Blood Dervish

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Mark Nevermiss
Krytan Explorer
#1
A while ago I made a thread about a dark aura/ aura of the lich necromancer/ritualist build, and someone proposed a dervish version of the build.
I was doing Dunes of Despair on my dervish today where:
a- I wanted armor ignoring power to damage the siege wurms quickly
b- to use consume corpse on a jade scarab to do the bonus
so a thought occurred to me today to try this new (I think) build which is now modified from the version I used for the mission.
Only the first 4 skills are important; the rest are up to you:

[build= OgSjQwrG7SeC2Q9gvXsXiXHYYcA]

radiant armour and a zealous weapon of enchanting/fortitude with +5 energy would be of help
you need a head piece of mysticism with runes giving you a total of 14 in Mysticism, 12 in blood and about 7 in earth prayers.

Ideally you should have around 550-560 health so that the healing obtained from the Avatar of Dwayna completely covers the sacrifice for the first two skills.
Pesi
Pesi
Jungle Guide
#2
im sure its gonna work fine, but seriously.
Where is the fun?

Edit: OHHH its pve, nvm then i dont care. great job lol
the savage nornbear
the savage nornbear
Wilds Pathfinder
#3
looks amusing. your gonna get a lot of people talking about how a normal scythe derv can do more damage, but forget them, it looks like it good times.
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Mark Nevermiss
Krytan Explorer
#4
This could work in some PVP situations like to counter Shadow Form abusers..
Often there are situations where dervish awesome scythe damage is negated by things such as conditions and hexes, very high armor, blocking via enchantmenst or stances. Sure you can counter these by using certain avatars, Melandru for conditions, Dwayna for hexes, Grenth to counter blocking via enchantments, wild blow for stances..etc. But this is sort of one thing for all :P
Above all you can keep spamming 50 damage on monsters like destroyers and other high armor ones.
o
oliverrr1989
Academy Page
#5
Hmm the build doesn't look the best...but as long as you're having fun that's the most important part I have to admit, using Dwayna with sacificing skills is quite clever, and maybe if we could find a way to take advantage of that more we could come up with something feasible as well as entertaining.
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-Lotus-
Jungle Guide
#6
looks like fun
T
Turbobusa
Forge Runner
#7
Lol that looks like a fun build.
Although to be semi serious, I wouldn't use vital boon, it might makes you sacrifice more than what you're heal by dwayna's.
If you get the numbers to match you can even get rid of mystic regen!
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Mark Nevermiss
Krytan Explorer
#8
Quote: Originally Posted by Turbobusa
Lol tat looks like a fun build.
Although to be semi serious, I wouldn't use vital boon, it might makes you sacrifice more than what you're heal by dwayna's.
If you get the numbers to match you can even get rid of mystic regen! Vital boon and mystic regen arent normally used, they are there just in case you get under fire and u need urgent help :P
Cebe
Cebe
The 5th Celestial Boss
#9
The build does look comedy, but I'd be tempted to make a few changes.

[build prof=D/N name="lulz" box myst=10+1+1 wind=8+1 blood=12 desc="Weapon #1: Staff of the Forgotten (Blood Magic)][Touch of Agony][Wallow's Bite][Test of Faith][Eternal Aura][Avatar of Dwayna][Featherfoot Grace][Dwayna's Touch][Resurrection Signet][/build]

[build prof=D/N name="lulz with no PvE skills" box myst=10+1+3 wind=8+1 blood=12 desc="Weapon #1: Staff of the Forgotten (Blood Magic)][Touch of Agony][Wallow's Bite][Unholy Feast][Test of Faith][Avatar of Dwayna][Featherfoot Grace][Dwayna's Touch][Signet of Pious Restraint][/build]

God knows how well they'd work mind you . It'll hardly be as good as a Touch Ranger.

I would try to keep your health to ten time more than Dwayna's avatar heals for. For example, at 12 Mysticism Dwayna heals for 51 health, so if you keep your health at 510HP, when you lose 10% of your health on using the touch skills, Dwayna should heal up? I don't know if Dwayna heals before or after the skill use...and it wouldn't be critical, but it's just a thought.

For any newbies reading this: USING A SCYTHE WILL ALWAYS BE BETTER.
Tender Care
Tender Care
Desert Nomad
#10
In pvp i always ask myself if i should go a balanced self-healing/attack build or a pure attack...So the matter is: need high scythe mastery, mysticism and earth prayers...

Never thought about a toucher build, but it looks u can replace self healing skills with some touch skills...well done mate!
Ministry Of Peace
Ministry Of Peace
Krytan Explorer
#11
tbh the pvp build might actually be passable, however it doesn't do NEARLY enough damage for pve, unless you are fighting relatively few incredibly highly armored opponents.
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Turbobusa
Forge Runner
#12
It wouldn't work well in PvP either, you'd have to fight incredibly stupid people.
But it's a fun build and quite creative :P
Div
Div
I like yumy food!
#13
It wouldn't work in PvP simply because you don't get eternal aura. Without AoD, you're basically useless...
Lord Sojar
Lord Sojar
The Fallen One
#14
Cute to use in RA for laughs. Has some nice synergy, and was a great synergy build. As for total efficiency, it doesn't succeed. And it is still damage, which can be mitigated. A touch ranger outperforms this by leaps and bounds due to life stealing. But fun concept and nice thinking on the skill synergy end.
Cebe
Cebe
The 5th Celestial Boss
#15
Quote: Originally Posted by holymasamune
It wouldn't work in PvP simply because you don't get eternal aura. Without AoD, you're basically useless... Tis true. I tried a PvP-ish version and...when AoD is down you're pretty useless.

When AoD is up, however, it's darn fun, and gets some interesting responses.
o
odly
Krytan Explorer
#16
I'm thinking of trying this without the windprayers, but adding Dark Aura for more damage.
D
Don Doggy
Lion's Arch Merchant
#17
It looks like an like an interesting and fun build. Am gonna give this a try later see how it actually works.