Do you know who could benefiet from the skill spilt...? Mesmers.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Monsters are a lot different then other players. Things like shutdown and e-denial are good in pvp, but don't do a great deal in pve. Hexes like backfire and empathy are obsolete compared to spells like ss, as they only effect 1 person. Spells like pre nerf hex eater vortex and CoP are amazing. Mesmers have these great skills that effect many enemies at once, but these have long recharges, and if these were buffed for pve, they could more more useful.

hoyce

hoyce

Ascalonian Squire

Join Date: Jun 2008

To tell the truth Mesmers are only classified as being "bad" because:
1. It is way easier to play a different profession, ex. Elementalist, and blow everything up without thought.
2. The classical stereotyping " oh Mes you noob!"

All in all it is way easier to play other classes without thought than to use your brain and play a Mesmer correctly. Like some one noted before Mesmers can deal, no only large amounts of spike damage, but also incapacitate different professions and deal armor ignoring spikes. Without writing anymore of topic, it would be nice to improve overall Mesmer PvE capability, I always thought we were missing an overpowered elite, not that there’s anything wrong with overpowered elites.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by Avarre
I think it's a more likely explanation you have no idea how other classes are played well, and thus assume you're being more effective than you are.

PS: Ele AoEDoTs are terrible, and warriors have the best DPS in the game.
Ya, that's gotta be it. I've got no idea. And the other people that agreed with me have no idea. I'm curious why you would assume that I have no idea how any of the other character classes are played? Is it because you think that you're the best GW player out there and that it's inconceivable that anyone could know more than you? Or is it that you character knowledge is based soley around Ele's and Wammo's and because of that you think every other class must suck?

Funny part is, I have one of each profession to play. Hell I even have 2 warriors and 2 ele's. I would say that I'm best at playing mesmer and necromancer. I'm not so good at ritualist, paragon and sin. Sorta so-so with a ranger, derv, and monk.
But I'd say that I'm pretty good at warrior and ele, but then again, who isn't? Best DPS in the game? Sure if that's what you go for. Takes skill to play a wammo or ele? Maybe if you consider "skill" being able to push 1,2,3 and 4 on yur skill bar and cycle thru opponents.

I even found a pic that praises your superior GW knowledge. Thank you for making me see the error of my ways.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

"Best dps in the game? Sure, if that's what you go for..."

I heard somewhere that good DPS pressures better and kills stuff faster.

I also read a lot about Guild Wars being a team game. Any coincidence GvG is the pinnacle of PvP? I think Avarre's point was it's a team game, and you were able to select and cast better, maybe, because the ele was giving out good AoE damage, spikes and/or wards, the monk was prot'ing like he should, and the warrior was wreaking havok on the back line. You helped them do their job better, they helped you do yours.

Mesmers are awesome for PvP. Dealing with human reaction times and human frustrations gives a great advantage. In Pve, yes, mesmers are good, but don't try to tell me you would rather have one on your team than an imbagon, ele, godmode warrior or monk. Compared to what other professions can do, sometimes with a mesmer's own skills, they are just good. Interrupt stinks compared to the reaction times of AI, and a ranger can do it better(play them more and you'll see). Hexes can be done better with a necro, with the advantage of a better energy regeneration, because in PvE, there's always shit dying. AoE damage? I heard AI likes to scatter, and, off the top of my head, Rodgort's Invocation, SH, SF, SS, Insidious Parasite, Splinter weapon, et al say hi to Cry of Pain and E-Surge.

I do like the clip. =)

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

A lot of Mesmer shortcomings in PvE are remedied by using Assassin's Promise, but that takes up an Elite slot, and some skills just aren't fixed with the skill. Also remember that the PvE-PvP split will only be implemented on a handful of skills, because each takes effort to implement. New skills and skill functionality aren't going to be added either. Energy denial in PvE isn't viable, because all monsters have more regen pips and larger energy pools than players, and in hard mode the effect is amplified.

Here's my take:

Quote:
Clumsiness / Wandering Eye - reduce recharge to 5
Energy Burn / Energy Surge / Ineptitude - reduce recharge to 10
Shatter Enchantment / Shatter Hex - reduce cost to 10, reduce recharge to 10
Hex Eater Vortex - reduce recharge to 8, increase damage to 30..126
Energy Drain - Increase energy lost on foe to 2..15
Aneurysm - Increase damage per energy restored to 1..8 damage
Signet of Illusions - Increase number of skill effected to 1..10
I think those changes would be really fun for Mesmers, and not insanely unfair compared to other classes abilities in PvE.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by Clarissa F
"Best dps in the game? Sure, if that's what you go for..."

I heard somewhere that good DPS pressures better and kills stuff faster.

I also read a lot about Guild Wars being a team game. Any coincidence GvG is the pinnacle of PvP? I think Avarre's point was it's a team game, and you were able to select and cast better, maybe, because the ele was giving out good AoE damage, spikes and/or wards, the monk was prot'ing like he should, and the warrior was wreaking havok on the back line. You helped them do their job better, they helped you do yours.

Mesmers are awesome for PvP. Dealing with human reaction times and human frustrations gives a great advantage. In Pve, yes, mesmers are good, but don't try to tell me you would rather have one on your team than an imbagon, ele, godmode warrior or monk. Compared to what other professions can do, sometimes with a mesmer's own skills, they are just good. Interrupt stinks compared to the reaction times of AI, and a ranger can do it better(play them more and you'll see). Hexes can be done better with a necro, with the advantage of a better energy regeneration, because in PvE, there's always shit dying. AoE damage? I heard AI likes to scatter, and, off the top of my head, Rodgort's Invocation, SH, SF, SS, Insidious Parasite, Splinter weapon, et al say hi to Cry of Pain and E-Surge.

I do like the clip. =)
I agree with what you said Clarissa, except for the part that I have bolded and underlined. If you remember he did say:

Quote:
Originally Posted by Avarre
I think it's a more likely explanation you have no idea how other classes are played well, and thus assume you're being more effective than you are.
I dunno about you, but I read that as him saying that I "have no idea how other classes are played well." I simply disagreed with what he said. Okay, maybe not simply.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Mesmers should be a viable and desirable PvE class,
Why, when the holy trinity has been just fine for years and years without the need or use of a mesmer class. Mesmers, sins, rangers have always been SUB classes to the DnD world. Though there is always a handful that think they should be at the front of the line it just ain't gonna happen. Now, if they really wanted to put mesmers into groups give them a clarity skill buff others like they did in Everquest for enchanters and made them more popular than shamans. Everybody wanted an enchanter in their group after clarity came along with it's 2 hour +10 pip energy regen. Doubt Anet is gonna do that but it would be popular if they did.

Quote:
and warriors have the best DPS in the game.
Easily shutdown though, can't hit what you can't see or reach.

Seef II

Seef II

Desert Nomad

Join Date: Nov 2005

US

R/Mo

...which isn't a problem in PvE.

I just want the 5..25 second, 50% Mantra of Recovery back. Oh and HEV please.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Meh, just buff [Spiritual Pain], [Mantra of Recovery] and [Hex Eater Vortex] and be done with it.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Have you tried playing or using a hero as a Me/Rt specced in Dom and Channeling? They speed up killings tremendously and faster than a SS N/Rt could. Not to mention, they make cheap bosses like Mobrin fall easily with just a little tweak to their builds.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by fenix
Meh, just buff [Spiritual Pain], [Mantra of Recovery] and [Hex Eater Vortex] and be done with it.
You missed [Ineptitude] ...

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

one of the main problems with mesmer recharge times is that they are balanced with [mantra of recovery] in mind. I remember a skill change a while back where they buffed mantra and extended the recharg times of about 5 other skills.

Fast casting should be buffed to somthing like: for each rank in this attribute decreases the castiting and activation times of ALL SKILLS by 6%.

edit: i changed 5% (its already about 5%[4.73%]) to 6%

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Gargle Blaster
one of the main problems with mesmer recharge times is that they are balanced with [mantra of recovery]. I remember a skill change a while back where they buffed mantra and extended the recharg times of about 5 other skills.

Fast casting should be buffed to somthing like: for each rank in this attribute decreases the castiting and activation times of ALL SKILLS by 5%.
That will give more QQ. 5% is too much, "all skills" makes it even indomitable. If we were to go by your standing, it go along the lines like: "At Fast Casting rank 3 and above all spells recharge time are reduced by 1%, rank 6: 2%, rank 9: 3%"

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by GourangaPizza
That will give more QQ. 5% is too much, "all skills" makes it even indomitable. If we were to go by your standing, it go along the lines like: "At Fast Casting rank 3 and above all spells recharge time are reduced by 1%, rank 6: 2%, rank 9: 3%"
im not sure what you mean. lets compair this to...

Expertise is still more effective b/c energy cost is more important than casting time and there are more skills than there are spells.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Imo - decreased casting of all non-attack skills by 3x Fast Casting. Why? It would mean skills with like 1 second (penetrating shot for instance) would have, like, 36% faster activation. It's like a perma-bit-buffed-Flail with no downsides. Well, you have to be mesmer, but still... And normal attacks would be megabuffed too.

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

exactly! a new use for a mesmer... armor limitations still balance things out.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Mesmers, and water and air elementalists, and smitters, and beast masters, and...

Kemal X

Academy Page

Join Date: Feb 2007

Me/

I have played with my mesmer for.. 16 months or so by now, and I really don't think they suck at PvE, or need buff. Well, maybe my all-time favourite Spiritual Pain could be changed back to old, loved it ^^

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Jade
I dunno about you, but I read that as him saying that I "have no idea how other classes are played well." I simply disagreed with what he said. Okay, maybe not simply.
Either something went really really REALLY wrong on your necro if you found the mesmer to be easier to play OR you had gotten insanely better from playing the necro and that's why you considered that the mesmer was so easy.
Because unlimited energy on a caster IS as easy as it gets.
(I am not stating that playing a mesmer is rocket science - I am just saying that playing a necro is as far from it as it can be in GW!)

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by upier
Either something went really really REALLY wrong on your necro if you found the mesmer to be easier to play OR you had gotten insanely better from playing the necro and that's why you considered that the mesmer was so easy.
Because unlimited energy on a caster IS as easy as it gets.
(I am not stating that playing a mesmer is rocket science - I am just saying that playing a necro is as far from it as it can be in GW!)

Some truth in that.

I played mesmer through prophesies and was ok till I got to Droks where I began to struggle.

Took a break and played other classes mainly Necro but also ranger and ele.
Some time after Factions came out I got back into Mesmer and found the Southern Shiverpeaks missions a whole lot easier.

Maybe it was a few new skills but I guess the fact I know a lot more about the game and team play also had an effect.

I still don't have the knack of blitzing all of pve with a mesmer but I do still like them and wish there was a mesmer skill rethink on the horizon.

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

Quote:
Originally Posted by gremlin
Some truth in that.

I played mesmer through prophesies and was ok till I got to Droks where I began to struggle.

Took a break and played other classes mainly Necro but also ranger and ele.
Some time after Factions came out I got back into Mesmer and found the Southern Shiverpeaks missions a whole lot easier.

Maybe it was a few new skills but I guess the fact I know a lot more about the game and team play also had an effect.

I still don't have the knack of blitzing all of pve with a mesmer but I do still like them and wish there was a mesmer skill rethink on the horizon.
I can agree that it could have been that. I mean it has been a while since I played my Mesmer last. I had some fun the other day when I played my Mesmer. I had Gwen, Norgu and Magrid as my heroes with 2 healer and 2 warrior henchies. I had all 3 heroes set up to inturrupt. Lol! It became a contest for me to see if I could inturrupt skills before my heroes did. I wish i could say i came out on top in the contests, but no, I didn't. I did manage to beat them to a few inturrupts though.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

I definitely feel that playing a couple of other classes has helped me figure out the mesmer--and playing the mesmer has helped me learn a bit more about the game.
It's a class that takes some getting used to--it seems to require active energy management, and I haven't found a GREAT bar that just uses one attribute line...it seems to take a little bit of everything.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Gargle Blaster
im not sure what you mean. lets compair this to...

Expertise is still more effective b/c energy cost is more important than casting time and there are more skills than there are spells.
They changed it to Ranger skills only and touches. Can you imagine if FC is buffed to your suggestions, mesmers can almost be casting non-stop with little downtime due to the glyphs and inspiration spells' fast recharge. They are fine as it is. There are worse professions out there that need some nerfing before mesmer comes in.

Angels Guidance

Angels Guidance

Frost Gate Guardian

Join Date: Aug 2007

Something something... [GoDT]

Mo/Me

Throw Assassins promise on your bar with empathy, backfire, assassin support, pain inverter and such, then say mesmers are underpowered or need changing... I'd honestly say though that a few elites could use an update, but nothing that wouldnt be worthwhile doing as a general update... Ahh, I ramble

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

There are some skills imo that could use a change:
[Calculated Risk] longer duration
[Visions of Regret] less damage , but triggers on every attack skill (something like backfire for martial classes).
[Aneurysm] more dmg per energy (5 at 15 dom)
[Chaos Storm] 20 damage at 15 dom
[Clumsiness] lower cost
[Empathy] 20 sec at 15 dom
[Ether Lord] don't lose all energy
[Fragility] also triggers when reaplied (could have good synergy with [Extend Conditions])
[Hex Eater Vortex] restore to old numbers
[Ineptitude] lower recharge
[Mantra of Recovery] restore to old numbers
[Power Flux] you get the energy degen as more regen
[Recurring Insecurity] 4 degen at 15 illusion
[Shame] reduce recharge to 25
[Guilt] reduce recharge to 20
[Spiritual Pain] restore to old numbers

Leslie

Frost Gate Guardian

Join Date: Nov 2005

England

Slash afk [afk]

A/

Quote:
Originally Posted by kostolomac
There are some skills imo that could use a change:
[Calculated Risk] longer duration
[Visions of Regret] less damage , but triggers on every attack skill (something like backfire for martial classes).
[Aneurysm] more dmg per energy (5 at 15 dom)
[Chaos Storm] 20 damage at 15 dom
[Clumsiness] lower cost
[Empathy] 20 sec at 15 dom
[Ether Lord] don't lose all energy
[Fragility] also triggers when reaplied (could have good synergy with [Extend Conditions])
[Hex Eater Vortex] restore to old numbers
[Ineptitude] lower recharge
[Mantra of Recovery] restore to old numbers
[Power Flux] you get the energy degen as more regen
[Recurring Insecurity] 4 degen at 15 illusion
[Shame] reduce recharge to 25
[Guilt] reduce recharge to 20
[Spiritual Pain] restore to old numbers
QFT, especially the Visions of Regret buff; but if they do that they should lower the damage just a tad. perhaps 96 at 16 dom, 90 at 15 etc (or fix duration at 10s like backfire). [Energy Burn] and [Energy Surge] could use 15s recharge in PvE too probably.

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by GourangaPizza
They changed it to Ranger skills only and touches. Can you imagine if FC is buffed to your suggestions, mesmers can almost be casting non-stop with little downtime due to the glyphs and inspiration spells' fast recharge. They are fine as it is. There are worse professions out there that need some nerfing before mesmer comes in.
you have not played a mesmer before... the long recharge times and poor energy managment options more than balance this...

-Lotus-

Jungle Guide

Join Date: May 2008

mesmers DO NOT need a skills buff. their skills are great, and this is why they are one of the most common secondary professions in the game. the problem is their primary attribute. casting skills fast is only useful when you want to shutdown a foe by putting down alot of hexes quickly, its not useful when you want to destroy groups. theur primary attribute needs a change for PvE.

mafia cyborg

Frost Gate Guardian

Join Date: Dec 2006

mesmers are penalized by not having many aoe skills....and having their primarry nullified by AIs super lightening reflexes.
if anet put more thought into their mob pouplation and AI instad of massing mobs upon mobs with dumb builds.... mesmer would have their place.

instead of having 25 mobs in one area they could replace them with smaller balanced mob groups (from 4 to 8) with good builds.

tweaking skills to accomodate the poor AI and mob population is not the way.

if mobs detected and avoided traps....would trapping be good? think about it...