I've had this idea for some time now, so here goes. I feel that you should be able to maintain things other than enchantments. I think this would make the game more fun and interesting. Now I'm not saying everything should be maintainable, but a few more skill types could lead to some interesting builds (mainly hexes and spirits). Here are some examples I've come up with:
Mesmer
Arcane Confusion
-1/10/2/10
Hex Spell. Target foe casts spells 50% slower and loses 'Y' energy every time they are interrupted.
Necromancer
Parasitism
-1/10/2/15
Hex Spell. Target foe has -'X' health degeneration and you have +'X' health regeneration.
Ranger
Lassitude
-1/10/5/45
Nature Ritual. Create a level 'X' spirit. All non-spirit creatures within its range move, attack, and cast spells 20% slower.
Ritualist
Suffering
-1/15/5/45
Binding Ritual. Create a level 'X' spirit. This spirit's attacks deal 'Y' damage and cause -'Z' health degeneration for 'X' seconds.
Blessing
-1/25/5/60
Binding Ritual. Create a level 'X' spirit. All foes within its range take 33% longer to cast hexes. When this spirit dies all allies within its range lose one hex.
A thought I had for the maintainable spirits is that perhaps you have to maintain it with your life instead of your energy. If this were the case the maintain cost might be -2 instead of -1.
I'm sure some people won't like it, but hey, it's an idea. Your thoughts?
Maintainables
Koricen
Alex the Great
it's alright, not a terrible idea, but not so good.
/not signed
/not signed
Shayne Hawke
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
Sora267
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
Sai Rith
/notsigned for hexes, but .signed for spirits and such. Mainatanable hexes would be imbalanced.
Skyy High
Interesting idea, for GW2. Maintained spirits I can't see happening; the maintained hex idea though, that sounds pretty cool.
Koricen
Quote:
Originally Posted by Shayne Hawke
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
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Quote:
Originally Posted by Sora of the Divine
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
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thetechx
/notsigned
some good skills, but maintaing would be pointless on them. a timer would work just fine.
some good skills, but maintaing would be pointless on them. a timer would work just fine.
Mezzoid
I'm kind of a fan of them enchantments only, hexes would be a little hard to implement IMO. However, it does seems that some of the enchantments already in the game could be converted to maintainables instead of it being a mostly monk thing. I do like that they could degen health instead of mana, that sounds like a necromancer through and through. That idea could open a few new builds up....
Arduin
I suppose countering a maintained hex would be along the regular hex-countering? IE Shatter Hex?