recently i saw description on elite: extend conditions
description don`t say for how long it will be extending conditions on target...
will it last untill target die or?
atm i don`t have gw installed on pc so i can`t check myself
explain plz extend conditions elite
Alka
Gift3d
5-81% longer, maximum of 30 seconds.
http://guildwars.wikia.com/wiki/Extend_Conditions
http://guildwars.wikia.com/wiki/Extend_Conditions
Alka
it dont answer my post; i asked for this case scenario:
lets say we have lev 30 non boss monster which is dazed for 17 sec with BHA, then mesmer apply extend conditions on him(inspiration 15- 100% longer daze=30 sec daze due to skill cap) ,then whole team switch target to other monster except 1 team member who interupt that particular dazed mob.
then daze wear off itself, monster is still alive .
THEN BHA ranger apply daze again on that particular lev 30 monster and HOW LONG daze will be again on that monster since spell is non hex and in description dont say when that( extend conditions)efect wears off
my conclusion on reading spell description is that is permanent extend or it lasts untill target die
lets say we have lev 30 non boss monster which is dazed for 17 sec with BHA, then mesmer apply extend conditions on him(inspiration 15- 100% longer daze=30 sec daze due to skill cap) ,then whole team switch target to other monster except 1 team member who interupt that particular dazed mob.
then daze wear off itself, monster is still alive .
THEN BHA ranger apply daze again on that particular lev 30 monster and HOW LONG daze will be again on that monster since spell is non hex and in description dont say when that( extend conditions)efect wears off
my conclusion on reading spell description is that is permanent extend or it lasts untill target die
Icy The Mage
Conditions will only be extended in duration if the hex is cast before the condition is applied, in which case, it will last 5...81% longer than 17 seconds of Daze from BHA (as aforementioned).
Alka
it dont yet answer my question, btw extend condition is spell, not hex spell so its efect by definition is not removable, neither it is condition...
let me put another way :do mesmer needs to reapply ext. cond. on monster to get another 30 sec daze from another single bha hit or 1st cast of ext cond (when fight started) is enough...
let me put another way :do mesmer needs to reapply ext. cond. on monster to get another 30 sec daze from another single bha hit or 1st cast of ext cond (when fight started) is enough...
Sisyphus
are you asking if you can stack?
Alka
Quote:
Originally Posted by Dark Sisyphus
are you asking if you can stack?
i ask that also now lol
Turbobusa
It is not a hex, it doesn't appear on the target. It just lengthen the conditions timers
The effect only triggers when cast, therefore any re-apply of extend condition will do current_time_left * percentage.
The effect only triggers when cast, therefore any re-apply of extend condition will do current_time_left * percentage.
Algiz
Here is what I am gathering from this.
Extend Conditions
Description
Full: All conditions on target foe last 5...81% longer (maximum 30 seconds).
With insperation at level 12 it will extend conditions 81%
In the notes - Note that this skill is not a hex, and extends conditions already on the foe.
Now take
Broadhead Arrow
Desription
Concise: Slow-moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17 seconds).
With Marksmanship at level 12 Dazed will last 17 seconds
According to Extend Conditions notes the condition needs to already be on the target, the ranger would need to fire first causing Dazed for 17 seconds if the Mesmer in turn cast Extend Conditions imediatly it will cause that case of dazed to last for 30.77 seconds by math calculations. But the description says it will only be extended for 30 seconds.
I tested IG and indeed it lasts 30 seconds. I then waited 20 seconds a second run through then recast Extend Conditions, it did not extend it any longer. You will need to have the ranger hit with Broadhead again and recast Extend Conditions for continued coverage.
Extend Conditions
Description
Full: All conditions on target foe last 5...81% longer (maximum 30 seconds).
With insperation at level 12 it will extend conditions 81%
In the notes - Note that this skill is not a hex, and extends conditions already on the foe.
Now take
Broadhead Arrow
Desription
Concise: Slow-moving arrow. Interrupts a spell. Inflicts Dazed condition (5...17 seconds).
With Marksmanship at level 12 Dazed will last 17 seconds
According to Extend Conditions notes the condition needs to already be on the target, the ranger would need to fire first causing Dazed for 17 seconds if the Mesmer in turn cast Extend Conditions imediatly it will cause that case of dazed to last for 30.77 seconds by math calculations. But the description says it will only be extended for 30 seconds.
I tested IG and indeed it lasts 30 seconds. I then waited 20 seconds a second run through then recast Extend Conditions, it did not extend it any longer. You will need to have the ranger hit with Broadhead again and recast Extend Conditions for continued coverage.
joshuarodger
if a target is already dazed, you will extend the dazed condition by a set percentage based on your IM rank. the maximum you can extend any condition is 30 seconds. if the monster is not dead at the end of the 30 seconds it will no longer be dazed.
BHA inflicts dazed of 17 seconds. mesmer with 12 IM casts extend conditions with 15 seconds of original daze remaining. 15*1.81~27seconds.
there is a 5 second recharge for extend conditions. @ 22seconds remaining you cast EC again. 22*1.81~40seconds so you only get 30 seconds from it.
you can keep doing this until you hit the 30second cap or monster dies.
i hope this is what you were asking.
EDIT: i think i missed your question at first also. if a monster is not suffering from any conditions, EC will have no effect on it. if all conditions expire on a monster and are reapplied, EC will also need to be reapplied to have any effect. in short, no, it is not permanent. if a monster gets a new condition, you must reuse EC to also extend that new condition.
BHA inflicts dazed of 17 seconds. mesmer with 12 IM casts extend conditions with 15 seconds of original daze remaining. 15*1.81~27seconds.
there is a 5 second recharge for extend conditions. @ 22seconds remaining you cast EC again. 22*1.81~40seconds so you only get 30 seconds from it.
you can keep doing this until you hit the 30second cap or monster dies.
i hope this is what you were asking.
EDIT: i think i missed your question at first also. if a monster is not suffering from any conditions, EC will have no effect on it. if all conditions expire on a monster and are reapplied, EC will also need to be reapplied to have any effect. in short, no, it is not permanent. if a monster gets a new condition, you must reuse EC to also extend that new condition.
Alka
Quote:
Originally Posted by joshuarodger
if a target is already dazed, you will extend the dazed condition by a set percentage based on your IM rank. the maximum you can extend any condition is 30 seconds. if the monster is not dead at the end of the 30 seconds it will no longer be dazed.
BHA inflicts dazed of 17 seconds. mesmer with 12 IM casts extend conditions with 15 seconds of original daze remaining. 15*1.81~27seconds.
there is a 5 second recharge for extend conditions. @ 22seconds remaining you cast EC again. 22*1.81~40seconds so you only get 30 seconds from it.
you can keep doing this until you hit the 30second cap or monster dies.
i hope this is what you were asking.
EDIT: i think i missed your question at first also. if a monster is not suffering from any conditions, EC will have no effect on it. if all conditions expire on a monster and are reapplied, EC will also need to be reapplied to have any effect. in short, no, it is not permanent. if a monster gets a new condition, you must reuse EC to also extend that new condition. this answered fully my question ,thanks joshuarodger
BHA inflicts dazed of 17 seconds. mesmer with 12 IM casts extend conditions with 15 seconds of original daze remaining. 15*1.81~27seconds.
there is a 5 second recharge for extend conditions. @ 22seconds remaining you cast EC again. 22*1.81~40seconds so you only get 30 seconds from it.
you can keep doing this until you hit the 30second cap or monster dies.
i hope this is what you were asking.
EDIT: i think i missed your question at first also. if a monster is not suffering from any conditions, EC will have no effect on it. if all conditions expire on a monster and are reapplied, EC will also need to be reapplied to have any effect. in short, no, it is not permanent. if a monster gets a new condition, you must reuse EC to also extend that new condition. this answered fully my question ,thanks joshuarodger