Originally Posted by quickmonty
What happens if you are in a party with another person and you both have pets. You don't want heroes to heal your pet but the other person does. Who controls the "toggle"?
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pamelf
Originally Posted by quickmonty
What happens if you are in a party with another person and you both have pets. You don't want heroes to heal your pet but the other person does. Who controls the "toggle"?
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noneedforclevernames
Red Sand
Elena
Miska Bow
The Meth
Sleeper Service
Originally Posted by The Meth
Heroes need to PRIORITIZE healing people over healing pets, not stop healing pets entirely.
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The Meth
Originally Posted by Sleeper Service
im fairly sure they do...in fact im positive they do.
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Maria The Princess
pamelf
Originally Posted by Maria The Princess
i dont know what you guys have so much against the option to "turn off" allie + minions healing...
for those who will want your alies+ pet+ minions healed can just press the botton (like the peace/guard/agressive bottons) on the top of the hero's skill bar and then not worry about prince rurik, pet or whatever other NPC that you need to keep alive. for those who dont care about the NPCs (like those who just respawn or are not important) and want the monk to not waste energy on minions and pets can turn it off. the battle cools down, party taking less damage, turn it back on just to make sure the pet doesnt degens to death and resets your skills. why refuse to have 2nd option that doesnt really effect anyone besides your own team of henchies? as long as its a 2nd option and not the only one |
Maria The Princess
Originally Posted by pamelf
Read back and it's already been explained by Magma Red why this might not be a viable option, and a poster above made an interesting comment on what happens if there are two rangers both who have pets, and one wants healing toggled, the other not...how is this going to effect the game? This is a team based game, so all the options have to be considered.
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credit
pamelf
Originally Posted by Maria The Princess
you should read what i said.
the feature can be turned off and on on demand. if all of a sudden you get an important NPC in your party you turn it on, healing of allies+pets+minions starts. if there are 2 rangers with pets or a minion master who wants help in keeping minions alive, all he has to do is add his own monk hero. if it is a party of real people and there is only 1 monk hero, i dont see why you would need help keeping minions alive, and a s aranger you can politely ask the real monk to heal your pet or let you add your own monk hero that will do the job. then when you turn the feature on, your monk heros starts healing all allies, not ONLY yours. " |
MagmaRed
Kyomi Tachibana
DarkGanni
Targren
Originally Posted by MagmaRed
Can the game distinguish between an Ally and a Pet? I highly doubt that is possible. If you have a way to allow me to target a team mates pet without finding it among 10 minions and 6 monsters, and without having it be an Ally, then I would consider it. Currently, you just want to have heroes ignore a pet.
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Kanyatta
Kanyatta
Originally Posted by noneedforclevernames
Maybe you should stop bringing pets when you have heroes
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Incandecree
Hailey Anne
RotteN
MagmaRed
Originally Posted by Hailey Anne
Although I still would like to have heroes stop healing pets. I dont really care anymore.BUT for the record Magma is NOT right, the game already distinguishes between Pets/minions/Allies.
If it didnt Charm Animal,Comfort Animal,RaO,HaO,BotM ect. would NOT work. Pretty much anything is possible in coding. I know for a FACT that a toggle could be implemented to ONLY affect pets and keep the heroes healing NPCs. But its not going to happen. |
Targren
Originally Posted by MagmaRed
Awaiting a detailed explanation from the master game programmer so I can understand. You make bold claims, I'm still waiting for proof.
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quickmonty
Originally Posted by Targren
(........ snip........) As you said yourself, there are already spells that have specific targets (Self, Party Members, Allies, Pets, Enemies, Locations, Fresh Corpses... did I forget any?) This is proof that there is a mechanism in place to limit what spells can be cast on what targets. A spell that can target "Anything" (is there such a spell) would simply be set up so that the valid target list included all of those.
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Targren
Originally Posted by quickmonty
May I present: [heal area]
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Hailey Anne
Originally Posted by Targren
This isn't really a "master level" problem.
As you said yourself, there are already spells that have specific targets (Self, Party Members, Allies, Pets, Enemies, Locations, Fresh Corpses... did I forget any?) This is proof that there is a mechanism in place to limit what spells can be cast on what targets. A spell that can target "Anything" (is there such a spell) would simply be set up so that the valid target list included all of those. Furthermore, it only stands to reason that the AI has access to these mob type determinations. Aside from using Res Signet on a fallen party member that has already been raised with FomF, even Anet wouldn't make it decide to cast spells that would pop up an "Invalid target' message for a player. So the AI has to know that, for example, Master Togo is an Ally and needs healing. Heal party will not work, but Dwayna's Kiss will. Zho has to know that the Jotun Bladeturner is an enemy, so her goal is to kill it. It's also obvious that the AI has access to as much, if not more, information than the player. Koss will stupidly run right through the enemy frontline to chase an enemy monk (I've seen him do it. Thats why I stopped using him) because his AI tells him that monks are primary targets (using pvp tactics as a baseline for pve AIs is a bit.. iffy, but that's another rant). The AI also has much better "battlefield awareness" than the player. H/H know when a monster is at low life, even if it is "behind" them, whereas if it is off screen, a player has to be targetting it or tabbing through, and will go after it if not directed otherwise. Don't underestimate the complexity of the AI. It might not be very good, but it is not simple. |