Question on the Flesh golem

Pheon1x

Pheon1x

Pre-Searing Cadet

Join Date: May 2008

USA

We Pew Pew Like James Bond [007]

Rt/

I was told by a couple friends (in real life and a few ingame friends) that i could get my flesh golem to 28

i have 16 death magic and its a lvl 26

Can any1 tell me how i can get this golem to lvl 28? =\

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Death Magic +1 (20%) mod or any of the number of consumables that raise your attributes.

RazmO-

RazmO-

Krytan Explorer

Join Date: Jan 2008

N/

A Staff/wand/offhand that gives +1 death magic or a golden egg/candy corn.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Read this~
http://wiki.guildwars.com/wiki/Attribute#increasing

Pheon1x

Pheon1x

Pre-Searing Cadet

Join Date: May 2008

USA

We Pew Pew Like James Bond [007]

Rt/

Quote:
Originally Posted by Parson Brown
Death Magic +1 (20%) mod or any of the number of consumables that raise your attributes.
I have the superior run that gives +3 to my attribute and -75 to health

thats what makes it 16 and i have a staff of fortitude (when i get home ill log in and get my weapons stats cuz i dont remember)

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

well if its a staff or fortitude,it cant have +1DM
try buying/farming Ghials staff,nice staff for a MM

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

The best equip for a MM is a HCT 20/20 staff with either a +45hp while enchanted or +30 unconditional, for the health loss of the superior rune, and a something with +20% longer enchantments for the essential Dark Bond/Infuse Condition/Aura of the Lich.

Back on topic, a +1/20% chance, a golden egg, shrine blessings and I dont remember but maybe also Awaken The Blood will raise your attributes.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Awaken the blood dosen't raise Death Magic to my knowledge, but yeah any number of attribute increasing consumables and a +1/20% mod are how to get yourself a bigger flesh golem.

if you get enough consumables you can raise your death magic to rediculous levels, I believe the Fleshie maxes out at lvl 31

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

You can actually get higher than a lvl 28 Golem, but it requires several consumables and blessings.

12 attributes
1 from head armor
3 from Superior rune
1 from Grail of Might
1 from Golden Egg
1 from Lunar Blessing (only during event)
1 from Necromancer of Grenth (from Grenth shrine when we have Favor)
1 from staff wrapping/focus inscription (20%)

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by MagmaRed

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.
I'll take 10 level 23 Fiends instead.

With OoU.

Chthon

Grotto Attendant

Join Date: Apr 2007

Go read this.

(And lvl 34 may not be the limit either. But I'm not going to say anything more because I promised not to....)

ShoGunTheOne

ShoGunTheOne

Banned

Join Date: Sep 2007

Undercity

泰瑞亚联盟

E/

if i remember correctly, you can't raise your attribute over 20
can someone test this though? easy with ele:
12+1+3 + glyph of elemental power + elemental lord + god's blessing + golden egg

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Quote:
Originally Posted by MagmaRed
You can actually get higher than a lvl 28 Golem, but it requires several consumables and blessings.

12 attributes
1 from head armor
3 from Superior rune
1 from Grail of Might
1 from Golden Egg
1 from Lunar Blessing (only during event)
1 from Necromancer of Grenth (from Grenth shrine when we have Favor)
1 from staff wrapping/focus inscription (20%)

So if you plan well, you can have 12+1+3+1+1+1+1+1 = 21 Death Magic. At 21 Death Magic, you'd end up with a level 34 Flesh Golem.
Oh wait... What about those cool Tyrian-shields with extra Death Magic and tactics req? o.O

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

Quote:
Originally Posted by ALF71BE
Oh wait... What about those cool Tyrian-shields with extra Death Magic and tactics req? o.O
That would count as the focus, seeing as you can't (seem to) get wand wrappings of mastery.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Antheus
I'll take 10 level 23 Fiends instead.

With OoU.
Agreed that a different elite would be nicer, but why only 10 Fiends? I'd take 12. +1 per 2 points of Death Magic means you get 10+2 for 20 Death Magic (21 is not enough for 13).