Caster sword?

ThunderinHammerdin

Ascalonian Squire

Join Date: Jul 2006

Insidious Monochromtic Chimera

W/Mo

Can anyone tell me the mods needed for a Caster Sword?

People in-game are being rude and telling me to check wiki, but theres no page for it. Someone please?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Quote:
Originally Posted by Yichi
The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30

errr...why is 20% enchants dumb?

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

wouldn't be a caster sword with out the 20% ench

Ghostcell

Ghostcell

Krytan Explorer

Join Date: Nov 2006

=VX9=

N/Mo

Quote:
Originally Posted by obsidian ectoplasm
errr...why is 20% enchants dumb?
he's prob. only thought about a caster sword for say an ele using an attunement as their only enchantment, in which case the +30 health is better.

aznhalf

Academy Page

Join Date: Aug 2005

Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.

In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by The forth fly
wouldn't be a caster sword with out the 20% ench
A caster sword should only be used when casting mods are less important than survival. i.e. fortitude.

Use a staff for enchant casting.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

usually a sword w. +5 energy, 30 health, always used as part of a "defensive" weapon set, for the shield you would have +30 health, +10 armor vs X damage type.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.

This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by October Jade
Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.

This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
If a hero has a weapon and is not set on Passive(last option) he will use that weapon to attack. If you give a melee weapon to a caster he will charge into melee range to use it.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by October Jade
This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
I only use caster martial weapons on my monks, in which avoid is the BEST option. Other casters, if given a martial caster weapon, should go to Guard+a Spear *for the distance*.

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

I'd call a 'caster' mod +5 energy, 20% enchant.
not saying that its a good set, just thats what is usually meant.

This is similar to the 'perfect' 20/20, 15^50, 30hp set.



EDIT: If the buyers are being rude, tell them to GTFO and find someone nice to sell to.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by aznhalf
Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.

In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better.
ding ding ding... we have a winner!

scythefromunder

scythefromunder

Desert Nomad

Join Date: Apr 2008

CA

Tears Of The Ascended [ToA]

I think question has been answered plenty of times. I give a +1.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Most people use the "standard" caster sword because they are either too lazy to switch weapons for specific casts, or don't care about optimisation, or both.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

My understanding of the caster sword, as opposed to the defensive set, was that certain spells (in pve) were determined by the type of weapon you are carrying. Therefore by carrying a sword the enemy will preferentially cast empathy (rather than backfire) on you. This is just what I've been told by people calling me a "noob" for carrying and changing several caster sets in various dungeons - despite the fact I kept well out of casting range but that's another matter.

If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

Quote:
Originally Posted by Lady Lozza
If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements
My ele always carries a sword. Looks way better than any wand.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

First of the caster martial weapons was the Totem Axe, which is +5 energy and +20% enchant. Like GaaaaaH said, it may not be all that good, but thats the first thing that comes to mind for caster moded martial weapons.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by cataphract
My ele always carries a sword. Looks way better than any wand.
You should see a Ritualist cast with a sword!

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

To me, a 'caster sword' is any inscribable one-hand weapon with a requirement over 9 (and sometimes even that) ... it's the user's responsibility to mod it as s/he sees fit. There are several completely valid options:
  • +5e for most casters
  • 10% HSR for elementalists who don't need that extra energy
  • +15% dmg/-5e if it's a part of a negative energy set (and there are more uses for that than just shielding from e-denial)
  • +30HP if it's a part of a shield set
  • +20% enchant for several farming builds that won't work without (and many of them also require a shield with a specific +10AL inscription so a staff is out of question)

My PvE ele has four different 'caster swords' (actually, just one sword and three spears) for specific purposes. Calling some option 'dumb' just because the person in question doesn't him/herself do things that require the particular option is pretty narrow-minded, now isn't it?

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by scythefromunder
I think question has been answered plenty of times. I give a +1.
me too +1
12 chars

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by tmakinen
To me, a 'caster sword' is any inscribable one-hand weapon with a requirement over 9 (and sometimes even that) ... it's the user's responsibility to mod it as s/he sees fit. There are several completely valid options:
  • +5e for most casters
  • 10% HSR for elementalists who don't need that extra energy
  • +15% dmg/-5e if it's a part of a negative energy set (and there are more uses for that than just shielding from e-denial)
  • +30HP if it's a part of a shield set
  • +20% enchant for several farming builds that won't work without (and many of them also require a shield with a specific +10AL inscription so a staff is out of question)

My PvE ele has four different 'caster swords' (actually, just one sword and three spears) for specific purposes. Calling some option 'dumb' just because the person in question doesn't him/herself do things that require the particular option is pretty narrow-minded, now isn't it?

This has been the best aswer in this topic, but this original question has been asked so much times.

I got 4 different caster swords and 4 different caster spear depending on the use I need them, all can be found with mods spoken by tmakinen

+5E / +30HP
+5E / 20% longer enchant
-5E & +15% dmg / +30 HP
HSR 10% / 20% longer enchant

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

My monk uses a caster sword with 20% enchant and a defensive shield. I prefer the 20% enchant because with that i have a 6 second guardian instead of 5 which makes a world of a difference.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Crom The Pale
If a hero has a weapon and is not set on Passive(last option) he will use that weapon to attack. If you give a melee weapon to a caster he will charge into melee range to use it.
Which happens to be useful if you give a pve caster hero a 10%hsr +30hp/5al spear if you have a necro using [[barbs]/[[mark of pain|MoP].

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by DarkFlame
First of the caster martial weapons was the Totem Axe, which is +5 energy and +20% enchant. Like GaaaaaH said, it may not be all that good, but thats the first thing that comes to mind for caster moded martial weapons.
The first recognized "Green" weapon that had caster mods yes, but the first in the game, no. The first was the origional 14-21 +5en Henge of Denravi sword that anet origonally took out of the game. Only later did they introduce +5 en weapons with the release of factions.

But yes a caster sword can come in a variant of styles and mods. Personal preference is that a staff w/ 20% enchants is much more efficient than a 20% enchanting sword unless its for a farming build such as 55 monking.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Lady Lozza
My understanding of the caster sword, as opposed to the defensive set, was that certain spells (in pve) were determined by the type of weapon you are carrying. Therefore by carrying a sword the enemy will preferentially cast empathy (rather than backfire) on you. This is just what I've been told by people calling me a "noob" for carrying and changing several caster sets in various dungeons - despite the fact I kept well out of casting range but that's another matter.
This is quite true, though I don't think people are buying the caster swords for that reason. I can't remember the name of the enemy, but in The Deep there is are a few specific places where all casters usually swap to a martial weapon to avoid certain bad caster hate. It happens in other places, though its less noticeable

Funk ee Monk ee

Frost Gate Guardian

Join Date: Jul 2005

Legendary Adventurers Guild [LAG]

I've always thought the general consensus was a caster wep (+5 energy and +20% enchantments) was meant for solo farming to extend A/S Visage, Shield of Judgement, Protective Spirit, Shadow Form, etc.

/agree anyone playing anything but solo farming should have a 20/20 wand and 20/20 offhand. An extra 5 energy will not make a difference *if* you use even minimal energy maintenance (ie, waiting until someone is below 50% health to cast WoH or Zealous Benediction, etc).

and to OP, I personally do not find it 'rude' to suggest that someone look something up on wiki. If it is not on wiki it will be on guru. Research and common sense are your friends

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Yichi
unless its for a farming build such as 55 monking.
Which in my opinion should never be counted towards general tactics or skill/equip useage.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by isamu kurosawa
Which in my opinion should never be counted towards general tactics or skill/equip useage.
Which goes back to why I said 20% enchants on a Martial Weapon outside of farming builds is a dumb idea

It's a vicious cycle

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
This is quite true, though I don't think people are buying the caster swords for that reason. I can't remember the name of the enemy, but in The Deep there is are a few specific places where all casters usually swap to a martial weapon to avoid certain bad caster hate. It happens in other places, though its less noticeable
You're thinking of the oni before the Kraken pit. They teleport to whomever attacks them, so a stray wand shot forces them to warp past your War wall. Of course, this can be avoided (as most groups scream as you approach that spot) if you DON'T WAND THE ONI!!!!

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by Yichi
Which goes back to why I said 20% enchants on a Martial Weapon outside of farming builds is a dumb idea
Well, actually you said that 20% enchant on a martial weapon is a dumb idea period but I'll gracefully accept the refinement of the argument

I would also hazard a guess that when measured by the volume of trading, caster swords intended for farming use vastly outnumber the rest of the categories, so dismissing that part as insignificant is disingenuous at best.

Also, another valid use for caster swords in PvE is monsters' tendency to cast hexes based on the equipment you're carrying. As a monk or elementalist, I much prefer getting hexed with Empathy or Clumsiness over Migraine or Frustration. Because of the liberal application of hexes, especially in Hard Mode, it is often not feasible to switch to wand/staff for casting.

The Way Out

The Way Out

Wilds Pathfinder

Join Date: Aug 2007

In my peanut brain

Zomg Zombies [OMG]

Mo/E

Quote:
Originally Posted by tmakinen
Well, actually you said that 20% enchant on a martial weapon is a dumb idea period but I'll gracefully accept the refinement of the argument

I would also hazard a guess that when measured by the volume of trading, caster swords intended for farming use vastly outnumber the rest of the categories, so dismissing that part as insignificant is disingenuous at best.

Also, another valid use for caster swords in PvE is monsters' tendency to cast hexes based on the equipment you're carrying. As a monk or elementalist, I much prefer getting hexed with Empathy or Clumsiness over Migraine or Frustration. Because of the liberal application of hexes, especially in Hard Mode, it is often not feasible to switch to wand/staff for casting.
I use both a spear and shield in UW HM as a monk (and anyone saying that a caster weapon outside of a farming build suffers from limited thinking). I am always the first person who Migraine is cast upon. I don't believe weapon type counts for hexes or conditions cast upon you, at least this isn't my experience. I believe it would by profession type or armor class before it would be by weapon set.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

energy+5 and 20% enchants are best. For the prefix, most people are retarded and say OMFG FK FK FK IT NEEDS AN ICY MOD TO BE PRFECT WUTS WRONG WIT U? Me personally, I use a Furious (10%) mod as every other mod serves me no purpose at all. The furious 10% is useful because it can actually have a purpose, if for whatever reason you put an adreneline skill on your bar, you can wand them with your spear oor axe w/e and will benefit, rather than it serving no purpose other than 1-3 dmg every 3 seconds. -_-

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by NoXiFy
energy+5 and 20% enchants are best. For the prefix, most people are retarded and say OMFG FK FK FK IT NEEDS AN ICY MOD TO BE PRFECT WUTS WRONG WIT U? Me personally, I use a Furious (10%) mod as every other mod serves me no purpose at all. The furious 10% is useful because it can actually have a purpose, if for whatever reason you put an adreneline skill on your bar, you can wand them with your spear oor axe w/e and will benefit, rather than it serving no purpose other than 1-3 dmg every 3 seconds. -_-
the icy mod is mostly there for spinal shiver triggering, during old Mo and Necro dual runs - this ter info