If the paragon was a core class would it have been less imba?

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

I was originally considering this thread for just the paragon thread but I think it has to do with all the classes in the game.

Now I think we can all agree that paragons are pretty imbalanced within the game. They have received nerf after nerf in PvP yet remain as formidable opponents.

The strength of the paragon over other classes comes in many different forms. Imbalanced energy management, unremovable party wide buffs, almost a permanent IAS with virtually no negative, the DPS of a warrior at range, I'm sure the list goes on but those are what I can think of off the top of my head.

Basically there is very few counters to what the paragon can do. When they buff a party member, that buff remains for its entire duration, it can't be stripped like an enchant or removed like a stance.

Now what I'm asking is, if the paragon had been a core class would it have been less imbalanced? Basically what I'm thinking is if the paragon had existed from the beginning of prophecies there would have been more time to evaluate the strength of the class. Subsequently with the release of factions/NF/EotN there would have been skills added to ALL classes which could have helped counter some of the paragon's abilities.

Now some of you may say that would have put ppl who only own prophecies at a disadvantage but is that no different than how it is now? Clearly someone who owns all 3 campaigns + EotN will have an advantage over someone who only owns one game.

The second argument I can think of, is had skills been developed to counter a paragon, they would have to be skills which are solely targeted against paragons thus making the skills useless against any other class. Ie. the removal or prevention of refrains, echos, chants and shouts. Well I can't think of too much against this... other than potentially the skills have some kind of additional bonus or use.

With this thread I'm basically leading into GW2, it has been rumored that with GW2 there may be the removal of some classes. Many ppl have put the paragon up on the chopping block for removal. Well with GW2 they can start from the beginning with balance much in the same way as if the paragon had been a core class originally. But hey, sounds like GW2 is going to be aimed more at solo play anyways so party wide buffs really don't seem to serve much purpose right?

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

I thought that the imba--ness of the paragon is due to the new balance system that they tried with NF, which was to tone down the power with each update compared to incresing the weaker ones that thye used to do.

Similar to the paragons unstripable buffs is the ritualist (weapon spells), and as i found out recently, there is no specific way to stop their rituals exept the generic skill interupts.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

ya like the above poster said para buffs are like weapon spells they are both unstrippable short of interrupting the skill itself. However unlike rit wep spells there are ways to stop paras such as ulcerous lungs etc which pretty much renders a para useless. i know cause i hate skills like that in pve, i never play one in pvp. i dunno if there are ways to stop rits, if there is then pls mention themn if anyone know

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

They could just buff the wild's. You know the wild blow wild strike and wild throw. To remove chants and shouts or something like that. I don't know how many played during beta but there was a skill that a warrior had to remove wards. Something like that would be nice for weapon spells and chants. Maybe like a warrior shout that was like Be Quiet or I Command You To Shut Up. That removed all chants shouts and anthems. Weapon spells could weaked by allowing shatter/rend/inspire and the 15 million other enchant removers to also include weapon spells.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

If the Paragon was a core class, it wouldn't of made it to release.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Songbringer
They could just buff the wild's. You know the wild blow wild strike and wild throw. To remove chants and shouts or something like that. I don't know how many played during beta but there was a skill that a warrior had to remove wards. Something like that would be nice for weapon spells and chants. Maybe like a warrior shout that was like Be Quiet or I Command You To Shut Up. That removed all chants shouts and anthems. Weapon spells could weaked by allowing shatter/rend/inspire and the 15 million other enchant removers to also include weapon spells. If Anet does this, then they can make it so multiple weapon spells can be on one person.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Paragons being a core class would just mean we would have a hundred more useless nerfed into the ground skills and still be relying on the 1% overpowered stuff and our infinite energy machine.

Paragon was a straight up badly designed profession. Unremovable (mostly) instant cast party wide defensive and offensive buffs while simultaneously putting out more DPS then a warrior and at a range, along with a permanent IAS. Also, you can for all intents and purposes delete the energy bar from your screen, its meaningless. Yeah, looks fine to me.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

It would still be imbalanced, but if it was around for 3 years, I bet there would be less noob/scrubs saying "paragons suck"

Natures Spirt

Natures Spirt

Ascalonian Squire

Join Date: Dec 2007

Canada

Symbol of Pain

Mo/E

YOUR SAYING TO NERF PARAGONS WHEN THEY REALLY NEED TO BE BUFFED. Sorry i had to do that ok the shouts and echos and stuff could be nerfed a little bit but paragons need more skills that do damage because i dont like paragons being support/casters with a spear i want a support/damaging all around profession

credit

credit

Banned

Join Date: Jan 2008

Team Apathy [aFk]

W/P

Get rid of Rits/Sins/Para/Derv, then maybe this game would be decent.

Tyla

Emo Goth Italics

Join Date: Sep 2006

No. It wouldn't.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by credit
Get rid of Rits/Sins/Para/Derv, then maybe this game would be decent. What difference does it make? The average PuG is either using Ursan or The Holy Trinity. If you get rid of the 4 said classes this game would die a hard death.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by byteme!
What difference does it make? The average PuG is either using Ursan or The Holy Trinity. If you get rid of the 4 said classes this game would die a hard death. He was talking about PvP.

And yes, the game would be far better without them.

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

Well I think weapon spells don't really have the same level of scope as a paragon because:

1. Weapon spells can't be cast party wide, not everyone in the party becomes affected by a weapon spell at once

2. Only one weapon spell can be placed on a person at once.

Thus for example if someone gets enchanted with weapon of warding, you have no way of removing it yes, but you can simply switch targets. Much like you would if someone activated a blocking stance and you had no stance removal.

Now if a paragon uses Defensive Anthem... you've got no where to turn, switch targets and that new person has just as much blocking ability as the previous target.

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

In Tyria, they call them Elementalists. Headgear joke. Sorry for bringing a little humor to something serious.

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

u can blind, the para, then use those mesmers to drain his energy. If the para cant build up adrenaline to cast chants, he cant get energy, and without energy he cant do anything. So a blinding ele and a mesmer can render a para useless, and u usually see both in a team. Also necros have skills specially to counter the paragon. The paragon is imbalanced but there is a way to destroy him. And before u start flaming over how its useless to have 2 ppl focus on 1 person to shut him down, the ele could be the runner(useless anyway) and blind the para eveytime he brings the flag, and the mesmer can alternate between the para and every1 else. That was for GvG btw. Why not nerf the warrior and dervish so they cant run? Why not nerf the monk so he cant heal as effective? why not nerf the necro so he cant use echo SS and destroy an area? Why? Why? Why?
All classes are imba in a way or another. The paragon was meant to be a party wide buffer.

Tyla

Emo Goth Italics

Join Date: Sep 2006

^
Once again: JUST BECAUSE SOMETHING CAN BE COUNTERED DOESN'T MEAN IT'S NOT IMBALANCED.

How many times do you have to say that before it sinks in?!

And besides, with that logic, nothing can be imbalanced. Just. Because. It's. Counterable.
So then skill balance will be useless, why? Because nothing is imbalanced!

Please come up to the top 100 and show you're in one of them guilds and playing on observe before you say something as retarded as that. For the millionth time.

And I'll even lol then.

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

Quote:
Originally Posted by Tyla
^ Once again: JUST BECAUSE SOMETHING CAN BE COUNTERED DOESN'T MEAN IT'S NOT IMBALANCED.

How many times do you have to say that before it sinks in?!

And besides, with that logic, nothing can be imbalanced. Just. Because. It's. Counterable.
So then skill balance will be useless, why? Because nothing is imbalanced!

Please come up to the top 100 and show you're in one of them guilds and playing on observe before you say something as retarded as that. For the millionth time. Elitism FTL! and considering you have a spongebob square pants avatar i'm not so sure you should be giving out criticism...

And seriously Paragon's are not all that hard to kill in PvP. Either the Paragon's i've faced really suck or you fail at killing them in PvP.

And as noted already there are counters to Paragons that are semi effective at their job. It just takes some time and effort to use them effectively. Also before you decide to be a smart arse i'm not saying because there are counters that Paragons are instantly balanced. I'm just saying there are counters that if used properly can be quite effective.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Adja1005
Elitism FTL! and considering you have a spongebob square pants avatar i'm not so sure you should be giving out criticism...
I'm not in the top 100 either. The reason I said that is because if he's going to say something like that, I demand decent recognition if he's not even going to uphold an argument.

Even then, it's still stupid.


Quote: And seriously Paragon's are not all that hard to kill in PvP. Either the Paragon's i've faced really suck or you fail at killing them in PvP. It's not on behalf of the Paragons to keep people alive, but the Monks.
What are you talking here? Alliance Battles?

Quote:
And as noted already there are counters to Paragons that are semi effective at their job. It just takes some time and effort to use them effectively. Also before you decide to be a smart arse i'm not saying because there are counters that Paragons are instantly balanced. I'm just saying there are counters that if used properly can be quite effective. And when you've also got 2 Warriors / Dervs? You can't B-Surge all of them at once because the Paragon is ranged, which leads you to having 2 stronger DPS characters bashing you in for even more damage. The Paragon's DPS isn't the only thing you have to worry about.

And don't think people don't use these counters already. Anti-melee counters are usually in teams. Things like Aegis, Guardian and basically skills which stop big damage are already there. They also use skills that they develope through normal play and learn anyway, such as kiting for instance.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
u can blind, the para,
oh right, you mean Blinding Surge, the skill that just got nerfed to shit? Good one.

Quote:
then use those mesmers to drain his energy. Draining infinite energy is impossible.

Quote:
If the para cant build up adrenaline to cast chants, he cant get energy, and without energy he cant do anything. That'd be cool if Paras used chants that required adrenaline to use. They use Anthem of Flame, which requires Energy to make more energy than it costs.

Quote:
Also necros have skills specially to counter the paragon Right so, since unlike PvE, PvP doesn't have predetermined enemies, I'm supposed to run an anti-Paragon skill on my bar, and pray to God there is a paragon on the enemy team, or else I have a 7 skill bar?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by DarkNecrid
Right so, since unlike PvE, PvP doesn't have predetermined enemies, I'm supposed to run an anti-Paragon skill on my bar, and pray to God there is a paragon on the enemy team, or else I have a 7 skill bar? And pray they don't have hex removal...

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Songbringer
They could just buff the wild's. You know the wild blow wild strike and wild throw. To remove chants and shouts or something like that. I don't know how many played during beta but there was a skill that a warrior had to remove wards. Something like that would be nice for weapon spells and chants. Maybe like a warrior shout that was like Be Quiet or I Command You To Shut Up. That removed all chants shouts and anthems. Weapon spells could weaked by allowing shatter/rend/inspire and the 15 million other enchant removers to also include weapon spells. How about "shut uppa your face!"

Spura

Wilds Pathfinder

Join Date: Feb 2005

Anyone calling Chants "unremovable buffs" requires a punch in the windpipe. Buffs are things that give some benefit while in effect. Chants give benefit when they end. So saying paragon has imba unremovable chants just shows how much of a moron you are. They provide no benefit while in effect so why should you try to remove them? Song of Restoration is nothing else than Light of Deliverance with a delay.
How do you counter LoD? With interrupts.
How do you counter chants? With same interrupts.(mesmer interrupts work just fine)
Whining rivers of tears about the imbaness of unremovable chants is like crying that heal party is unremovable.

If chants are buffs then so is Patient Spirit enchantment. But it isn't, it's a 2 sec delayed heal.

Also all this crying about unremovable...how often do stances actually get removed?
There also are pure skills, like Troll's Unguent, Warrior's Cunning, Singnet Of Strength that are unremovable.
There also are echantsments that are too brief in duration and too often applied to be practically removed. Something like Shield of Absorbtion, Order of Pain....
etc....

Anyway to reiterate my first thought, people crying over unremovability need to be punched...hard.


People cry about 213214123 reasons paragons are imba, but there's really only one.
The only one reason for paragon's imba is as follows.
Paragons are imba because they have full physical character DPS while also shelling out a lot of party healing(if motiv) or damage reduction(if command).

That's it. If they did 40% less autoattack DPS we wouldn't have this problem.
The leadership isn't a problem(if is a burden rather, like expertise, skills are priced with leadership in mind, 2 pip prof could never run para skills without leadership, like ranger can't pay those expensive attacks without expertise).
The abundance of energy is not a problem(with requirement to have 3 attributues high, leadership 10 for energy, command or motivation 10 for shield and spear mastery 10 for spears, it is really hard to spec into a secondary high enough to abuse all that energy).
The skills themselves are not a problem(they have been nerfed so far it's ridiculous. Paragon secondaries are almost never seen and even then it's just R/P spear. Absence of paragon secondaries shows how crap para skills are).

It's just the ability to deal full offense DPS while providing some worthwhile defensive support/healing that's problematical. I'd love to see anet cut spear base DPS and buff support skills, but they have been going into opposite direction, nerfing all support and occasionally buffing spear skills. Making paragons boring ass ranged physical damage dealer. Yawn.

P.S. notice how of all the para elites, the only one still used in pvp is Cruel Spear. Support skills are all but gone.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by DarkNecrid

Right so, since unlike PvE, PvP doesn't have predetermined enemies, I'm supposed to run an anti-Paragon skill on my bar, and pray to God there is a paragon on the enemy team, or else I have a 7 skill bar?
just like it is unfair to have to run-

blind skills- what if they have no physicals? or they have foul feast or RC?
hex removal- what if they arn't running any necros or mesmers?
run skills- what if you don't even make it to running relics?

the list goes on and on.


you have 8 guys on your team, 64 total skills. are you saying you cant bring vocal minority, any blind skills, adren/ energy denial, or cacaphony? para's suck in GvG splits, it cuts thier energy managment down half baisicly.

seriously, all this "paras are oped" talk gives them more credit than they deserve.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Spura
Anyone calling Chants "unremovable buffs" requires a punch in the windpipe. Buffs are things that give some benefit while in effect. Chants give benefit when they end. So saying paragon has imba unremovable chants just shows how much of a moron you are. They provide no benefit while in effect so why should you try to remove them?
[skill]Defensive Anthem[/skill]

What up.

Quote:
Originally Posted by Alex the Great
are you saying you cant bring vocal minority, any blind skills Theorycrafting from someone who clearly doesn't PvP. In order to bring a Paragon shutdown hex, you need to be running a full hex build or something close. Throwing a single hex out, such a powerful hex at that, is going to get it removed almost instantly. Unless you can overload their hex removal or disrupt their hex removal enough to stick the hex, it has no real effect. Sure, you can run hex builds, but not everyone does.

As for blind, people do bring that, yet Warriors still kill things. This is because of a magical thing called removal.

Quote:
para's suck in GvG splits, it cuts thier energy managment down half baisicly. Not a very important fact, because people don't use them on GvG splits. People don't typically use Dom mesmers on splits either, but if you think that makes them weak, I have only one question: are your parents blood related?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Spura
Anyone calling Chants "unremovable buffs" requires a punch in the windpipe. Buffs are things that give some benefit while in effect. Chants give benefit when they end. So saying paragon has imba unremovable chants just shows how much of a moron you are. They provide no benefit while in effect so why should you try to remove them? Song of Restoration is nothing else than Light of Deliverance with a delay.
[defensive anthem][aggressive refrain][bladeturn refrain][burning refrain][mending refrain][hasty refrain][soldier's fury] Yeah, they don't.

Oh yeah, chants ARE unremovable buffs...
Quote:
How do you counter LoD? With interrupts.
How do you counter chants? With same interrupts.(mesmer interrupts work just fine)
You've kind of missed out shouts.

Quote:
The skills themselves are not a problem(they have been nerfed so far it's ridiculous. Paragon secondaries are almost never seen and even then it's just R/P spear. Absence of paragon secondaries shows how crap para skills are). Look at a Paragon's armour level. Look at it's unremovable IAS. Look at it's energy management. Look at base spear damage.

Quote:
P.S. notice how of all the para elites, the only one still used in pvp is Cruel Spear. Support skills are all but gone. Wrong. Defensive Anthem is still in use.

TheKingofSharks

Pre-Searing Cadet

Join Date: Jan 2008

Quote:
Originally Posted by Tyla
[defensive anthem][aggressive refrain][bladeturn refrain][burning refrain][mending refrain][hasty refrain][soldier's fury] Yeah, they don't.

Oh yeah, chants ARE unremovable buffs... Hmm, only one chant there. The rest are echos.

Meh, in my experience paragons aren't incredible all powerful killing machines in either pvp or pve. Otherwise everybody would be using them! Or something.
I don't have borderline disturbing knowledge of the game and its skills but when playing as a paragon there have been many that have basically shut me down.
Energy draining skills do effect the 'unlimited' energy paragons have. Especially when you're brought down to zero and your shouts are only giving you 4 energy a shot. It just goes bye bye.
Those skills that stop you gaining adrenaline are a bastard and so is blind.

I mean, when in a team and I'm face to face with a paragon I don't go "Oh crap, I'm going to die" I usually kill the bugger. Having a paragon in your team does not ensure victory.
Hehe, I just don't see why everyone is moaning about them.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Hmm, only one chant there. The rest are echos.
The Echoes fulfill the condition of the skills he listed.

Quote:
Meh, in my experience paragons aren't incredible all powerful killing machines in either pvp or pve. Otherwise everybody would be using them! Or something.
Everyone does use them, or something.

Quote:
Energy draining skills do effect the 'unlimited' energy paragons have. Hardly.

Quote:
Especially when you're brought down to zero and your shouts are only giving you 4 energy a shot. It just goes bye bye. *8.

Quote:
Those skills that stop you gaining adrenaline are a bastard and so is blind. wowzer I guess ever melee class sucks then...

Stop looking at a single class 8 skill environment, and look at a 8 class 64 skill environment. If you're getting anti-adrenalined (no one runs this in any mode of worth) or blinded, something is up.

Quote:
I mean, when in a team and I'm face to face with a paragon I don't go "Oh crap, I'm going to die" I usually kill the bugger. Having a paragon in your team does not ensure victory.
Hehe, I just don't see why everyone is moaning about them. Going by the fact you said 4 energy, I am asuming you are talking about RA/TA, in which case I laugh at you because Paragons suck there (but not completely, animal paragons pretty much OWNZ), yes, because their entire motif is shouts and leadership which only works in 8 person team environments. What makes them good is long range sword DPS, an unstrippable Aegis elite, infinite energy, party wide 64 dps booster that is unstrippable, infinite duration unstrippable IAS, an elite that provides a fairly long duration dazed...I could go on.

TheKingofSharks

Pre-Searing Cadet

Join Date: Jan 2008

So, Paragons suck in RA, TA and...AB I assume? I have played a bit of all three.

But they're a godlike unbalanced force in all other pvp. I see the problem.

Unless we're PvP fascist or something. Then all is wonderful. Hehe, it's still moaning.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

yes they suck in those 3 because they only get 4 energy from a shout, which is pretty okay except for the fact you're still losing energy off of Anthem of Flame, whereas in every other mode (forgot HB) they get a net gain on most of their crap.

also they aren't meant to be a killing force per se. Just like swords they are more pressure oriented while providing amazing unstrippable party wide shouts.

wtb party wide weapon spells.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by TheKingofSharks
Hmm, only one chant there. The rest are echos.
Either way, they are infact imbalanced skills.

Quote:
Meh, in my experience paragons aren't incredible all powerful killing machines in either pvp or pve. Otherwise everybody would be using them! Or something.
They aren't ment to be all powerful killing machines.

They deal slightly less damage than a Warrior with the application of deep wound being a bit harder, at range while throwing out defensive / offensive buffs.

Quote:
I don't have borderline disturbing knowledge of the game and its skills but when playing as a paragon there have been many that have basically shut me down.
Name them then. Not crappy hexes with a recharge of 20, and not common anti-melee debuffs. Why? Monks.

Quote: Energy draining skills do effect the 'unlimited' energy paragons have. Especially when you're brought down to zero and your shouts are only giving you 4 energy a shot. It just goes bye bye. Yet that energy would be back in what, a few seconds?

Quote:
Those skills that stop you gaining adrenaline are a bastard and so is blind. Yeah I know, it's a shame there isn't something called hex removal or condition removal.

Quote:
I mean, when in a team and I'm face to face with a paragon I don't go "Oh crap, I'm going to die" I usually kill the bugger. Having a paragon in your team does not ensure victory. It did?
Quote:
Hehe, I just don't see why everyone is moaning about them. Because you are clueless in the subject.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Tyla
***truth*** Well, That saves me from having to type a long post.

lustnlood

Academy Page

Join Date: Jan 2008

Me/

Quote:
Originally Posted by DarkNecrid
oh right, you mean Blinding Surge, the skill that just got nerfed to shit? Good one.



Draining infinite energy is impossible.



That'd be cool if Paras used chants that required adrenaline to use. They use Anthem of Flame, which requires Energy to make more energy than it costs.



Right so, since unlike PvE, PvP doesn't have predetermined enemies, I'm supposed to run an anti-Paragon skill on my bar, and pray to God there is a paragon on the enemy team, or else I have a 7 skill bar? my friends... this is what a person who has never played a paragon sounds like.... dude ( which btw means "camel's ball sack" in old english) play a para then see... there are many things that blind a para and the infinite energy is based on adrenal skills ... anthem of flame will give you 1 maybe 2 energy if running 14 leaderhip... which omg... you are an infinite mana sink ... lol go sleep or drown yourself or something... if you want nerfing go nerf necros ffs or those dervs... now those need nerfing ..

Tyla

Emo Goth Italics

Join Date: Sep 2006

My friends...the above poster is what a person who is clueless sounds like.

Give me an option of Blind that is viable in competetive play. (As Dark said, B-Surge got nerfed to shit, and there are more terrifying offensive classes to blind in the first place)
Give me a skill that can drain the majority of the Paragon's, and other attacking classes energy in competetive play. (Spirit Shackles? No.)
Give me a skill that is a decent anti-adrenal skill in competetive play. (And if it was used, it would probably be interrupted or removed alot and Warriors would also be "easily countered".)

And by the way, it's not only Dervs that need a nerf, and in terms of Necros, the only skill imbalanced is Foul Feast.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by lustnlood
my friends... this is what a person who has never played a paragon sounds like.... dude ( which btw means "camel's ball sack" in old english) play a para then see... there are many things that blind a para and the infinite energy is based on adrenal skills ... anthem of flame will give you 1 maybe 2 energy if running 14 leaderhip... which omg... you are an infinite mana sink ... lol go sleep or drown yourself or something... if you want nerfing go nerf necros ffs or those dervs... now those need nerfing .. yep never played a paragon. totally should go kill myself for that.

???

AoF gives you 3 energy, 8-5 = 3. gr8, a math lesson.

GFTE gives you 8 energy. 8-0 = 8. huzzah.

All their energy skills costs 5 energy that you would use. Most of them are shouts. Some are attacks you use for pressure so you use them occasionally anyways. The rest are things like [Expel Hexes] or [Mirror of Disenchantment] both things you use sparingly anyways.

I hate to say this since I'm not exactly the best player around either but it is fairly obvious you have absolutely no clue what you are talking about and need to l2p.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by lustnlood
my friends... this is what a person who has never played a paragon sounds like.... dude ( which btw means "camel's ball sack" in old english) play a para then see... there are many things that blind a para and the infinite energy is based on adrenal skills ... anthem of flame will give you 1 maybe 2 energy if running 14 leaderhip... which omg... you are an infinite mana sink ... lol go sleep or drown yourself or something... if you want nerfing go nerf necros ffs or those dervs... now those need nerfing .. Yes and [[Spear of Redemption] removes that blind...

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by JONO51
Yes and [[Spear of Redemption] removes that blind... Spear of Redemption is bad because you need to have the Adrenaline (which is hard to gain if you're blind). If you have [Spear of Fury], it can be semi useful if you have a condition spreader because [Spear of Fury] will give you Adrenaline even if it misses.

Should still leave it to your Monks or something.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by DarkNecrid
Spear of Redemption is bad because you need to have the Adrenaline (which is hard to gain if you're blind). If you have [Spear of Fury], it can be semi useful if you have a condition spreader because [Spear of Fury] will give you Adrenaline even if it misses.

Should still leave it to your Monks or something. 90% chance of failing to hit while blinded.its all about "if" you hit

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by DarkNecrid
Spear of Redemption is bad because you need to have the Adrenaline (which is hard to gain if you're blind). If you have [Spear of Fury], it can be semi useful if you have a condition spreader because [Spear of Fury] will give you Adrenaline even if it misses.

Should still leave it to your Monks or something. Generally I find that by the time I get hit by blind, I will have built up 3 adren easily, so it isnt an issue imo. But yeah, it is bad if you got a blindbot locked on you or something.