Underworld w/Warrior + 3 Heroes?
madmax0877
Just curious if it is possible to "solo" (ie: only player) UW, including all missions with a warrior and heroes.
I purchased GW about 2 months ago, and have beaten all the campaigns, started vanquishing, working on titles, farming, etc. I'm looking for another challenge. I've seen all of the solo (only character) stuff, but haven't seen one that can do all of the quests. I've seen the farming guide for it with the duo player builds. What I haven't seen is how to player + hero it (specifically with a warrior).
Any ideas/suggestions?
I purchased GW about 2 months ago, and have beaten all the campaigns, started vanquishing, working on titles, farming, etc. I'm looking for another challenge. I've seen all of the solo (only character) stuff, but haven't seen one that can do all of the quests. I've seen the farming guide for it with the duo player builds. What I haven't seen is how to player + hero it (specifically with a warrior).
Any ideas/suggestions?
Chushingura
Soloing means just you the player yourself, with no heros or henchmen.
Going with them means you are H/Hing. Heros/Henching. Therefore, it is NOT soloing, as there is more than one party member.
Going with them means you are H/Hing. Heros/Henching. Therefore, it is NOT soloing, as there is more than one party member.
distilledwill
This has come up before and I believe its always been a fairly tentative "no". Probably not because it CAN'T be done, but that it HASN'T been done.
Id say that it might be posible, we just don't know the correct builds required to do it yet.
For the time being, there are threads about 6 heroes + 1 player builds for clearing FoW floating around. Might want to try them out.
Id say that it might be posible, we just don't know the correct builds required to do it yet.
For the time being, there are threads about 6 heroes + 1 player builds for clearing FoW floating around. Might want to try them out.
madmax0877
Thanks for the definition of soloing, Chush. Although, you're not bringing henchmen to underworld, so can it be defined as H/Hing either? I put the first solo in quotes and a definition in parantheses behind it to explain what I meant.
Will, the problem with 6 heroes is I don't have the resources to pull it off. I have a non-existant friend list, and my guild is small. The most active person beyond myself is a good friend (hence why I don't leave) that plays once every 2-3 days (I've played for two months and have surpassed what he, or anyone else in the guild, has accomplished).
Will, the problem with 6 heroes is I don't have the resources to pull it off. I have a non-existant friend list, and my guild is small. The most active person beyond myself is a good friend (hence why I don't leave) that plays once every 2-3 days (I've played for two months and have surpassed what he, or anyone else in the guild, has accomplished).
Chushingura
Well madmax0877, if you need friends to help or join you in missions etc, then it's time for you to join a bigger and better guild. By your description, it seems you're the most active member, which is always bad in guilds, unless you run solo guilds or refuse to join any.
Even if you "solo" with heros or hench, you reduce your drop chances. Although partying with real players is no different, having real players is better than heros and hench most of the time.
Back before the EW nerf, one could solo the UW as a trapper. They probably could have cleared UW alone, but even if it could have been done, it probably never was because of the sheer amount of time required. Trapping was slow, but effective.
Anyways, if you seek more player interaction, help etc, perhaps it's best to go look for better guilds, and take your friend with you. Many, many people have done so or made their own guild. It's just a part of GW life.
Even if you "solo" with heros or hench, you reduce your drop chances. Although partying with real players is no different, having real players is better than heros and hench most of the time.
Back before the EW nerf, one could solo the UW as a trapper. They probably could have cleared UW alone, but even if it could have been done, it probably never was because of the sheer amount of time required. Trapping was slow, but effective.
Anyways, if you seek more player interaction, help etc, perhaps it's best to go look for better guilds, and take your friend with you. Many, many people have done so or made their own guild. It's just a part of GW life.
Pesi
crush wtf is all bullshit talk about him needing more friends, and better guild? just answer his question or dont write at all.
there are no such builds up- solo uw with heroes.
it can be done, shouldnt be too hard neither.
Keep google after such builds or try make one urself.
gl
there are no such builds up- solo uw with heroes.
it can be done, shouldnt be too hard neither.
Keep google after such builds or try make one urself.
gl
Chushingura
Quote:
Originally Posted by Pesi
crush wtf is all bullshit talk about him needing more friends, and better guild? just answer his question or dont write at all.
Read my posting more carefully. I did answer the OP's question. I also addressed his issue of being unable to go with 6 heros because his guild is small and inactive based on his own posting. So, if he wants friends or allies and his guild can't cut the mustard, perhaps joining a better one would solve that issue.
Krazi Bastid
there is a team build i set up, me+3heros. its only normal mode and its pretty damn slow tho, about 2-3hr run. and i actually havent finished the whole thing but i have finished each quest on separate occasions, ie, finished everything minus pools, then another run, finished everything minus 4 horseman.
me - sf sin
terra ele, heal monk, ss necro
if youre interested in my adventures, pm, ill be more detailed with builds. but why do this when you can join a pug with multi terras and finish in <1hr.
me - sf sin
terra ele, heal monk, ss necro
if youre interested in my adventures, pm, ill be more detailed with builds. but why do this when you can join a pug with multi terras and finish in <1hr.
Yobs
Would be very hard to keep spells off you. For 4 horsemen you would need to bring an Ob Flesh earth ele and micro them (not sure if hero's maintain Ob Flesh) just to keep one side safe. You would need to do damage on the other side which means you need immunity from spells. Two hero monks chaining spell breaker and one heal the other prot. Boy would it be slowwwww and you would need godly micro skills to pull it off as a warrior. You could go as VwK with the spell breaker monks or maybe triple chop type AoE build etc...as I said slowwwww and more trouble than it would be worth. Eventually the hero's are going to mess aggro up as well.
Yobs
Yobs
deya
I think everything can be done except Four Horsemen indeed.
pixie the monk
perma sf is the same as obbi fleh ele
Skyi
i wanted to open a similar thread because i have the same problem: i need to practice terra tank (obs flesh) in uw and also a bit of farming.
So i need a build for 3 heroes that kill the axtees and grasps to obtain access to other areas.
Pls if anyone have it, share with us, thank you very much.
So i need a build for 3 heroes that kill the axtees and grasps to obtain access to other areas.
Pls if anyone have it, share with us, thank you very much.