Dungeon build suggestions

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A
Adamaland
Pre-Searing Cadet
#1
So i am currently going through eye of the north, and was wondering if you guys had any suggestions for a build to use when in the dungeons. I'd like to try out an earth build but if that isn't really suitable, i dont mind another element.

Could you please tell me what runes/insignias to have on my armor and also what weapon set would be good?

I'm not trying to solo, i am usually in a full party, and i dont mind using support skills like wards.


Thanks
lilraceangel3
lilraceangel3
Lion's Arch Merchant
#2
check http://www.pvxwiki.com/wiki/Main_Page
it will not only give you the build, it will tell you what gear you need to run it. GL!
Cebe
Cebe
The 5th Celestial Boss
#3
[build prof=E/N earthmagic=12+1+1; energy=8+1; curses=10][Earth Attunement][Glyph of Lesser Energy][Ward Against Melee][Enfeebling Blood][Unsteady Ground][Stoning][Glowstone][Eruption][/build]
(switch the ward for whatever ward suits best)

[build prof=E/Me airmagic=12+1+1; energy=12+1][Elemental Attunement][Air Attunement][Blinding Flash][Lightning Orb][Lightning Hammer][Epidemic]["You Move Like A Dwarf!"][No Skill][/build]
+ a skill of your choice ([[Power Drain], [[Cry of Frustration], [[Pain Inverter], [["Finish Him!"]...etc...)
Either of those in my opinion. Or something with fire. Lots of fire. Burn them all.

...or something new and funky with [[Ether Renewal].

There are lots of good builds. Use those as a starting point if you like, and develop your own, come back and post it and ask for opinions. Creating a build and receiving criticism / suggestions is the best way to learn.

Also...look at this thread.
Richardt
Richardt
Jungle Guide
#4
I'd recommend some sort of Warder (combined with some sort of DPS), with the wards changing depending on the area you're doing. Ones I'd consider are (like pick 2 or 3):

[ebon battle standard of wisdom][ebon battle standard of courage][ward of stability][ward against melee][ward of stability]

Elites to consider are:

[Unsteady ground][shockwave][mind blast][sandstorm]

[earthquake]+[aftershock] is a good combo to use too (although you need to watch out for exhaustion!).

Then depending on what you have left throw in some sort of energy management-if there's alot of foes dying at once, [air of superiority] will do nicely. If not, [glyph of lesser energy] will work (depending on your build and how many PvE skills you got you could always pair the two).

Since EotN enemies have a greater chance of scatter (or so it seems!) you'd want to pair your AoE with some sort of snare or knockdown.
A
Adamaland
Pre-Searing Cadet
#5
Thanks, i'll try out a few of those.
a
acerbity
Frost Gate Guardian
#6
I've been running
[mind blast][rodgorts invocation][fireball][liquid flame][pain inverter][great dwarf weapon] or [finish him][fire attunement][optional]
for most dungeons, but an earth build i've been recently using against destroyers especially in HM is
[unsteady ground][churning earth][eruption][optional][optional][ward against melee][earth attunement][optional]
its very effective if you can time the KDs right you can keep the mobs knocked down for the majority of the battle.
I
Improvavel
Desert Nomad
#7
I also enjoy [[glyph of energy] with [[earthquake] and [[dragon's stomp]
T
Thizzle
Banned
#8
This is how you do it.

[Ursan]