So I don't have Nightfall or EotN yet (so expensive right now...) and I'm working my way through the factions campaign as an A/W. Yeah I know I didn't really pick a pve friendly profession, but I'm having a lot of trouble doing missions with henchmen. Usually grouping solves this but a lot of times I get groups that are WORSE than henchmen. So, when I get around to buying either NF or EotN, are heroes really that much better? Is it me? (Tahnakai temple was the worst..ugh)
Heroes vs Henchmen, big difference?
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Short answer: Heroes are better
If you gave your heroes the same sort of build, they would be relatively equal in most cases, except that you can micro-manage the heroes. But Heroes can be given any build (except for PvE skills), and that makes it possible to set up your heroes to complement your own build.
If you gave your heroes the same sort of build, they would be relatively equal in most cases, except that you can micro-manage the heroes. But Heroes can be given any build (except for PvE skills), and that makes it possible to set up your heroes to complement your own build.
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Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example. 

Heroes are only as good as the players that are using them. If you give them crappy builds they can be worse then the henchmen or pugs. On the other hand, a well setup group of heroes are better then 95% or more of guild wars players.
A pretty good example of the heroes usefulness is MM's. Heroes are good at using it cause its a simple build and yet its one of the best for the vast majority of PvE
A pretty good example of the heroes usefulness is MM's. Heroes are good at using it cause its a simple build and yet its one of the best for the vast majority of PvE
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heroes > henchmen
heroes = customizable; better control (individual flags) How many times have you wanted to flag Alesia back from the front lines?
you have far more flexibility with heroes than henchies - builds & equipment, etc.
I think henchies were designed to be inferior "fall back" options vs. real players, hence why the AI on them is often so ba-a-ad! (Though, Hero AI is little better, if at all, really - as far as how they "think" is concerned.)
Plus, like armor and weapons, some heroes simply look better than others! (Jora > Koss; Livia > Olias or MoW!!)
Edit: as for cost, I picked up EotN for $17 at Circuit City about 2 weeks ago. <$20 = good!
heroes = customizable; better control (individual flags) How many times have you wanted to flag Alesia back from the front lines?
you have far more flexibility with heroes than henchies - builds & equipment, etc.
I think henchies were designed to be inferior "fall back" options vs. real players, hence why the AI on them is often so ba-a-ad! (Though, Hero AI is little better, if at all, really - as far as how they "think" is concerned.)
Plus, like armor and weapons, some heroes simply look better than others! (Jora > Koss; Livia > Olias or MoW!!)

Edit: as for cost, I picked up EotN for $17 at Circuit City about 2 weeks ago. <$20 = good!
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Originally Posted by ogre_jd
Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example.
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i give gwen more than one interrupt in case i miss it, but i generally disable her interrupt if i know there aren't mesmers trying to migraine my party or monks spamming RoF or something. it's the same principle as disabling death pact sig when you know your party is doomed in the end.
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Originally Posted by Quaker
Short answer: Heroes are better
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Just don't go getting NF expecting instant super henchmen.
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