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Originally Posted by Velshinathey
Hey everyone, as the title says I am a wow player and have been for sometime reaching a lot of the end game content. I am thinking of purchasing GWs though for a bit of casual play between raids but I have a few questions first
- Firstly, do I need to purchase all the expansions to still be a part of all the end game fun? For wow, if you don't have the expansion pack then you are absolutely no one and worthless scum 
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To an extent, having all of the campaigns will make you more powerful. Every class is perfectly capable of finishing all of the areas with only the skills in their home campaign, but having more choices will often let you pick better skills to be used for an area. Its not like WoW though where everyone lvl 70 automatically wins vs lvl 60s. Everyone in GW gets to lvl 20, the difference is in the skills they select for their build. The only thing I think as a PvE player you should really look for getting is Heroes. Heroes basically let you have 3 customizable AI's following you, which is very good in the places in the game where there aren't many players any more.
I would recommend getting Guild Wars Platinum Edition. It contains the original Prophecies campaign, which is the longest and the one which will give you the best introduction to the game (the other campaigns have rather rushed tutorials not as good for introducing new players). It also contains EotN, which is the expansion which has a great many dungeons and such, along with a number of heroes to play with which can give you a good taste of all of the other classes.
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Originally Posted by Velshinathey
- How do the classes work? Is it similar to wow in that you have a typical tank/healer/dps setup? Do classes have multiple specs/builds so that, say a monk isn't doomed to be healing the whole time? If anyone could do a brief run through of class roles that would be great.
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Well, monks CAN do damage, the problem is usually all groups have a shortage of monks and so the monks are forced to heal/protect. Generally all classes have their specific roles, but the also combine very well. For example, an ele can use a fire build to do high AoE damage. They might add in a little bit of earth magic and use a ward against melee, which gives their party 50% block against melee opponents. Or they might go Air magic and spam blinding flash, which will blind enemies making them do even less damage. Also, there isn't any tanking in good groups. Warriors output the highest single damage in the game and are used for that.
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Originally Posted by Velshinathey
- How much can you customize your interface? One of the things I love about wow is how you can download an endless stream of mods to make your ui look however you want and show pretty much any piece of information you could imagine. Hows the GWs modding scene?
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The UI can be reskinned using third party mods:
http://wiki.guildwars.com/wiki/Guide..._modifications
but there aren't any real huge additions to the game like in wow. You won't be able to get any addition information through the UI. Most players just refer to to the wiki as posted above.
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Originally Posted by Velshinathey
- Lastly, is it really worth a new player going for GWs now or holding off until GW2?
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If you are asking if playing in GW will help you in GW2, the answer is not really. All players in GW2 will start over again, but they are allowed to link their accounts through the
http://wiki.guildwars.com/wiki/Hall_of_monuments
Doing some certain tasks will unlock stuff in the Hall of Monuments in GW1 that will somehow transfer over to GW2, but the differences are supposed to be purely cosmetic, IE if you put a certain armor in the HoM, you will unlock another certain armor in GW2, but the armor won't be any better then the ones everyone else can buy, just look different/better.
But, unlike WoW, getting a character to max level and such is far less of a grind and time waster. Whereas wow players can spend hundreds of hours and still not get to the top level with the best equipment, in GW most experienced players could probably reach max level in a few days. So its not like you have to worry about wasting 1000+ hours that are just going down the drain, you won't be spending that much just to experience the game. Players with that much time are all just going for prestige items/titles for fun, but they have no real advantage over you.
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Originally Posted by Velshinathey
Thanks for the quick replies guys. Still unsure whether to buy it or not though.
I am not really up for a long grind to the highest level just to reach a playable level like 1-70 in wow. What kind of /played are we talking about to reach a point where you can hit the decent pvp games?
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Your first character could take you any amount of time to get maxed, from around a week to a month depending on how much side quests you are doing. I would say around 50 hours for your first time if you really try to progress through the game ASAP, maybe 75-100 hours if you instead hang around the areas and finish up all of the side quests and aren't using a guide to tell you where to go to do everything as fast as possible.
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Originally Posted by Velshinathey
Also, Franko, you say there is no end game? What do you do when you hit 20 apart from pvp?
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If you want to PvP, any person can create a PvP-only character which automatically has perfect armor and lvl 20. You have to unlock some small weapon upgrades and new skills either through PvE or PvP play though, but if PvP is what you want you can get into it in a matter of days. If you want to get in the highest forms of PvP though you will need to have all of the campaigns. If PvP is just what you want I would recommend Factions, which gives you Alliance Battles which would probably be the most WoW-like PvP style and less demanding then the other PvP types
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Originally Posted by Velshinathey
Heh, sorry for all the continued nooblike questions but how does the gearing system work? For wow its all about kill mob X for Y% change of dropping big axe. Play pvp for Z amount of hours for really big helmet. Find lots of random ore to make spikey boots etc. Similar sort of system in GWs?
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Generally getting the best items is pretty easy. For example, just about any certain weapon with certain stats will have a 'green' version (which is a specially named boss drop) costing on the order of a 5-10k gold (gold btw is far more easily obtained then gold in wow, so it will be hard to compare these numbers to wow but trust me, a few k gold is pretty low for GW. Clearing a dungeon or something might take an hour and give you 5kish, and serious farming may get you 5x that). Armor is bought from NPC's in exchange for some materials and gold. Max armor might take around 10-15k gold, but if you just play the game you will usually have enough by they to buy it. All of the hugely expensive stuff (50k,500k, 5,000k gold levels) are just prestige items that wont give you any advantage in combat other then looking cool.