Increase faction rewards
Clarissa F
I was doing Ft Aspenwood this weekend, of course, and it got me to thinking; what if they increased faction rewards across the board and made it permanent, or at least every weekend? As high as the req's are, now, for titles, etc, this would bring them a little more into reality. The biggest benefit to this, I think, would be to bring more people to PvP. I'm not talking increasing it for HFFF areas, either; just for PvP.
I think, if more people got to see this side of the game, some might see why so many people in PvP have a disconnect with the PvE side, and why we argue about these differences. And hey! Who couldn't use more faction?
I think, if more people got to see this side of the game, some might see why so many people in PvP have a disconnect with the PvE side, and why we argue about these differences. And hey! Who couldn't use more faction?
Songbringer
OMG, stop asking for that title to be easier to get. They already give you double the amount to the title if you donate to the guild or get a skill. It is an easy title to get all it takes is time. If you aren't willing to invest it don't get it. It won't bring more people to PvP because most of the community doesn't consider ab and cm areas PvP. Atleast not high end PvP anyway.
Dronte
Quote:
Originally Posted by Songbringer
OMG, stop asking for that title to be easier to get. They already give you double the amount to the title if you donate to the guild or get a skill. It is an easy title to get all it takes is time. If you aren't willing to invest it don't get it. It won't bring more people to PvP because most of the community doesn't consider ab and cm areas PvP. Atleast not high end PvP anyway.
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Clarissa F
lessee...1600 per win as opposed to 800...on a title that maxes at 50 MILLION. And this is my first post on the subject, so don't group me.
So you are telling me you never AB'ed when you started? Or did RA? Since the game can't rely on YOU to help introduce people to the right way to PvP, the only other option to get more people introduced, and a few more good players, is to give them an incentive to try it out.
The irony of your icon kills me.
So you are telling me you never AB'ed when you started? Or did RA? Since the game can't rely on YOU to help introduce people to the right way to PvP, the only other option to get more people introduced, and a few more good players, is to give them an incentive to try it out.
The irony of your icon kills me.
BlueNovember
Quote:
Originally Posted by Clarissa F
lessee...1600 per win as opposed to 800...on a title that maxes at 50 MILLION. And this is my first post on the subject, so don't group me.
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But yes, HFFF is mindless. Would be nice to make the title a little more respectable I guess. That said, I doubt FA and ...the other one will ever be popular.
Pesi
I'd actually like this factions buff to be perm at aspenwood and quarry.
I stopped play with pugs in AB cause most people just piss me off.
These are funny challenges and its a shame u only are able to play it during weekends like this one.
And noone play them cos the rewards are terrible.
Though not more than 2 monks per party would be a limit.(kurzick side just camp gunter with monks =win)
I stopped play with pugs in AB cause most people just piss me off.
These are funny challenges and its a shame u only are able to play it during weekends like this one.
And noone play them cos the rewards are terrible.
Though not more than 2 monks per party would be a limit.(kurzick side just camp gunter with monks =win)
Breakfast Mc Rit
Quote:
Originally Posted by Pesi
Though not more than 2 monks per party would be a limit.(kurzick side just camp gunter with monks =win)
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On topic, I have to agree that perma double faction for FA would bring in more players. As it is, FA is fun but the lame reward means not a whole lot of people playing and absurdly long wait times. We have *gasp* one full American district on the Luxon side this weekend.
Clarissa F
I do play these areas more than just on weekends, and more than FA/RA/AB. They are just the first areas people get their PvP experience. increase the lure and increase the time they spend playing basic PvP, and maybe some will see the attraction of playing against actual people.
ironox
I play FA pretty often ("pretty often" for a casual player) because it's fun, and HFF bores me silly. The Kurzick wait time is annoying, but since the Luxons usually lose, it's slow but reliable for faction.
This weekend so far no waiting is GREAT, the doubled faction makes it worth it, but now the Luxons are winning about half the time. Guess some of their better players stepped out of AB for a while.
So I'm not earning faction really any faster, but it's a LOT more fun.
/signed
This weekend so far no waiting is GREAT, the doubled faction makes it worth it, but now the Luxons are winning about half the time. Guess some of their better players stepped out of AB for a while.
So I'm not earning faction really any faster, but it's a LOT more fun.
/signed
Nessar
I think the faction buff should be perm...these areas aren't played enough :/
/signed
/signed
mage767
800 during regular weekends is simply too slow. Av anerage game lasts 15 minutes + waiting.
1500 points should be the standard reward for winning and 500 points for losing.
1500 points should be the standard reward for winning and 500 points for losing.
Shayne Hawke
Fort Aspenwood's rewards need to be adjusted to change over time.
Example: Winning team gets 500 bonus faction. When the game starts, Luxons get 1000 faction for winning and Kurzicks get 0 faction for losing. The Luxons lose 10 faction on their reward for every 1% that is added to God's Vengeance, and the Kurzicks gain 10 faction for every 1%. The eventual result would be 1000 for the Kurzicks to win by getting to 100% while the Luxons get nothing.
Looking back, that system still needs a few adjustments. Jade Quarry, however, just needs a flat boost to how much faction it dishes out. It won't be played like FA until its rewards get closer to par with FA.
Balthazar faction needs no adjusting.
Example: Winning team gets 500 bonus faction. When the game starts, Luxons get 1000 faction for winning and Kurzicks get 0 faction for losing. The Luxons lose 10 faction on their reward for every 1% that is added to God's Vengeance, and the Kurzicks gain 10 faction for every 1%. The eventual result would be 1000 for the Kurzicks to win by getting to 100% while the Luxons get nothing.
Looking back, that system still needs a few adjustments. Jade Quarry, however, just needs a flat boost to how much faction it dishes out. It won't be played like FA until its rewards get closer to par with FA.
Balthazar faction needs no adjusting.
sph0nz
Agreed. The rewards for CMs need to be increased. However, I believe that the increase should be less than that of AB. And while HFFF is the fastest way to accumulate faction, it is extremely boring.
cellardweller
Every buff to non-quest rewards faction gains is an effective nerf on HFFF and thats a good thing.
jayce
ft aspenwood (lop-sided map) needs no perminate faction buff. it, at least, is always populated. jade qurray (more level playing field) on the other hand could probably use it.
Jayce Of Underworld
Jayce Of Underworld
Abedeus
FA is populated because of weekend. I tried playing once during non-weekend day and for 15 minutes of play I got... 200 fb. What. The. Hell. During that time I could get at least 5x400 = 2k factions. 10 times more, and that's ME. People that can HFFF like 1 minute per run could get 15x400 = 6k faction. 30 times more.
Imo the rewards we are getting now should be permanent. Maybe then there will be more in playing CM than just relaxing.
Imo the rewards we are getting now should be permanent. Maybe then there will be more in playing CM than just relaxing.
Breakfast Mc Rit
Quote:
Originally Posted by Abedeus
FA is populated because of weekend.
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Perma-faction buff for FA/JQ, please.
Wyat Hawke
This is signed, the rewards should at least be on par with the AB's.
Abedeus
Lol gtho and take you phail somewhere else ;d
RotteN
/signed
for obvious reasons stated above
for obvious reasons stated above
Stilts
According to PvXwiki, effecient solo FFF farmers can get 10k Kurzick faction in about 35 minutes. That time is roughly equivalent to two AB matches, where you'd be lucky to get 5k faction (unless it's a double-faction weekend). Correct me if I'm wrong, but wasn't Alliance faction supposed to encourage PvP? Right now, solo farming is ridiculously more efficient than any PvP method. All of the Factions PvP options need to have their Alliance faction rewards boosted.
/signed
/signed
Traveller
Yeah, this weekend there has been quite a lot of matches and players (even in Jade Quarry!) and report function makes ie easy to deal with leechers too. Boosting the rewards permanently might help with keeping more people interested for a longer time, so signed, definately.