Heroes vs Henchmen, big difference?
Kibokun
So I don't have Nightfall or EotN yet (so expensive right now...) and I'm working my way through the factions campaign as an A/W. Yeah I know I didn't really pick a pve friendly profession, but I'm having a lot of trouble doing missions with henchmen. Usually grouping solves this but a lot of times I get groups that are WORSE than henchmen. So, when I get around to buying either NF or EotN, are heroes really that much better? Is it me? (Tahnakai temple was the worst..ugh)
Carboplatin
huge difference. some NF henchies don't even have a elite skill slotted.
Fungus Amongus
Henchmen - they use same armor, same stats, same skills...everywhere (well almost, they change a bit campaign to campaign and by level). Plus they only equip 6 skills.
Heroes - As you please (almost)...you choose insignias, runes, weapons, skill attributes, skillbars...
Point made?
Heroes - As you please (almost)...you choose insignias, runes, weapons, skill attributes, skillbars...
Point made?
doudou_steve
both are stupid imo
Quaker
Short answer: Heroes are better
If you gave your heroes the same sort of build, they would be relatively equal in most cases, except that you can micro-manage the heroes. But Heroes can be given any build (except for PvE skills), and that makes it possible to set up your heroes to complement your own build.
If you gave your heroes the same sort of build, they would be relatively equal in most cases, except that you can micro-manage the heroes. But Heroes can be given any build (except for PvE skills), and that makes it possible to set up your heroes to complement your own build.
Takuna
Quote:
Originally Posted by doudou_steve
both are stupid imo
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Or perhaps you simply have a guild that do everything you ask, which is pretty unlikely.
Etta
Heroes are only as good as the skills and equipments you put on them. Although keep in mind that they are still just AI, some build will works on them better than the other.
luminoire
on the upside, they have hax skills at things that humans could never accurately do, such as interrupting RoF consistently
Sethellington
heroes > pugs !
haha sometimes.
haha sometimes.
ogre_jd
Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example.

The Meth
Heroes are only as good as the players that are using them. If you give them crappy builds they can be worse then the henchmen or pugs. On the other hand, a well setup group of heroes are better then 95% or more of guild wars players.
A pretty good example of the heroes usefulness is MM's. Heroes are good at using it cause its a simple build and yet its one of the best for the vast majority of PvE
A pretty good example of the heroes usefulness is MM's. Heroes are good at using it cause its a simple build and yet its one of the best for the vast majority of PvE
sixofone
heroes > henchmen
heroes = customizable; better control (individual flags) How many times have you wanted to flag Alesia back from the front lines?
you have far more flexibility with heroes than henchies - builds & equipment, etc.
I think henchies were designed to be inferior "fall back" options vs. real players, hence why the AI on them is often so ba-a-ad! (Though, Hero AI is little better, if at all, really - as far as how they "think" is concerned.)
Plus, like armor and weapons, some heroes simply look better than others! (Jora > Koss; Livia > Olias or MoW!!)
Edit: as for cost, I picked up EotN for $17 at Circuit City about 2 weeks ago. <$20 = good!
heroes = customizable; better control (individual flags) How many times have you wanted to flag Alesia back from the front lines?
you have far more flexibility with heroes than henchies - builds & equipment, etc.
I think henchies were designed to be inferior "fall back" options vs. real players, hence why the AI on them is often so ba-a-ad! (Though, Hero AI is little better, if at all, really - as far as how they "think" is concerned.)
Plus, like armor and weapons, some heroes simply look better than others! (Jora > Koss; Livia > Olias or MoW!!)

Edit: as for cost, I picked up EotN for $17 at Circuit City about 2 weeks ago. <$20 = good!
Kibokun
Thanks for all the help! I noticed Nightfall at Amazon for $21 when I was dreading the $50 from the ANet store. (Seriously, why such a gap?!) So I think I'm going to pick it up right away. It's like the center of the game now it seems, anyway...
luminoire
Quote:
Originally Posted by ogre_jd
Heroes aren't really good at interrupting. While their timing (assuming they have an interrupt charged that can be used in time, naturally) is generally as perfect as you can get, they are utterly useless at deciding what to interrupt. If a Hero notices a foe casting [[Fire Attunement] and have an interrupt for spells ready, they'll virtually always use it on that rather than the [[Meteor Shower] that's coming right after, for example.
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i give gwen more than one interrupt in case i miss it, but i generally disable her interrupt if i know there aren't mesmers trying to migraine my party or monks spamming RoF or something. it's the same principle as disabling death pact sig when you know your party is doomed in the end.
Sir Tidus
Does anyone know if hero AI is better than hench AI? Or are they the same?
Elena
the same but with the allowance of a player micro'ing the skills and not having Ogden red mid battle is a big pro over henches anyway
Dante the Warlord
Heroes can use good weapons, runes, insignias, elite skills, and etc. there is no comparison...
-Lotus-
heroes>henchies>trying to solo the game>pugs
they use the same AI and stuf, so they wont get smarter. but you can synergize their builds which is the entire point of the game.
they use the same AI and stuf, so they wont get smarter. but you can synergize their builds which is the entire point of the game.
DarkFlame
Quote:
Originally Posted by Quaker
Short answer: Heroes are better
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Just don't go getting NF expecting instant super henchmen.
azizul1975
Henchies -> Agro Retards
Heroes -> You can control their retardness
Heroes -> You can control their retardness
kobey
Quote:
Originally Posted by Etta
Heroes are only as good as the skills and equipments you put on them. Although keep in mind that they are still just AI, some build will works on them better than the other.
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If one fails with heros, he need to consider improving himself first.
Thierry2
Quote:
Originally Posted by Sethellington
heroes > pugs !
haha sometimes. |
zelgadissan
Heroes are your friends. Not to try and turn this into a "hero build vs. hero build" thread but Sabway is amazing. You'll also notice that all henchmen prot monks suck insane amounts (Redemptor Karl and Seaguard Gita come to mind), but 'insert monk hero here' can prot like there's no tomorrow. You'll learn to love the PvE mesmer when you can set up a hero to work the way you want it - handful of interrupts, empathy, backfire, etc. Personally if I'm not using Sabway I'm probably running with a prot monk, an interrupt mesmer, and a MM.
Heroes own. Hopefully you'll get Nightfall coming from Amazon soon, also don't know if it's still this way but Target had EotN for 10 bucks a couple months ago. It's at least worth checking into.
Edit: also as said, don't expect awesome heroes the first second you see them. If the sin is your only character it might seriously be worth looking into getting the skill packs from the Anet store.
Heroes own. Hopefully you'll get Nightfall coming from Amazon soon, also don't know if it's still this way but Target had EotN for 10 bucks a couple months ago. It's at least worth checking into.
Edit: also as said, don't expect awesome heroes the first second you see them. If the sin is your only character it might seriously be worth looking into getting the skill packs from the Anet store.
A Leprechaun
[Good guild teams] > [Heroes with good builds] > [Henchmen] > [Heroes with bad builds] > [PuGs]
Pretty much sums it up.
~A Leprechaun~
Pretty much sums it up.
~A Leprechaun~
ogre_jd
Quote:
Originally Posted by A Leprechaun
[Good guild teams] > [Heroes with good builds] > [Henchmen] > [Heroes with bad builds] > [PuGs]
Pretty much sums it up. |
Of course, you'll still end up with an idiot or two in each group (fairly inevitable :P), but it's not particularly hard to find a PUG that's decent enough to successfully complete the task at hand. (unless you're the type who demands Master's on every mission attempt or thinks that it's an utter failure if someone dies)