I've been running around for days opening chests, breaking my picks and getting grapes, and I'm getting quite tired of it.
in the interest of making this very common occurrence more of a 'meh' situation than a 'rage' one, I suggest a slight adjustment to the way HM chest drops interact with the lucky/unlucky titles.
Examples:
I open a hard mode chest, my pick breaks but i get a gold. so I get the standard 25 unlucky points.
I open a hard mode chest, I retain my pick and get a gold, so I get double the standard 250 lucky points
I open a hard mode chest, I retain my pick, but get a grape, so I get standard lucky points.
I open a hard mode chest, my pick breaks and I get a grape, so I get double unlucky points
Things like normal tomes would count as grapes gems and would be counted as golds.
Locked Chests and Grapes
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im getting rather tired of this as well, i even get non-max grapes and golds out it, even golds go towards ID title. Ive stop using my lockpicks, from now on, im selling them, i seem to get a better profit from selling them than using them in the game. In fact im just gonna do some regular killing in the game, which maybe the reason why chests are so crappy, ive gotten more golds from killing reg enemies than chests. Its just sad that lockpicks arent worth like they used to be.
