Ooze spawning in Arachni's Haunt

warrior123

Ascalonian Squire

Join Date: Sep 2007

W/N

For some (embarrassing) reason, I keep getting wacked at the second "S" turn on Level I of this dungeon where the Oozes spawn. By the time I rez at the shrine near the beginning, there are 20, 30 of them there, and that's effectively as far as I can get. Since I'm henching it (w/heroes Hayda, Morgahn, and Razah), can anyone advise as to any skills/hencies/heros I should bring or, perhaps, a strategy note?

w123

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

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Oozes are a pain. However, you can easily interupt their ooze division skill which is where so many are coming from. You'll want to kill the earthbound oozes first as they're the most dangerous (the other oozes have some annoying hexes, but they can mostly be ignored).

For henchies I would bring Mhenlo and Lina, and set up your hero healer as a [word of healing] hybrid. Mainly you'll be needing [protective spirit] to keep yourself alive while your team kills the oozes.

I would also consider bringing a BHA ranger-that should help with the ooze division skill.

If you find yourself with to many oozes, consider bringing a con set+DP remover.

Flag your heros way back and do a long pull-make sure you have some sort of damage reduction on yourself or it'll be a short trip. By doing a long pull you should only get a couple oozes at a time, which is easily taken care of.