Xaquang Skyway is awesome...
Rhapsody in Bleu
Lol, I like to "explore" areas to get my exploration title track up and I'm in Xaquang Skyway right now, and it is soooo loaded with bugged walls! Alot of the walls you see can be passed through. So far, this is the biggest area I've encountered:
http://i154.photobucket.com/albums/s...uangSkyway.jpg
But I've probably found around 5 other small spots... I dunno, just wanted to let you guys know >.< It's a fun area! If you can't find any, follow my red dots on that screen shot. A bunch of bugged walls are along that area. (if you can't see well, its the area left of the 3 bridges)
http://i154.photobucket.com/albums/s...uangSkyway.jpg
But I've probably found around 5 other small spots... I dunno, just wanted to let you guys know >.< It's a fun area! If you can't find any, follow my red dots on that screen shot. A bunch of bugged walls are along that area. (if you can't see well, its the area left of the 3 bridges)
Friday
yes, I found a lot of really awesome weird spots when doing carto exploration. There is also some amazing scenery out there that a lot of people don't ever get to see or appreciate. My screenie folders were legion
GaaaaaH
It is a nice find (but is it a bug - forum thing?)
Dylananimus
Nice find OP, I'd personally never found areas like that while running through
Dallcingi
I just like the name its tight.
I pwnd U
Ya it has been around. lol
And Sora my guess is that the OP hasn't got fair enough to cap an elite for their Assassin and doesn't have an Elite Assassin Tome.
And Sora my guess is that the OP hasn't got fair enough to cap an elite for their Assassin and doesn't have an Elite Assassin Tome.
Horus Moonlight
Quote:
Originally Posted by Dallcingi
I just like the name its tight.
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The scenery though is pretty bland.
Bo Azum
There's a lot of walls you can walk through, while wallhugging. And especially in Tyria, to my experience.
It's fun
It's fun
AidinSwiftarrow
Wow, that's pretty sweet!
strcpy
I've found the cartographer titles to simultaneously be the most/least fun title out there. I've really liked all the little things you see doing it - including bugs like this one. There is some spectacular scenery the designers put into the game if you just walk through this little crack here that has "nothing" on the other side. But then, especially before texmod, that list little bit was truly frustrating - especially true if you thought you had wall hugged many areas but turned out you were just a smidgen off requiring you to do the *whole* thing over again.
I don't play an assassin enough to recognize the icons so I can't comment on them - but I will the rest.
The first thing to note is that they are running with all hench - this is important on two levels.
Rebirth is useful in that situation no matter the class. If you are nearing a party wipe (and especially with all hench I don't care how experienced/skilled you are this happens) you flag them and run. From then on out you need a hard rez that teleports the rezzed person from the death zone to your safe zone - hence "Rebirth". With heroes it is less so as you can flag and micromanage a monk hero to do that, but I rarely run with monk heroes so I take it as my rez when I am using a /mo secondary. There was a time, back before heroes, that any AI player without Rebirth was asked "What are you thinking?". So, given the screenie that I see Rebirth is the *best* hard rez he could take and, again with Hench only, a hard rez is usually better than one of the signets - though with flagging that is now less so but still more true than not
The other thing that is important is that with H/H who cares? Really, in that case it is your personal enjoyment that is all one cares about. I've run all shorts of crappy builds because I enjoyed playing them. I knew they were crappy and I didn't care nor did the hench or my heroes.
Quote:
Originally Posted by Sora of the Divine
Xaquang Skyway may be awesome, but that build you're running isn't. Rebirth on a melee class and no elite? And that's just the least of my worries.
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The first thing to note is that they are running with all hench - this is important on two levels.
Rebirth is useful in that situation no matter the class. If you are nearing a party wipe (and especially with all hench I don't care how experienced/skilled you are this happens) you flag them and run. From then on out you need a hard rez that teleports the rezzed person from the death zone to your safe zone - hence "Rebirth". With heroes it is less so as you can flag and micromanage a monk hero to do that, but I rarely run with monk heroes so I take it as my rez when I am using a /mo secondary. There was a time, back before heroes, that any AI player without Rebirth was asked "What are you thinking?". So, given the screenie that I see Rebirth is the *best* hard rez he could take and, again with Hench only, a hard rez is usually better than one of the signets - though with flagging that is now less so but still more true than not
The other thing that is important is that with H/H who cares? Really, in that case it is your personal enjoyment that is all one cares about. I've run all shorts of crappy builds because I enjoyed playing them. I knew they were crappy and I didn't care nor did the hench or my heroes.
Alexandra-Sweet
Quote:
Originally Posted by Luminarus
@ The flamers, the only sin elites cappable before that point (ignoring nightfall, which is a fair assumption he hasnt entered due to lack of heroes) are palm strike and flashing blades.
Blades sucks, and palm strike is out of the way, and he may not have noticed it. So his lack of an elite isnt really that bad, considering his location. |
And in my opinion Cantha is very bad designed (mayor clipping issues with buildings, bugged bridges, bad cinematics), something you would see in a game from 2003~ or so.
fenix
I always liked the massive bit in Eredon Terrace, it's pretty funny that they just...made it like that.
X Joey X
That bit is awesome, made it pretty easy to get my carto title
Sirius-NZ
Quote:
Originally Posted by Alexandra-Sweet
And in my opinion Cantha is very bad designed (mayor clipping issues with buildings, bugged bridges, bad cinematics), something you would see in a game from 2003~ or so.
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Rhapsody in Bleu
Oh, ya, another one in Prophecies is the Dragon's Lair in the Crystal Desert... That one was pretty grand.
Alexandra-Sweet
Quote:
Originally Posted by Sirius-NZ
Bugs have been a perennial issue with games. They weren't consigned to a particular time period; if anything the increasing complexity of games will make them more common in the future.
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Pleikki
Quote:
Originally Posted by Alexandra-Sweet
I'm talking about graphical "bugs", something you rarely see in games nowadays.
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