Custom Hero AI

ZionHikari

Ascalonian Squire

Join Date: Mar 2007

Emo Rejects [ER]

R/

Would it be cool to customize your hero AI so you would do less micromanaging.
It is switchable between Custom and Default (ANet AI). The interface for customizing have a Condition Box and Effect Box, here some AI I think of:

Condition: If foes adjacent | Effects: Use Lava Font
Condition: If After Moebius Strike | Effects: Use Death Blossom
Condition: Alway Maintain | Effects: Fire Attunement
Condition: If Enchantment Active | Effects: Use Signet of Pious Light

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

I think something like the gambit system from FF12 would be fantastic...

Condition: "Ally is affected by >1 Hex"
Action: "Divert Hexes"

Condition: "Ally <30% energy"
Action: "Blood Ritual"

Condition: "Foe has 2 or more conditions"
Action: "Epidemic"

Condition: "Ally is suffering from a condition"
Action: "Foul Feast"

Condition: "Taking AoE Damage"
Action: "GTFO!"

What with prioritizing and all that jazz you can actually have heroes that act like you want them to.

Every game with AI that accompanies you should have something like it, honestly.

I couldn't resist the last one. :|

Taisayacho

Taisayacho

Wilds Pathfinder

Join Date: Jan 2007

England (GMT)

The Imperial Guards of Istan [TIGI]

R/

I love this idea but it seems very, very complicated to implement, what with so many conditions to satisfy (not conditions like blind, conditions like "energy < 30% etc)

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Don't forget its also not as simple as you think. For example "ally <30% energy" BR
Well what if he only has 100 health now you need
Ally >30%e & self > X health

This gets really complicated very fast as you move along. Not to mention the programming issue to get this implemented

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by Johny bravo
Don't forget its also not as simple as you think. For example "ally <30% energy" BR
Well what if he only has 100 health now you need
Ally >30%e & self > X health

This gets really complicated very fast as you move along. Not to mention the programming issue to get this implemented
Don't they already have it in the AI so that they won't sac themselves to death?