Speculation: What Next?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Note: this isnt a rant thread so please don't bother to fill it with your useless rubbish.


Now, Onward from that. With recent events, discussions, and updates Anet has put into action with guildwars, it got me thinking enough to pose the simple question I now ask the community is this:

With everything that we were told would not happen with this game (Pve/PvP skill seperation, Title grind, Imba PvE skills, etc...), What do you think the next major update will be that Anet said could not be added to the game?

My Speculation:

7 Heroes
Auction House
Character Change (hair, face, skin color)
Possible new end content or chest to areas like Tomb of the Primevil Kings but possibly not since the end darkness guys drop greens...
Titles possibly (hope not actually)

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

7 heroes.

12 characters.

[edit] Inclusion of Two handed swords and battleaxes would be nice. Or the ability to use two weapons at once and not have to play a nancy boy assassin.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

next there gonna think about fixing HA maps and making them not soo retarded. >.<

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

I vote on seven heroes.

There is no longer any of this so called "balance" that Anet based their argument off of to not do it.

Nightmares Hammer

Krytan Explorer

Join Date: Dec 2007

W/

PvE skills in PvP. LOL...

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I would love to see the 7 heroes deal, but I hope it doesnt go just as much too, just to push for more human contact. That said, I still dream of the Xunlai Marketplace...........

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

auction house


.... I can dream can't I?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Development of Sorrows Furnace, Tombs - etc. To make them more rewarding.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

obsidian armor now grants+>9000 armor
crystalline sword now has a damage range from 15-90001
Yea,anything grind related that will make us play untill GW2 launches(not)

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Additional storage being offered in the in-game shop.

(I have no idea if they said they can't do that though - it just sounds as a dumb enough idea to be worth their time.)

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Auction House, 7 Heroes, then they'll make Party Search so you can have HEAPS larger sell messages (lol Gaile, technologically impossible, nice joke).

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm also jumping on the 7 Heroes bandwagon.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

I'd bet money on the fact that we'll be getting 7 heroes before gw2 beta is out.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

To play the devil's advocate, I'm going to have to say that people are taking the skill separation way out of proportion. My theory behind ANet's decision is that it's purely psychological. I'd bet that when a balance patch comes out, the majority of people that view them spend more time noticing what gets buffed or nerfed than the actual numbers behind it. When things are nerfed, even if it's incredibly minor people will still raise hell, while generally the opposite occurs to buffs. The PvE separation skills in my opinion are just a way for ANet to make minor tweaks to certain skills that would have previously had exponential effects in PvP, but are actually quite minor in PvE (there are some exceptions, notably Ether Renewal), in order to keep the PvE crowd happy and reduce the amount of bile previous updates brought in.

It's really annoying when people keep stating that ANet's new design direction will mean every skill will be stupidly overpowered. They already stated that the changes would be minor and few in number and so far they seem to have stuck to their word. changes have been very conservative so far so I don't see why the hate is truly necessary (And a lot of people have been acting in a similar matter that they would previously criticise others for in update threads).

While I'll still berate ANet's on their continual evasion of the phenomenal failure that is Ursan Blessing, along with other things which have recently shown a tangential path away from their original concept design of the game, I'm not particularly ready to brandish the pitchfork and hurl bile over the skill separation just yet.

Longasc

Longasc

Forge Runner

Join Date: May 2005

They will add one more title for doing something odd.

I also suspect them adding more items to their onlineshop:

More Storage Tabs
Rename Char
Minipets
Weapon/Armors skins
Divine Aura
(or something similar. I am not sure if they would really dare to do this. I would not mind, but many CE owners would cry havoc)

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

i agree, seven heroes sounds like the next wave of.. stuff. sigh.

ilipol

Frost Gate Guardian

Join Date: Mar 2007

W/

There were no major updates in the game nor will there be any...
PvP/PvE skill separation isn't a major update since it doesn't affect game mechanics ...
The next major update will probably be GW2

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

My prediction...

http://en.wikipedia.org/wiki/Nothing

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

7 hereos, thus accessibility.

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

Heros can use ursan too maybe?

or add a new henchman: Ursanie

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by xDusT II
...stuff...
Wow you read completely into the topic wrong. Congrats...
Quote:
Originally Posted by ilipol
There were no major updates in the game nor will there be any...
PvP/PvE skill separation isn't a major update since it doesn't affect game mechanics ...
The next major update will probably be GW2
How was something they had previously said was not possible with the current game engine come to reality not a major update?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

7 heroes. There is no such thing as a balance in PvE, so why not give something to non-ursaners? We will STILL be on the disadvantage, but at least we won't bore ourselves to death.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Armorer NPC to store multiple armor sets for each character, or possibly a storage function to do the same thing. Long, long after its been asked for and suddenly out of nowhere. As per usual.

Use of 7 heroes is never going to happen.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

7 heroes
pve skills on heroes
more grind titles

Rico the Spirited

Rico the Spirited

Ascalonian Squire

Join Date: Jun 2008

Social Welfare Agency (Special Ops)

R/

7 heroes, ditto.
Also: Kind of a Big Deal rank emotes.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by Aera Lure
Armorer NPC to store multiple armor sets for each character, or possibly a storage function to do the same thing. Long, long after its been asked for and suddenly out of nowhere. As per usual.
This would be a meaningful addition, you must be joking...

I sincerely doubt we get any UI or similar improvements as long as they do not test them for use in GW2.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by ilipol
There were no major updates in the game nor will there be any...

someone does not know what a major update is then.

Sarrows furnace?
Server roll back?
Hard mode?
Battle isles?
Pve skills?
pvp/pve skill seperation?
the changing of how to get razah?
the addition of titles?
New emotes?

every one of these were a major update (anything that changes the game the way each of those did is a major update.)

normal updates and minor ones are bug fixes game glitches, weekend events,etc etc.



I can see them adding 7 heros and pve skills on heroes.

or more storage
just because it does seem everything they say they will not do they do

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

Quote:
Originally Posted by Longasc
This would be a meaningful addition, you must be joking...
Lol, they'll probably add somthing stupid, like 6 Heroes O.o.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by Yichi
Wow you read completely into the topic wrong. Congrats...
How was something they had previously said was not possible with the current game engine come to reality not a major update?
I was more referring to the general trend to over-exaggerate ANet's decisions, but ended up getting carried away with skill-separation. Regardless my opinion holds that ANet will not completely U-turn on everything like everyone thinks, so to follow the trend of generally pointless presumptions, my guess is that not much is going to change between now and GW2

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by kerpall
Lol, they'll probably add somthing stupid, like 6 Heroes O.o.
More like 4 and a half...

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

New Update:
1) Suits to match your dumb chaos gloves O.O
2) UW armor
3) A skill more overpowered than Ursan (only requires 1, rather than 1,2,3)

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by xDusT II
IRegardless my opinion holds that ANet will not completely U-turn on everything like everyone thinks, so to follow the trend of generally pointless presumptions, my guess is that not much is going to change between now and GW2
Going on their past actions, they have numerous times from what they had origionally said they wouldn't do.

So how is it not a vaild question to ask based on the information and past actions given?

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Aera Lure
Use of 7 heroes is never going to happen.

I remember when people said that about separating skills for PvP and PvE.

That said, I would not be suprised to see an update allowing 7 heros.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Longasc
This would be a meaningful addition, you must be joking...
LOL. How true. I suppose its on my grr list because if it came now it would be long after I campaigned hard for it in Sardelac and have already deleted a number of armor sets from characters now relegated to being simply storage characters.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Eye of the North items added in for PvP rewards. After that they will probably add the Tormented Weapons to the Hall of Monuments along with (hopefully)fixing the pathetic rearrange button. And of course Ursan will eventually be hit as Anet break down from the amount of threads,avatars and general whineing about it. Oh and they could further that Xunlai Marketplace and add that in seeing as it was obvious they were doing something to it around december.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

- More titles
- Changes/additions to HoM
- New hero(es)
- New dungeon

EroChrono

EroChrono

Wilds Pathfinder

Join Date: Aug 2006

Netherlands

[WitB]

W/

Quote:
Originally Posted by upier
Additional storage being offered in the in-game shop.

(I have no idea if they said they can't do that though - it just sounds as a dumb enough idea to be worth their time.)
Extra character slots?

Anyways I'd hope 7 heroes. And probably some end game craftable stuff which also can be added to HoM.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Stolen Souls
I remember when people said that about separating skills for PvP and PvE.

That said, I would not be suprised to see an update allowing 7 heros.
Nevah. Nevah I says.

That's just my bet though. At this point, it wouldnt matter a bit anymore, since PUGs and all- or mostly-human groups are dead now (save for the idiot skill). That was only ever the reason I saw that they had for not allowing the use 7 heroes. Others are right to point out that there isnt any reason for them to not allow it now, its just Anet logic is not something that makes sense in the real world, normally, so I am betting that even so, they'll defy this sort of logic and never implement it. I used to wish that they never would, but now I honestly dont care either way. I'm a throwback to playing in all-human groups so... there you go.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by Yichi
Going on their past actions, they have numerous times from what they had origionally said they wouldn't do.

So how is it not a vaild question to ask based on the information and past actions given?
ANet has told half-truths before but until recently they've still had a firm foothold on the original concept behind their game. I won't defend the damage that additions like title grinding and Ursan have done, but the more recent change provoked these responses seems to be the separation of PvE/PvP skills and I don't consider these recent changes as a sign that ANet has completely lost their touch with game design and is going to U-turn on past decisions.

I never challenged the validity of this discussion but I do find making such presumptions as quite pointless outside of a little bit of entertainment. I personally don't think 7 heroes, or Haircut/Facechange NPC's and the like will ever be implemented and I don't believe recent changes will make them any more likely than before.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Kyomi Tachibana
I vote on seven heroes.

There is no longer any of this so called "balance" that Anet based their argument off of to not do it.
it was never about balance, it was about "developer vision" something that we are all struggling to interpret.

i think it kinda looks fluffy and tastes blue.