Horrible Rubberbanding only when Body Blocked!?
Klas
Not much to this, just as the title says. I occassionaly suffer from terrible rubberbanding (about 4 seconds worth) however I've noticed it only EVER happens when I am body blocked by either a group of enemies or a single enemy and a wall.
Happens in both PvP and PvE.
Just wondering if anyone else has noticed the same.
I play with a reasonably high ping because I'm in Australia (averages 300-500ms) which I suppose could be the culprit.
Happens in both PvP and PvE.
Just wondering if anyone else has noticed the same.
I play with a reasonably high ping because I'm in Australia (averages 300-500ms) which I suppose could be the culprit.
ReiNaruto
Yes, me too. I experienced it this weekend in HA (the first time I arrive to HoH, I solo capped a shirne, ran away from enemies, and pluf! I was back, bodyblocked and almost dead.), in AB, and in PvE while running through silent surf on cantha.
Mr Face
Same here, has been happening since i started playing 2 years ago and i dont think my ping is the problem, I ping around 50 normally. This really does need to be fixed, but I doubt it ever will.
Hyper.nl
The problem occurs when the server and client disagree about the position of the player. The client decided that the player was not body blocked while the server thinks otherwise. The result is that after some time the server overrules the player's position.
Or maybe it just was a ranger using a 'Rubber Band Trap' ;-)
Or maybe it just was a ranger using a 'Rubber Band Trap' ;-)
Infectious
/stuck is your friend, learn to use it like the rest of the community have
Klas
Quote:
Originally Posted by Infectious
/stuck is your friend, learn to use it like the rest of the community have
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makosi
Quote:
Originally Posted by Infectious
/stuck is your friend, learn to use it like the rest of the community have
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It's annoying in PvE and a killer in PvP, that has been around since 2005. It happens with and without lag.
tmakinen
As explained, this doesn't have anything to do with lag or ping. It is known as 'desync' when the predictive position algorithm on your client and on the server disagree on character positions by a minute amount at a crucial moment, the result being that your character gets bodyblocked on the server but not on the client. It may be quite persistent, even way past radar range and the most obvious signs of a desync are the lack of mobs (since servers spare resources by only creating mobs as a player gets close enough to their spawning point) and/or getting attacked by 'invisible' monsters (since the server thinks that they reach you and sends hit events to the client which shows them despite the respective monsters apparently being elsewhere - that is a common occurrence when corralling raptor nestlings). The /stuck command forces a resync, i.e., the actual state is sent from the server to the client.
At the root of the issue is the way GW manages player interaction with the game world. To conserve bandwidth the client is relatively autonomous and full status check is done quite seldom.
At the root of the issue is the way GW manages player interaction with the game world. To conserve bandwidth the client is relatively autonomous and full status check is done quite seldom.
cataphract
What's fascinating about this is the fact it happens (for me at least) at same locations and in same situations. Like aggroing all 3 groups of Grasping Darknesses in UW and aggroing all Raptor Nestlings. It's really fun to watch yourself casting Radiation Field, only to see it two aggro bubbles behind.
xPIMPx
Anet make it happen in uw 90% for the lulz !
fenix
I believe it's because there is a time delay between using the Keyboard for movement, and the Mouse for movement, so if you click, you don't get bodyblocked as the client reacts faster to the server, as opposed to the Keyboard...
Another fantastic 'feature' Anet included in their awesome game.
Another fantastic 'feature' Anet included in their awesome game.
XDeadboltX
As said above the solutions are:
1. Type /stuck ,it will 'teleport' you to your correct place on the server
2. Click to move and it shouldnt really happen much
1. Type /stuck ,it will 'teleport' you to your correct place on the server
2. Click to move and it shouldnt really happen much
Nyree
It happens to me sometime mainly when i'm running, but since i have 300~400ms ping i thought that that happened because of my ping, but you guys are saying that this problem is not because of the ping...
BTW, i tryied /stuck before, it doesn't works...
BTW, i tryied /stuck before, it doesn't works...
D8tura
why are you guys talking about the /stuck command? It's clear from people's descriptions of the issue (and I've seen it firsthand as well) you don't know you're stuck till the rubberband has already occurred and at that point you're screwed. Clearly the /stuck being the fix for this is, as Gaille would say, not an elegant solution to the problem.....
Dallcingi
i think /stuck works only when the game is glitched and you cant move anywhere, not cause you are body blocked... like when u run relics and ur body is stuck in between the bridge in burial mounds or something. Body blocks are legit and can be done.
BlackSephir
Quote:
Originally Posted by XDeadboltX
As said above the solutions are:
1. Type /stuck ,it will 'teleport' you to your correct place on the server 2. Click to move and it shouldnt really happen much |
Just a thought.
Arduin
Quote:
Originally Posted by cataphract
What's fascinating about this is the fact it happens (for me at least) at same locations and in same situations. Like aggroing all 3 groups of Grasping Darknesses in UW and aggroing all Raptor Nestlings. It's really fun to watch yourself casting Radiation Field, only to see it two aggro bubbles behind.
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Widowmaker
Quote:
Originally Posted by Hyper.nl
Or maybe it just was a ranger using a 'Rubber Band Trap' ;-)
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Yeah, I've noticed it is really bad in UW when doing the 'clearing the chamber' quest, I'll often group a few together, skip past them, and then be unable to agro anything else as I stand around waiting to suddenly teleport back to them.
You always know there is trouble when you start a casting animation and continue moving at the same speed.
tmakinen
This is not a bug per se but instead an unavoidable consequence of game design decisions. ANet could 'fix' the issue any time at the cost of (a) requiring high speed DSL to play the game and (b) radically increasing the amount of servers/server bandwidth. Unfortunately, that would cost a lot of money that players are not throwing in on a monthly basis as is the case with many other online games. Would you tolerate, e.g., in-game product placement as an additional source of revenue, just to fix a minor issue?
The /stuck command was implemented for a completely different issue and it is only applicable here because one of the things that it does is a resync which resolves the desync.
The /stuck command was implemented for a completely different issue and it is only applicable here because one of the things that it does is a resync which resolves the desync.
ReiNaruto
The real thing is that most of the times when you realize that you are in the limbo, it's too late to /stuck.
Klas
Quote:
Originally Posted by tmakinen
This is not a bug per se but instead an unavoidable consequence of game design decisions. ANet could 'fix' the issue any time at the cost of (a) requiring high speed DSL to play the game and (b) radically increasing the amount of servers/server bandwidth. Unfortunately, that would cost a lot of money that players are not throwing in on a monthly basis as is the case with many other online games. Would you tolerate, e.g., in-game product placement as an additional source of revenue, just to fix a minor issue?
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Dylananimus
Countless times I've lost my 1k entry fee for the UW cos those big bloody cows get me stuck against a wall, or trapped between them. Yunno, I think they need to go on a diet :/
It's just one of those things, though. You need to pull stuff away from small gaps before running past, or learn to take a big route around stuff, and if you can't, just accept that you might get stuck now and then. Most of the time you're not losing much more than your patience (1k isn't that hard to come by). No point getting upset about it or demanding changes that can't realistically be implemented at low cost by Anet.
Meh, games do weird stuff sometimes...that's just how they are.
It's just one of those things, though. You need to pull stuff away from small gaps before running past, or learn to take a big route around stuff, and if you can't, just accept that you might get stuck now and then. Most of the time you're not losing much more than your patience (1k isn't that hard to come by). No point getting upset about it or demanding changes that can't realistically be implemented at low cost by Anet.
Meh, games do weird stuff sometimes...that's just how they are.
Kusandaa
Quote:
Originally Posted by Dylananimus
Countless times I've lost my 1k entry fee for the UW cos those big bloody cows get me stuck against a wall, or trapped between them. Yunno, I think they need to go on a diet :/
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Annoying bug is annoying. >_<
Stolen Souls
This has always happened to me, and I've learned to deal with it. It's quite simple, really...if running, stay a GOOD DISTANCE away from enemies/mobs...don't try to squeeze through that tiny opening between that NPC and that wall...if something feels "wrong" (no enemies are spawning, or you are taking damage for no apparent reason), hit /stuck...if you can't back out or squeeze through, GG.
It should be fixed but for reasons mentioned....probably won't.
It should be fixed but for reasons mentioned....probably won't.
Neo Nugget
Happened to me when i was (trying) to farm UW
Taisayacho
happens to me running people to droks, and it is possibly the most annoying thing ever. I think I'm moving, but then BAM! I'm in the middle of a bunch of trolls.
Luckily, [glyph of swiftness][deadly paradox][shadow form][death's charge] gogogo
Luckily, [glyph of swiftness][deadly paradox][shadow form][death's charge] gogogo
Akolo
um rubberbanding is a part of gw and is easily avoided with some experiences. When you see yourself running through enemies and they stop its an easy hint.
Just dont run near walls as it almost always leads to rubberbanding. Click, attack or move backwards etc will get you to your correct position.
Just dont run near walls as it almost always leads to rubberbanding. Click, attack or move backwards etc will get you to your correct position.
Sol Faithman
When running my daughter's char from Ascalon to LA, I once found myself running right through a warp point and into the portion of the next zone you can see, standing there for a good 15 seconds then rubber banding back a good 45-60 seconds worth of running distance and getting squished by a mob or 4!!
Very annoying indeed
Rich
Very annoying indeed
Rich
Chthon
Quote:
Originally Posted by Thanks Spiderman
That's fair enough, but what if the client didn't let you run through a body block in the first place? Isn't that just a matter of updating the client side?
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The problem could be minimized by doing automatic resyncs more often, resulting in smaller rubberbands. But that comes at the cost of requiring really, really good connection speed and much more bandwidth, particularly on a-net's side. And that's expensive. Probably prohibitively expensive.
The problem could be eliminated by completely removing the client's ability to predict positioning and always wait for the server to send it a new state. But that would require ludicrously fast connection speeds and even more bandwidth. That's definitely prohibitively expensive.
A third option would be to try to make the client "smart" enough to recognize situations where you just went through a small hole between monsters and to ask the sever for a resynch whenever that happens. That would solve most of the rubberbanding issues without too much of an increase in connection speed or bandwidth requirements. Why doesn't a-net do this? I'm not sure if (a) they haven't thought of it, (b) they can't get just-went-through-a-small-hole detection working well, (c) it turns out that you pass through so many small holes that the bandwidth increase wouldn't be trivial after all, or (d) they're afraid of malicious/stupid people crashing the servers by getting into situations that cause their clients request a huge number of resynchs in a short period.
Trvth Jvstice
Usually when this happens to me, I will have just passed a mob or an NPC. If it's a mob - which it usually is - you'll notice you're taking damage when you shouldn't be. Usually if you run back towards the mob for a second, the game will resynchronize it self a lot quicker than if you just keep running along. I've noticed though - that this is happening a lot more often than it used to - especially for the last few months.
cosyfiep
get bodyblocked lots....and never seem to figure it out until AFTER I am dead (or the battle is over)....and I always use my mouse for movement unless I am mapping then I use both.
Diddy bow
Since day one ive had that i can brish by an ennemy and jump back a bit or suddenly end up miles back because i was surrounded -.-
Mystical
This has been in the game since I started Guild Wars.
It's come to the point when in HA and running relics or some other map that body blocking becomes a good tatic -- the second we see someone body blocked we yell at them over TS/Vent.
Now they know to type /stuck.
It's come to the point when in HA and running relics or some other map that body blocking becomes a good tatic -- the second we see someone body blocked we yell at them over TS/Vent.
Now they know to type /stuck.
scythefromunder
Quote:
Originally Posted by Infectious
/stuck is your friend, learn to use it like the rest of the community have
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pumpkin pie
Quote:
Originally Posted by Thanks Spiderman
Not much to this, just as the title says. I occassionaly suffer from terrible rubberbanding (about 4 seconds worth) however I've noticed it only EVER happens when I am body blocked by either a group of enemies or a single enemy and a wall.
Happens in both PvP and PvE. Just wondering if anyone else has noticed the same. I play with a reasonably high ping because I'm in Australia (averages 300-500ms) which I suppose could be the culprit. |
300-500 average O.o stop complaining! (my averages on good day is around 500, bad days lol, don't even want to think about it, lets just say the dot is always sort of orangy never green)
PS: this is why mouse use in GW 2 should not be removed :P~
Not The One
I really wish the /stuck command worked for Heroes,Olias got stuck in a bush
while vanquishing Skyward reach and i had to rezone 2/3 of the way through.
while vanquishing Skyward reach and i had to rezone 2/3 of the way through.
Klas
Quote:
Originally Posted by scythefromunder
Thats a very good win. =D
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It seems that at least some of 'the rest of the community' don't know either, so please enlighten us Infectious or someone else who is knowledgeable in this area. Appreciated.
The Red Messenger
theres solutions to getting out of it
for starters, recognise it fast (key giveayays: taking damage when it looks like nothing is hitting you, melee characters swinging weapons at nothing)
to get out of it, i find the fastest way is to click on the ground on all sides, in front of you and behind you. if that doesnt work, hit c + spacebar, then tab - spacebar, tab - spacebar, etc. really fast and it will get fixed. i used to run into this all the time when chestrunning, and i learned to avoid it mostly, and escape it before death when it does happen
for starters, recognise it fast (key giveayays: taking damage when it looks like nothing is hitting you, melee characters swinging weapons at nothing)
to get out of it, i find the fastest way is to click on the ground on all sides, in front of you and behind you. if that doesnt work, hit c + spacebar, then tab - spacebar, tab - spacebar, etc. really fast and it will get fixed. i used to run into this all the time when chestrunning, and i learned to avoid it mostly, and escape it before death when it does happen
scythefromunder
Quote:
Originally Posted by Thanks Spiderman
Sorry, I still do not understand how /stuck helps rubberbanding, because generally when you're rubberbanding you don't know until after.
It seems that at least some of 'the rest of the community' don't know either, so please enlighten us Infectious or someone else who is knowledgeable in this area. Appreciated. |
Magikarp
i can almost never tell when im stuck till after my monk is asleep on the floor... i wish they could fix that : /