Did ANet predict the affect ursan have gotten?

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by King Symeon
Easier to fill up HoM = more GW2 purchasers.
:O a company trying to make.....money? YOUR KIDDING?!?

this community is nothing but a bunch of followers. people whined about ursan, then their friends started whining, and it has just flowed down the food chain since then.

the people upset about ursan, are the ones who made the profit in DoA. They were mad that ::gasp:: other people had the opportunity to actually complete this zone with ease.

granted, ursan groups have taken over. but ask yourself this: Since NF's release, have you EVER seen this much grouping? To be honest, I dont even remember people forming many groups for UW/FoW in the Prophecies-only age. If you didnt have a good guild, or didnt have good friends with a good guild, you were out of luck.

Ursan is good for those people that wanted to experience this end-game content. Is it bad that people can clear fow/uw? No. They get their shards and ectos just like a 55 monk did back in the day. Is it bad that people can do DoA? god no.

Finally, a break from the "holy trinity" crap that has run this game in prior years. Ursan is brainless. But so are healing monks, tanking warriors, and fire-eles. Ursan is boring, but so are the other "team builds". HB Monks? god forbid you actually come up with a bar and not have people in your group kick you. water ele? lolwtf?! INSTA-KICK. these are examples of players that I have been in groups with. People are closed-minded about how they want the team to be. noone wants to create new ideas. hence why ursan blessing is a godsend. you get a group, it doesnt matter what your skillbar is, you have that one skill, and your good to go. so tell me. why is ursan bad for this game?

on topic: yes, anet saw this coming. they wanted people to group and have fun again. but they forgot that all people do is whine, and want moar moar moar. don't know what im talking about? read all of the weekend event posts.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Avarre
We have three options.

1) ANet had no idea what they were doing, and attempted to surpass D/Mos for most ridiculous design imbalance.
2) ANet knew exactly what they were doing, and are willing to muddle their own game design to get more games sold before GW2.
3) ANet are some of the greatest trolls of online gaming.

None of them are particularly good.
4. Everyone at Arena Net is Drunk and this was one of their drunken stupidity moments.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Anet knew exactly what they were doing when they added ursan in, and they love the outcome. Ursan has to be the #1 most QQ'd skill ever. People constantly complain about it because they don't want to use it and everyone else does.

Anet gave players who had a hard time with the game, a skill that could make things easier. You don't have to use it if you don't want to, its annoying to hear, but its true. You don't have to play with people who use it either.

The game has always had unbalanced super builds, Ursan is just another in a long line. People are happy about SF, people run 55 monks. But they endlessly cry about Ursan.

Get over it and move on already. Ursan is here to stay.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Whatever they are thinking, I do not like the results.

I am also very confident that all this will backfire in GW2.

Slightly modified slogan

"If I don't like it, I won't buy it."
At least no further expansion. I will try GW2 for sure.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm pretty sure they didn't, but when they realized what was happening, they didn't care much about it either.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by King Symeon
Easier to fill up HoM = more GW2 purchasers.
QFT its as simple as you can get.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by HuntMaster Avatar
The game has always had unbalanced super builds, Ursan is just another in a long line. People are happy about SF, people run 55 monks. But they endlessly cry about Ursan.
There's a reason, you know, at least some people gripe about Ursan, and your example points it out without your realizing it. Current SF builds, 55 builds and others of their ilk are of course solo builds for an entirely different application. Ursan is now the skill of choice to just mindlessly smash through any area in the game. When you combine that with the only other common trend for playing the game these days, heroes, you quickly come to see that there really isnt anymore variation in play in groups. Its pretty sad. Sure, its effective, but its pretty sad.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Aera Lure
There's a reason, you know, at least some people gripe about Ursan, and your example points it out without your realizing it. Current SF builds, 55 builds and others of their ilk are of course solo builds for an entirely different application. Ursan is now the skill of choice to just mindlessly smash through any area in the game. When you combine that with the only other common trend for playing the game these days, heroes, you quickly come to see that there really isnt anymore variation in play in groups. Its pretty sad. Sure, its effective, but its pretty sad.
Nothings changed. People always dictated what builds they would allow into their groups, and if you're build wasnt up to their standards they would just boot you. The only variations were those of "approved" builds. I have not begun to use ursan yet, but one day I will just to see what all the hubub is about. But honestly each profession only had 2-3 builds tops that people would accept into their groups, so Ursan just simplified the game.

It doesnt affect me because I don't play in parties, I used henchmen and now heroes. Playing with people is far to restricting and I play for fun, not something I find with groups.

But my point still stands, the game is not fixable because one group of players will always complain. Its impossible to make everyone happy all the time, so anet is settling with making some people happy some of the time.
I'm happy with my builds and my play style. So I have no problem with ursan.

I just played with a friend who used ursan and he was destroying everything, It was pretty cool. Sorta inspired me to try it out someday.

But ursan did not kill pugs. Players did that long before ursan. Heroes did not kill pugs either. Players telling others what they can and can not use did. Plus the endless insults and complete hostility.

Anet knows how to pwn its playerbase, as I have said before. They got our money, now they can do whatever they want and just smile as people QQ and ragequit.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Sab
The only thing from the devs I could find was a post on Wiki, and that was a month ago:



So there are "don't like it don't use it" guys at ANet too?
I've now lost faith in ANet.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by HuntMaster Avatar
Nothings changed. People always dictated what builds they would allow into their groups, and if you're build wasnt up to their standards they would just boot you. The only variations were those of "approved" builds. I have not begun to use ursan yet, but one day I will just to see what all the hubub is about. But honestly each profession only had 2-3 builds tops that people would accept into their groups, so Ursan just simplified the game.
Did you PUG in Prophecies and Factions days? When did you start playing? The experience you describe was not the one I had. Honestly doesnt even sound to me like you played in PUGs much or tried to. Even when build pinging got implemented, build dictating never got to an enforced level in all groups and if you were in a party that couldnt get its act together enough to communicate and compromise then you should have counted yourself lucky to be booted or simply left altogether. Find a better forming group, find a better party leader with more skilled players. Those groups did exist, I found a great many of them during that time, and had great experiences, but you had to take a little extra time during party formation. The PUGs that were going to fail always had red flags raised in the outpost even before they left it.

The problem now with Ursan is there are only two classes in those groups - Ursans and monks. Not in any way an "improvement" to anything. Simplification? Sure, granted, but a lobotomized one.

Quote:
Originally Posted by HuntMaster Avatar
It doesnt affect me because I don't play in parties, I used henchmen and now heroes. Playing with people is far to restricting and I play for fun, not something I find with groups.
Well I suppose that answers above then. Takes a different sort of outlook to play in an all-human group generally and to each their own, honestly, that's fine.

Quote:
Originally Posted by HuntMaster Avatar
But ursan did not kill pugs. Players did that long before ursan. Heroes did not kill pugs either. Players telling others what they can and can not use did. Plus the endless insults and complete hostility.
You're wrong. If you werent in a guild large enough to play in all-guild groups, you PUGged in those days or just used henchmen. Some PUG groups sucked and suffered from the things you describe but you cannot deny that there were tons and tons of groups forming in every area in those days, and if you raised the idea of bringing a henchman along to fill a gap in the party, it usually got shot down. Players actually communicated in PUGs back then. It was pretty easy when forming a group (I always thought) to quickly test the waters on the Party channel with a question or two. You knew right then if it was a good PUG or not. It was easy.

This changed immediately when Nightfall came out. Experienced players left PUG play (those that did play PUGs and were not only in guild groups, which was also common) when heroes were released. Groups forming anywhere vanished almost overnight and instead there were people standing around with (4) over their heads. Most admit it. I left PUG play myself around the same time due to the marked drop in PUG play quality and sought guild-only activities or play with heroes. Ursan has brought back some PUG-like activity, but only within its restricted and dumbed-down usage.

Granted, heroes made those happy who were unhappy about having to communicate and work with other people. It changed the game. The argument is 100% open as to whether it was for the better or worse, but there is no denying heroes ended the PUG play we knew during Prophecies and Factions.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

gw econ died when all the armbraces duped werent deleted. ursan just made it a lil worse.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by NoXiFy
gw econ died when all the armbraces duped werent deleted. ursan just made it a lil worse.
I'd personally say it started with the introduction of inscriptions. Duping certainly didnt help. Never helps any game's economy. So much of the market died with inscriptions though and away with it went many of the older generation power traders.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by toastgodsupreme
Ursan is the reason to buy EOTN.

Want to get into an elite area? Gotta have Ursan. Which means you have to get EOTN.

ANet isn't changing it because it means more money for them.
So GW:EN doesn't have any new dungeons or armors or weapons and stuff?

Quote:
Originally Posted by Sab
The only thing from the devs I could find was a post on Wiki, and that was a month ago:

*Quote*

So there are "don't like it don't use it" guys at ANet too?
Sweet. We're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.

Quote:
Originally Posted by King Symeon
And there's another part to this. I think ANet hope that it will increase sales of GW2. Someone made a good post about this in another thread, but I'd rather not have to go and find it.

It all has to do with the Hall of Monuments. By making the PvE game easier, ANet has made it easier for players to fill up their HoM. If people fill up their HoM and know they will be rewarded for all their "hard work" in GW2, they're more likely to buy it.

Easier to fill up HoM = more GW2 purchasers.
Precisely why I do not like the HoM. I just wish they made the same rewards in Normal modes as they did in Hard Modes, that way they wouldn't have to tailor the entire game to grind-fest crazies.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

Quote:
Originally Posted by Aera Lure
I'd personally say it started with the introduction of inscriptions. Duping certainly didnt help. Never helps any game's economy. So much of the market died with inscriptions though and away with it went many of the older generation power traders.
That's a good point, but inscriptions weren't the main factor. Un-inscriptable weapons are still selling for more gold than inscriptible weapons. The thing that flawed GW economy:
Loot-Scaling. I tell you now, LS is a LIE!!

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

They probably didn't imagine that Ursan would be used to this extent, but now that they see the abuse they don't care.

They obviously knew the effect that [Shadow Form] buff would have and honestly I like the update. Sure it super overpowered but at least its an overpowered skill that doesn't require a stupid ammount of grind and WON'T allow you to clear everything, all it allows is farming and running. Ecto price might fall though, not sure if it will fall by a lot but still.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Yichi
4. Everyone at Arena Net is Drunk and this was one of their drunken stupidity moments.
If that's the case, then it must be PRETTY good beer. Lasting all the years this game's been out and all.