PVE Build Diversity - How Often Do You Change PVE Builds?
Molock
For general PvE I make minor adjustments to by basic SF bar, if I really need to I will change element or run a completely different build. In PvP I usually don't play ele, I play ranger.. and I change builds quite often.
DeBron
What's the point of running anything other than DS "SY!" spam as a warrior?
byteme!
Quote:
Originally Posted by DeBron
What's the point of running anything other than DS "SY!" spam as a warrior?
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englitdaudelin
Quote:
Originally Posted by Stolen Souls
I change mine often...mostly due to boredom. Using the exact same bar 100% of the time would drive me nuts.
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My favorite two... Splinter/Barrage, or, apply poison/burning arrow/screaming shot/d-shot/savage shot/body shot, with a 2ndary prof to cause cracked armor.
My rit gets less changing...his skills are often dependent on the party needs. Four or five basic builds--resto spot heals (2 spirits, 3-4 heals, 1-2 weapon spells, maybe item spell and rezz), weapons (mostly weapon spells), channeling, or spirit spammer. I do love the rit's abilities...I'm just not sure I've figured out exactly how capable they really are.
pOmrAkkUn
I always change my PvE build, my hero's build, combo to match with monsters in the area I'm going to go.
My set up for heroes will be like these
NM = 2 Ele+1 MM+henchies
HM = 1 Ele+1 SS+1 MM+henchies
running = 1 Ele+1 Para(Charge+Fall Back)+1 MM+henchies
My set up for heroes will be like these
NM = 2 Ele+1 MM+henchies
HM = 1 Ele+1 SS+1 MM+henchies
running = 1 Ele+1 Para(Charge+Fall Back)+1 MM+henchies
Dallcingi
I change my build in pve according to area......
Skyy High
My ranger has something like 15 builds that I regularly swap between, depending on the area, and every time I load one up I give a glance at one or two slots that I'm always rotating around with some utility skills.
So...if not changed, I at least consider changing my build for every area...but most of the time, something does change.
So...if not changed, I at least consider changing my build for every area...but most of the time, something does change.
Edge Martinez
PvE is pretty much dead for me. All people want now is Ursan and HB monks. Hell... the Ursan peeps only really need a res, pain inverter, and ursan. It was somewhat boring before this... now it's terribly boring.
But, on those occassions when I do want to go smash something, I run myself, Pyre, Jin, and Margrid as bunny thumpers, just for the hilarity factor. I tried subbing out Pyre for a MM, but then Mehnlo and whoever spaz out trying to heal 3 pets, 8 people, and about 10 minions. The AI does surprisingly well with using beastial mauling and the different stances.
But, on those occassions when I do want to go smash something, I run myself, Pyre, Jin, and Margrid as bunny thumpers, just for the hilarity factor. I tried subbing out Pyre for a MM, but then Mehnlo and whoever spaz out trying to heal 3 pets, 8 people, and about 10 minions. The AI does surprisingly well with using beastial mauling and the different stances.
Krill
I played PvE this evening for the first time in a long time and switched it up quite often experimenting with hero builds. Then, almost inevitably, after playing with Ursan terribads the thought of how awesome and fun 7 hero PvE builds would be crossed my mind.
Alleji
Pretty much never. I tweak it depending on the area, but don't make any major changes.
6 skills on my bar are fixed and the other two get changed. Same goes for my heroes. Oh, and I have a slightly different hero setups for playing with henches or with a another human and his heroes.
The only places for which I made major changes to the build are bosses (abaddon, shiro, varesh, etc) and vanqushing Mamnoon Lagoon. Packs of 6 lvl 28 migraine mesmers forced me to give my bar to a hero and bring divert, convert, and bond half the party with veil -.-
I guess I have a different setup for NM, but I can't remember the last time I did something on normal.
6 skills on my bar are fixed and the other two get changed. Same goes for my heroes. Oh, and I have a slightly different hero setups for playing with henches or with a another human and his heroes.
The only places for which I made major changes to the build are bosses (abaddon, shiro, varesh, etc) and vanqushing Mamnoon Lagoon. Packs of 6 lvl 28 migraine mesmers forced me to give my bar to a hero and bring divert, convert, and bond half the party with veil -.-
I guess I have a different setup for NM, but I can't remember the last time I did something on normal.
Toutatis
My main is a Mesmer, and considering that the majority of Mesmer skills are either stupidly overpowered or utterly useless depending on what you cast them on and when, I've found that changing my build is a normal part of almost every mission plan. I have hundreds of different build templates for different areas and different party compositions so that I can always do something useful in the party no matter where I am or who I'm playing with.
I've found that this game is more fun if I'm continually having to shake my build up. I like to use my brain a lot
I've found that this game is more fun if I'm continually having to shake my build up. I like to use my brain a lot
Sakura Az
For my sin, i have mobious death blossom, with crit agility and crit defences, the lead and offhand change depending on my needs, usualy tween, golden fox>golden fang, and black mantis>exausting, and sometimes wild strike.. the other 2 slots is what ever i feel like, for vanquishing i put in SY and PI.
monk has a core build that gets changed for the area and ranger usualy runs r/p in pve and a bow or r/d in pvp, so she has lots of builds.
basicly, i change things depending on the area, what i feel like and just whatever.
monk has a core build that gets changed for the area and ranger usualy runs r/p in pve and a bow or r/d in pvp, so she has lots of builds.
basicly, i change things depending on the area, what i feel like and just whatever.
Abedeus
I change only on my Mesmer or Monk.
Mesmer - depends if I want anti-melee, anti-caster, mob control or lolwtf damage.
Monk - farmer, 600, 16/16 smiter, D-Slash, ZB/HB or WoH/LoD.
Mesmer - depends if I want anti-melee, anti-caster, mob control or lolwtf damage.
Monk - farmer, 600, 16/16 smiter, D-Slash, ZB/HB or WoH/LoD.
bj91x
Most of my professions have one or few "signature" builds that I run more than other builds. Same with my heroes. But this has nothing to do with me creating builds.
I have all 10 professions and currently have over 600 builds. So yeah, I come up with builds quite often. Averaging more than one build a day since builds were introduced (don't remember when it was introduced, so I could be off). It has nothing to do with the game's difficulty. I come up with builds because it's fun to come up with creative builds. If I only come up with builds to handle the game's (lack) of difficulty... I'd have maybe 2 builds per profession.
Despite having signature builds, I constantly switch builds. Aside from my signature builds which I may run for a couple of runs in a row, I constantly switch builds, heroes, and create/edit/delete builds.
I have all 10 professions and currently have over 600 builds. So yeah, I come up with builds quite often. Averaging more than one build a day since builds were introduced (don't remember when it was introduced, so I could be off). It has nothing to do with the game's difficulty. I come up with builds because it's fun to come up with creative builds. If I only come up with builds to handle the game's (lack) of difficulty... I'd have maybe 2 builds per profession.
Despite having signature builds, I constantly switch builds. Aside from my signature builds which I may run for a couple of runs in a row, I constantly switch builds, heroes, and create/edit/delete builds.
Lyonette
Quote:
Originally Posted by Stolen Souls
I change mine often...mostly due to boredom. Using the exact same bar 100% of the time would drive me nuts.
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strcpy
I change mine quite a bit for various different reasons.
For the most part I find PvE to be more focused on teamwork and positioning/tactics - as long as you understand those two things there is little difference from a "great" and an "OK" build. As such, as someone else said above I change to keep things from getting bored. All the classes have a myriad of builds that will blow through PvE if you have teamwork and know the skills you are using (This is true with H/H, even more so with other humans).
Even then, when farming multiple areas it is nice to have area specific builds (especially with heroes as you can get some nice four man groups). You know exactly what you are up against and you can counter most enemies in the area and blow through it quickly. However, some classes will have a build that is so good that it is almost universally in this class (say the Imbagon) but even then I've found with effort I can usually tie it so that I can have *some* build variety.
I will also use any builds that I find interesting, ones from here, PvXwiki, or even ones I make myself. I don't see anything especially good or bad about any of them.
Since I also play almost entirely hench/hero I consider my "build" to include them - one of the things that has kept me here for so long is this (I had just about quit before the release of Nightfall). So, above and beyond what I said above (for those paragraphs I assumed an individual build) I find that even using the same individual build in a totally different *team* build can play as different - and in some case even *more* different - than the standard ones. Even with humans this isn't to be discounted, though most will not like to experiment and play here.
For the most part I find PvE to be more focused on teamwork and positioning/tactics - as long as you understand those two things there is little difference from a "great" and an "OK" build. As such, as someone else said above I change to keep things from getting bored. All the classes have a myriad of builds that will blow through PvE if you have teamwork and know the skills you are using (This is true with H/H, even more so with other humans).
Even then, when farming multiple areas it is nice to have area specific builds (especially with heroes as you can get some nice four man groups). You know exactly what you are up against and you can counter most enemies in the area and blow through it quickly. However, some classes will have a build that is so good that it is almost universally in this class (say the Imbagon) but even then I've found with effort I can usually tie it so that I can have *some* build variety.
I will also use any builds that I find interesting, ones from here, PvXwiki, or even ones I make myself. I don't see anything especially good or bad about any of them.
Since I also play almost entirely hench/hero I consider my "build" to include them - one of the things that has kept me here for so long is this (I had just about quit before the release of Nightfall). So, above and beyond what I said above (for those paragraphs I assumed an individual build) I find that even using the same individual build in a totally different *team* build can play as different - and in some case even *more* different - than the standard ones. Even with humans this isn't to be discounted, though most will not like to experiment and play here.
blue.rellik
I don't change my builds much for my paragon, warrior, dervish or ritualist. They basically have a couple of builds that I switch between which depends on what I feel like playing
My elementalist and necromancer on the hand is always the test subject for new builds I think of, especially since necros are the most versatile profession while elementalists and the new ether renewal PvE buff opened up many doors
My elementalist and necromancer on the hand is always the test subject for new builds I think of, especially since necros are the most versatile profession while elementalists and the new ether renewal PvE buff opened up many doors
upier
Currently I pretty much only play with my mesmer and ritualist guys.
And these two guys are not only running a build that is quite set in stone but are also running a build that shares 4/8 skills!
[skill]"Finish Him!"[/skill], [skill]"You Move Like A Dwarf!"[/skill], [skill]Ebon Vanguard Assassin Support[/skill] [skill]Assassin's Promise[/skill]
My mesmer then gets some domination nukes, and my ritualist gets some channeling nukes.
Pre-PvE-skills I'd change my builds all the time - now PvE skills are so insanely overpowered that I build around them. Luckily the skills I use aren't only insanely overpowered but also fun! (I have an interrupt and I have a summon! Two insanely fun concepts - and they work insanely well! What more could I ask for?)
And these two guys are not only running a build that is quite set in stone but are also running a build that shares 4/8 skills!
[skill]"Finish Him!"[/skill], [skill]"You Move Like A Dwarf!"[/skill], [skill]Ebon Vanguard Assassin Support[/skill] [skill]Assassin's Promise[/skill]
My mesmer then gets some domination nukes, and my ritualist gets some channeling nukes.
Pre-PvE-skills I'd change my builds all the time - now PvE skills are so insanely overpowered that I build around them. Luckily the skills I use aren't only insanely overpowered but also fun! (I have an interrupt and I have a summon! Two insanely fun concepts - and they work insanely well! What more could I ask for?)
Tutis Evito
all depends on the area for me, i may play a bha epidemic ranger, or if i know the mobs will be tight packed, splinter barrage, or maybe a spike build using glass arrows with a conjure....
All depends on mood, area and team set up
All depends on mood, area and team set up
Mong0L
echoing others, when i get bored i make a change.
Trelliz
As a Necro I have [skill]Necrosis[/skill], [skill]Signet of Lost Souls[/skill] and [skill]Pain Inverter[/skill] permanently on my bar, (max rank sunspear and asura ) and for a great length of time (almost a year I reckon) have been using [skill]Feast of Corruption[/skill] with [skill]Suffering[/skill] and [skill]Insidious Parasite[/skill], however i'm getting bored. I think i'm going to find a new preferablt curses elite to use, or possibly going to try a non-MM death build, which should be easy as with a res, I only have 4 slots to fill including an elite.
I suppose even if I did change my build i'd still be in my comfort zone of those 4 skills, but they're so good in combination it doesn't make sense to get rid of them.
I suppose even if I did change my build i'd still be in my comfort zone of those 4 skills, but they're so good in combination it doesn't make sense to get rid of them.
Kemal X
I change em when I feel like it. When playing a mesmer, finding good build might take some time. Other characters usually use one and same build, as I'm "Specialized" to mesmers x) Altought my builds usually suck, I have also found few pretty good ones. Elite areas are one place where I always change my build (and sometimes, when bored I go Ursan altought I dis it)
Avarre
I pretty much just throw random stuff on my bar each time I go in. There's no need to set up for maximum efficiency, and using terrible skills to win can be more fun.
Arduin
I've been basically using the same build on my Ranger since I found out how beneficial is it for the party to Daze all caster mobs. I only added/changed some skills when the new campaigns launched.
I've vanquished everything with this build, done everything on HM...with the help of my girlfriend and Heroes ofcourse. I've never bothered to change to an entirely different bar, I'm fine with my role of supporting the party by blinding/dazing key factors of the enemy mob.
During ToPK I used Concussion Shot to Daze the Dryders, so that became a staple in my build:
[Hunter's Shot][Concussion Shot][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Escape]
After Factions launched I got mysellf a new Daze-skill:
[Hunter's Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Zojun's Haste]
Nightfall gave me a more reliable bleeding skill:
[Screaming Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Zojun's Haste]
And EotN gave me some imba-PvE-skills, so I decided to alltogether drop my self-healing and protection:
[Screaming Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Pain Inverter][Ebon Vanguard Assassin Support][Signet of Infection]
So basically I'm now Dazing the casters, Blinding the melee, apply Bleeding -> Disease and spread it with Epidemic. After that it's a matter of time until the mobs are killed by my H/H.
I've vanquished everything with this build, done everything on HM...with the help of my girlfriend and Heroes ofcourse. I've never bothered to change to an entirely different bar, I'm fine with my role of supporting the party by blinding/dazing key factors of the enemy mob.
During ToPK I used Concussion Shot to Daze the Dryders, so that became a staple in my build:
[Hunter's Shot][Concussion Shot][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Escape]
After Factions launched I got mysellf a new Daze-skill:
[Hunter's Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Zojun's Haste]
Nightfall gave me a more reliable bleeding skill:
[Screaming Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Troll Unguent][Whirling Defense][Zojun's Haste]
And EotN gave me some imba-PvE-skills, so I decided to alltogether drop my self-healing and protection:
[Screaming Shot][Broad Head Arrow][Distracting Shot][Epidemic][Throw Dirt][Pain Inverter][Ebon Vanguard Assassin Support][Signet of Infection]
So basically I'm now Dazing the casters, Blinding the melee, apply Bleeding -> Disease and spread it with Epidemic. After that it's a matter of time until the mobs are killed by my H/H.
Proff
Until I get bored or it fails, tbh I like experimanting more with hero builds than my own.
Malice Black
As a Necro, never. No need to.
As a Paragon, nearly never. Only when something didn't burn did I change my bar.
As a Warrior, never. The bar had maximum DPS, why change?
As a Paragon, nearly never. Only when something didn't burn did I change my bar.
As a Warrior, never. The bar had maximum DPS, why change?
the_jos
Changing depends on what I do and the profession I play.
On my main I've been playing AP/CoP spiker a lot, only change when I need to solve a specific situation.
On my monk I play whatever the other team members want me to play.
Most of the time I can run my own builds, RC/Divert hexes prot builds most of the time.
Sometimes they want a healing build, can also play most of those.
I like to play a build till I've completely mastered it and tweaked most weaknesses out of the build.
Then it's time to move on and try other stuff.
Or load a less played profession and try to remember how to play them
On my main I've been playing AP/CoP spiker a lot, only change when I need to solve a specific situation.
On my monk I play whatever the other team members want me to play.
Most of the time I can run my own builds, RC/Divert hexes prot builds most of the time.
Sometimes they want a healing build, can also play most of those.
I like to play a build till I've completely mastered it and tweaked most weaknesses out of the build.
Then it's time to move on and try other stuff.
Or load a less played profession and try to remember how to play them
oracle.delphi
i change my build depending on what i'm doing. little tweaks mainly..for example no searing heat in fow/uw..but it works great when h/hing and you have a million enemies attacking me..then it's good for them to run. also sometimes i try water or air just for fun..damn air is nice for armor pentration. working on an earth build now, not defense mainly but offense..
and as a monk, well ya gotta change based on what dmg and how much the other guys are taking...
and as a monk, well ya gotta change based on what dmg and how much the other guys are taking...
Destro Maniak
Quote:
Originally Posted by RiKio
When it gets nerfed.
Thats why since GWEN I only play the same build, with some minor changes for certain areas. |
Bryant Again
Depends on the area, but I mix up the area dependent builds every once in a while, mostly when they're nerfed (which means I probably won't need to ever change them again, sadly).
Favorite builds are usually centered around D-Slash, though. I love mah blades.
Favorite builds are usually centered around D-Slash, though. I love mah blades.
Shadowmere
My build will sometimes depend on the area (i won't use minions in an area populated by corpse exploting creatures/minion stealing) but more often than not unless I'm vanquishing I'll experiement with different builds.
I love tweaking builds and coming up with new ones, new playstyles and strategies. This also leads to me not buckling down to one single character all the time, I switch around to whatever I feel like playing at the time.
So to answer the question I switch up builds all the time, the good ones and fun ones stick around i'll use them quite a bit, but I never stop trying different things.
I love tweaking builds and coming up with new ones, new playstyles and strategies. This also leads to me not buckling down to one single character all the time, I switch around to whatever I feel like playing at the time.
So to answer the question I switch up builds all the time, the good ones and fun ones stick around i'll use them quite a bit, but I never stop trying different things.
DarkGanni
As a main ele I like to vary my builds, Personally I Like running searing flames however sometimes I tend to take a small twist and play water or air just for fun.
- Ganni
- Ganni
Angelic Upstart
Depends on what i am doing as to whether or not i change things around, whilst we are on the subject,
i was clearing out my desk drawer and i found 3/4 A5 sized notebooks that contained all my builds, from before the template codes were introduced.
I used to write them all down...Jesus there are some shockers in there i can tell you.
i was clearing out my desk drawer and i found 3/4 A5 sized notebooks that contained all my builds, from before the template codes were introduced.
I used to write them all down...Jesus there are some shockers in there i can tell you.
byteme!
GW can be as fun or as boring as people make it. I can't for the life of me figure out why some people are intent on using the most "Uber 1337" skill bar 99.9% of the time and not only that but they advocate this stuff time and time again. In PvP I can understand though but in non competitive PvE play? However I have a few ideas...
1)too lazy to think
2)must always have the most efficient builds so they can show the rest of their team that they appear to know they are doing
3)look at my bar....compare yours to mine.....OMG YOU ARE FAIL!
4)I'm too good to try these lessor skill sets
5)PvE is too bloody difficult for me, I need these skills!
I could be completely wrong altogether but really...there is NO reason to run the same crap over and over again. Variety is the spice of life.
1)too lazy to think
2)must always have the most efficient builds so they can show the rest of their team that they appear to know they are doing
3)look at my bar....compare yours to mine.....OMG YOU ARE FAIL!
4)I'm too good to try these lessor skill sets
5)PvE is too bloody difficult for me, I need these skills!
I could be completely wrong altogether but really...there is NO reason to run the same crap over and over again. Variety is the spice of life.
ValaOfTheFens
I change skills depending on the area. I'd like to be like some people who never change their skills but I just can't take an MM build into an area with no exploitable corpses, etc.
Winterclaw
I tend to find something I like and stick with it. The only time I change something is when the area really calls for it.
Kikuta
Quote:
Originally Posted by Neo Nugget
When i get bored of it. Otherwise if it's something I like to play, i'll play it as long as I want.
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Yuhe Ji
I change builds on my derv all the time. Sometimes I want to run Lyssa, other times, Melandru, etc. I guess I change my builds quite a bit when I switch to farming builds as well. Some builds haven't changed in quite a while, except for farming, such as my rit who uses WoQ and my Necro who has had SS on her bar for quite a while.
rkubik
I change all the time except for my mesmer toon. I always play illusion with her because that is what I like. All my other chracters (9) I routinely switch depending on the campaign and enemies I will fight.
mazza558
My Ranger switches between Ursan, Bow builds and Beastmastery, though I hardly play him anymore - other characters are more powerful.
My Necro plays an IV/Necrosis build with enough energy to fuel the creation of an army of Bone Fiends. Very versatile and powerful build, and my creation.
My Elementalist plays a MB Nuker mostly, and will very rarely switch to other elements.
My Assassin plays an A/D Crit Scythe build for 113 DPS, bleeding and deep wound in PvE. She also acts as a SF Sliver Farmer and Runner thanks to the recent SF buff in PvE.
My Mesmer is my testing ground. I'm determined to reach the same power in PvE as my other characters, as she looks the best out of any of my characters (Kurzick armor is awesome). I'm quite happy with an AP/Ebon Assassin Support combo, in combination with illusion skills - The Burden skills are great for e-management, meaning AP + Burden = max energy for every kill. I just need some more powerful skills.
My Rit is in limbo at the moment. I can't decide on a build for her that sets her apart from other characters.
I started a warrior and paragon in Proph/NF respectively, and need builds for these two.
My Necro plays an IV/Necrosis build with enough energy to fuel the creation of an army of Bone Fiends. Very versatile and powerful build, and my creation.
My Elementalist plays a MB Nuker mostly, and will very rarely switch to other elements.
My Assassin plays an A/D Crit Scythe build for 113 DPS, bleeding and deep wound in PvE. She also acts as a SF Sliver Farmer and Runner thanks to the recent SF buff in PvE.
My Mesmer is my testing ground. I'm determined to reach the same power in PvE as my other characters, as she looks the best out of any of my characters (Kurzick armor is awesome). I'm quite happy with an AP/Ebon Assassin Support combo, in combination with illusion skills - The Burden skills are great for e-management, meaning AP + Burden = max energy for every kill. I just need some more powerful skills.
My Rit is in limbo at the moment. I can't decide on a build for her that sets her apart from other characters.
I started a warrior and paragon in Proph/NF respectively, and need builds for these two.