Isle of Wizards pathing issue with storage.

famous phil

Ascalonian Squire

Join Date: Apr 2008

While in the "isle of wizards" guild hall. If you click on the storage chest you char runs to the chest to get stuck between the xunlai agent and the wall.

So simple thing really. Move the agent

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

There's a similar annoyance moving from the Xunlai Chests in Ascalon City to one of the Armor Crafters. There's a Merchant in the way, sorta.

/signed, although it really is a small issue.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

/signed.
Also the merchant and one of the xunlai chests in rata sum.

~A Leprechaun~

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

/signed

Couldn't be hard to fix a little bug like this.

Pesi

Pesi

Jungle Guide

Join Date: Mar 2006

Droknars Forge

No Goats No Glory

Me/

/signed, not that i care much about it, it has always been like this.

LAZY PEOPLE

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

/signed
Rare Material Crafter in the Warrior's Isle as well.

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

/singed
NPC's can get annoying like this, why not complie a list while we're at it?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

there are alot of npc that gets you stuck in Kaineng Center alone.

if you come from Michiko passing infront of Raisu Palace on your way to storage go come across the 3 (i think they are quartermasters) you get stuck.

I think those 2 should be move as well. and the merchant near the stair case, make her stand somewhere else.

I better stop here, there are so many unstrategically place npc some of them are outside where they will cause you to die. there are 2, I can think of that are in quests, Komir and that Charr guy...

so I think I am /signed

if you don't want to change the existing ones. just don't make anymore "traps" :P~ in your future game.