Looking for a decent H/H setup for Glints Challenge.
brigsaz
Does anyone have a fairly safe H/H setup for Glints Challenge? I've been messing around with some different setups and just get wiped as soon as the entire first wave makes it to the doors. I am a Monk.
I tried searching with Glint's or Dcores, but all I am seeing are 1man or 2man builds. Thanks in advance for any suggestions.
I tried searching with Glint's or Dcores, but all I am seeing are 1man or 2man builds. Thanks in advance for any suggestions.
KMVRanger
I've tinkered with this one too but with only limited success. I've been using this really effective MM build on any one of the 3 Nec heroes. I actually got it from a guild mate so I can't take credit for it.
Jagged bones
Animate Bone Minions
Death Nova
Aegis
Protective Spirit
Blood of the Master
Signet of Lost Souls
Restore Life
I try to use only minor runes (maybe one major) to keep health higher. Jagged keeps the flow of minions up with Nova producing degen (which is always welcome).
The real problem is this challenge requires moving about. Simply flagging your H/H by the baby dragon or by the two entry ways doesn't allow you to hold out for long. You kind of need to adapt to shifting levels in the mobs. The other problem is counting on your H/H to use their build most effectively. The build above kind of makes it a no brainer for Olias/Masters/Livia. But it is one of the few. And although the AI tends to target healers they are not always your biggest problem. A powerful Mes or Ell can be just as devastaing to an H/H party. (ok great so where is the HELP here right?)
Maintaining reducing damage is probably a good place to start. So a 2nd curses/blood nec in your heroes might be a good idea. Also if you can spread Prot Spirit around that should help. I'm a big fan of pain inverter if you have it or can acquire it with ease.
You should probably also research what builds the various henchmen carry depending on level and campaign and hope they spam the their most useful skill.
Not very specific (or insightful) help I know but I still hope it helps. Good luck.
Jagged bones
Animate Bone Minions
Death Nova
Aegis
Protective Spirit
Blood of the Master
Signet of Lost Souls
Restore Life
I try to use only minor runes (maybe one major) to keep health higher. Jagged keeps the flow of minions up with Nova producing degen (which is always welcome).
The real problem is this challenge requires moving about. Simply flagging your H/H by the baby dragon or by the two entry ways doesn't allow you to hold out for long. You kind of need to adapt to shifting levels in the mobs. The other problem is counting on your H/H to use their build most effectively. The build above kind of makes it a no brainer for Olias/Masters/Livia. But it is one of the few. And although the AI tends to target healers they are not always your biggest problem. A powerful Mes or Ell can be just as devastaing to an H/H party. (ok great so where is the HELP here right?)
Maintaining reducing damage is probably a good place to start. So a 2nd curses/blood nec in your heroes might be a good idea. Also if you can spread Prot Spirit around that should help. I'm a big fan of pain inverter if you have it or can acquire it with ease.
You should probably also research what builds the various henchmen carry depending on level and campaign and hope they spam the their most useful skill.
Not very specific (or insightful) help I know but I still hope it helps. Good luck.
ThornClaymore
I have that question, too, and this is what I came up with.
http://www.guildwarsguru.com/forum/s...php?t=10196655
http://www.guildwarsguru.com/forum/s...php?t=10196655
sean520
just bring a ranger with BHA
brigsaz
Appreciate the help so far. I've tried a 2 group monk/ele-blinder/MM/ranger-barrage/BHA and got past the first wave. I died on the second wave with all the dervs. Do the destroyers have res skills? Seemed like the dervs kept coming back to life. I'll continue trying different builds to see if I can find something that has a decent survival rate.
distilledwill
In NM i used the standard 3 necros. The MM works really well and can be left on one side with a healer to guard it.
I was a BHA epidemic ranger.
I was a BHA epidemic ranger.
KMVRanger
Quote:
Originally Posted by distilledwill
In NM i used the standard 3 necros. The MM works really well and can be left on one side with a healer to guard it.
I was a BHA epidemic ranger. That sounds like a good idea. I'll have to try it. Ok I'm terrible with GW acronyms. BHA?
I was a BHA epidemic ranger. That sounds like a good idea. I'll have to try it. Ok I'm terrible with GW acronyms. BHA?
brigsaz
Quote:
Originally Posted by KMVRanger
That sounds like a good idea. I'll have to try it. Ok I'm terrible with GW acronyms. BHA?
BHA = Broad Head Arrow
KMVRanger
LOL. Funny because I love that skill. I even stumbled upon a gold longbow that increases dazed duration I use with it.
Cathode_Reborn
Is BHA really worth using? I always thought the casters there were pretty weak. The only wave I ever have any trouble on is the 2nd one with all the Deeds spamming interrupts+Daze.
distilledwill
Ive always found BHA to be very useful against Destroyers, take the Destroyers of Lives, their fire spells can be pretty nasty if not taken care of.
Its true that they dont possess a huge amount of caster damage overall, but Ive been running BHA for ages now and I'm stuck in my ways darnit! :P
Its true that they dont possess a huge amount of caster damage overall, but Ive been running BHA for ages now and I'm stuck in my ways darnit! :P
Kagawa Kaze
The Deeds in the second wave can be your un doing...and if BHA helps get through that, there's still someplaces, as distilledwill pointed out, that's it's gonna help.
Generally, but not always, you survive the second wave you can make it to the end. 4th wave is the second-deadliest in my experience.
Generally, but not always, you survive the second wave you can make it to the end. 4th wave is the second-deadliest in my experience.