People in-game are being rude and telling me to check wiki, but theres no page for it. Someone please?

ThunderinHammerdin
Yichi
obsidian ectoplasm
Originally Posted by Yichi
The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30
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The forth fly
Ghostcell
Originally Posted by obsidian ectoplasm
errr...why is 20% enchants dumb?
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aznhalf
isamu kurosawa
Originally Posted by The forth fly
wouldn't be a caster sword with out the 20% ench
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TheLordOfBlah
October Jade
Crom The Pale
Originally Posted by October Jade
Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.
This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help. |
Konig Des Todes
Originally Posted by October Jade
This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
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GaaaaaH
Yichi
Originally Posted by aznhalf
Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.
In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better. |
scythefromunder
xDusT II
Lady Lozza
cataphract
Originally Posted by Lady Lozza
If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements
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DarkFlame
MStarfire
Originally Posted by cataphract
My ele always carries a sword. Looks way better than any wand.
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tmakinen
joshuarodger
Originally Posted by scythefromunder
I think question has been answered plenty of times. I give a +1.
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S_Serpent
Originally Posted by tmakinen
To me, a 'caster sword' is any inscribable one-hand weapon with a requirement over 9 (and sometimes even that) ... it's the user's responsibility to mod it as s/he sees fit. There are several completely valid options:
My PvE ele has four different 'caster swords' (actually, just one sword and three spears) for specific purposes. Calling some option 'dumb' just because the person in question doesn't him/herself do things that require the particular option is pretty narrow-minded, now isn't it? |
gerlin
isamu kurosawa
Originally Posted by Crom The Pale
If a hero has a weapon and is not set on Passive(last option) he will use that weapon to attack. If you give a melee weapon to a caster he will charge into melee range to use it.
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Yichi
Originally Posted by DarkFlame
First of the caster martial weapons was the Totem Axe, which is +5 energy and +20% enchant. Like GaaaaaH said, it may not be all that good, but thats the first thing that comes to mind for caster moded martial weapons.
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The Meth
Originally Posted by Lady Lozza
My understanding of the caster sword, as opposed to the defensive set, was that certain spells (in pve) were determined by the type of weapon you are carrying. Therefore by carrying a sword the enemy will preferentially cast empathy (rather than backfire) on you. This is just what I've been told by people calling me a "noob" for carrying and changing several caster sets in various dungeons - despite the fact I kept well out of casting range but that's another matter.
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Funk ee Monk ee
isamu kurosawa
Originally Posted by Yichi
unless its for a farming build such as 55 monking.
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Yichi
Originally Posted by isamu kurosawa
Which in my opinion should never be counted towards general tactics or skill/equip useage.
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Parson Brown
This is quite true, though I don't think people are buying the caster swords for that reason. I can't remember the name of the enemy, but in The Deep there is are a few specific places where all casters usually swap to a martial weapon to avoid certain bad caster hate. It happens in other places, though its less noticeable |
tmakinen
Originally Posted by Yichi
Which goes back to why I said 20% enchants on a Martial Weapon outside of farming builds is a dumb idea
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The Way Out
Originally Posted by tmakinen
Well, actually you said that 20% enchant on a martial weapon is a dumb idea period but I'll gracefully accept the refinement of the argument
![]() I would also hazard a guess that when measured by the volume of trading, caster swords intended for farming use vastly outnumber the rest of the categories, so dismissing that part as insignificant is disingenuous at best. Also, another valid use for caster swords in PvE is monsters' tendency to cast hexes based on the equipment you're carrying. As a monk or elementalist, I much prefer getting hexed with Empathy or Clumsiness over Migraine or Frustration. Because of the liberal application of hexes, especially in Hard Mode, it is often not feasible to switch to wand/staff for casting. |
NoXiFy
S_Serpent
Originally Posted by NoXiFy
energy+5 and 20% enchants are best. For the prefix, most people are retarded and say OMFG FK FK FK IT NEEDS AN ICY MOD TO BE PRFECT WUTS WRONG WIT U? Me personally, I use a Furious (10%) mod as every other mod serves me no purpose at all. The furious 10% is useful because it can actually have a purpose, if for whatever reason you put an adreneline skill on your bar, you can wand them with your spear oor axe w/e and will benefit, rather than it serving no purpose other than 1-3 dmg every 3 seconds. -_-
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