Auto Replacement
ZionHikari
When a player in a party leave, it make the party fewer and thus making mission, vanquish, etc. harder. Fix this by replacing the leaving player to a henchmen corresponding to their profession that available from the outpost you exit out of and if there isn't a profession there in the outpost, it would replace the nearest profession so when a sins leave a monk won't replace him, and also you can't have the same henchmen in a group.
If a player is "Lost Connection" to a server, a temporary henchmen will replace him and when he re-established connection, the henchmen will be removed and the player have to run back to the party.
If a leader left the party, the next player in line would be leader and leader that turned to henchmen move back to the end of party.
This is a common sense because if your the only human player in the party and left.. well all the party left too duh.
If a player is "Lost Connection" to a server, a temporary henchmen will replace him and when he re-established connection, the henchmen will be removed and the player have to run back to the party.
If a leader left the party, the next player in line would be leader and leader that turned to henchmen move back to the end of party.
This is a common sense because if your the only human player in the party and left.. well all the party left too duh.
NickelPlate
/signed
Even any old random henchman would be better than none at all.
Even any old random henchman would be better than none at all.
luwe80
/signed.
What NickelPlate said.
What NickelPlate said.
graverobber2
/signed
but make it a henchmen of the same profession (if possible)
losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)
but make it a henchmen of the same profession (if possible)
losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)
ZionHikari
Quote:
Originally Posted by graverobber2
/signed
but make it a henchmen of the same profession (if possible) losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death) |
Fangclaw
/signed
having an henchman is better than not having anything at all.
That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...
having an henchman is better than not having anything at all.
That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...
ShoGunTheOne
/signed
love this idea, at least leavers won't matter as much now in HM
love this idea, at least leavers won't matter as much now in HM
Nessar
/signed
Love the idea
Love the idea
Taisayacho
/signed
so much ragequit, so much frustration: fixed!
so much ragequit, so much frustration: fixed!
Enko
Quote:
Originally Posted by Fangclaw
/signed
having an henchman is better than not having anything at all. That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves... |
White Lies
Quote:
Originally Posted by Enko
heh replacing the majority of players with a henchmen will be an advantage for most pugs . ..
|
I lol'ed
/signed
great idea

MithranArkanere
No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.
Who wouldn't want to get Cynn when the E makes 'poof' for a while?
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.
Who wouldn't want to get Cynn when the E makes 'poof' for a while?
Orange Milk
/half signed
have it so you only get a Henchie if the player "greys out" not just a temp DC, but a hard DC only.
have it so you only get a Henchie if the player "greys out" not just a temp DC, but a hard DC only.
Sai Rith
/signed. I've been screwed over many times due to a player leaving.
Atra Culpa
/signed
perfectly valid idea.
perfectly valid idea.
ilipol
/signed ... and I don't think this would be that hard to implement.
ZionHikari
Quote:
Originally Posted by MithranArkanere
No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used. Who wouldn't want to get Cynn when the E makes 'poof' for a while? |
MithranArkanere
IT's not meant to be 'fair'.
You lose the Smitter and you get a Healer or a Prot.
It's just to fill the gap and save the day, not to really replace the player.
You lose the Smitter and you get a Healer or a Prot.
It's just to fill the gap and save the day, not to really replace the player.