experimental A/E SF runner build

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

An experimental runner build, based on the widely known unlimited SF combo :P :

[build name=A-E Ultimate Runner NM prof=A/E shadow=12+2+1 deadly=12][Deadly Paradox][Glyph of Swiftness][Shadow Form]["I Am Unstoppable!"][Dark Escape][Death's Charge][Feigned Neutrality][Shadow Sanctuary][/build]

[Drunken Master] is also an option instead of Dark Escape or Feigned Neutrality, if you're the drinking type. I personally like my screen undistorted when I run lol.

You can also drop one of the last 2 skills (depending on which is better for you) and take Dash for an little extra running. I find that I rarely need the regen, so I like an extra running skill.

Equipment: any staff with +10 energy and +20% enchanting wrapping, energy+5 head and an energy+5 '^50%hp' or 'when enchanted' inscription.
Major shadow arts on the headpiece. (or superior, but major works)
attunement runes 4x.
radiant insignias 5x.

for traps, bleeding or poison: Feigned Neutrality or Shadow Sanctuary.
for blockage between enemies: Death's Charge. (or Viper's Defense)
Try to find out where traps can be expected, so you can use "I Am Unstoppable!" before you risk being crippled. Same goes for shadow and wurm-popups. Shadows can be especially annoying as they will ALL cast signet of Judgement on you, and not only Knock you down, but deal damage as well. You really want to be far away from them as fast as possible, so hit IAU! as soon as one pops up and use a running skill.

This build might also be excellent for exploration! You can simply run anywhere without worries, without having to kill every damn enemy you encounter (except in missions). Excellent!
I have yet to try this, I'll do a Droknar run with it as soon as I have the time.
Any feedback or corrections are welcome! ~Sjeng


06-03-2008 edit:
I tweaked it a bit after some testing, did two Droknar runs (with one mess-up because of Shadows with Signet ambush, but thanks to the Grenth's Footprint gate, I was able to finish it anyway) and I find this to be even more efficient:

[build name=A-E Ultimate Runner NM prof=A/E shadow=12+2+1 deadly=12][Deadly Paradox][Glyph of Swiftness][Shadow Form]["I Am Unstoppable!"][Drunken Master][Dark Escape][Death's Charge][Shadow Sanctuary][/build]

Even without drinking and low Norn rank, this works great. The higher your norn rank, the easier it gets.

absolutcrobi

absolutcrobi

Lion's Arch Merchant

Join Date: Jul 2006

Naked Pagans

Rt/Me

That will work, i ran almost that exact build from beacons to sorrows furnace the other day. You just have to remember to use i am unstoppable at the right moment and not try to over heal yourself because then you wont have 30 energy for the sf combo.

Damian979

Krytan Explorer

Join Date: May 2008

Pretty much the same thing I use to run just about anywhere in any campaign except I prefer a random ss like viper's def or heart of shadow in case of body blocking.

Shadow refuge w/ the ench daggers=6 sec +10 regen on an 8 sec recharge and it doesn't cancel when you use another skill.

I've made LOTS of money w/ this build .

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

u dont need GoS. it doesnt work on stances e.g your SF and at 16 shadow arts with Deadly Paradox and a 20% weapon u have an extra 8 seconds to cast SF

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by Panais
u dont need GoS. it doesnt work on stances e.g your SF and at 16 shadow arts with Deadly Paradox and a 20% weapon u have an extra 8 seconds to cast SF Hmm lemme see.

SF at 16 lasts 32 seconds x1.2 from the 20% wrapping = 38 seconds
60 recharge time x.66667 from DP = 40 seconds.

That leaves you a 2 second interval of vulnerability.

so 40 seconds x .75 from GoS = 30 seconds recharge time. You do need it I'm afraid.

(btw: GoS isn't meant to work on any stance anyway, it's supposed to work on SF.)

Damian979

Krytan Explorer

Join Date: May 2008

Quote:
Originally Posted by Panais
u dont need GoS. it doesnt work on stances e.g your SF and at 16 shadow arts with Deadly Paradox and a 20% weapon u have an extra 8 seconds to cast SF
agrees with Sjeng


I didn't think the math sounded right either so I did a test first hand with 16 points in SA shadow form runs out 2 sec before recharge with no glyph.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Please leave the Runnig to Dervs and Warriors.It is to competive enough as it is.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Any profession can run. Assassins just have an edge because of perma SF.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Yeah they can run but they lack the elites of of the Dervs and Warrior as VoS is still the best at shutting down spell castors and Charge is still the fastest running skill inthe game @14 in tactics.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Age
Yeah they can run but they lack the elites of of the Dervs and Warrior as VoS is still the best at shutting down spell castors and Charge is still the fastest running skill inthe game @14 in tactics. lol. yeah, VoS is way better protection than SF...

Shirokens Creed

Shirokens Creed

Ascalonian Squire

Join Date: Apr 2008

Order of Unity [LaZy] - General Manager

A/

Quote:
Originally Posted by Age
Yeah they can run but they lack the elites of of the Dervs and Warrior as VoS is still the best at shutting down spell castors and Charge is still the fastest running skill inthe game @14 in tactics. SF IS far better then VoS and Charge for running. Simple fact. SF = Cant take damage or spells cant harm you (EXCEPT traps, touch skills and indirect aoe(rare tho).

SF can be kept up at all times as well. Making you pretty much safe from anything. Hell with it you could walk anywhere (though that would be annoying lol). Couldn't do that with VoS build. You'll die.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Hehe, after the SF buff I made this exactly same build and managed the standard Drok's run on the first try (never having done it before). A couple of observations:

"I am Unstoppable!" is there for one purpose only - to prevent KD while you're renewing SF. No matter how much you are tempted to use it in between renewals to counter annoying KD chains from wurms, giants or azures, just don't.

I found out that I prefer Heart of Shadow over Death's Charge

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Quote:
Originally Posted by Age
Yeah they can run but they lack the elites of of the Dervs and Warrior as VoS is still the best at shutting down spell castors and Charge is still the fastest running skill inthe game @14 in tactics. Shut up if you have no idea?

Vos = no spells
SF = no spells, and no attacks.

Charge = 33% boost
Dwarven Stability + dash = 50% speed boost up nearly 100% of the time. Or if you prefer, use dark escape for permanent half damage of anything that manages to get through SF.

I heard refraining from useless posts was a good idea.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Age
Yeah they can run but they lack the elites of of the Dervs and Warrior as VoS is still the best at shutting down spell castors and Charge is still the fastest running skill inthe game @14 in tactics. Are you serious?

[skill]Vow of Silence[/skill] Vs. [skill]Shadow Form[/skill]?

Please. Shadow Form is way superior, seeing as how you don't have that 1 second vulnerability in between casts, and since you're immune to nearly everything, don't have to load down your skillbar with regen skills.

An A/E doing infini-SF takes 3 skills and the rest can be movement increasing and/or teleports.

Even before Shadow Form was buffed, A/Me runners were superior to any other running class, because of the infini-SF chain.

And as to Charge being the fastest run skill, I'm wondering where you get your information, not to mention that a primary Derv couldn't run 14 tactics and a primary Warrior would have a pathetic duration on VoS.

Hell, [skill]Mindbender[/skill] is better than Charge with a high rank, and with Raptor farming who doesn't have it? 16 seconds at 33% running speed, added into the mix that its an enchant so the runners enchant mod will increase it to 19 seconds, and it has a 24 second recharge.

Or if you want a stance, get drunk (turn off post-processing), have a high Delver rank, and use [skill]Dwarven Stability[/skill] coupled with [skill]Drunken Master[/skill]! Potentially a 180 second duration 33% speed boost, for 10 energy, and unable to be knocked down for the first 30 seconds or so.

Your comments indicate that perhaps the last time you ran was right when NF came out and Dervs were all the rage, because they were "easy" but while I've made the Droks run with my derv several times, my sin is way better at running EVERYWHERE even before the SF buff.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by blackknight1337
Shut up if you have no idea?

Vos = no spells
SF = no spells, and no attacks.

Charge = 33% boost
Dwarven Stability + dash = 50% speed boost up nearly 100% of the time. Or if you prefer, use dark escape for permanent half damage of anything that manages to get through SF.

I heard refraining from useless posts was a good idea. I have some what of idea as I have been trying this on my sin and can't keep it up although I don't have eotn care to explain it to me and I guess this put Warrior out of the running business.

I would say that VoS is still better than SF even though you can't cast other enchants as and what about KD sure you have I am unstopple.I doubt you could do it without any PvE skills on your bar.Dervs,Warriors,Eles and Monks are the onlyones with anti KD and btw I could prossibly beat thiswith my Monk using Mo/R southern shiver paeks build with spell breaker and serpent quickness.

Unreal Havoc

Guest

Join Date: Dec 2007

[build name=A-E shadow=12+2+1 air=12 deadly=3][Deadly Paradox][Glyph of Swiftness][Shadow Form]["I Am Unstoppable!"][Dwarven Stability][Dark Escape][Death's Charge][Heart of Shadow][/build]

This is how it should be. You can easily take Dash for Dark Escape but I find Dark Escape comes in handy for the half damage reduction from knockdown skills coupled with the +24 armour from "I Am Unstoppable!".

Other builds might be faster, but this build is much safer.

By the way Age, I ran Droks yesterday without using "I Am Unstoppable!" as I forgot to equip it but carried on the run anyway. If you use your brain and maintain Shadow Form in the right places in the run KDs aren't a problem although slightly annoying. Meaning it's quite possible to do the run as an Assassin without PvE only skills, especially seems Assassins were running quite easily before the Shadow Form buff as A/D.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Haven't tried Drok's run yet, but I've done some fun running with:

16 Shadow
12 Water magic

3 mandatory skills
Dark Escape
Armor of Frort/Mist (whichever one it is that's 33% IMS)
Heart of Shadow
Other 2 skills optional (don't have Unstoppable yet, so was using Dash and Shadow Refuge)

Using Glacius' Staff (green) for 20% enchant needs.

This allows for nonstop running speed (25% half the time, 33% half the time). Heart of Shadow is a nice spot heal, and as someone said already, gets you out of a bodyblock/rubberband in a pinch. I could definitely drop Dash and add I Am Unstoppable and have a wicked run build.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Remember that if you're a sin it's a trivial job to get "I am Unstoppable!" because all that you must do is to beat the Glacial Griffon. Equip the permashadow triplet and Sliver Armor, let the griffon lay its spirits, hit sliver and watch feathers fly

Your Norn rank is inconsequential since the only time when IaU! must be up is while renewing SF and even the shortest duration is more than enough.

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

Nicely done Sjeng (old leader )...... What is your average time for a Drok run, and what do you ask for price ATM?

I remember in the old days (when only the wammo's and ranger's did the run) I paid about 10-15K a run

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Heya Jorgen!!

Runs nowadays are 1k~2k. Been that way for quite some time. I've never seen anyone ask more than 2k ever.

I've ran Droks with my wammo back when factions wasn't out yet, and it took me about 30-40 minutes (and a lot of stress lol).
Now I run it in 20 minutes max, with considerably less stress. And I don't charge for runs, I mostly run guildies or alliance mates, and whoever wants to tag along can do so, as long as they don't give me grief if I mess up.
People usually tip you anyway if they're friendly. Or at least thank you.
There are also others who will give you grief and are generally rude. I hate that, so I always have a little chat before I leave Beacon's.
But I rarely need to do the run though. I just like to help guildies by running places, and it's just so easy and fun to do now with the A/E build.

Yesterday, I ran Elona reach NM with bonus for myself (my assa hasn't done prophecies yet), and 2 random people tagged along, and they were very friendly. I always like a little chat during runs. One of them even ressed me when I died because of lag at the very moment I needed to recast 1-2-3... Went smoothly after that ^^

I also ran from ToA to Sanctum Cay, and did the Sanctum Cay bonus solo.