Heroes vs Henchmen, big difference?

Kibokun

Kibokun

Ascalonian Squire

Join Date: Jun 2008

A/W

So I don't have Nightfall or EotN yet (so expensive right now...) and I'm working my way through the factions campaign as an A/W. Yeah I know I didn't really pick a pve friendly profession, but I'm having a lot of trouble doing missions with henchmen. Usually grouping solves this but a lot of times I get groups that are WORSE than henchmen. So, when I get around to buying either NF or EotN, are heroes really that much better? Is it me? (Tahnakai temple was the worst..ugh)

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

huge difference. some NF henchies don't even have a elite skill slotted.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Henchmen - they use same armor, same stats, same skills...everywhere (well almost, they change a bit campaign to campaign and by level). Plus they only equip 6 skills.
Heroes - As you please (almost)...you choose insignias, runes, weapons, skill attributes, skillbars...

Point made?

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

both are stupid imo

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Short answer: Heroes are better

If you gave your heroes the same sort of build, they would be relatively equal in most cases, except that you can micro-manage the heroes. But Heroes can be given any build (except for PvE skills), and that makes it possible to set up your heroes to complement your own build.

Takuna

Takuna

Frost Gate Guardian

Join Date: Jan 2007

Lievs Death Squad [LDS]

Quote:
Originally Posted by doudou_steve
both are stupid imo
You mean you would rather suffer the PUGs? (The majority of which seem to have a lower IQ than henchmen.)

Or perhaps you simply have a guild that do everything you ask, which is pretty unlikely.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Heroes are only as good as the skills and equipments you put on them. Although keep in mind that they are still just AI, some build will works on them better than the other.

luminoire

Krytan Explorer

Join Date: Sep 2005

on the upside, they have hax skills at things that humans could never accurately do, such as interrupting RoF consistently

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

heroes > pugs !

haha sometimes.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Heroes are only as good as the players that are using them. If you give them crappy builds they can be worse then the henchmen or pugs. On the other hand, a well setup group of heroes are better then 95% or more of guild wars players.

A pretty good example of the heroes usefulness is MM's. Heroes are good at using it cause its a simple build and yet its one of the best for the vast majority of PvE

sixofone

Krytan Explorer

Join Date: May 2007

P/

heroes > henchmen

heroes = customizable; better control (individual flags) How many times have you wanted to flag Alesia back from the front lines?

you have far more flexibility with heroes than henchies - builds & equipment, etc.

I think henchies were designed to be inferior "fall back" options vs. real players, hence why the AI on them is often so ba-a-ad! (Though, Hero AI is little better, if at all, really - as far as how they "think" is concerned.)

Plus, like armor and weapons, some heroes simply look better than others! (Jora > Koss; Livia > Olias or MoW!!)

Edit: as for cost, I picked up EotN for $17 at Circuit City about 2 weeks ago. <$20 = good!

Kibokun

Kibokun

Ascalonian Squire

Join Date: Jun 2008

A/W

Thanks for all the help! I noticed Nightfall at Amazon for $21 when I was dreading the $50 from the ANet store. (Seriously, why such a gap?!) So I think I'm going to pick it up right away. It's like the center of the game now it seems, anyway...

luminoire

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by ogre_jd
Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example.
which is why it's necessary to micro sometimes.

i give gwen more than one interrupt in case i miss it, but i generally disable her interrupt if i know there aren't mesmers trying to migraine my party or monks spamming RoF or something. it's the same principle as disabling death pact sig when you know your party is doomed in the end.

Sir Tidus

Wilds Pathfinder

Join Date: Jan 2008

Does anyone know if hero AI is better than hench AI? Or are they the same?

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

the same but with the allowance of a player micro'ing the skills and not having Ogden red mid battle is a big pro over henches anyway

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Heroes can use good weapons, runes, insignias, elite skills, and etc. there is no comparison...

-Lotus-

Jungle Guide

Join Date: May 2008

heroes>henchies>trying to solo the game>pugs


they use the same AI and stuf, so they wont get smarter. but you can synergize their builds which is the entire point of the game.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

Quote:
Originally Posted by Quaker
Short answer: Heroes are better
Long answer: Heroes can be better then henchmen. As they come, they are worse then henchmen until you are able to customize them to your needs. Skills need to be unlocked for all the different classes, builds need to be made, runes and insignias bought, weapons equipped. All that takes gold and some experience with the other classes. After that they really are far better.

Just don't go getting NF expecting instant super henchmen.

azizul1975

Lion's Arch Merchant

Join Date: Jul 2007

GMT+8

The Elite Guard of Tyria (TEGO)

Mo/

Henchies -> Agro Retards

Heroes -> You can control their retardness

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Quote:
Originally Posted by Etta
Heroes are only as good as the skills and equipments you put on them. Although keep in mind that they are still just AI, some build will works on them better than the other.
Agreed totally !!

If one fails with heros, he need to consider improving himself first.

Thierry2

Thierry2

Krytan Explorer

Join Date: Oct 2006

The Netherlands

Mo/

Quote:
Originally Posted by Sethellington
heroes > pugs !

haha sometimes.
That is so true.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Heroes are your friends. Not to try and turn this into a "hero build vs. hero build" thread but Sabway is amazing. You'll also notice that all henchmen prot monks suck insane amounts (Redemptor Karl and Seaguard Gita come to mind), but 'insert monk hero here' can prot like there's no tomorrow. You'll learn to love the PvE mesmer when you can set up a hero to work the way you want it - handful of interrupts, empathy, backfire, etc. Personally if I'm not using Sabway I'm probably running with a prot monk, an interrupt mesmer, and a MM.

Heroes own. Hopefully you'll get Nightfall coming from Amazon soon, also don't know if it's still this way but Target had EotN for 10 bucks a couple months ago. It's at least worth checking into.

Edit: also as said, don't expect awesome heroes the first second you see them. If the sin is your only character it might seriously be worth looking into getting the skill packs from the Anet store.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

[Good guild teams] > [Heroes with good builds] > [Henchmen] > [Heroes with bad builds] > [PuGs]

Pretty much sums it up.

~A Leprechaun~

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by A Leprechaun
[Good guild teams] > [Heroes with good builds] > [Henchmen] > [Heroes with bad builds] > [PuGs]

Pretty much sums it up.
Only if you PUG with idiots who spam Local with their LFGs, people who were run way past where they naturally should be, or people who demand to be off on the quest/mission/whatever as soon as the group's full instead of taking a moment to define roles, finding out who's done it before so they can lead (or at least point out) the way and point out which mobs can/should be avoided or pulled, making sure everyone's got a resurrection skill, etc...

Of course, you'll still end up with an idiot or two in each group (fairly inevitable :P), but it's not particularly hard to find a PUG that's decent enough to successfully complete the task at hand. (unless you're the type who demands Master's on every mission attempt or thinks that it's an utter failure if someone dies)