Can you live with a little buff to smiting in PvE?

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Is it possible to give the smiting line a little boost without making stuff imba? (the creeps will use the skills too ofcourse) I'm aware it's a delicate situation so I'm leaving PvP out of the discussion.

Neither am I talking about godlike stuff. Just a few buffs here and there would make the experience as a smiter in PvE more meaningful and enjoyful imo.

A few examples:
- smite hex: recharge at 10 secs instead of 12 secs
- Smite: few more dmg points if the condition is met
- signets like: Signet of judgment, bane signet, castigation signet can use around '10' points more dmg output imo.
- etc.

Anyway, it's just a suggestion that may open up the monk class a bit.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Im happy with that, pve monks are easy enough to kill mostly anyway, smiters more then most.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Would like it. Maybe unnerf Balthazar's Aura? It was such a nice skill, now scatter makes it useless.

Plus heroes are better at smiting than healing.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

I'm totally for better smiting in PvE. If I can't heal, prot or use ursan in PvE atm, you won't get a group. Make smiting a tad better ^^

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
Wouldn't AoE knockdown turn SoJ into a cheap knockoff of ursan? And it'd be interesting to revive the smiting line. Now it's most commonly used for 600/smite farming or smiter's boon healers. Too bad they're not very common. Maybe reduced the recharge on smite conditions would help revive it, too.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Quote:
Originally Posted by Marverick
Put all the signets at 10s recharge.

Make Signet of Judgement KD all adjacent foes as well.

All of the direct damage smiting spells -> 5s recharge

Judge's Intervention -> trigger the next time target ally loses more than 20% of his health
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol

/unsigned for lowering recharge time

/signed for more damage or maybe change some skills descriptions

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

A faster recharge to smiting spells , a bit more damage and some smiting elites , a buff to [Smiter's Boon] would make smiter monks quite useful.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

I hope you don't mind I bump this because I want some more reactions from players.

Thank you.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I can live with alot actually, been trying out some smiting build for my 3x monks h/h party would be lovely to have some buffing.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.

Tyla

Emo Goth Italics

Join Date: Sep 2006

^It's already used in the meta, with 3 melee.

But for PvE, buff it to something sane...like...+50 damage!

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Quote:
Originally Posted by Tyla
^It's already used in the meta, with 3 melee.

But for PvE, buff it to something sane...like...+50 damage!
That's not sane... that would be INSANE and awesome! And yes, as long as this is only for PvE. I'm quite content with the changes they've made to some skills for PvP arenas.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Yeah, as long it is balanced...

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Step 1. [Ether Renewal]
Step 2. [Zealot's Fire]
Step 3. ???
Step 4. Profit!

The only problem with modest PvE buffs to smiting I can think of is farming, but then ANet already buffed Ether Renewal and Shadow Form, so why not? I'm not convinced balance is a consideration in PvE at this point.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by eximiis
That an Mantra of inscriptions would make Mesmer fast cast signet on you each 5-6 secs. lol

/unsigned for lowering recharge time

/signed for more damage or maybe change some skills descriptions
Oh gee Mesmers can KD stuff every 5-6 seconds... wow.... *cough*[Dragon Slash][Brawling Headbutt]

Ok fine maybe not AoE KD.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

I'd rather they remove the redundant DD skills, or at least make them better.

Some utility or something.

DD skills = boring.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I guess you could. Now that pve is separate from pvp I don't see a reason you couldn't buff the smites. Though most pve monsters with smite are pretty weak anyway.

sLiceR

sLiceR

Lion's Arch Merchant

Join Date: Oct 2005

Milan, Italy

[可愛い]

/signed

I'm sick of the h/h stop attacking when I kite.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by HawkofStorms
No matter how awesome smiting is, people will still want the monks to be healers. You can't change that mentality. You "need" 2 heal/prot monks in every team. Making smiting awesome still won't make people want you to run smiting. Healers are a rare and endangered species that will always be in demand.
They're neither rare or endagered. Go to Temple of Ages District 1. There they all are... they just suck on average.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, smiting has always being the weak point of monks in PvE.
But they must aproach the PvE/PvP skills slowly. Not too many changes.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

my monk smote her way through all 3 campaigns, so yuss i'd like to see a buff. (my h/h clearly didn't need me ) every other class can do big damage in pve without resorting to ursan.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Smiting is kinda fun, but the recharges are insane.

WTB PvE-friendly Smiting skills recharges ~ 50k

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Recharges... Hm... that's good. That would be good approach.

Whenever I go Smiter, I get quite bored, since I must either white too long between signet recharges or my energy gets wasted too soon without secondary profession managements...

What I mean is that each caster profession should do perfectly fine with just Primary and one of their secondary attributes, unlike martial ons which may require two secondaries.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Recharges you say?

[mantra of inscriptions]

Damage increase would be better in my opinion.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by sLiceR
/signed

I'm sick of the h/h stop attacking when I kite.
i know exactly how you feel ><

/signed

it would be fun to blow stuff up

Tyla

Emo Goth Italics

Join Date: Sep 2006

What about Ray of Judgement?

For the most part: It's useless in PvE. (MM's in PvE? Rarely.)
It's useless in PvP. (MM's in PvP? Minion Factory. That's it. And it's bad.)

Same thing for Word of Censure. Except it's used nowhere.
It's too energy intensive and the damage is quite meh.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It would be nice but I would say that Devine could use a buff more so than smiting.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Signets are free but most of the time they have a long recharge to compensate. Mantra of inscriptions is a must for the signet smiter. So I think a buff in the dmg output may be a better choice. As one must keep in mind there are at least 3 signets in that bar that will recharge faster, if the recharge times get decreased. That way there's more dmg in the same timespan than just buffing the signets will do. On the other hand I wouldn't mind bringing the recharge of the signets to 15 secs, like castigation signet. At the same time a little buff to the dmg of the skills.

When it comes to Word of Censure...I always tried to make sort of a rail gun build with that skill, but even if you can handle the energy, you can't finish off an enemy without using something else as the chain will be interupted when the enemy has less than 33% hp. The skill has potential though, but is a bit unworkable now imo.

Ray of judgement: I experiment with this skill, but never really use it when I'm actually playing. Too expensive, to slow in dmg output.

I understand that Anet wants to take it easy with the skill updates, one step at a time. On the other hand, the smiting line could be a good testing ground imo.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by sLiceR
/signed

I'm sick of the h/h stop attacking when I kite.
you can set them on attack and they won't stop attacking when you kite. or ever for that matter. but that's another issue altogether

but /signed. it may be fun to play a little different role every now and then.

[kirin's wrath][symbol of wrath] the new [searing heat][teinai's heat]?

I Can Cure Cancer

Frost Gate Guardian

Join Date: Apr 2008

Dark Empire [DE]

E/

/signed, the only downside I could see to this is that Shards of Orr and other undead laden areas become a bit too easy with the increase in smite dmg. Wait who am I kidding? This is PvE. I'm for the dmg increases, with mantra of inscriptions the recharges become significantly better. Strength of Honor is fine imo, that's probably why it's used in the current meta.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

/signed

Smiting is long overdue a little love

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Age
It would be nice but I would say that Devine could use a buff more so than smiting.
Devine...? Anyway, that attributes perfectly balanced if you ask me...

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by Tyla
Devine...? Anyway, that attributes perfectly balanced if you ask me...
I think he meant Divine Favor needs a buff. What's so bad about Divine Favor o.O

blooQkazoo

blooQkazoo

Frost Gate Guardian

Join Date: Apr 2008

Foster's Home for Imaginary Friends

Smite in PvE, anyday.
/sign

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Either a boost to smiting or a greater range of creatures where the double effect that holy damage has against undead takes effect.

At the moment its limited to undead ie to minions and small areas of the game world.

If it worked against undead demonic and other unnatural creatures smiting might be a better proposition.

Creatures natural to this world = normal damage.
Summoned or otherwise unnatural creatures = increased damage

Maybe not always double damage but certainly boosted.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

You can already roll through the entire PvE with like, 3 skills on your bar and decent heroes. I don't really see the harm.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by Owik Gall
How about a buff to [Strength of Honor]? Maybe give some more damage or cost less energy? It would make sense that anyone enchanted with SoH deals holy damage, too. I think Balthazar's Aura should also get a fix up. Maybe if the effect lasted longer, or the recharge time could be decreased that would be great. I'm fine with the energy cost because it keeps the concept of the skill balanced, otherwise it would have been an elite.
SoH is already awesome enough. It gets tons of play in _good_ teams. Smiting's not terrible but it's got long recharge times.. Mantra of Inscriptions/Air of superiority would be safe skills to help make a smiter better.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Kanyatta
You can already roll through the entire PvE with like, 3 skills on your bar and decent heroes. I don't really see the harm.

Sounds like a challenge
First person to complete all 3 games and the addon using only heroes and 3 skills
btw are the Heroes limited to 3 skills too ?

Makes capping elites a real challenge