Auto Replacement

ZionHikari

Ascalonian Squire

Join Date: Mar 2007

Emo Rejects [ER]

R/

When a player in a party leave, it make the party fewer and thus making mission, vanquish, etc. harder. Fix this by replacing the leaving player to a henchmen corresponding to their profession that available from the outpost you exit out of and if there isn't a profession there in the outpost, it would replace the nearest profession so when a sins leave a monk won't replace him, and also you can't have the same henchmen in a group.

If a player is "Lost Connection" to a server, a temporary henchmen will replace him and when he re-established connection, the henchmen will be removed and the player have to run back to the party.

If a leader left the party, the next player in line would be leader and leader that turned to henchmen move back to the end of party.

This is a common sense because if your the only human player in the party and left.. well all the party left too duh.

NickelPlate

NickelPlate

Academy Page

Join Date: Dec 2006

N/E

/signed

Even any old random henchman would be better than none at all.

luwe80

luwe80

Academy Page

Join Date: Feb 2008

BK, NY

We Made Mallyx Tap [Out]

/signed.

What NickelPlate said.

graverobber2

Frost Gate Guardian

Join Date: Apr 2008

Order of the Flameseekers [NL]

W/

/signed
but make it a henchmen of the same profession (if possible)

losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)

ZionHikari

Ascalonian Squire

Join Date: Mar 2007

Emo Rejects [ER]

R/

Quote:
Originally Posted by graverobber2
/signed
but make it a henchmen of the same profession (if possible)

losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)
I said that on Nearest Profession.

Fangclaw

Fangclaw

Frost Gate Guardian

Join Date: Jan 2008

Maguuma Jungle / Tarnished Coast

R/

/signed

having an henchman is better than not having anything at all.

That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...

ShoGunTheOne

ShoGunTheOne

Banned

Join Date: Sep 2007

Undercity

泰瑞亚联盟

E/

/signed

love this idea, at least leavers won't matter as much now in HM

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

/signed

Love the idea

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

/signed
so much ragequit, so much frustration: fixed!

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Fangclaw
/signed

having an henchman is better than not having anything at all.

That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...
heh replacing the majority of players with a henchmen will be an advantage for most pugs . ..

White Lies

White Lies

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by Enko
heh replacing the majority of players with a henchmen will be an advantage for most pugs . ..

I lol'ed
/signed
great idea

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.

Who wouldn't want to get Cynn when the E makes 'poof' for a while?

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

/half signed

have it so you only get a Henchie if the player "greys out" not just a temp DC, but a hard DC only.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

/signed. I've been screwed over many times due to a player leaving.

Atra Culpa

Atra Culpa

Academy Page

Join Date: Jul 2007

Manchester, England

Servants Of Fortuna [SOF]

N/

/signed

perfectly valid idea.

ilipol

Frost Gate Guardian

Join Date: Mar 2007

W/

/signed ... and I don't think this would be that hard to implement.

ZionHikari

Ascalonian Squire

Join Date: Mar 2007

Emo Rejects [ER]

R/

Quote:
Originally Posted by MithranArkanere
No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.

Who wouldn't want to get Cynn when the E makes 'poof' for a while?
Henchmen with different name have different skill so I don't think it would be fair in some cases. And yes Cynn is hot.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

IT's not meant to be 'fair'.

You lose the Smitter and you get a Healer or a Prot.

It's just to fill the gap and save the day, not to really replace the player.