Icebloods Warstaff
Panais
Stats
Energy +10
Cold damage: 11-22 (Requires 9 Water Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of Water Magic spells (Chance: 40%)
Enchantments last 20% longer
why a 40% half recharge time?
if u have two 20% half recharge time u only get 36%
kind of weird or maybe a way to get more ppl to play water?
Energy +10
Cold damage: 11-22 (Requires 9 Water Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of Water Magic spells (Chance: 40%)
Enchantments last 20% longer
why a 40% half recharge time?
if u have two 20% half recharge time u only get 36%
kind of weird or maybe a way to get more ppl to play water?
??iljo
imba
any solo builds to farm him?
any solo builds to farm him?
Panais
no idea if there are any builds, but why make a staff imba at the end of guildwars? maybe its not the end? maybe a new line of skills is comming? maybe huge skill balance comming up?
Abedeus
Lol. Maybe it is 40%? 40% =/= 20% + 20% x 20%
Flav
Well, although this staff has a better chance to half cast than a staff with 20% Adept staff head and 20% Aptitude not Attitude, it doesn't have a chance to quarter cast.
The 20% Adept with 20% Aptitude not Attitude staff will have a 4% chance to quarter cast with a 32% to half cast.
The 20% Adept with 20% Aptitude not Attitude staff will have a 4% chance to quarter cast with a 32% to half cast.
Tyla
Recharge times don't stack when it comes to weapons.
Casting times do though.
Osnap, I'll get this for playing Water Snare!
Casting times do though.
Osnap, I'll get this for playing Water Snare!
Nittle Grasper
I thought it was gonna be +15e 20/20+30hp like the other staves that bosses drop there. But meh this staff is awesome makes shatterstoning fun!
fowlero
Guess anet failed probability class.
Might go grab my ele one
Might go grab my ele one
TheIdiotXP
quarter cast? correct me if im wrong, but i thought casting time reduction was capped at 50%
SPURLUXE
E/A sliver build works, especialy ebon battle standard of honor.
got in the 1st run.
Tyla
Nope, out of luck, you sometimes get double HCT.
1 second cast for instance, becomes 1/4 cast. It's halved to 1/2 with one mod, and halved again to 1/4 with the other if you hit the conditional.
Maybe if someone can verify this for us, the "40%" sounds a little niffy. I imagine it is though, but it doesn't look and sound right...
1 second cast for instance, becomes 1/4 cast. It's halved to 1/2 with one mod, and halved again to 1/4 with the other if you hit the conditional.
Maybe if someone can verify this for us, the "40%" sounds a little niffy. I imagine it is though, but it doesn't look and sound right...
Flav
Quote:
Originally Posted by TheIdiotXP
quarter cast? correct me if im wrong, but i thought casting time reduction was capped at 50%
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http://wiki.guildwars.com/wiki/Stack#Effects
And I'm absolutely positive that I've seen Meteor Shower that I've casted activate in about 1 second.
Longasc
It will require some testing if ANet just screwed up with their own 20% math or if this thingy really has 40% instead of 32% Half +4% Quarter casttime.
OMG, this will keep me busy and entertained till GW2. :> SCNR
OMG, this will keep me busy and entertained till GW2. :> SCNR
Avarre
They probably just tried to compress the text but forgot how Guild Wars actually works.
Molock
I wonder if it actually gives you 40%... if it does WTB!!
Tatile
Quote:
Originally Posted by Avarre
They probably just tried to compress the text but forgot how Guild Wars actually works.
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Two lots of 20% are different to one lot of 40% chances, those poor text monkies probably weren't told that.
Ook.
unienaule
Quote:
Originally Posted by Avarre
They probably just tried to _________ but forgot how Guild Wars actually works.
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arcanemacabre
Quote:
Originally Posted by unienaule
Fixed. Behold the cause of 99% of bugs/glitches/etc in Guild Wars.
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Zsig
If it really works like that then it's actually worse than 2x 20% HCT mods.
C'mon people, think about it
1x 40% = 40% of chance of halving casting time.
2x 20% = 36% of chance of halving casting time AND 4% of chance of 1/4 casting time.
Hows this weapon any better than what we already got?
C'mon people, think about it
1x 40% = 40% of chance of halving casting time.
2x 20% = 36% of chance of halving casting time AND 4% of chance of 1/4 casting time.
Hows this weapon any better than what we already got?
evenfall
Quote:
Originally Posted by Zsig
If it really works like that then it's actually worse than 2x 20% HCT mods.
C'mon people, think about it 1x 40% = 40% of chance of halving casting time. 2x 20% = 36% of chance of halving casting time AND 4% of chance of 1/4 casting time. Hows this weapon any better than what we already got? |
Flav
Quote:
Originally Posted by Zsig
If it really works like that then it's actually worse than 2x 20% HCT mods.
C'mon people, think about it 1x 40% = 40% of chance of halving casting time. 2x 20% = 36% of chance of halving casting time AND 4% of chance of 1/4 casting time. Hows this weapon any better than what we already got? |
Zsig
Quote:
Originally Posted by evenfall
2x 20% = 32% of chance of halving casting time AND 4% of chance of 1/4 casting time.
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Neo Nugget
Whats the skin? Regular water staff?
nbajammer
Astral Staff dyed white
Steps_Descending
Quote:
Originally Posted by Avarre
They probably just tried to compress the text but forgot how Guild Wars actually works
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Quote:
Originally Posted by Tatile
They've been doing that a lot recently, as the GWEN staves are mostly saying +15 energy rather than +10 +5.
Two lots of 20% are different to one lot of 40% chances, those poor text monkies probably weren't told that. |
The latter would be both stronger and weaker, allowing more constant 1/2CT but impossibility of 1/4CT.
Unique staff : Yes (good thing if you ask me)
More powerful : probably, slightly more predictable but still random (radomness is good if you ask me)
Out of balance : not sure, 8% less 1/2CT, 4% 1/4 CT lost, 1 1/2CT is lost every 12 hit, I don't think this will decide more than 1 game per month(sp?) for a very active gamer playing exclusively water elem and exclusively PvP. (You have to lose/win a game because of a)a water spell able to finish the game b)said spell actually finishing the game(no last-second prot/heal) c)must be cast during the last .5 or 1 sec of the match and d)not having a delayed(shatterstone, missiles).
Tatile
Quote:
Originally Posted by Steps_Descending
Probably what they did. Either way, that will still depend on HOW they BUILT the staff, not how they WORDED. They may have written HCT 40% and programmed 20%x2. Or make the full mistake wirte and program 40%.
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JR
Even if it is actually 40% in practice, then a standard Water staff with the right mods is still better. I'd take 6% QCT over 8% HCT any day.
acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
Rexion
*pulls out hydromancer snare build on ele*
watch out Kurzicks
watch out Kurzicks
Tyla
^This stave WILL be MINE!
cosyfiep
cool I like the astral skin....and I need a water staff----ugh that boss is in an inconvenient place....ah well need the ebon points anyways.....
Crom The Pale
This must be a PvP thread...since in PvE we have [Mindbender] granting 50% casting times, not to mention consumables.....
Divinus Stella
But the fast casting on weapons stacks with the fast casting from mindbender so if your only restriction in a build is time then you really want all the fast casting you can get.
Dante the Warlord
Hmm i see the argument, there is more of a chance for HCT, but no chance for a double HCT... Is this slightly better or worse?
Longasc
Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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"if 10+5=15, then 20%+20% must be 40%!"
If someone can confirm your observation then it is official that it is not a new mod but just a mistake of the description.
I just wonder that they do not take the descriptions from the item stats and add them manually (?).
Musei Karasu
Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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12chars
KamikazeChicken
Assume the staff is 20/20, not 40%. Greens consolidate common attributes down to a single entry, but the game still has it built as 20/20. I do hope somebody goes to the trouble of trying to prove or disprove it though.
Chrono Re delle Ere
Oh my gawd, greenies revenge! The imba greenies are coming for us!
JR
Quote:
Originally Posted by acerbity
Sorry to disappoint but i just "qct"ed on deep freeze with this staff.
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KamikazeChicken
The description might be wrong, but Anet just never thought about this situation when they changed how greens display stats. Everything started showing +15 eng or +60 health instead of showing each component separately; it's the player's job to know that it's really 10+5 and 30+30.
On a side note, do old greens like the Nightbringer drop showing 40% now or are those still 20+20?
On a side note, do old greens like the Nightbringer drop showing 40% now or are those still 20+20?