Monks in HM - How to use Sabway?
zeth006
Hey all,
This is my first thread and before I begin, I just want to say that I searched around a bit before posting to make sure that there wasn't already another thread on this.
So I just want to know...how exactly do monks solo vanquish areas and solo dungeon runs in HM?
I've been trying out the Sabway build with my ursan but have found that my results are limited. I had the hardest time reaching level 3 in Rragar's menagarie even with 2 powerstones. In the end, I had to pay someone to run it for me.
So my issue is this:
1. I'd REALLY like someone here to teach me some viable hero combos and/or some Sabway tweaks/alternatives I can use alongside my monk
As most of you know, the Sabway build is posted here
2. I'd like to begin avoiding using ursan except only for really difficult missions. Ursan's getting a bit boring to use.
I know that the Sabway build is meant to be tweaked around
This is my first thread and before I begin, I just want to say that I searched around a bit before posting to make sure that there wasn't already another thread on this.
So I just want to know...how exactly do monks solo vanquish areas and solo dungeon runs in HM?
I've been trying out the Sabway build with my ursan but have found that my results are limited. I had the hardest time reaching level 3 in Rragar's menagarie even with 2 powerstones. In the end, I had to pay someone to run it for me.
So my issue is this:
1. I'd REALLY like someone here to teach me some viable hero combos and/or some Sabway tweaks/alternatives I can use alongside my monk
As most of you know, the Sabway build is posted here
2. I'd like to begin avoiding using ursan except only for really difficult missions. Ursan's getting a bit boring to use.
I know that the Sabway build is meant to be tweaked around
farmerfez
if your a monk you prolly dont need sabway. Just take damage.
Lawliet Kira
I have a diff version of sab way, show me the one ur using works for me great
zeth006
It's the standard one shown on page 1. I dunno how to post builds.
[N/Rt;OAhkYgHcoIqUegdQZwuDjIGTVVyF]
[N/Rt;OAhiYwhMhtlxINN5MMNOlAmcB]
[N/Mo;OANTUYT+Sap6oiKQBENoeIgoqC]
EDIT: Also, how would a paragon fare?
[N/Rt;OAhkYgHcoIqUegdQZwuDjIGTVVyF]
[N/Rt;OAhiYwhMhtlxINN5MMNOlAmcB]
[N/Mo;OANTUYT+Sap6oiKQBENoeIgoqC]
EDIT: Also, how would a paragon fare?
sprintcar88h
Quote:
Originally Posted by zeth006
It's the standard one shown on page 1. I dunno how to post builds.
[N/Rt;OAhkYgHcoIqUegdQZwuDjIGTVVyF]
[N/Rt;OAhiYwhMhtlxINN5MMNOlAmcB]
[N/Mo;OANTUYT+Sap6oiKQBENoeIgoqC]
EDIT: Also, how would a paragon fare?
for the ss necro bring mark of pain & reckless haste
For the mm bring atimate bone minions
[N/Rt;OAhkYgHcoIqUegdQZwuDjIGTVVyF]
[N/Rt;OAhiYwhMhtlxINN5MMNOlAmcB]
[N/Mo;OANTUYT+Sap6oiKQBENoeIgoqC]
EDIT: Also, how would a paragon fare?
for the ss necro bring mark of pain & reckless haste
For the mm bring atimate bone minions
Spike Stritter
with u being a monk it might be advisable to take out the n/rt healer and put in a dmg dealer or maybe a inturrupter (BHA ranger maybe?) and load up on melee henchmen, plus a monk henchmen of course
Mesmer in Need
When I do sabway with my monk, it feels as if I don't have enough damage. For example, when I was doing blood washes blood, I couldn't kill the nightmaes fast enough to keep them from filling the bar of w/e on the alter. Ive seen monks take ursan, smiters, deadly arts, or w/e.
Tyla
Signet Smiter in my opinion.
Introverted Dimensions
I run sabway on my monk, I switched the N/Rt healer out for a spear swipe para with focused anger and aggressive refrain. I love it.
zling
you'll probably be able to vanquish plenty of areas with 600+smite hero.
however for areas that it wont work or if you insist on getting a full party than Sabway is probably not the best option for you as a Monk.
Racthoh's "my paragon buddies" will work better I think.
however for areas that it wont work or if you insist on getting a full party than Sabway is probably not the best option for you as a Monk.
Racthoh's "my paragon buddies" will work better I think.
Squishy ftw
I drop the N/Rt healer and change it for a DA paragon on my monk, haven't really ran into any difficulties yet this way.
zeth006
Quote:
Originally Posted by trx despair
I run sabway on my monk, I switched the N/Rt healer out for a spear swipe para with focused anger and aggressive refrain. I love it.
Could you post your build/equipment for the para and any alternatives???
zeth006
Quote:
Originally Posted by zling
you'll probably be able to vanquish plenty of areas with 600+smite hero.
however for areas that it wont work or if you insist on getting a full party than Sabway is probably not the best option for you as a Monk.
Racthoh's "my paragon buddies" will work better I think. I'll look into it, thanks!!
EDIT: Could you post the link to it? I can't seem to find it! Arg!!
however for areas that it wont work or if you insist on getting a full party than Sabway is probably not the best option for you as a Monk.
Racthoh's "my paragon buddies" will work better I think. I'll look into it, thanks!!
EDIT: Could you post the link to it? I can't seem to find it! Arg!!
Ben-A-BoO
My paragon's buddies by Racthoh
zeth006
It seems like monks make poor substitutes for the SY....the thread about my para's buddies doesn't have anything good for monks. T__T
One idea floated around is a monk that spams D-Slash...which clearly cannot last with monks having 60 armor.
One idea floated around is a monk that spams D-Slash...which clearly cannot last with monks having 60 armor.
dilan155
run signet mo/me instead of the standard me/mo. this should do decent
damage without using UB. this is if you insist on using sabway. gl
damage without using UB. this is if you insist on using sabway. gl
zeth006
Quote:
Originally Posted by dilan155
run signet mo/me instead of the standard me/mo. this should do decent
damage without using UB. this is if you insist on using sabway. gl Could you post a link to that build? LOL. Thanks.
EDIT: I'm not particularly preferring sabway or any hero team build. I'm open to any other team builds that'll work well alongside a monk.
damage without using UB. this is if you insist on using sabway. gl Could you post a link to that build? LOL. Thanks.
EDIT: I'm not particularly preferring sabway or any hero team build. I'm open to any other team builds that'll work well alongside a monk.
DarkSpirit
Try running a heal/protect hybrid (e.g. something like http://www.pvxwiki.com/wiki/Build:Mo/E_WoH_Hybrid ) with:
[build prof=N name="Jagged MM" box blo=3 death=12+1+3 sou=12+1][Jagged Bones][Animate Bone Horror][Animate Shambling Horror][Foul Feast][Infuse Condition][Dark Bond][Death Nova][Signet of Lost Souls][/build]
[build prof=E/Me name="SF Ele" box ins=8 fir=12+1+1 ene=10+1][Searing Flames][Glowing Gaze][Liquid Flame][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][Drain Enchantment][Resurrection Signet][/build]
[build prof=P name="Motigon" box spe=11+1 comma=1 mot=10+1 lea=10+1+1][Aggressive Refrain][Vicious Attack][Song of Restoration]["They're on Fire!"][Aria of Zeal][Anthem of Flame]["Go for the Eyes!"][Signet of Return][/build]
[build prof=N name="Jagged MM" box blo=3 death=12+1+3 sou=12+1][Jagged Bones][Animate Bone Horror][Animate Shambling Horror][Foul Feast][Infuse Condition][Dark Bond][Death Nova][Signet of Lost Souls][/build]
[build prof=E/Me name="SF Ele" box ins=8 fir=12+1+1 ene=10+1][Searing Flames][Glowing Gaze][Liquid Flame][Glyph of Lesser Energy][Aura of Restoration][Fire Attunement][Drain Enchantment][Resurrection Signet][/build]
[build prof=P name="Motigon" box spe=11+1 comma=1 mot=10+1 lea=10+1+1][Aggressive Refrain][Vicious Attack][Song of Restoration]["They're on Fire!"][Aria of Zeal][Anthem of Flame]["Go for the Eyes!"][Signet of Return][/build]
zeth006
Quote:
Originally Posted by DarkSpirit
DarkSpirit
Quote:
Originally Posted by zeth006
Thanks...I'll look into it!
What kind of weapons/runes should I equip for each hero??? The MM is pretty much what sab recommended for hers, except I dont like Tormentors. Tormentors makes them more vulnerable to holy damage which they would face in dungeons like Rragar's Menagerie.
Insignias: Bloodstained on hands, Minion Master's or Survivors on the rest.
Weapons: 40% HCT, 20% longer enchanting Death staff.
The Ele uses Blessed/Surivors.
Weapons: 40% HCT, 20% longer enchanting or Fortitude Fire staff.
Paragon uses Centurion/Survivors.
Weapons:
Sundering Spear of Fortitude
Motivation Shield of Fortitude
Armor: 16 (req 9 Motivation)
Health +30
Inscription "I can see clearly now" Reduce blind duration 20%
You can use the +armor Insignia on the chest and legging and Survivors on the rest of the pieces.
What kind of weapons/runes should I equip for each hero??? The MM is pretty much what sab recommended for hers, except I dont like Tormentors. Tormentors makes them more vulnerable to holy damage which they would face in dungeons like Rragar's Menagerie.
Insignias: Bloodstained on hands, Minion Master's or Survivors on the rest.
Weapons: 40% HCT, 20% longer enchanting Death staff.
The Ele uses Blessed/Surivors.
Weapons: 40% HCT, 20% longer enchanting or Fortitude Fire staff.
Paragon uses Centurion/Survivors.
Weapons:
Sundering Spear of Fortitude
Motivation Shield of Fortitude
Armor: 16 (req 9 Motivation)
Health +30
Inscription "I can see clearly now" Reduce blind duration 20%
You can use the +armor Insignia on the chest and legging and Survivors on the rest of the pieces.
zeth006
Quote:
Originally Posted by DarkSpirit
The MM is pretty much what sab recommended for hers, except I dont like Tormentors. Tormentors makes them more vulnerable to holy damage which they would face in dungeons like Rragar's Menagerie.
Insignias: Bloodstained on hands, Minion Master's or Survivors on the rest.
Weapons: 40% HCT, 20% longer enchanting Death staff.
The Ele uses Blessed/Surivors.
Weapons: 40% HCT, 20% longer enchanting or Fortitude Fire staff.
Paragon uses Centurion/Survivors.
Weapons:
Sundering Spear of Fortitude
Motivation Shield of Fortitude
Armor: 16 (req 9 Motivation)
Health +30
Inscription "I can see clearly now" Reduce blind duration 20%
You can use the +armor Insignia on the chest and legging and Survivors on the rest of the pieces. I have one LAST question.
Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary.
Insignias: Bloodstained on hands, Minion Master's or Survivors on the rest.
Weapons: 40% HCT, 20% longer enchanting Death staff.
The Ele uses Blessed/Surivors.
Weapons: 40% HCT, 20% longer enchanting or Fortitude Fire staff.
Paragon uses Centurion/Survivors.
Weapons:
Sundering Spear of Fortitude
Motivation Shield of Fortitude
Armor: 16 (req 9 Motivation)
Health +30
Inscription "I can see clearly now" Reduce blind duration 20%
You can use the +armor Insignia on the chest and legging and Survivors on the rest of the pieces. I have one LAST question.
Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary.
DarkSpirit
Quote:
Originally Posted by zeth006
I have one LAST question.
Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary. The minions would be the real tank most of the time but since you are also going with henchies then you can also bring Herta, Mhenlo, Cynn, and Talon.
Is the paragon going to tank damage, or do I need to install Jora and/or Koss as tanks? I understand that I'm taking over Mhenlo's/Lina's role as the healer/protector so only 1 additional monk outside the heroes is really necessary. The minions would be the real tank most of the time but since you are also going with henchies then you can also bring Herta, Mhenlo, Cynn, and Talon.
Tyla
There will be no need for tanking at all. The hench monks should be able to handle it, and with minions and Enfeebling Blood around, you won't really need the extra defense layers.
Maybe PSpirit for areas with casters.
Maybe PSpirit for areas with casters.
Shyft the Pyro
Quote:
Originally Posted by Tyla
There will be no need for tanking at all. The hench monks should be able to handle it, and with minions and Enfeebling Blood around, you won't really need the extra defense layers.
Maybe PSpirit for areas with casters. Use a Broadhead Arrow archer henchman instead of a tank. If you manage to find room for Epidemic on one of the necro bars, you'll never fear caster mobs again.
Maybe PSpirit for areas with casters. Use a Broadhead Arrow archer henchman instead of a tank. If you manage to find room for Epidemic on one of the necro bars, you'll never fear caster mobs again.
AOD_EaSyKiLL
Quote:
Originally Posted by Tyla
Signet Smiter in my opinion.
Seconded
I usually use something like this:
[Signet of Judgment][stonesoul strike][bane signet][holy strike][castigation signet][signet of rage][leech signet][mantra of inscriptions]
I usually use something like this:
[Signet of Judgment][stonesoul strike][bane signet][holy strike][castigation signet][signet of rage][leech signet][mantra of inscriptions]
DarkSpirit
Signet smiter is fun but their damage is alittle weak unless you are in places with lots of undead like Shards of Orr. A good human monk is about the most valuable role you can bring in a HM dungeon, the hench monk sucks and I dont trust them to be my primary healers in a HM dungeon if I have better alternatives. They dont even have runes. A good human monk can make better judgement on where to place PS than the AI can.
Since most of his party are range fighters, minions are useful to form a defensive wall and draw fire. Heroes just dont cast enfeebling blood as much as you want them to but at least with ToF Motigon and Herta, that should help. As a human hybrid heal/protect monk, he also has PS.
Since most of his party are range fighters, minions are useful to form a defensive wall and draw fire. Heroes just dont cast enfeebling blood as much as you want them to but at least with ToF Motigon and Herta, that should help. As a human hybrid heal/protect monk, he also has PS.
zeth006
Thanks for all the helpful tips so far!!
I've only played for about 4-5 months tops excluding a 3 month break. I'm hoping that I can grow as a player and develop good instincts so that I can eventually develop builds I can call my own!
Until then, I'm all for just learning from the pros.
I take it that the heavy tanking power that ursan usually offers will be sacrificed for intelligent healing. That means that this hero combo's weakness will be the absence of a dedicated 800+ hp tank.
I've only played for about 4-5 months tops excluding a 3 month break. I'm hoping that I can grow as a player and develop good instincts so that I can eventually develop builds I can call my own!
Until then, I'm all for just learning from the pros.
I take it that the heavy tanking power that ursan usually offers will be sacrificed for intelligent healing. That means that this hero combo's weakness will be the absence of a dedicated 800+ hp tank.
-Lotus-
Quote:
Originally Posted by zeth006
I take it that the heavy tanking power that ursan usually offers will be sacrificed for intelligent healing. That means that this hero combo's weakness will be the absence of a dedicated 800+ hp tank.
tanking fails. ursan players use tanks because they are to stupid to understand migrating damage. not have a tank is a strength, not a weakness.
AOD_EaSyKiLL
Quote:
Originally Posted by DarkSpirit
Signet smiter is fun but their damage is alittle weak .........
300+ armor ignoring damage spikes are weak?
To OP: Sitting there healing henchies and heros is boring IMO, while it is good practice for monking, it is still boring. There are other smiting builds, you can adjust stuff for your tastes with any, but I have found it much funner to smite or even run a fire ele secondary build rather than heal in PvE.
To OP: Sitting there healing henchies and heros is boring IMO, while it is good practice for monking, it is still boring. There are other smiting builds, you can adjust stuff for your tastes with any, but I have found it much funner to smite or even run a fire ele secondary build rather than heal in PvE.
DarkSpirit
Quote:
Originally Posted by AOD_EaSyKiLL
Quote:
In a sense yes, but whatever the opinion, I know that It works and I usualy only go through all of the skills on a tough boss.
To OP: Sitting there healing henchies and heros is boring IMO, while it is good practice for monking, it is still boring. There are other smiting builds, you can adjust stuff for your tastes with any, but I have found it much funner to smite or even run a fire ele secondary build rather than heal in PvE.
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.
dilan155
Quote:
Originally Posted by zeth006
Could you post a link to that build? LOL. Thanks.
EDIT: I'm not particularly preferring sabway or any hero team build. I'm open to any other team builds that'll work well alongside a monk. not sure i got it from a guildy, but it involves signet of judgment, signet of rage, bane sig the mesmer skill that decrease the recharge of sigs, good enchant removal skill and rez i believe, if someone know pls post a link to it or just post the build AOD_EaSyKiLL
Quote:
Originally Posted by DarkSpirit
|
Quote:
Originally Posted by DarkSpirit
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.
The hench can handle most anything as long as you taylor them to your own build. The only place Ive really had trouble is in Duncan's Dungeon and that is more because of the limits in how you can kill him, than in anything else.
I admit I havent taken my monk through most of GWEN yet, but I have done it all with Sabway/Mhenlo/Lina/Herta/Interupt Ranger Hench on other characters. I just modified the Sabway a bit, take Splinter, AR and Order of Pain on Master instead of SS and curses, then I run a Triple chop build on my warrior with EBSoH. Everything dies very quickly. Tyla
Quote:
Originally Posted by DarkSpirit
Signet smiter is fun but their damage is alittle weak unless you are in places with lots of undead like Shards of Orr.
I agree with you here...lolwut?
Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad. Although I do find Signet Smiting fun. If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever. Squishy ftw
Quote:
Originally Posted by DarkSpirit
If you think the Mhenlo+Lina team can handle all the heal/protect from HM Rragar's by all means.
They can.
Just bring some passive defense/shutdown/minionwall and they do just fine. Snow Bunny
Being a primary monk....
Originally Posted by Tab
You have to switch the builds around. For the MM, I gave him Discord - the damage shows itself to be well worth it. You should have no shortage of hexes/conditions to throw around. The SS can stay relatively as it is. Take a BHA ranger and lock it onto monks. Also - roll as the WoH hybrid, not a prot. Then take 3 damage henchmen and a prot henchmen. I can put my pve titles (serious business, I know) up if you want credentials, but I H/H'd most of my HM titles. Just take the setup I gave there, make sure you don't suck hard as a monk, ctrl+t the target you want them to attack. Quote: Liar :< You made tabkip RC bitch most of elona :<
How could I forget my euro RC vanqing buddy?
DarkSpirit
Quote:
Originally Posted by Tyla
I agree with you here...lolwut?
Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad. Although I do find Signet Smiting fun. If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever. What? First time you agree with me? Let me put it this way, both my monks are holding smiting weapons for at least a year now. You are preaching to the choir here. But my monk just cast its enchantments and stay out of the way while my other account handles the fighting. With 2 accounts I have the luxury of 3 other heroes to handle all the healing and protect I need. But face it, hench monks or even hero monks are still no match against a good human monk especially where protect spells like PS or RoF are involved. For the best chance of success, and only 1 account, I would still recommend the monk to go WoH hybrid. AOD_EaSyKiLL
Quote:
Originally Posted by Tyla
I agree with you here...lolwut?
Although that Signet Smiter build is quite bad. Especially since you're a Monk going into the frontlines for extra DPS. The Smiting touch skills are quite bad. Although I do find Signet Smiting fun. If I want quite a strong damage spike, I would take Echo, Arcane Echo, Cry of Pain and a random Mesmer hex and use the rest of my bar on damage mitigation or whatever. I dont know about you, but I find that the Sabway build is less effective with backline caster characters. Olias (or your MM) always stays way too far back and when you are back yourself (i.e. Healer/caster) it takes even longer for the minions to move into battle. I'm not the type to flag my MM around every mob, so when I play anything, I generally take them straight into the frying pan. My monk (being my oldest character and Tyrian) was the first through all three campaigns and it was 100% H/H. As long as you give your character appropriate armor and runes they survive pretty well. The A.I. melee generaly run right past your own melee straight for the backline anyways. zeth006
Quote:
Originally Posted by Snow Bunny
Being a primary monk....
You have to switch the builds around. For the MM, I gave him Discord - the damage shows itself to be well worth it. You should have no shortage of hexes/conditions to throw around. The SS can stay relatively as it is. Take a BHA ranger and lock it onto monks. Also - roll as the WoH hybrid, not a prot. Then take 3 damage henchmen and a prot henchmen. I can put my pve titles (serious business, I know) up if you want credentials, but I H/H'd most of my HM titles. Just take the setup I gave there, make sure you don't suck hard as a monk, ctrl+t the target you want them to attack. How could I forget my euro RC vanqing buddy? Especially after the update, I've seen a few multiple necro Discord combos around. But I don't know how to make use of it in a hero combo where I only have one necro using it. Mind giving me a possible combination I can use alongside a monk? |