Perma SF With Smiter?

Shiishii Momo

Shiishii Momo

Frost Gate Guardian

Join Date: Nov 2006

I need a guild, R5 KOBD

N/

Ok, I will admit I am a little behind the curve on the Perma SF sin deal, but I was just thinking what if the sin dualed up with a smiter for the Chaos Plains run, wouldn't this greatly reduce the run time? I know in H/M there is a small scattering effect from the damage, but I would imagine that it would still reduce run time. Thoughts perhaps from somebody who knows or maybe tried? momo

o m g pizowned

Site Contributor

Join Date: Aug 2006

you won't do any damage with sf up

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

i belive that foes need to hit him in order to activate smiting skills - SF makes all skills miss/fail

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

It wouldn't work since SF makes skills miss/fail

Interesting idea though...

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

As said above, also why would an assassin wanna duo when they can as easily solo

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Yea, I completely forgot about this and have tried a smite hero with an Obi Flesh tank a few times ...

OMG what a roffle. I failed and failed and failed again, and just thought lol, I'm a nub.

You need to take as much damage as possible for smite bonds to work, 600 tank is the best way to do that.

Shiishii Momo

Shiishii Momo

Frost Gate Guardian

Join Date: Nov 2006

I need a guild, R5 KOBD

N/

Quote:
Originally Posted by o m g pizowned
you won't do any damage with sf up
Very good point, I hadn't thought about that. That answers that question.

As to why duo, just thinking of ways to decrease the run time, as stated in the OP.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

In principle one could figure out builds that complement the SF sin and speed up farming. However, the real problem is that very few builds will be able to run through Twin Serpent Mountains all the way to Chaos Planes - depending on the spawn even the sin may be unable to manage it.

Also, it is extremely unlikely that a two player team would be able to do the run in less than half the time it takes for a single player and thus it is more profitable for both players to do their own separate runs.

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

Perma SF + terra tank could be a nice idea....they could even try to do the 4-horsemen in NM (only) then the other quests are easier.....maybe could have a problem with traps but...

zmano11

Frost Gate Guardian

Join Date: Nov 2007

The Falls

N/A

Quote:
Originally Posted by t00115577
As said above, also why would an assassin wanna duo when they can as easily solo
He said why in his post to make it faster

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by zmano11
He said why in his post to make it faster
My guess is the real reason is that he is a monk looking to get in on better drops/run without having to get his own assassin.

The bulk of the run time is the time to cover all the ground (would not speed up at all with duo), the actual killing is extremely quick.

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

Quote:
Originally Posted by zmano11
He said why in his post to make it faster
It wouldnt make it faster as said above, takes maybe 30 mins to get to, and solo the planes with 5-6 ecto a run. Dont really think this needs to be sped up. Duo would also cut the drops in half. Hell no lol

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Quote:
Originally Posted by fog_of_redoubt
My guess is the real reason is that he is a monk looking to get in on better drops/run without having to get his own assassin.
You, Sir, hit the nail on the head I think. Sadly, the OP may be not smart enough to know that he can get a sin made and there inside of 12 hours, and make back enough money to make those hours profitable in maybe another 3-4 hours. I should know, cause thats what I did. And I'm now sitting on over 100 ecto from the run, just doing it a few times each day.

And this is why I hate the crowd of "pro BiP smiters" that still infests ToA and Doomlore spamming "lf 600 for duo hm (insert place here) 50/50", as if somehow slapping a few bonds on and /dancing the time away somehow makes you entitled to 50% of the profit, when you do ~10% of the work or less. If its a guildie or an alliance member I have no problem with it, but otherwise I'd rather take a hero.

jbwarrior

jbwarrior

Wilds Pathfinder

Join Date: Jul 2006

The Netherlands

W/

It's better to go with a Necro-SS.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by fog_of_redoubt
My guess is the real reason is that he is a monk looking to get in on better drops/run without having to get his own assassin.

The bulk of the run time is the time to cover all the ground (would not speed up at all with duo), the actual killing is extremely quick.
Doubt it, even if you started a sin from scratch it would take maybe 6 - 10 hours to have them leveled up and ready to roll, less if you have a friend helping you along.

Probably just looking for a way to speed up the run plus have someone to chat with while doing so.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

You can try taking a Bonder ELE or monk hero with Life Bond, Mending, Life Barrier, etc and a couple ranged damage skills. Use the Ranged damage from the bonder to kill Behemoths, and the bonds will allow you to take small groups of charged blackness or the tormented souls and can be used to bond the reaper in the Four Horsemen. Should, in theory, be enough to complete all of the UW.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

That's a lot of shatter enchantments.

Would you have the energy to keep reapplying bonds?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Tender Care
Perma SF + terra tank could be a nice idea....they could even try to do the 4-horsemen in NM (only) then the other quests are easier.....maybe could have a problem with traps but...
Sin could run it, clear the plains, free the reaper, then use the reaper to teleport them both there.

I think perma SF + terra tank could almost do the whole UW, except:
* the quest in forgotten vale -- the SF is vulnerable to IW, and the terra can't do enough damage to save the good ghosts
* escort of souls -- it would be very hard to keep the ghosts out of trouble long enough to kill the monsters the quest spawns
* spawning pools? can the same terra that does icy wastes do spawning pools?

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by Chthon
Sin could run it, clear the plains, free the reaper, then use the reaper to teleport them both there.

I think perma SF + terra tank could almost do the whole UW, except:
* the quest in forgotten vale -- the SF is vulnerable to IW, and the terra can't do enough damage to save the good ghosts
* escort of souls -- it would be very hard to keep the ghosts out of trouble long enough to kill the monsters the quest spawns
* spawning pools? can the same terra that does icy wastes do spawning pools?
actually:

#1 - Forgotten Vale : If you let one group of darkness alive, you don't have to worry about all spirits dying. You just kill everything, then kill the last group of darkness, and the spirits pop out and are alive and the quest is over.
#2 - Escort of Souls : If you teleport and start this quest from Vale, the souls will wait at the reaper (i.e.: you can finish it safely)

Only problems : 1. Spawning Pools 2. Twin Serpent Mountains (the last pull - where the reaper spawns) 3. Four Horsemen (will need a LOT of damage output)

That's all I can think of for now

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by cerb
actually:

#1 - Forgotten Vale : If you let one group of darkness alive, you don't have to worry about all spirits dying. You just kill everything, then kill the last group of darkness, and the spirits pop out and are alive and the quest is over.
But still, how do you kill them? Wand them to death with the terra?

Quote:
#2 - Escort of Souls : If you teleport and start this quest from Vale, the souls will wait at the reaper (i.e.: you can finish it safely)
Cool. Scratch one problem off the list. But add...

Quote:
Only problems : 1. Spawning Pools
I know a terra can do it with ward of stability or high rank I'm Unstoppable, but can the same terra manage the icy wastes (and forgotten vale)?

Quote:
2. Twin Serpent Mountains (the last pull - where the reaper spawns)
Oh, yuck. Yeah. That's just yuck. Can the terra maybe sliver the behemoths from outside of trap range while the perma MoR+spears/wands them?

For that matter though, how are you going to get the terra up the mountain? Almost certainly your going to run into places that are totally blocked or require a trip through traps.

Quote:
3. Four Horsemen (will need a LOT of damage output)
Do the bosses regen? Unless they regen faster than you can damage, seems time-consuming, but doable.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

With Sliver Armor, the Assasin can do Ice Wastes and Vale no problem.

Sliver will target the Behemoths without triggering traps, but there may not be enough incoming fire to over power the sprigs to kill all of them. Then there are the Blacknesses still.

It can do the quests, Clear the Chamber, Escort of Souls, Unwanted Guests, and Servants of Grenth all solo. It should do the Imprisoned Spirits solo, but I haven't tried it yet.

Unwanted Guests is kinda long because you can only wand the Dryders, but they at least go down as fast as a Dying Nightmare


Terrorweb Queen and Demon Assasin could be done solo, but the areas those are in cannot be, due to Charged Blackeness'

4 Horseman and Wrathful Spirits can not be done solo, even though the areas they are in can be cleared.

Dae GW

Dae GW

Academy Page

Join Date: Nov 2007

The Netherlands, Noord Holland, Amstelveen

Mo/

Quote:
Originally Posted by AOD_EaSyKiLL
With Sliver Armor, the Assasin can do Ice Wastes and Vale no problem.
As an Assassin, how do you deal with zealouts fire etc.?


Quote:
Originally Posted by AOD_EaSyKiLL
Unwanted Guests is kinda long because you can only wand the Dryders, but they at least go down as fast as a Dying Nightmare
Terrorwebs have much more hitpoints than dying nightmares.. You will not kill them unless you have the time to stay there like 24 hours for the whole quest..

And i dont think sliver can kill behemoths, not enough damage output, and they spam healing spring.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

Lots of coldfires and small groups of smites. You get hit a bit, but shadow refuge and attacking will heal through it. If you got 3-4 groups of coldfires, you can kill ~5 smites with one sliver.

With the Dryders, I dont mean the terrorwebs, but the Necro ones that spawn during the unwanted guest quest. You cant sliver them because it wants to target the Invicible Aatxe, so you can wand them, or drop a running skill for another damage skill, but then it makes it hard to get to chaos planes.

For the behemoths you can draw aggro from nearby areas to power the sliver, but you cant take the Charged Blackness anyways, so it doesnt really matter. But if the first gate to the planes is blocked, I will often drag the nearby Aatxe and stuff over to kill a couple and let me by, works like a charm.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

I think an SS could probably work fairly well with a perm sf sin to farm. The only problem would be that for smites and such, the smite hexes/ zealots fire and lack of energy denial would be a problem since they won't hit the sin to make use of sv.

Dae GW

Dae GW

Academy Page

Join Date: Nov 2007

The Netherlands, Noord Holland, Amstelveen

Mo/

Quote:
Originally Posted by MercenaryKnight
I think an SS could probably work fairly well with a perm sf sin to farm. The only problem would be that for smites and such, the smite hexes/ zealots fire and lack of energy denial would be a problem since they won't hit the sin to make use of sv.
I have tried this, but i think the best partner for a SS is still the 55/105. Everytime you have to recharge SF. That takes alot of time. Then we tried to keep it up the whole run, but that is very hard for the sin because he dousn't have time to type, or pick up the phone, or something.
I don't get the point why the perma sf should be better then a 55. They can do the same things, and the 55 can do even more. He can clear the whole underworld!

Oh, and about the keepers of souls, they have almost the same health amount as terrorwebs. ( We have tested this a month ago or something. The SS threw a ss on the keeper, but the terrors were triggered too, the keeper died a bit before the terrorwebs. So make that 24 hours 22 hours and you're done)

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

I dont know how much health they have, but with EBSoH and wanding they go down quick, maybe 10-15 mins to do the quest, solo.