I believe the people in this thread fail to realize the entire purpose of [Avatar of Balthazar] and [Avatar of Melandru]. What makes these skills great is the inherent defensive capabilities they posses.
Remember, unlike a Warrior -- the first front-line attacking class ever created, the dervish has only 70 armor and no shield capabilities since its primary weapon is a two-handed scythe. This means that the class requires alternate forms of building defense.
Assassins are very similar to dervishes in the fact that they too are a 70 armor front-line attacker without shield capabilities. The biggest difference between these two classes however is the functionality. Assassins do not remain in the front-lines of battle very long and have quick and easy ways of retreating from oncoming threats via shadow-stepping. Dervishes unfortunately don't have this luxury innately in their arsenal.
Dervishes have to power-up their defense other ways. Luckily they have many enchantments and Elite Forms that can make them a bit more meaty. The two elite forms that stand out are [avatar of melandru] and [avatar of balthazar].
[avatar of melandru] keeps a dervish alive in two ways. It adds additional health which gives the monks ample amounts of time to heal and prot him. The second benefit is melandrus immunity to all conditions. This boosts the Dervishes defense greatly because he can not be struck with deep wound. Until a player learns and becomes experienced in high-end PvP, I do not believe you can fully understand how valuable this specific trait is.
[avatar of balthazar] is a wonderful elite skill as well. Many people do not give this elite enough credit imho. This skill gives the dervish the very thing he is lacking... Armor Level. With Avatar of Balthazar enabled, The dervish has an additional 40 armor boosting it from 70 to 110 AL... TO ALL DAMAGE TYPES. Not only that, but it grants a 33% speed buff which can be maintained 100% of the time if combined with [eternal aura].
With that said, I would like to talk about the specific builds in the original post.
Quote:
Originally Posted by DCynic
[D Judge Dwayna; OgCikysM9eVe9d1D2cBdxcNgBA]
[D Judge Ursan; OgOikysMZUWe9ddgZfBdNgJTAA]
[D Judge Bal; OgCikys84eLvfXxdzF6ycHwA]
These builds are missing a few essential things imho.
The first build is a solid try. I understand where you were coming from when you were putting these skills together. You figured out that you did need defensive spells on that bar to make it work. The problem here is with which ones you chose. Avatar of Dwayna is a great decision when attempting to relieve pressure from your monks. This skill, as well as Mystic Vigor, work on an individual basis in the same way a [song of restoration] + [ballad of restoration] paragon would for the whole party. Av of Dwayna also functions as an easy way to remove your own hexes. Faithful Intervention, unlike mystic regen and Av of Dwayna, is used as an, easy to maintain, anti-spike. I think this is probably the most valuable aspect of this build's defense and anything else is just unnecessary. The offensive attack are not very logical however. The ability to attack AoE is the Dervishes greatest asset. You need to utilize this in every way possible. Chilling Victory is great, and having a short casting follow-up attack is very smart as well. The only problem is, every dervish bar that is meant to deal damage needs to have A0E condition spread... preferably deep wound (the best condition in the game). To Accomplish this, these are the changes I would make.
[wounding strike][chilling victory][mystic sweep][signet of mystic speed][conjure lightning][heart of fury][faithful intervention][sunspear rebirth signet]
-- Because this build is less "tanky" and more "exploding with damage output" you need to remember to use all Minor Runes (with exception to your vigor rune) and all survivor insignias. Also, make sure to use a syche with a lightning modification on it. You can also use the cold damage or fire damage but change the conjure skill to match the damage type.
The second build is Ursan so... who cares!
The third build makes the same mistakes as the first. My corrections would be:
[chilling victory][pious assault][eremite's attack][vital boon][attacker's insight][eternal aura][avatar of balthazar][death pact signet]
P.S. -> being immune to conditions can have it's benefits. [Melandru's Dervish; AaAyEgDKNX77PRcLfFA]