Save Mission Game feature is Needed
Mr Fizzle
If your failing Borlis Pass well your going to have a hell of a problem later in the game.
Sparks Dawnbringer
/ not signed If you are having trouble try looking on guild wiki for ideas on how the do the mission. Join a Pug or group of other players. Ask for help from someone in your guild. I know it is a pain when you seem to get stuck and cannot go on. If you are not level 20, try getting a bit more experience fighting or just doing the quests. I think a lot of beginning players skip the quests and just want to rush through the game, the quests are there to help you learn the game and get experience and make money. Also how is your armor, do you need better armor than you have?
MithranArkanere
Mission are achievements. You make them or not, and that's all. Lots of people had made them before you, under harder circumstances.
You'll have to deal with it.
You'll have to deal with it.
JackhammerJohn
Hi guys. Thanks for all the comments. I was merely letting out some steam. My Guild for some unknown reason disbanded. No reason. The website went missing, too. So I hooked up with my real life friend whom I introduced to Guild Wars and he was a big help and we got through it.
The only reason I wish there rez shrines in some of the missions it that it allows for you to reach a certain spot and decide to move on with reduce stats or start over as I do in the explorable areas. Ah, well.
True teamwork prevailed and my friend and I love the game again.
The only reason I wish there rez shrines in some of the missions it that it allows for you to reach a certain spot and decide to move on with reduce stats or start over as I do in the explorable areas. Ah, well.
True teamwork prevailed and my friend and I love the game again.
beaverlegions
/unsigned
pliz lock that guy must be insane
pliz lock that guy must be insane
JackhammerJohn
Quote:
Originally Posted by HawkofStorms
/notsigned
How the heck are you supposed to save a game in an online game? All your human party members are just supposed to magically reappear. No online game, ever, has had a save feature like that because it would be impossible to deal with all the different people. |
I played Asheron's Call and WoW and I understand the nature of, shall we call it, Real Time Online RPG with monsters respawning, etc. In fact, one nice thing about the shrines is that if I choose to continue on I don't have to fight the same forces again, because dead is dead or until I leave the explorable area.
Again, none of this is a deal breaker for me. I thoroughly enjoy GW and logged on more hours than WoW which plays very slow to me now (my WoW character spends most of the time running or flying to one or another). GW offers a lot for RPG / Adventure players. I just get frustrated from time to time having to repeat a mission and trying to find patterns of attack over and over again. Early console side scrolling games used to bore me for the same reason. Phantasy Star on the Sega really held my attention because playing it moved the story along. Sure it had some repetition in the battles, but it was hell of a ride in those days.
Anyway, GW is a fun ride and has great in-game support. I haven't anyone I didn't like and help is always near. Thanks fellow Guilders!
Dronte
I kinda laughed when I saw the title
/notsigned
/notsigned
NoXiFy
this would be really strange considering how mmo's work... saving could mean that you would be able to revert, aka: shit! i lost survivor! revert to .30 secs ago gogogogo
Lyndka
Quote:
Originally Posted by zwei2stein
If you want easy and fast ride just spam "can someone borrow me sabway heroes for borlis pass in NM?" in ascalon city or so. Person will join you with three L 20 companions and then quit once mission starts - leaving you with three very powerful characters for duration of mission which should be more than enough to beat it easily and fast.
|
Barrett
/unsigned
I smell a noobie?
I smell a noobie?
PahaLukki
/signed for the love god, but in a far far different form than the traditional save game, attack, die, load game format.
We need a single-player continue ability. You are playing a dungeon with henchies, epic music is playing, but suddenly, you have to get on a bus to go to a far away place. You may not leave your computer on, and it would be er... wasteful? Wouldn't it be totally awesome to just have the game save the state you are in, and let you continue a week after. It's boring to play same areas again. No chance to load the game after failing a mission or dying etc., only the ability to continue where you left the game.
I don't think this should be too much a problem as regions don't have that many mobs or items really. Then again GW2 is coming so maybe it is more relevant there.
We need a single-player continue ability. You are playing a dungeon with henchies, epic music is playing, but suddenly, you have to get on a bus to go to a far away place. You may not leave your computer on, and it would be er... wasteful? Wouldn't it be totally awesome to just have the game save the state you are in, and let you continue a week after. It's boring to play same areas again. No chance to load the game after failing a mission or dying etc., only the ability to continue where you left the game.
I don't think this should be too much a problem as regions don't have that many mobs or items really. Then again GW2 is coming so maybe it is more relevant there.
MagmaRed
Quote:
/signed for the love god, but in a far far different form than the traditional save game, attack, die, load game format.
We need a single-player continue ability. You are playing a dungeon with henchies, epic music is playing, but suddenly, you have to get on a bus to go to a far away place. You may not leave your computer on, and it would be er... wasteful? Wouldn't it be totally awesome to just have the game save the state you are in, and let you continue a week after. It's boring to play same areas again. No chance to load the game after failing a mission or dying etc., only the ability to continue where you left the game. I don't think this should be too much a problem as regions don't have that many mobs or items really. Then again GW2 is coming so maybe it is more relevant there. |
/signed for a mod to close this travesty down
Thenameless Wonder
I say heck with a save feature and just make prophecies missions a heck-of-a-lot shorter. 25 min max is all a mission could take
Eragon Zarroc
ummmm, is there a thread resser abound?
/notsigned
you fail the first time, learn from your mistakes, get better. plenty of people get through this game just fine without save points >_< not needed. *sigh*
/close
/notsigned
you fail the first time, learn from your mistakes, get better. plenty of people get through this game just fine without save points >_< not needed. *sigh*
/close
PahaLukki
Wha- read the rules peeps, you can rez all you want, but making new topics on similar issues is forbidden. I'm just following the guide.
And read my post again. I mean an ability to save the state you were in, not save multiple states where to return to whenever you wish. What I directly mean is, you exit the game with your hench/hero setup in the wilderness, and the next time you login and choose the character you continue where you left. The only real handicap would be to disallow leaving with a save in combat.
And don't give me the that nonsense about space or bandwidth. Saved state of a single region just couldn't be that many megabytes, if even one. All it needs to remember is character location and henchmen, wasted mobs and items on ground, used chests. The rest can pretty much be regenerated by the region data, except for the type of bosses or so to prevent exploitation.
Imho, 2 hours is too much of a waste and the game cannot be considered non-grindy with such culture. And, it never is a great feeling to play the same mission or dungeon for the nth time. Maybe GW2 will have missions with a more adequate time frame, then a save is unnecessary.
And read my post again. I mean an ability to save the state you were in, not save multiple states where to return to whenever you wish. What I directly mean is, you exit the game with your hench/hero setup in the wilderness, and the next time you login and choose the character you continue where you left. The only real handicap would be to disallow leaving with a save in combat.
And don't give me the that nonsense about space or bandwidth. Saved state of a single region just couldn't be that many megabytes, if even one. All it needs to remember is character location and henchmen, wasted mobs and items on ground, used chests. The rest can pretty much be regenerated by the region data, except for the type of bosses or so to prevent exploitation.
Imho, 2 hours is too much of a waste and the game cannot be considered non-grindy with such culture. And, it never is a great feeling to play the same mission or dungeon for the nth time. Maybe GW2 will have missions with a more adequate time frame, then a save is unnecessary.
Tenebrae
Shayne Hawke
You're right. Spending two hours on anything in GW is a waste, considering that there's nothing in the game that requires you to put in two hours to complete. Otherwise, you're doing something wrong.
We didn't need this when it was first suggested, and we still don't need it now.
We didn't need this when it was first suggested, and we still don't need it now.
MagmaRed
Quote:
And don't give me the that nonsense about space or bandwidth. Saved state of a single region just couldn't be that many megabytes, if even one. All it needs to remember is character location and henchmen, wasted mobs and items on ground, used chests. The rest can pretty much be regenerated by the region data, except for the type of bosses or so to prevent exploitation.
|
Akaraxle
Would be yet another step towards the wonderful world of Offline Wars!
OP, why don't you just ask some random guy to help you out? This is/was an ONLINE game. Heck, whisper me and I'll come beast the mission for you.
OP, why don't you just ask some random guy to help you out? This is/was an ONLINE game. Heck, whisper me and I'll come beast the mission for you.
Eragon Zarroc
Bob Slydell
It's still an online game until GWLP comes back...
Aeon221
It's like no one noticed that the missions in EOTN are all nofail with res shrines.