Do you know who could benefiet from the skill spilt...? Mesmers.
NRUTER
It's no big secret that Mesmers are one of the least desirable pve classes in the game. Mesmers shine in pvp at being able to "shut down" other players, and put pressure on important players in the opposing team. This utility is great in pvp where you have two groups of equal size fighting for an extended period.
It loses it's usefulness in pve tough, where the idea is "quantity over quality", an environment which you face hordes of opponents, but each of which by themselves is rather weak. In non-end game content, mobs typically don't live very long. When I'm playing with my heroes, we eat through mobs quickly, each individual living for only a few seconds during the battle. Especially due to the fact that the AI will follow my target, resulting in near perfect spikes on each target.
And that's the problem with Mesmers. We can stack hexes and spend a lot of energy to render one individual opponent helpless, but what point is there in doing that when he's going to be dead seconds later anyways? In PvE, almost never do you get even half the duration/damage out of your hexes as a Mesmer, because the mob is always dead before the full effect of your hex can occur. And with many of our hexes on fairly long cool downs, we're stuck essentially wasting energy with little benefit from it, and then wanding as our bars recharge.
Anet is already aware of this though. Almost a year ago, a developer came here and discussed increasing the "scope" of Mesmers in PvE, something that never really happened. Some of PvE skills helped, but we're still gimped. With the skill split though, now that actually can occur.
I feel the CDs of a lot of Mesmer skills need to be greatly reduced for PvE, and the ability for Mesmers to switch from target to target and still be effective, rather than having to concentrate on one target. Mesmers should be a viable and desirable PvE class, but right now they can really hurt a group more than they can help. Lets fix it.
It loses it's usefulness in pve tough, where the idea is "quantity over quality", an environment which you face hordes of opponents, but each of which by themselves is rather weak. In non-end game content, mobs typically don't live very long. When I'm playing with my heroes, we eat through mobs quickly, each individual living for only a few seconds during the battle. Especially due to the fact that the AI will follow my target, resulting in near perfect spikes on each target.
And that's the problem with Mesmers. We can stack hexes and spend a lot of energy to render one individual opponent helpless, but what point is there in doing that when he's going to be dead seconds later anyways? In PvE, almost never do you get even half the duration/damage out of your hexes as a Mesmer, because the mob is always dead before the full effect of your hex can occur. And with many of our hexes on fairly long cool downs, we're stuck essentially wasting energy with little benefit from it, and then wanding as our bars recharge.
Anet is already aware of this though. Almost a year ago, a developer came here and discussed increasing the "scope" of Mesmers in PvE, something that never really happened. Some of PvE skills helped, but we're still gimped. With the skill split though, now that actually can occur.
I feel the CDs of a lot of Mesmer skills need to be greatly reduced for PvE, and the ability for Mesmers to switch from target to target and still be effective, rather than having to concentrate on one target. Mesmers should be a viable and desirable PvE class, but right now they can really hurt a group more than they can help. Lets fix it.
FengShuiDove
I agree that Mesmers could definitely use an update with regards to the split. I don't play the class enough to be able to tell what skill splits and definitions would help them. Post suggestions for skill changes; I'd like to see what you can come up with.
the savage nornbear
That is the exact reason that has kept me from playing a Mesmer. AoE dmg over shutdown. Hopefully the skill shift can give me reason to make a meser. Maybe two, their armor is so dang sexual...
Konig Des Todes
The split can most definatly help the hated professions. It has turned a sin into a "minion fodder" profession *which it never really was, when done right* into THE farming profession. So the split should be able to bring back the professions that were slaughtered due to PvP nerfs, although I still disagree with all the huge buffs *Ether Renewal and Shadow Form mainly* that go into PvE.
Less Imba, more equality.
Less Imba, more equality.
ajc2123
300+ damage AoE in 3 seconds? Oh yea, mesmers reaaaally suck.
Clumsiness, wandering eye, echo or ineptitude. Cry of pain, Empathy, Backfire, powerspike. etc etc
Mesmers are fine in PvE. I should know, Thats my main class...
Clumsiness, wandering eye, echo or ineptitude. Cry of pain, Empathy, Backfire, powerspike. etc etc
Mesmers are fine in PvE. I should know, Thats my main class...
Axel Zinfandel
Quote:
Originally Posted by ajc2123
300+ damage AoE in 3 seconds? Oh yea, mesmers reaaaally suck.
Clumsiness, wandering eye, echo or ineptitude. Cry of pain, Empathy, Backfire, powerspike. etc etc Mesmers are fine in PvE. I should know, Thats my main class... |
samifly
I agree that mesmers could get some help from the PVE split... make things more AoE, shorter recharges, etc...
Shayne Hawke
Do they really need that much of a PvE buff?
In Normal Mode, it's not that hard to overpower mobs.
In Hard Mode, Mesmers should have more of a noticeable effect on shutting down certain enemies, which still allows them to retain their usefulness.
In Normal Mode, it's not that hard to overpower mobs.
In Hard Mode, Mesmers should have more of a noticeable effect on shutting down certain enemies, which still allows them to retain their usefulness.
Avarre
Cry of Pain doesn't benefit Mesmers any more than any other class, because it's not attribute-linked.
Kyomi Tachibana
Imo, Chaos Storm should get a damage buff since E-denial is shit in PvE.
I'd be happy with just that change.
Assassin's Promise Mesmers rock my socks. <3
I'd be happy with just that change.
Assassin's Promise Mesmers rock my socks. <3
Taki
in most of the HM areas I don't remember there being much of a problem for Mesmers, but if you find things dieing too quickly try experimenting with more instant direct damage skills, mess around with [skill]Assassins Promise[/skill] to get around the long recharges, or call targets then switch to another while the H/H drop that first one. and don't be afraid to dip into secondary professions. i found a lot of mesmers were stuck on being "pure mesmers" or something and limiting their bars to only mesmer skills
bizlib
It is true that not a lot of players play mesmers, however, it doesn't mean that mesmers aren't strong, need a buff or have no place in PvE. I for one think it's becuz mesmers are harder to play.
Don't get me wrong - it is true that no matter what prof u play u need to and understand the game and be a good player in order to win, however a mesmer is simply a ltl harder to play - you need a better understanding of mana, shutdown, how to play as a backup or to combine skills and profs etc....
Above all, mesmers aren't just shutdown players , they have a lot of other skills that can make ur build or the team's build much better. It just forces you to think harder and mix profs and skills...
Don't get me wrong - it is true that no matter what prof u play u need to and understand the game and be a good player in order to win, however a mesmer is simply a ltl harder to play - you need a better understanding of mana, shutdown, how to play as a backup or to combine skills and profs etc....
Above all, mesmers aren't just shutdown players , they have a lot of other skills that can make ur build or the team's build much better. It just forces you to think harder and mix profs and skills...
garethporlest18
Quote:
Originally Posted by ajc2123
300+ damage AoE in 3 seconds? Oh yea, mesmers reaaaally suck.
Clumsiness, wandering eye, echo or ineptitude. Cry of pain, Empathy, Backfire, powerspike. etc etc Mesmers are fine in PvE. I should know, Thats my main class... |
I know Mesmers are made for shut down, but PvE doesn't require shut down most of the time you play it.
upier
Wait - was I the only one that downloaded the whole "make PvE versions of PvP skills" update?
Because I'd hate to be Mr. Negativity AGAIN - but you did see what A.Net thinks the mesmer lacks in PvE?
Better e-denial options.
Say it with me:
BETTER (soo far so good)
E-DENIAL (WTF!?!??!??!?)
OPTIONS! (well at least it ends on a bright note)
The keyword from your title would be "could".
Because I'd hate to be Mr. Negativity AGAIN - but you did see what A.Net thinks the mesmer lacks in PvE?
Better e-denial options.
Say it with me:
BETTER (soo far so good)
E-DENIAL (WTF!?!??!??!?)
OPTIONS! (well at least it ends on a bright note)
The keyword from your title would be "could".
mazey vorstagg
Mesmers shouldn't be forced into playing like elementalists. When I ran my mesmer through nightfall i realised that's what she was turning into, with energy surge, energy burn, cry of pain... they're not mesmers, they're mini-elementalists that can interupt.
Mesmers shouldn't deal direct damage they should deal damage when a condition is fulfilled and stop the foe dealing damage.
If mesmers skills get change in pve they need to see bizaar mind control skills and such. Making a foe become hostile to it's friends, making an ally block projectiles 100% for a short time, making the enemy cast it's current skill on itself...
Mesmers are supposed to warp reality and the battlefield and they're skills should reflect that. Domination suggests controlling a foe and making them do your bidding, illusion suggests greating illusions to confuse and frighten the foe (or distract them). Necromancer minions act as a meat shield in some situations, there could be an "'illusion army" skill for mesmers that gives you a horde of 15 warriors that can't deal damage, but fight like a normal melee class, giving you an illusionary meat shield. (look at http://guildwars.wikia.com/wiki/Kitah )
Mesmers could be such a strong class in pve if their skills were like they were in the beta, weird and wonderful.
And finally: for a quick mesmer fix in pve they need to make either some of the hexes be aoe, or make a pve skill that spreads hexes cast to all mobs in an area. Mesmer CAN shut down in pve, it does work (except e-denial) but they can only do it a single foe so it's not worth it because they die so fast. If aoe shutdown was implemented it would allow for mesmers to become really needed. So perhaps:
Elite Spell: Mass Delusions
25 Energy, Casting time: 2, Recharge 10 seconds
1...3 mesmer hexes on target foe are spread to all foes in the area and last for their remaining duration. Fast Casting
Being able to produce an aoe empathy or backfire, or mistrust would be a huge damage preventer as well as dealing big damage itself.
Mesmers shouldn't deal direct damage they should deal damage when a condition is fulfilled and stop the foe dealing damage.
If mesmers skills get change in pve they need to see bizaar mind control skills and such. Making a foe become hostile to it's friends, making an ally block projectiles 100% for a short time, making the enemy cast it's current skill on itself...
Mesmers are supposed to warp reality and the battlefield and they're skills should reflect that. Domination suggests controlling a foe and making them do your bidding, illusion suggests greating illusions to confuse and frighten the foe (or distract them). Necromancer minions act as a meat shield in some situations, there could be an "'illusion army" skill for mesmers that gives you a horde of 15 warriors that can't deal damage, but fight like a normal melee class, giving you an illusionary meat shield. (look at http://guildwars.wikia.com/wiki/Kitah )
Mesmers could be such a strong class in pve if their skills were like they were in the beta, weird and wonderful.
And finally: for a quick mesmer fix in pve they need to make either some of the hexes be aoe, or make a pve skill that spreads hexes cast to all mobs in an area. Mesmer CAN shut down in pve, it does work (except e-denial) but they can only do it a single foe so it's not worth it because they die so fast. If aoe shutdown was implemented it would allow for mesmers to become really needed. So perhaps:
Elite Spell: Mass Delusions
25 Energy, Casting time: 2, Recharge 10 seconds
1...3 mesmer hexes on target foe are spread to all foes in the area and last for their remaining duration. Fast Casting
Being able to produce an aoe empathy or backfire, or mistrust would be a huge damage preventer as well as dealing big damage itself.
Brianna
Oh wow, here's a mesmer thread. I just made a post elsewhere about my thoughts on this, I'll quote it:
Quote:
What I want to see is the buffing of Mesmer skills PvE wise, they can stay nerfed in PvP, but if A-Net wants to make Mesmers more enjoyable in PvE, at least buffing some skills for more damage or something could help that cause. And also bring back the Inspiration line for subclasses in PvE too, that would be nice. That wasn't really related to this, but since everyone is talking about how skills should be changed, thought I'd get it off my mind. |
gremlin
In pve mesmers come into their own when you meet troublesome bosses.
Usually those with area effect skills or those that continually resurrect their mobs.
Take a mesmer and forget the boss as he won't be doing much.
Other than that I tend to spend my time using degen skills.
They should be more powerful but that power should work as now in a subtle manner.
More are effect skills would be nice.
Usually those with area effect skills or those that continually resurrect their mobs.
Take a mesmer and forget the boss as he won't be doing much.
Other than that I tend to spend my time using degen skills.
They should be more powerful but that power should work as now in a subtle manner.
More are effect skills would be nice.
la_cabra_de_vida
A mesmer in pve will never have the same usefulness since monsters run around with 1000+ health, casting times are 1/4-1/2 in hm and they have ungodly amounts of energy.
Sleeper Service
unless E denial gets buffed by a factor of 5..7 its going to remain useless in pve.
and IF they do that boy are caster classes gonna be in trouble when coming across mesmer mobs.
the whole class is troublesome to boost up to the same level as others...if only they could stack degen, spread hexes....meh.
and IF they do that boy are caster classes gonna be in trouble when coming across mesmer mobs.
the whole class is troublesome to boost up to the same level as others...if only they could stack degen, spread hexes....meh.
Tatile
Quote:
Originally Posted by mazey vorstagg
Elite Spell: Mass Delusions
25 Energy, Casting time: 2, Recharge 10 seconds 1...3 mesmer hexes on target foe are spread to all foes in the area and last for their remaining duration. Fast Casting Being able to produce an aoe empathy or backfire, or mistrust would be a huge damage preventer as well as dealing big damage itself. |
Whisper of Confusion
Hex
10e 2s 15r
For the next 15 seconds the next 1..2..4 spells that target foe casts do something different. 30% chance nothing happens, 30% chance the spell does only half*, 30% chance another spell will cast, 10% chance the spell casts correctly.
*Damage or healing etc.
Can't really think of what I might do, but that's a general idea. Mesmers should confuse, misdirect and 'lie' to enemies. Like a magician.
Jade
Quote:
Originally Posted by ajc2123
300+ damage AoE in 3 seconds? Oh yea, mesmers reaaaally suck.
Clumsiness, wandering eye, echo or ineptitude. Cry of pain, Empathy, Backfire, powerspike. etc etc Mesmers are fine in PvE. I should know, Thats my main class... |
Why all the Mesmer hate? I believe it's mainly due to the fact that other characters you play with do not see any effects of your spells. Like when they see an ele raining fire, or a wammo running in chopping, they can see them doing something. As a mesmer they just kinda sit in the back, cast their hexes, and wait. I was in a pug one time with my Mesmer and everyone else couldn't understand why the critters were dying so fast. I just sat there and giggled to myself and said nothing...
mazey vorstagg
Quote:
Mesmers should confuse, misdirect and 'lie' to enemies. Like a magician. |
And I like your skill too
Sniper22
lol mesmers own enough as it is in pve. If my gwen hero can easily kill mobs with empathy/backfire with assassins promise as an elite, then a real person should have no problem making a decent build. Get some domination magic for damage and shutdown for those monks and others. Anet already gave enough pve noob buffs...
arcanemacabre
Quote:
Originally Posted by Tatile
Mesmers should confuse, misdirect and 'lie' to enemies. Like a magician.
|
A confusion hex that causes a foe to turn on its friends? Please!
An elite that allows the Mesmer to acquire an 'advanced' pet (any non-boss mob) for a minute or two? Hell yes!
An enchantment that briefly (2-3 seconds) makes all foes in the area/nearby/adjacent attack a single friendly target, or even run away in fear? Gimme, gimme!
These are the kind of skills that could only work in PvE, and could be made in a way that is balanced, fun, useful, and unique.
ajc2123
Quote:
Originally Posted by Jade
I agree with ajc. Here's an example. For the longest time I was only playing my necro. Then, like usual, I got bored and decided to start playing other characters, a different one every day. A couple days later I got back to my Mesmer which, by the way, was my favorite profession before I started to play my necro. I started to wonder why I ever stopped playing the Mes. So I fooled around, did some missions and it suddenly came to me. Playing a Mesmer isn't as fun as playing other professions because it's too damn easy. There, I said it. When I play Mesmer there's almost no challenge at all in PvE. I mean c'mon, a Wammo runs up to a group of casters and gets owned pretty fricken quick. A Mesmer on the other hand will be able to kill them in seconds. And that's just the casters......
Why all the Mesmer hate? I believe it's mainly due to the fact that other characters you play with do not see any effects of your spells. Like when they see an ele raining fire, or a wammo running in chopping, they can see them doing something. As a mesmer they just kinda sit in the back, cast their hexes, and wait. I was in a pug one time with my Mesmer and everyone else couldn't understand why the critters were dying so fast. I just sat there and giggled to myself and said nothing... |
Also Mesmer shutdown abilities make GWEN dungeon bosses in HM seem like lvl 6 charr. And also the shutdown build will be effective against at least 80% of the enemies in the area.
And about the person who said it sucks that you can only play 1-2 builds, its always gonna be like that, because we have Ursan Blessing so.....yeah.
Quote:
Originally Posted by arcanemacabre
This is always what I thought they should've done with Mesmers from the very beginning. They have Domination and Illusion, and in PvE at least, they should be able to completely control mobs.
A confusion hex that causes a foe to turn on its friends? Please! An elite that allows the Mesmer to acquire an 'advanced' pet (any non-boss mob) for a minute or two? Hell yes! An enchantment that briefly (2-3 seconds) makes all foes in the area/nearby/adjacent attack a single friendly target, or even run away in fear? Gimme, gimme! These are the kind of skills that could only work in PvE, and could be made in a way that is balanced, fun, useful, and unique. |
Avarre
Quote:
Originally Posted by Jade
I agree with ajc. Here's an example. For the longest time I was only playing my necro. Then, like usual, I got bored and decided to start playing other characters, a different one every day. A couple days later I got back to my Mesmer which, by the way, was my favorite profession before I started to play my necro. I started to wonder why I ever stopped playing the Mes. So I fooled around, did some missions and it suddenly came to me. Playing a Mesmer isn't as fun as playing other professions because it's too damn easy. There, I said it. When I play Mesmer there's almost no challenge at all in PvE. I mean c'mon, a Wammo runs up to a group of casters and gets owned pretty fricken quick. A Mesmer on the other hand will be able to kill them in seconds. And that's just the casters......
Why all the Mesmer hate? I believe it's mainly due to the fact that other characters you play with do not see any effects of your spells. Like when they see an ele raining fire, or a wammo running in chopping, they can see them doing something. As a mesmer they just kinda sit in the back, cast their hexes, and wait. I was in a pug one time with my Mesmer and everyone else couldn't understand why the critters were dying so fast. I just sat there and giggled to myself and said nothing... |
PS: Ele AoEDoTs are terrible, and warriors have the best DPS in the game.
Parson Brown
Mesmers just operate so differently in PvE and PvP that I think general players get confused.
In PvP, Mesmers excell at shutdown and e-denial, both of which are not really needed in PvE. But a human opponent will change his behavior in response to what the mesmer does.
In PvE, a mob will continue doing what it does regardless of the Mesmer's actions. So, hexes that act as melee shutdown in PvP become damage skills, because the mob will continue attacking/casting through the hex.
In PvP, Mesmers excell at shutdown and e-denial, both of which are not really needed in PvE. But a human opponent will change his behavior in response to what the mesmer does.
In PvE, a mob will continue doing what it does regardless of the Mesmer's actions. So, hexes that act as melee shutdown in PvP become damage skills, because the mob will continue attacking/casting through the hex.
aapo
Quote:
Originally Posted by arcanemacabre
A confusion hex that causes a foe to turn on its friends? Please!
|
Quote:
Originally Posted by arcanemacabre
An elite that allows the Mesmer to acquire an 'advanced' pet (any non-boss mob) for a minute or two? Hell yes!
|
Quote:
Originally Posted by arcanemacabre
An enchantment that briefly (2-3 seconds) makes all foes in the area/nearby/adjacent attack a single friendly target, or even run away in fear? Gimme, gimme!
|
Quote:
Originally Posted by arcanemacabre
These are the kind of skills that could only work in PvE, and could be made in a way that is balanced, fun, useful, and unique.
|
Abedeus
Probably a Mesmer could control a mob. I mean, I do that all the time. Warriors chasing your monks? Auspicious Incantation + Mantra of Renewal -> DEEP FREEEEZEEEE. Then give them a nice combo of Clumsiness/Wandering Eye and there you go. You can also just cast Empathy followed by Cry of Pain.
Tyla
Easy, give enemies in PvE more...."Sane" energy levels and make them a worthwhile challenge.
Mesmers are already a viable profession in PvE anyway. Primary or secondary, they have access to Cry of Pain. And even then, PvE is EASYEAYSEYASYEYASEYAESYYSYEYAYESYAE.
Mesmers are already a viable profession in PvE anyway. Primary or secondary, they have access to Cry of Pain. And even then, PvE is EASYEAYSEYASYEYASEYAESYYSYEYAYESYAE.
kostolomac
If e-denial was viable in pve , mesmers would be a bit more appreciated , right now a shutdown-ed enemy in pve is a dead enemy , so shutdown skills aren't popular. Giving more firepower to mesmers besides CoP and the highly conditional spells like empathy and backfire would be nice , and revert mantra of recovery.
gremlin
The mesmer hate probably comes from the smug air they seem to have.
Imagine the battle over The warriors are covered in blood and gore.
The Ranger is busy recovering arrows. "as if"
The Monk Ele and Necro are sweating from the effort of blasting off huge numbers of spells.
There stands the mesmer dressed perfectly not even breathing hard then he rubs it in by saying.
Well that was rather easy shall we find another mob.
Of all the classes I believe the mesmer is the one that for pve at least has hardly been tested fully.
The other classes seem to offer more as a primary class so it gets relegated to an excellent secondary class.
They can easilly and completely disable one opponent whether by stealing their skills damaging draining energy pool or just preventing them casting anything.
Imagine the battle over The warriors are covered in blood and gore.
The Ranger is busy recovering arrows. "as if"
The Monk Ele and Necro are sweating from the effort of blasting off huge numbers of spells.
There stands the mesmer dressed perfectly not even breathing hard then he rubs it in by saying.
Well that was rather easy shall we find another mob.
Of all the classes I believe the mesmer is the one that for pve at least has hardly been tested fully.
The other classes seem to offer more as a primary class so it gets relegated to an excellent secondary class.
They can easilly and completely disable one opponent whether by stealing their skills damaging draining energy pool or just preventing them casting anything.
mazey vorstagg
The main problem is shutdown is not cheap nor quickly recastable nor aoe. In PvE any mob that's not a boss (and sometimes bosses too) die very fast. If you shut them down they die even faster but you've got to wait another 20 seconds for your skills and energy to return to normal.
They're too single target to be viable in pve, which is a multi-target-field.
One more point: Another problem is they are best suited to killing a single target on their own. If other people join in then the mesmers wasting their energy and recharges. So with H/H either playing as a mesmer yourself or with a hero one it is a sub-par class. If you shut down a mob yourself the H/H fearlessly run in and kill it quickly meaning your 26 second degen only lasted 5 secs and backfire only triggered once. If you have a mesmer hero they only attack what you do and so waste their energy too. However if you are in the habit of running "straight" builds with human teams I can see why a mesmer would be useful, especially if their target was known to the team before the pull. Then a mesmer could "crowd control" a target or two, allowing the rest of the team to finish off the mob without taking big damage or having to damage through healing.
They're too single target to be viable in pve, which is a multi-target-field.
One more point: Another problem is they are best suited to killing a single target on their own. If other people join in then the mesmers wasting their energy and recharges. So with H/H either playing as a mesmer yourself or with a hero one it is a sub-par class. If you shut down a mob yourself the H/H fearlessly run in and kill it quickly meaning your 26 second degen only lasted 5 secs and backfire only triggered once. If you have a mesmer hero they only attack what you do and so waste their energy too. However if you are in the habit of running "straight" builds with human teams I can see why a mesmer would be useful, especially if their target was known to the team before the pull. Then a mesmer could "crowd control" a target or two, allowing the rest of the team to finish off the mob without taking big damage or having to damage through healing.
Lord High Pwner
Quote:
Originally Posted by Sleeper Service
and IF they do that boy are caster classes gonna be in trouble when coming across mesmer mobs.
|
kostolomac
Linkin CoP to fast casting would give more popularity since necros , kinda do anything better due to SR.
ajc2123
Quote:
Originally Posted by gremlin
The Monk Ele and Necro are sweating from the effort of blasting off huge numbers of spells.
|
bhavv
How about these:
Just little fixes for PVE only.
Quote:
Originally Posted by bhavv
Mesmer: - Energy Surge / Energy burn - 10s recharges - Shatter enchant / Mirror of disenchantment - 15s recharges - Spiritual Pain - Back to 106 AoE damage - Enchanters Conundrum - Back to the imba 106+ damage when it ends - Hex Eater Vortex - 10s recharge, 126 damage (it is currently worse then shatter hex for PVE) - Ineptitude - 15 sec recharge - Clumsiness / Wandering eye - 8 sec durations, maybe more damage - Images of Remorse - 1s cast time, same damage as clumsiness but single target only |
englitdaudelin
I've become a mesmer fan in the last month or so, mostly because my mesmer, and some heroes, ate alive mobs of torment demons. These used to give me fits. Ineptitude+clumsiness+mistrust (there's your AoE skill) = quick death.
My gripe-- the long recharge. So many skills are 20 and 30 second recharges, that leave me not doing enough. I open with spike/hex and degen, and then sit and wait for energy to zip back up, and skills to recharge.
I don't need more AoE, or more power (bigger numbers don't do much for me)...but I'd like to feel just a bit more useful, more frequently.
The necro got 1e casts on the sacrificing skills...now how about odd recharge times (-3 seconds on all skills would lead to 12, 17 second recharges. Not so bad!)
My gripe-- the long recharge. So many skills are 20 and 30 second recharges, that leave me not doing enough. I open with spike/hex and degen, and then sit and wait for energy to zip back up, and skills to recharge.
I don't need more AoE, or more power (bigger numbers don't do much for me)...but I'd like to feel just a bit more useful, more frequently.
The necro got 1e casts on the sacrificing skills...now how about odd recharge times (-3 seconds on all skills would lead to 12, 17 second recharges. Not so bad!)
ajc2123
The necro got those boosts because their sac skills pretty much sucked with the energy AND loosing health. Cost was way too high for the reward. They needed the buff, Mesmers don't. Their skills are Really powerful and at not as much of a cost, so their fine.
kostolomac
Quote:
Originally Posted by englitdaudelin
I've become a mesmer fan in the last month or so, mostly because my mesmer, and some heroes, ate alive mobs of torment demons. These used to give me fits. Ineptitude+clumsiness+mistrust (there's your AoE skill) = quick death.
My gripe-- the long recharge. So many skills are 20 and 30 second recharges, that leave me not doing enough. I open with spike/hex and degen, and then sit and wait for energy to zip back up, and skills to recharge. I don't need more AoE, or more power (bigger numbers don't do much for me)...but I'd like to feel just a bit more useful, more frequently. The necro got 1e casts on the sacrificing skills...now how about odd recharge times (-3 seconds on all skills would lead to 12, 17 second recharges. Not so bad!) |