Maintainables

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

I've had this idea for some time now, so here goes. I feel that you should be able to maintain things other than enchantments. I think this would make the game more fun and interesting. Now I'm not saying everything should be maintainable, but a few more skill types could lead to some interesting builds (mainly hexes and spirits). Here are some examples I've come up with:

Mesmer
Arcane Confusion
-1/10/2/10
Hex Spell. Target foe casts spells 50% slower and loses 'Y' energy every time they are interrupted.

Necromancer
Parasitism
-1/10/2/15
Hex Spell. Target foe has -'X' health degeneration and you have +'X' health regeneration.

Ranger
Lassitude
-1/10/5/45
Nature Ritual. Create a level 'X' spirit. All non-spirit creatures within its range move, attack, and cast spells 20% slower.

Ritualist
Suffering
-1/15/5/45
Binding Ritual. Create a level 'X' spirit. This spirit's attacks deal 'Y' damage and cause -'Z' health degeneration for 'X' seconds.

Blessing
-1/25/5/60
Binding Ritual. Create a level 'X' spirit. All foes within its range take 33% longer to cast hexes. When this spirit dies all allies within its range lose one hex.

A thought I had for the maintainable spirits is that perhaps you have to maintain it with your life instead of your energy. If this were the case the maintain cost might be -2 instead of -1.

I'm sure some people won't like it, but hey, it's an idea. Your thoughts?

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

it's alright, not a terrible idea, but not so good.

/not signed

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

/notsigned for hexes, but .signed for spirits and such. Mainatanable hexes would be imbalanced.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Interesting idea, for GW2. Maintained spirits I can't see happening; the maintained hex idea though, that sounds pretty cool.

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

Quote:
Originally Posted by Shayne Hawke
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
Looking back at them they do seem overpowered. I didn't put all that much thought into them and just made them up on the fly. They might seem less overpowered if I took the time to make attribute level numbers instead of the letters, but I'm lazy, and they would probably still seem overpowered.

Quote:
Originally Posted by Sora of the Divine
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
Didn't really expect any action from Anet on this, was mostly just wondering what people though. I never thought of Sardelac as a "this should be in the game right now!" place, more of a "hey, wouldn't this be cool?" place. Seriously, how many people that post their ideas in here actually expect them to be implemented?

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

/notsigned
some good skills, but maintaing would be pointless on them. a timer would work just fine.

Mezzoid

Mezzoid

Pre-Searing Cadet

Join Date: Jun 2008

Tennessee

Band of Selfish Strangers (BOSS)

N/

I'm kind of a fan of them enchantments only, hexes would be a little hard to implement IMO. However, it does seems that some of the enchantments already in the game could be converted to maintainables instead of it being a mostly monk thing. I do like that they could degen health instead of mana, that sounds like a necromancer through and through. That idea could open a few new builds up....

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I suppose countering a maintained hex would be along the regular hex-countering? IE Shatter Hex?