Which professions do you think make better use of Ursan?
bj91x
Which professions do you think make better use of Ursan?
W with its high armor suited for face to face battles?
A with its energy gain from crit hits and decent armor?
D with its energy gain from removed enchants and decent armor?
N with its enregy gain from deaths?
E with its high energy for longer duration?
P with its energy gain from shouts and high armor?
R with its decent armor?
Mo with its... >_>
Rt with its... <_<
Me with its... <_>
Btw, I'm not much of an Ursan player so I may have some of these info wrong. Correct me and I'll make the adjustments.
W with its high armor suited for face to face battles?
A with its energy gain from crit hits and decent armor?
D with its energy gain from removed enchants and decent armor?
N with its enregy gain from deaths?
E with its high energy for longer duration?
P with its energy gain from shouts and high armor?
R with its decent armor?
Mo with its... >_>
Rt with its... <_<
Me with its... <_>
Btw, I'm not much of an Ursan player so I may have some of these info wrong. Correct me and I'll make the adjustments.
TheDragonmaster
I would suggset you change the <_< on Rangers to "the highest relevant armor rating". You don't seriously suspect that physical damage is going to matter, do you?
Usually, it depends on where you are...
...in the easier places, like FoW and UW, energy is more practical, because the armor isn't needed, so N, A, P, E, and D (for scythe multihits) are probably "best". Not that anyone would really care, since the areas are that easy.
...in DoA, which is a tad harder, you have need for the extra armor, and thus W, P, and R are probably the "best" ursan professions (of course everyone brings a shield with them).
Usually, it depends on where you are...
...in the easier places, like FoW and UW, energy is more practical, because the armor isn't needed, so N, A, P, E, and D (for scythe multihits) are probably "best". Not that anyone would really care, since the areas are that easy.
...in DoA, which is a tad harder, you have need for the extra armor, and thus W, P, and R are probably the "best" ursan professions (of course everyone brings a shield with them).
Squishy ftw
I would say para because of their high base armor, they can use a 16al shield +10 vs x and have good energy management with that shout.
Altho every profession will be better off running a decent skill bar instead..
Altho every profession will be better off running a decent skill bar instead..
Quentin.Sheley
Quote:
Originally Posted by TheDragonmaster
I would suggset you change the <_< on Rangers to "the highest relevant armor rating". You don't seriously suspect that physical damage is going to matter, do you?
Usually, it depends on where you are...
...in the easier places, like FoW and UW, energy is more practical, because the armor isn't needed, so N, A, P, E, and D (for scythe multihits) are probably "best". Not that anyone would really care, since the areas are that easy.
...in DoA, which is a tad harder, you have need for the extra armor, and thus W, P, and R are probably the "best" ursan professions (of course everyone brings a shield with them). Very good post by 'TheDragonmaster'. I agree with this.
I use a N as primary now, used Ele before, and I think out of those 2 that necro is better. I rarely have to jump out of form and if I do that's to rez my pet spider... so my vote is for necro.
Usually, it depends on where you are...
...in the easier places, like FoW and UW, energy is more practical, because the armor isn't needed, so N, A, P, E, and D (for scythe multihits) are probably "best". Not that anyone would really care, since the areas are that easy.
...in DoA, which is a tad harder, you have need for the extra armor, and thus W, P, and R are probably the "best" ursan professions (of course everyone brings a shield with them). Very good post by 'TheDragonmaster'. I agree with this.
I use a N as primary now, used Ele before, and I think out of those 2 that necro is better. I rarely have to jump out of form and if I do that's to rez my pet spider... so my vote is for necro.
kostolomac
Mesmers are ok ursan because of the stances and ether signet.
Luminarus
I'd say rangers, warriors, eles, paragon, necro, derv or sin.
Mo is has no useful gain
Same with Rt, except holding ashes for the first part of being an ursan.
Mesmer stances can be used on a /Me, with an unnoticable difference, really.
Mo is has no useful gain
Same with Rt, except holding ashes for the first part of being an ursan.
Mesmer stances can be used on a /Me, with an unnoticable difference, really.
deya
What does it matter, insta win button = insta win button
Akaraxle
Quote:
Originally Posted by deya
What does it matter, insta win button = insta win button
Glad to see you here so often deya, I've missed you when TGH died
Taisayacho
Quote:
Originally Posted by Squishy ftw
I would say para because of their high base armor, they can use a 16al shield +10 vs x and have good energy management with that shout.
Altho every profession will be better off running a decent skill bar instead.. No. If paras are in an Ursan group, they should be Imabgons. Otherwise you'r ewasting a paragon.
Altho every profession will be better off running a decent skill bar instead.. No. If paras are in an Ursan group, they should be Imabgons. Otherwise you'r ewasting a paragon.
Steboy93
^Ursan groups use Imbagons?
I thought it was like 5 ursans + 3 HB monks?
I thought it was like 5 ursans + 3 HB monks?
Squishy ftw
Quote:
Originally Posted by Taisayacho
No. If paras are in an Ursan group, they should be Imabgons. Otherwise you'r ewasting a paragon.
No need to convince me of that..
phan
Quote:
Originally Posted by deya