Discord Team
Cathode_Reborn
Changed the build abit after the recent hero AI update:
Human Nec's bar:
[build=OAdTY0z6VaBiN4G0OwSImkR0mEA]
Nec 1:
[build=OANEUsl98JVPMTQScUpAWVFzgGA]
Nec 2:
[build=OAhjUwGZYSTOSTjTCPKgVVxM4BA]
Nec 3:
[build=OAhjUwGZYSTOSTciJXKgVVxMTBA]
The usage is simple: Cast Assassin's Promise + "You Move like a Dwarf" on your target. This meets both of Discord's requirements in less than a sec so the other necs can start using it right there. Target dies, your skills are recharged, repeat on next target.
Discord is only one skill, and pretty much where all the damage comes from. The entire build is very flexible and can be run by any prof. This is just a variant I run that relies almost complete on the player to do the hexing/conditions so it saves skillspace on the heroes.
http://wiki.guildwars.com/wiki/Assassin%27s_Promise
AP is good for casters to meet one of Discord's reqs quickly. It's got e-management attached to it so you can spec pretty high into Deadly Arts for this alone.
http://wiki.guildwars.com/wiki/Asuran_Scan
Now that this has no cast time, phys classes now have a good cheap hex to use along with making them do massive damage.
Human Nec's bar:
[build=OAdTY0z6VaBiN4G0OwSImkR0mEA]
Nec 1:
[build=OANEUsl98JVPMTQScUpAWVFzgGA]
Nec 2:
[build=OAhjUwGZYSTOSTjTCPKgVVxM4BA]
Nec 3:
[build=OAhjUwGZYSTOSTciJXKgVVxMTBA]
The usage is simple: Cast Assassin's Promise + "You Move like a Dwarf" on your target. This meets both of Discord's requirements in less than a sec so the other necs can start using it right there. Target dies, your skills are recharged, repeat on next target.
Discord is only one skill, and pretty much where all the damage comes from. The entire build is very flexible and can be run by any prof. This is just a variant I run that relies almost complete on the player to do the hexing/conditions so it saves skillspace on the heroes.
http://wiki.guildwars.com/wiki/Assassin%27s_Promise
AP is good for casters to meet one of Discord's reqs quickly. It's got e-management attached to it so you can spec pretty high into Deadly Arts for this alone.
http://wiki.guildwars.com/wiki/Asuran_Scan
Now that this has no cast time, phys classes now have a good cheap hex to use along with making them do massive damage.
Turbobusa
Needs protective spirit somewhere really
I wouldn't use bone horror either, they suck at dealing damage and minions are better meatshield + death nova fodder.
More weakness is good, heroes use it well.
I posted my discord build in another thread (linky)
Less self sufficent, moar damage
I wouldn't use bone horror either, they suck at dealing damage and minions are better meatshield + death nova fodder.
More weakness is good, heroes use it well.
I posted my discord build in another thread (linky)
Less self sufficent, moar damage
distilledwill
Why no resses? You only have vengeance in there, which means you're going to have to keep using it every 30s, unless you're relying on a hench monk, then i guess its ok.
Luminarus
Looks fun, havent used discord or nec in a while though
Cathode_Reborn
Quote:
Originally Posted by distilledwill
Why no resses? You only have vengeance in there, which means you're going to have to keep using it every 30s, unless you're relying on a hench monk, then i guess its ok.
I honestly never really had a problem with res'ing. The only time I'd want the nec to stop res'ing someone with Vengeance is out of battle, and at that point I just cancel it and leave it to a monk hench. Only other decent option was Res Chant, but after messing with Vengeance I started to like it. Also gives the MM free corpses so that's a bonus. I've never been a fan of putting a res on multiple heroes - I like saving skillspace. If it's a mission, then maybe I'll think about it, but for vanquishing you'll res at a shrine if things get too bad anyways.
English Warrior
Spike in PVE? luls
Master Necromanz
I will try this week, but i think it will work only there should be anuthing fix on the monk skills... maybe PS
Super Igor
LOL
I like Infuse on heroes QQ
Helaing Cercle is iffy too, but the concept looks decent, might want rit spells over monk's maybe.
I like Infuse on heroes QQ
Helaing Cercle is iffy too, but the concept looks decent, might want rit spells over monk's maybe.
Master Necromanz
igor, dont think this build is lol, cause it real works~!!
DarkSpirit
Quote:
Originally Posted by Master Necromanz
igor, dont think this build is lol, cause it real works~!!
I dont see why it wouldn't work to an extend. I have been running dual MM builds over sabway, with just 1 healer hench and that even works in HM.
The question to ask is, is this more powerful than the current sabway? If not, then its value is more limited, maybe only for people who want something different.
It seems this rely on the player being necro? In this sense maybe it is more limited than sabway? Is it even more powerful then? If not then why bother?
The question to ask is, is this more powerful than the current sabway? If not, then its value is more limited, maybe only for people who want something different.
It seems this rely on the player being necro? In this sense maybe it is more limited than sabway? Is it even more powerful then? If not then why bother?
Tyla
Looks fun.
But is it really true that heroes respond (With Discord on their bar) to an enemy having a condition and a hex on them, by using Discord as they do Wurm Siege when you first aggro?
But is it really true that heroes respond (With Discord on their bar) to an enemy having a condition and a hex on them, by using Discord as they do Wurm Siege when you first aggro?
Cathode_Reborn
Quote:
Originally Posted by DarkSpirit
The only reason this build is abit more reliant on the player is simply cause the human bar has the only conditions (not counting poison from Nova). Of course, you could put Enfeeble/Enfeebling Blood/Weaken Armor so the heroes can Discord stuff on their own, but I really like saving skillspace. I also don't mind being the main "caller". That's another reason I'm not fan of bringing multiple Res skills - it saves skillspace.
Quote:
Originally Posted by Tyla
Looks fun.
But is it really true that heroes respond (With Discord on their bar) to an enemy having a condition and a hex on them, by using Discord as they do Wurm Siege when you first aggro? Heroes are really good with Discord. They'll use it as soon as both reqs are met. If they arn't using it when they should, it's because they're busy making minions/putting stuff on them or just tossing out a few random heals. If you had only Discord on their bars though, they would use it almost instantly whenever they can. From what I've seen though, it seems to take a little higher priority over other skills... the_jos
Quote:
Heroes are really good with Discord. They'll use it as soon as both reqs are met. If they arn't using it when they should, it's because they're busy making minions/putting stuff on them or just tossing out a few random heals. If you had only Discord on their bars though, they would use it almost instantly whenever they can.
True. |
yeah tons of other professions have builds that pwn with assassins promise.I've used Discord spikers for a while now in RoT and other areas (the extra damage from max LB does help a lot there) and they use it quite good. However, with the original GvG Discord team the builds seemed more efficient in spiking. I've been watching my heroes and they don't always use Discord even when the skill is ready and they are not casting other stuff. Perhaps this will be better when using more than one human, so the hexing and conditions are applied by humans only and the heroes need to react only. That's what they do best. Super Igor
Quote:
Originally Posted by Master Necromanz
igor, dont think this build is lol, cause it real works~!!
"Oh rly it looks crap but it works trust me!! Test it, now, rly, it works...rly..."
Amirite? Anyway, the concept is fine, it does deal a lot of conditional but high damage, wont use it iver sabway surely but the concept is still interesting. Problem, and fail, starts when you get to monk spells, Infuse is terribad on heroes, they sometime would spam their head of with it...not good, especially with lack of blocking which as sab has shown in new 3 nec vanquish is crucial for 60AL squishy. Healing cercle is bad, cool lets heal all the melee that is able to ruin your day so it wont die before we do...great, no, sorry but healing mobs around me is no good. imo, give two necs some restoration skills, aweasome ones like wepon of warding, life, SL and MBaS, give one nec some prots and dwayna's sorrow, the aweasomesausical party wide heal from minions, and you would be fine. Cathode_Reborn
Quote:
Originally Posted by Super Igor
Problem, and fail, starts when you get to monk spells, Infuse is terribad on heroes, they sometime would spam their head of with it...not good, especially with lack of blocking which as sab has shown in new 3 nec vanquish is crucial for 60AL squishy. Healing cercle is bad, cool lets heal all the melee that is able to ruin your day so it wont die before we do...great, no, sorry but healing mobs around me is no good.
imo, give two necs some restoration skills, aweasome ones like wepon of warding, life, SL and MBaS, give one nec some prots and dwayna's sorrow, the aweasomesausical party wide heal from minions, and you would be fine. After vanquishing most of EotN and doing a few HM missions with this setup, phys attackers have never really been the cause of a death. Enfeebling Blood alone makes them weak. The better defense comes from "You move like a Dwarf". It's a dual purpose skill - it can interrupt casters because it's an insta KD, and cripple melee making them useless. Because AP recharges all skills, every enemy you target is gonna get it. As for Healing Circle, you might think mobs get healed by it but that's rarely the case. A heroes' first reaction when a melee gets in range is to kite. Often they'll kite themselves out of adjacent range from most of the team. HC doesn't heal the caster so obviously they're not gonna use it. I have seen melee get healed by it on a rare occassion, but they die fast anyways so I'm not worried about that. As for Infuse, I'm not sure about this "spam" - I've never seen them spam it or use it wastefully (besides out of combat minion-healing) and I've also seen it make some saves on a few rare occasions. I'm still deciding if I really want blocks or not. I've thought about Spirit Light/Wep of Warding but to be honest, I'd fight nothing but phys mobs if I could because they're easy to kill. If phys attackers somehow become a threat, you're probably doing something wrong or are bad prioritizing targets. Ele's with aoe have been the biggest threats so far but if I really need to, Technobabble makes a joke out of them. I prefer "Ymlad" just because it's alot more versatile. Super Igor
Imo, if healing cercle doesnt give you anything in battle except occasionally healing melee, why use it? Even weakened some mobs can deal massive...and I mean >>MASSIVE<< damage, thois why I personally go on overkill with blocks and melee hate, with caster you can deal ok, just kite for their hits, spread, but kiting from lelee that move nearly twice as fast than you gets much harder and much more painful as hits in the back are always critical. This why making melee live any longer is not good and blocking stuff is so important especially when facing mobs like Destroers, Jade Brotherhood Knights and Charr Archers. Rit spels have insane heal, it is good, and no matter what, make sure you take a spammable mean of blocking it helps, the fact of you lacking prot is slso quite bad, ditching a spirit bond on necro's bar is never bad.
Cathode_Reborn
Quote:
Originally Posted by Super Igor
Imo, if healing cercle doesnt give you anything in battle except occasionally healing melee, why use it? Even weakened some mobs can deal massive...and I mean >>MASSIVE<< damage, thois why I personally go on overkill with blocks and melee hate, with caster you can deal ok, just kite for their hits, spread, but kiting from lelee that move nearly twice as fast than you gets much harder and much more painful as hits in the back are always critical. This why making melee live any longer is not good and blocking stuff is so important especially when facing mobs like Destroers, Jade Brotherhood Knights and Charr Archers. Rit spels have insane heal, it is good, and no matter what, make sure you take a spammable mean of blocking it helps, the fact of you lacking prot is slso quite bad, ditching a spirit bond on necro's bar is never bad.
Healing Circle actually helps deal with some aoe pressure. I rarely ever see it heal melee mobs - they're usually either crippled or busy attacking minions.
Sure Weakness won't stop all melee, but with AP recharging "Ymlad" to spam cripple+KD on everything and all the spike power that's in the build, how could melee ever be a real threat? They're often free easy corpses. The only times melee can actually do any decent damage is usually when it's a derv using aoe junk or Twisting Jaws bs coming from Dinos...and blocking obviously won't do crap there. Other than that, melee are just something you "lol" at. Now casters.....they're the ones that have a decent chance at scoring kills. Master Necromanz
Can anyone post this on wiki PvX, then more people are going to test this, because its faster then sabway, and its even powerfull, but it requieres a necro (human), thats the only problem. Maybe change to ritualist healer, cause some skills infuse and healing ring they dont used as much as it can/should.
~Master Super Igor
My friend! Nobody tests anything on PvX, trust me. xD They know what works and what doesnt by default.
Tyla
Well, cruising through GW:EN on my Ele, I used:
Me/N - Discord, Enfeebling Blood, Parasitic Bond, Cry of Frustration, Revealed Enchantment, Power Drain, Leech Signet, Resurrection Signet. 8 FC, 9 Inspiration, 11 Death, 8 Curses. N/Mo - Discord, Death Nova, Animate Bone Minions, Putrid Bile, Protective Spirit, Aegis, Foul Feast, Infuse Condition. 12 Death, 10 Soul Reaping, 8 Protection. E/X - Freezing Gust, Shatterstone, Glowing Ice, Blurred Vision, Glyph of Immolation, Armour of Mist, Water Attunement, Resurrection Signet. 12+1+1 Water, 11+1 Energy Storage, 6 Fire Magic. Glyph of Immolation + Shatterstone should get them to use Discord and you get quite nice damage off it. I only went through GW:EN to grab Norn armour though... Cathode_Reborn
I don't like the way they rate stuff on PvX. They're also always quick to bash you for not bringing a Res in pve. When I actually used to bring one, it was a fat waste of space more than half the time.
-Lotus-
Quote:
Originally Posted by Master Necromanz
Can anyone post this on wiki PvX, then more people are going to test this, because its faster then sabway, and its even powerfull, but it requieres a necro (human), thats the only problem. Maybe change to ritualist healer, cause some skills infuse and healing ring they dont used as much as it can/should.
~Master 1. PvX wiki is full of idiots who havent tested a build in years. 2. this in no way requires a human necro. the only nessicary skill on that bar that is not a pve skill is assassin's promise. anywhoo, my rit is loving this build. its really easy to tage a target for the necros and then throw out a few support spells and tag another. Ill post my variation once i perfect it. just one piece of advice though: the necros are a little slow at using discord, so i bound all of my hero's 'cast skill 1' commands to one button. i think this is impossible from in guild wars though. Im using an ideazon merc so it was easy to bind, and the heroes are doing great when i give them a little more direction. Cathode_Reborn
Quote:
Originally Posted by -Lotus-
just one piece of advice though: the necros are a little slow at using discord, so i bound all of my hero's 'cast skill 1' commands to one button. i think this is impossible from in guild wars though. Im using an ideazon merc so it was easy to bind, and the heroes are doing great when i give them a little more direction.
I'm so clueless when it comes to macros but I might have to try that out. Sometimes I want them to cast Discord on a target but they're busy doing other stuff so I binded all 3 Discords to 3 keys. I usually never micro it, but was doing it alot in Slaver's - being able to spike targets clean before the monks could do anything helps alot.
As for the player's bar, a human Nec isn't needed of course. I'd still recommend use of Assassin's Promise combined with some pve skills. Each class has some good skills that primary nec can't use: A Mes can use Cry of Pain for insane aoe damage. An Ele could bring Intensity for a perma damage boost. An A/Me could spec higher into Deadly arts giving more energy and time to kill the target from AP. A Rit could help blow up stuff with Splinter spam. A monk spec'd into Smiting could actually cast Judge's Intervention on minions for some random huge single-target damage. Those are just some examples. -Lotus-
Quote:
Originally Posted by Cathode_Reborn
I'm so clueless when it comes to macros but I might have to try that out. Sometimes I want them to cast Discord on a target but they're busy doing other stuff so I binded all 3 Discords to 3 keys. I usually never micro it, but was doing it alot in Slaver's - being able to spike targets clean before the monks could do anything helps alot.
what i have is the 3 discords set to , . and ; and then one of my macro keys set to hit all three. and yeah, the splinter spam is great. my casting order has been like this for a few days.
Ap>ymlad>discord spike>splinter>AR>repeat.... every 5 seconds. its nice -Lotus-
this is the version i have been using:
Me [build=OAek4thkITW0CkNp3EGjbmwkPYyF] not so important or unique. i have splinter and AR at 14 channeling though, so i didnt put either of those on heroes. Master of Whispers [build=OAhkUwG5BGKUMTVVZwVAegdgC4FD] Barbs can drop enemies faster than almost any other skill in the game. along with enfeebling blood, and Verata's Gaze to take the minions Livia Spawns, this character can be incredibly helpful. Olias [build=OANDUspNSxMVVVBHVJgGNLC6EA] The MM. pretty standard really, basically just replaced Jagged bones for discord and Nova for a rez. Livia [build=OAhjUwGZYOxsqqeANM5GnDzkLA] Malign Intervention makes targets die faster along with summoning an extra minion that Master of whispers can steal. Death nova can be cast on the minions still, and the last few slots will hopefully keep the party alive a little longer. this isnt exactly perfect and any suggestions would be appreciated. speedy21589
I find my heroes don't really use malign intervention very much, so i just run extra normal summon spells on my necros (areas i've been playing usually have plenty of corpses)
Turbobusa
putting death nova on the healer and a 10e hex is not a good idea...
You can get rid of SoLS if you replace those. Cathode_Reborn
I think the bigger problem on the healer is giving him Death Nova - heroes will sometimes get distracted trying to cast it on minions. Put it on a nec with a less "important" roll.
Lotus, I'm not sure which PvE skills you have access to but if you can, I'd definitely recommend "Finish Him" over Augury - instant cast deep wound + armor ignoring damage is too good to pass by. Normally I wouldn't even use that on any random bar but with AP recharging it to be used on everything you target, is crazy good. -Lotus-
yeas, ill move nova laster today and try to update it. also, I never played my rit much, so i dont have many PvE skills (not even "finish him"), but thats not my reason for augry of death. I need it because, honestly, im terrible at AP. targets dont die sometimes because of my terrible timing and then i need another hex to fillin the recharge time.
augry also help take down harder targets. when combined with cruel was daoshen it privides a spike and deep wound as soon at the target hits 50%. Ill probably switch vampirism for some better PvE skills later on. Master Necromanz
I have used a lot of times this teambuild. Some critic tough:
- Healing Ring, I dont see them used many times - Vegeance, I dont like it, because IF a hero or I die it isnt a nice res for 30 sec. - The most important thing: DISCORD. I see they used it well, but often I want they use it and then they dont... - Minions, you can better have animated bone minions. speedy21589
I've been running my own variant on my ele: [build=OgdTkYG6VaBymMmUu8UgpBWAZAA]
[build=OANEUspn9GFzUVpAaHUFs7UPsTA] [build=OANDUsldSxMVVKgTBHVoB4BGNA] [build=OAKjgZhrIPeTM2xdYGNlmjzLGA] Both necros are running at 16 death magic, and the rit is at 16 channeling. It's been working incredibly well for most areas, as long as there are a decent number of corpses. Sometimes I bring technobabble instead of YMLAD. I find myself most of the time to be spamming AP, YMLAD, Finish Him, and Pain Inverter. Eruption is mainly nice for AoE blind on the hard hitting melee of HM. Splinter weapon absolutely destroys balled up groups. In EotN I tend to bring both monk henchies, Talon, and Aidan. I'm sure it could be improved but it works well enough for me. Pour One For Jose
needs moar [skill]Animate Bone Minions[/skill]
Moloch Vein
I've been a little interested in Discord since they reverted the casting time for PvE. Actually I tried to run it before then as a 4-N team... it worked pretty ok but I was intelligent enough to only bring Disease and ran into Shards of Orr...
Skills to consider would be Epidemic, Hypochondria, Fevered Dreams (yes, I know it's an elite and the recharge freaking sucks so probably not), some way of applying Burning and Blind... I'll give this some more serious thought when I get home from Stockholm... right now I can't access Guild Wars. Moloch Vein
Quote:
Originally Posted by Cathode_Reborn
I don't like the way they rate stuff on PvX. They're also always quick to bash you for not bringing a Res in pve. When I actually used to bring one, it was a fat waste of space more than half the time.
Very true... I'm actually surprised that I managed to get one 5-vetted build over there. Still the first replies to THAT build were of the "diz sux" variety with absolutely no thought involved... and I have some truly epic discussions among my build talks...
Calista Blackblood
Quote:
Originally Posted by Moloch Vein
Very true... I'm actually surprised that I managed to get one 5-vetted build over there. Still the first replies to THAT build were of the "diz sux" variety with absolutely no thought involved... and I have some truly epic discussions among my build talks...
technobabble isnt spammable moloch lol (MoP nuker talk) i fell off my chair when i read that
Smurf Minions
http://www.pvxwiki.com/wiki/Build:Team_-_Discord_Spam
Started with that but i changed out a lot during discussions on the talk page Accursed
I like your idea Cathode_Reborn. I'll have to try it out as soon as I get back to my house.
rick1027
i gave it all a try and did change it up a little but i think it works well and i hope to do more testing btw i did all my testing in hard mode in 5 easy areas and 5 areas i consider hard and it worked equally well in both
xxx wraith xxx
i run necro primary myself and i found Soul Bind to work much much better then Assassins promise if i am honest. Especcialy against destroyers (it triggers on inner fire so thats easy dmg). My Final bar looks something like this:
Curses:12+1+1 Soul reaping: 9+1 Deadly Arts:0 Soul bind (main hex) You move like a dwarf (main condition) Augury of death (cover hex vs Destroyer of toughts and good for taking down monks) Enfeebling blood (AoE condition) Technobable (usefull against charr eles) Suffering (AoE hex) Mindbender (who doesnt love half casting times?) Signet of Lost Souls (e-management for long lasting boss fights@ end of a dungeon) X Ninja Sasuke X
Quote:
It seems this rely on the player being necro? In this sense maybe it is more limited than sabway? Is it even more powerful then? If not then why bother?
e/a promise nuker a/anything deadly art spammer a/p spear sin mes/a etc personally i prefer Finish Him over YMLAD but both are good pve only skills. below is a video of me running assassins promise in doa and other elite areas as an a/p sin http://www.youtube.com/watch?v=9OK9__hofi0 also here is a link to my thread showing how to run a good a/p promise sin. http://www.guildwarsguru.com/forum/s...ap+promise+sin |