Maintainables

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Koricen
Koricen
Lion's Arch Merchant
#1
I've had this idea for some time now, so here goes. I feel that you should be able to maintain things other than enchantments. I think this would make the game more fun and interesting. Now I'm not saying everything should be maintainable, but a few more skill types could lead to some interesting builds (mainly hexes and spirits). Here are some examples I've come up with:

Mesmer
Arcane Confusion
-1/10/2/10
Hex Spell. Target foe casts spells 50% slower and loses 'Y' energy every time they are interrupted.

Necromancer
Parasitism
-1/10/2/15
Hex Spell. Target foe has -'X' health degeneration and you have +'X' health regeneration.

Ranger
Lassitude
-1/10/5/45
Nature Ritual. Create a level 'X' spirit. All non-spirit creatures within its range move, attack, and cast spells 20% slower.

Ritualist
Suffering
-1/15/5/45
Binding Ritual. Create a level 'X' spirit. This spirit's attacks deal 'Y' damage and cause -'Z' health degeneration for 'X' seconds.

Blessing
-1/25/5/60
Binding Ritual. Create a level 'X' spirit. All foes within its range take 33% longer to cast hexes. When this spirit dies all allies within its range lose one hex.

A thought I had for the maintainable spirits is that perhaps you have to maintain it with your life instead of your energy. If this were the case the maintain cost might be -2 instead of -1.

I'm sure some people won't like it, but hey, it's an idea. Your thoughts?
Alex the Great
Alex the Great
Jungle Guide
#2
it's alright, not a terrible idea, but not so good.

/not signed
Shayne Hawke
Shayne Hawke
Departed from Tyria
#3
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
Sora267
Sora267
Krytan Explorer
#4
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
Sai Rith
Sai Rith
Krytan Explorer
#5
/notsigned for hexes, but .signed for spirits and such. Mainatanable hexes would be imbalanced.
Skyy High
Skyy High
Furnace Stoker
#6
Interesting idea, for GW2. Maintained spirits I can't see happening; the maintained hex idea though, that sounds pretty cool.
Koricen
Koricen
Lion's Arch Merchant
#7
Quote:
Originally Posted by Shayne Hawke
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
Looking back at them they do seem overpowered. I didn't put all that much thought into them and just made them up on the fly. They might seem less overpowered if I took the time to make attribute level numbers instead of the letters, but I'm lazy, and they would probably still seem overpowered.

Quote:
Originally Posted by Sora of the Divine
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
Didn't really expect any action from Anet on this, was mostly just wondering what people though. I never thought of Sardelac as a "this should be in the game right now!" place, more of a "hey, wouldn't this be cool?" place. Seriously, how many people that post their ideas in here actually expect them to be implemented?
thetechx
thetechx
Frost Gate Guardian
#8
/notsigned
some good skills, but maintaing would be pointless on them. a timer would work just fine.
Mezzoid
Mezzoid
Pre-Searing Cadet
#9
I'm kind of a fan of them enchantments only, hexes would be a little hard to implement IMO. However, it does seems that some of the enchantments already in the game could be converted to maintainables instead of it being a mostly monk thing. I do like that they could degen health instead of mana, that sounds like a necromancer through and through. That idea could open a few new builds up....
Arduin
Arduin
Grotto Attendant
#10
I suppose countering a maintained hex would be along the regular hex-countering? IE Shatter Hex?