A lol team build.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Preferably 8 players.

Not recommended for:
-Any area with [Mirror of Disenchantment]
-Massive anti-enchantment areas.

Assume max PvE rank for everything, though average ranks work too.

The Protectors:
"The Veiler" E/Mo
12+1+1 Energy Storage
12 Protection Prayers
3+1 Air Magic
[Glyph of Swiftness][Ether Renewal][Holy Veil][Purifying Veil][Aura of Restoration][Shield Guardian][Reversal of Fortune][Great Dwarf Weapon]

-512
-3 on everyone
-4 on everyone
-spam 6 and 7 like no tomorrow
-do 12 as often as needed.
-8 on Rangers below

"Prot Spirit on Easy Mode" E/Mo
12+1+1 Energy Storage
12 Protection Prayers
3+1 Air Magic
[Glyph of Swiftness][Ether Renewal][Aura of Restoration][Vital Blessing][Life Attunement][Protective Bond][Shield Guardian][Reversal of Fortune]

-4+5 on yourself
-3
-12
-6 on everyone, starting with you.
-spam 7+8
[b]warning: if enough stuff is happening, you may crash.

"The Fuel" E/Mo
12+1+1 Energy Storage
12 Smiting Prayers
3+1 Air Magic
[Glyph of Swiftness][Ether Renewal][Aura of Restoration][Balthazars Spirit][Succor][Retribution][Shield Guardian][Reversal of Fortune]

-3
-4/5/6 yourself
-12
-4/5/6 "Prot Spirit on Easy Mode"
-7/8 spam

"The Healer"
Mo/E
Healing Prayers: 12+1+2
Protection Prayers: 6+1
Divine Favor: 11+1
[dwaynas kiss][ethereal light][dismiss condition][shield of absorption][heal party][glyph of lesser energy][healers boon][blank]

-blank can be any healing skill really.
-guess how you play this bar, and you win a prize.

The Guys which support + deal damage:
"The Paragon which makes everything easy."
http://www.pvxwiki.com/wiki/Build:P/...ed_PvE_Paragon w/ Ebon Battle Standard of Honor

"The Paragon that is not really make things go boom but helps."
http://www.pvxwiki.com/wiki/Build:P/...ration_Paragon

"BOOOOOM"
x2 R/Mo
12+1+1 Expertise
12+1 Marksmanship
3 Smiting Prayers
[Barrage][Volley][Judges Insight][Distracting Shot][Savage Shot][Antidote Signet][Whirling Defense][Troll Unguent]

-3 on yourself
-with a Zealous bowstring and GDW on you spam 1/2 until everything dies.
-D-Shot/S-Shot important stuff.
-Cure yourself when needed.
-etc.

At full power, this team is going to give you the following:
"The Veiler" = Basically going to own hexes/conditions like no tomorrow. The only thing you have to watch out for is Dazed, gogo Dismiss condition.

"Prot Spirit on Easy Mode" = makes PvE easier than anything ever. Thanks to the battery fuel, you'll gain 30 Energy, which is more than enough to make up for Prot Bond e-loss.

"The Fuel" = nothing special. Keeps the Prot Bond going.

"Healer" = probably not going to be doing all that much if there's a ton of physicals you're fighting, heh.

"Paragon that makes everything easy" = 100AL + massive damage reduction. Yaaay.

"SoR para" = a.lso not gonna be doing much vs heavy physicals.

"BOOOOM" = shit dies.

Use Res Scrolls for resses, so I didn't really take any.

zling

zling

Desert Nomad

Join Date: Apr 2006

so all your damage is these 2 Barrage Rangers and a bit from the Paragons?
seems very little damage to me...
your healers+protections to damage dealers ratio is very very bad, you're focuse way too much on keeping everyone alive than actually killing...
by the way, no need to have both Barrage and Volley as Barrage has 1 sec recharge time when Bow attacks are between 2.0-2.8(depends on bow)

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

Id have to agree with the peep about barrage AND volley its not needed barrage only works fine. Also it is very low on dmg but yea it might work im not bothering to try it however but looks like u put a gr8 deal of effort in to it.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by zling
so all your damage is these 2 Barrage Rangers and a bit from the Paragons?
seems very little damage to me...
your healers+protections to damage dealers ratio is very very bad, you're focuse way too much on keeping everyone alive than actually killing...
by the way, no need to have both Barrage and Volley as Barrage has 1 sec recharge time when Bow attacks are between 2.0-2.8(depends on bow) I agree but I didn't really know what else to put there :s

Also they actually do a fair bit of damage actually. Great Dwarf Weapon is nothing to scoff at. AoE KD + AoE ~69 damage + 20% Armor Penetration every second is MEAN.

Take that times two and you're doing outdamaging most AoE's!

NuclearDope

Krytan Explorer

Join Date: Jan 2006

I'd prefer [heart of holy flame] over [judges insight] i've never liked JI too much stopping to recast all the time cuts down dps, but i guess if you want it for the 20% and not holy damage...

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

You don't need both Barrage and Volley. You'll do fine with just Barrage. Consider giving one ranger Favorable Winds and the other one Winnowing.

Plus you have the equivalent of 2 protters and a bonder with an Imbagon-a SoR para isn't needed. Your second para would be better served with something like Cruel Spear for some deep wound action. You'll find that you're getting more bang for your buck that way.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Lose Volley and Judges, use something else and Heart of Holy Flame for holy.

Make it a serious build. srs bild iz srs

-Lotus-

Jungle Guide

Join Date: May 2008

that ele with prot bond is be going to be losing all of his enchantments every time you attack a group.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Damn, thats some serious protection. Whole party with +100 armor, 35% damage reduction, and a 5% cap on damage taken, then three E/mo's spamming a free AoE heal every second, along with a paragon healer and a monk healer. Not to mention 90% of enemies are on their ass from the AoE knockdown spammage. You could aggro the whole damn DoA and still have time to have some tea before needing to heal.

Ultra-Super-Hell-Nightmare-PlayerName Must Die-Ninja-Pirate-Hard mode hasn't been made yet you know.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Tyla
Lose Volley and Judges, use something else and Heart of Holy Flame for holy.

Make it a serious build. srs bild iz srs
ya, I took the other dudes suggestion and replaced Volley with FW + Winnowing, but I'm using JI for the 20% armor penetration, PvE foes take less damage from being a higher level than 20, this reduces their armor making you deal more, so it's to improve DPS, not so much the Holy damage.

Also, I made a mistake, and forgot to include the Veils in the Prot Spirit Ez mode build. That build will actually gain 30 energy from each spell they cast. I took that role and it was so rofl.

Quote:
that ele with prot bond is be going to be losing all of his enchantments every time you attack a group. not rly. tho, I guess if you wanted to make it easier, you could always remove a para and take all the maintains except for prot bond it has and put them on another fuel character so that you dont have e-degen and e-loss with more spammable spells, it might work better, the only time the character ever lost its enchantments was when 2 of my allies were idiots and stayed in an AoE longer than a second.

EDIT:
The reason that you don't lose your enchants, is because with SY! the enemies attack the foe with the less armor almost always, which is the para, and thankfully with Shield Guardian and such, Prot Bond won't always proc. The only thing you have to watch out for is AoE's/offensive spells, so make sure to spread out. Even then you're gaining 60 energy every 2 seconds. Assuming, what, 8 enemies attacking every 0.89 seconds means you've lost a whole 2 energy. But this won't likely happen, thanks to AoE kds and such, there's passive damage mitigation, which makes Prot Bond not have to proc so much. In AoE areas I do highly recommend using items which give you +energy while enchanted or anything. Also you can always take out a para to add more enchantments to your prot bond guy if really needed.

Just don't be stupid and go and aggro an entire room of offensive spellcasters.

Quote:
Damn, thats some serious protection. Whole party with +100 armor, 35% damage reduction, and a 5% cap on damage taken, then three E/mo's spamming a free AoE heal every second, along with a paragon healer and a monk healer. Not to mention 90% of enemies are on their ass from the AoE knockdown spammage SY! provides an 82.3% damage reduction, combined with a 35% damage reduction, the 5% damage cap, I would say you're basically negating ~99% of the damage dealt to you that involves armor.

srsly.

If you're in an area without a lot of AoE's where you might screw up or something, feel free to drop a para and add more damage or something.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Thanks for the in-depth comment. :d

I'm currently looking into possibly removing the "fuel" for another Prot Bond. The reason being, that then both characters would only lose 2 energy per attack/spell, making it a bit more friendly for less skilled groups of people, but eh.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Looks bad to me

Crap damage potential and good luck getting someone to play those mindnumbingly boring ele builds.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

~180 damage every second with KD is crap damage potential? I mean, it's not great by any means, but you're not gonna die either. You can always take out an SoR or w/e for more damage.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkNecrid
~180 damage every second with KD is crap damage potential? yes. thats decent for 2 characters if those KDs are happening pretty often. for a team, thats crap.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Well yeah, for a team that's crap, but the point is its pretty decent damage.

I'm reworking this to make it more newbie friendly, by lessening the chance of you getting owned if you're dumb and screw up by overaggro/staying in AoE's and adding a bit more damage.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkNecrid
Well yeah, for a team that's crap, but the point is its pretty decent damage. uhm, what? so its crap, but the point is that its good. would you please explain this logic to me?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by -Lotus-
uhm, what? so its crap, but the point is that its good. would you please explain this logic to me? I must of worded it badly.

For a team of 8 players, (ie: a normal team) yes it's bad.

Except, your team is never going to die ever. Ever. EVER. So who REALLY cares if you're doing less DPS, if you're still going to win eventually.

Then again I PvE now with a bunch of hardcore dudes who can play for a long time and are willing to run builds like this, so not everyone has that.

Like I said I'm reworking this tho~

deya

Frost Gate Guardian

Join Date: Apr 2006

Lamers ultimate Majority

Mo/

In Guild Wars, Attack is the best possible Defense.

Rollover builds > stalling builds.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkNecrid
Except, your team is never going to die ever. Ever. EVER. So who REALLY cares if you're doing less DPS, if you're still going to win eventually. offense > defense

and you wont be able to hangle some mobs simply because they have huge healing potential. and in that case you wont win, ever. you will be stuck pounding on mobs until everyone ragequits.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by The Meth
Ultra-Super-Hell-Nightmare-PlayerName Must Die-Ninja-Pirate-Hard mode hasn't been made yet you know. oh god i lol'd