Glazed interface mod--comes in 'Graphite' and 'Classic GW'

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Uh haha, yeah DarkNecrid. You could've reread the thread, been answered once before or probably more. So don't make it seem like it's my fault.

Been. Answered. Before.

All kidding aside, I fixed everything and is ready for release, but before I do that I need a confirmation if there are any more problems.

Chat window background


Slim compass / hero controls / modified aggro circle / spirit range circle


edit: Oh and, NO 50% marker, kthx.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

what about the menu buttons, preview of those?

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by DarkNecrid
what about the menu buttons, preview of those?


I know they're just tweaked defaults, I honestly can't redraw them all in this tiny space I have to work with.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Just a critique, but I'd make the text white to fit in with the rest of the mod. (if this is possible)

All the rest of the text is white on black, sooo. :P

Obviously not TOP PRIORITY but throwing it out there.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Not possible, sorry. (to my knowledge and experience, at least)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Awww, ok.

It looks very nice, can't wait.

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Quote:
Originally Posted by RavenGT
Chat window background
-image-

Slim compass / hero controls / modified aggro circle / spirit range circle
-image-
Hot damn, that compass is amazing. I think you've fixed all the important issues up, there may be a few other things if you want to really dig in and get nitpicky, though. But now that all the functionality is there, most 'issues' will just be personal preference requests. (For example- the skills seem to have been getting attention, but there's nothing functionally wrong with them, it's just personal preference on whether you like the effect or not.)

Something you may want to consider if that comes up a lot is if you have a fair amount of suggestions for a certain feature that you may not agree with, just put out another version of the mod for those that do. For my "wiki-like" skills mod, I later put out a separate version, as people were requesting the enchantments to be a more noticeable color, like blue. (Turns out when I changed it, I liked the blue more anyway, lol.)
(Also seeing this mod has made me want to overhaul that one of my own, it seems the skills are a lot brighter than they should be, plus I want to tweak the borders..)

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

SIGH, it's done. It's over. Check first post.

I need a drink...

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Wha, didn't know about this one texmod. Excellent work, can't wait to try it. I'd want this thread sticked.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

just noticed something with the corners for the boxes.. (as i have my interface completly re-set out) ill post a few images later for u to look at.

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

The only thing I didn't like was the line in the skillbar and you fixed it.

This is the reason I'm always gonna run texmod when I run Guild Wars.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

So why exactly no 50%? Because all you said is kthx. Just wanna know

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Don't suppose you could make an alternate version that readds the reflection thing for skills? :S

I really REALLY liked that.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia



as you can see on the corners its slightly faded compared to the top and sides of the boxes. This happens everywhere there is a box in the game.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Doesn't happen over here, I just booted up GW and tested it on all interface sizes. It must be the way your computer are rendering these.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Ok, I just tested the UI and I have two observations to make:

1) I noticed the target casting bar turns to "normal" on completion; probably that bar hasn't been skinned yet.

2) This might be related to my slight difficulty at perceiving "close" colors, but I've played one GvG with the UI and I had to focus (rather than glance) on the party window to realize when a player was low on health or dead.
I think the red is too bland, and the grey too bright - color blind people, or people with minor color deficiencies like me, might be affected. Perhaps you could make a version where the contrast between those colors is more apparent?

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

I thought the health bar -- whether it's red for health or a certain color for a condition/hex -- contrasts quite well with the UI's blue.

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by RavenGT
I thought the health bar -- whether it's red for health or a certain color for a condition/hex -- contrasts quite well with the UI's blue.
No no, it's rather a problem of contrast between the red and the gray. Both look bright and kind of bland to me, whereas the respective default colors appear like a more vivid red and a darker gray, and that causes my eye to take a few instants to realize that a bar is not orange-red anymore, but light gray.

I only posted expecting someone else that suffers from similar color issues to agree. What I'd personally like is the red to be more "blood", and the gray to be darker -- the rest of the colors are fine; but again, I'm not expecting anything until it is proven that it's not just me

kropeus

Ascalonian Squire

Join Date: Feb 2006

Moje Chore Ego [eGo]

R/

Is there a way to use mods just by clicking one icon? Not the all things to do in texmod (about 5 clicks (?)) :?

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by kropeus
Is there a way to use mods just by clicking one icon? Not the all things to do in texmod (about 5 clicks (?)) :?
No.

Quote:
Originally Posted by Akaraxle
No no, it's rather a problem of contrast between the red and the gray. Both look bright and kind of bland to me, whereas the respective default colors appear like a more vivid red and a darker gray, and that causes my eye to take a few instants to realize that a bar is not orange-red anymore, but light gray.

I only posted expecting someone else that suffers from similar color issues to agree. What I'd personally like is the red to be more "blood", and the gray to be darker -- the rest of the colors are fine; but again, I'm not expecting anything until it is proven that it's not just me
I feel for you, my dad has the same problem. :/

trish

trish

Desert Nomad

Join Date: Jun 2006

Spectra Sg [SpCa]

W/

Amazing mod, very beautiful.

Here's a minor bug:



Hero's bar doesn't have an icon for dropping an item, though you can still click the "invisible icon".

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

That bug was fixed in the next version... atleast it is on mine

kropeus

Ascalonian Squire

Join Date: Feb 2006

Moje Chore Ego [eGo]

R/

I've found few bugs.






Mod is beautiful Love it.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Picture 1: The frame is there. It's the golden border at the very bottom of the skill.

Picture 2: True.

Picture 3: This happens with every UI texmod mod. Just ignore it.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

As DarkNecrid said, #1 has nothing wrong with it. Okay so it might be my crappy design of showing it's an elite skill, but it's there. It's just blended in with SF's yellow flame. #2, well, yeah I never took PvP into consideration so I didn't actually go in and test in PvP. I partially blame this on the Guild Wars engine. Why are there duplicate texture files for different situations when they look exactly the same? The inventory equip background is the exact same as the hero equivalent, yet they are two different files. Same goes for the party frame in PvP, there's no reason why they should be different. It just makes it so inconvenient for the modder, sigh. And #3 is just a common Texmod behavior. If you see any graphical anomalies, just minimize/restore GW, or toggle post-processing. I'll go ninja edit the files and reupload as I really don't want to release another version with just a few minor glitches.

Ewon

Ewon

Wilds Pathfinder

Join Date: May 2007

Canada

Graduates of Pre Searing [GPS]

Great Mod, love the update but there is still a bug that I have noticed. I didnlt see anyone else point it out but if someone did I'm sorry for repeating it.

The bug is at the end of the skill cast bar. Burring the last frame when the skill bar goes to the faded one, it changes back to the old skin. I'll get some screens of what i mean.

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Heya RavenGT. I appreciate you fixing the files, even though its the fault of Arenanet's file arrangement. Been using your awesome UI and it is lovely. Adds an extra spice to GW.

RavenGT

RavenGT

Academy Page

Join Date: Jun 2005

Thinking about it again, it's probably not Anet's fault nor that is exactly how the GW engine naturally behaves. Perhaps it's the way Texmod is outputting the files.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

No Raven, the first PvP skill update broke most of the already existing UI mods. I used the GW Beta UI mod before the PvP/PvE skill update, and it worked just fine in PvP areas, but it is now broke too.

I think instead of just flagging certain skills to get changed in certain areas, they may of literally split both sides as two different "games", each using their own textures for certain things for...NO REASON WHAT-SO-EVER.

xxod

xxod

Academy Page

Join Date: Sep 2007

I really like your mod. Nice photoshop skills!
You have more Texmod projects? I'll keep you in mind.


deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

I don't mind the new interface although I didn't mind the default interface either. Just a few things I really hate about your interface...



The picture above shows the attributes menu. The numbers referring to increasing or decreasing an attribute are really hard to read (especially when it's greyed out)



The picture above shows the chat box. The trade tab is selected, although this is not obvious. The visual differences between a selected and unselected tab is not much, I want my tabs to look more obvious when I've selected one.

Othrandor Evel

Ascalonian Squire

Join Date: Jun 2008

Clan Acciaio [AcO]

N/

Awesome job, keep it up.

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Quote:
Originally Posted by deadman_uk
The picture above shows the chat box. The trade tab is selected, although this is not obvious. The visual differences between a selected and unselected tab is not much, I want my tabs to look more obvious when I've selected one.
I thought that too. I've just gotten used to double-checking what channel's highlighted before sending something, rather than seeing it with peripheral vision.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

I do like this interface, enough to use it all the time now, just a few things I would like changed. If the Raven could implement my recommendations or at least consider some of them, that would be good.

- The suggestions above (3 posts up)

- Adding North, East, South, West to the compass above the existing plain arrows

- A small white X on windows (close window button) instead of just a plain red box

Evera

Academy Page

Join Date: Jan 2007

Disciplez of Homer [DoH]

D/

On some zones, I get a huge random texture on my screen.

Sometimes it's below my char, but there's times where it covers my entire screen and I can't see anything.

How can I fix this? It's not 100%, many times it works great (beautifully, I might add), but that problem arises in the midst of a dungeon and is reason enough for me not to use texmod :X

I wish I could, this UI is really amazing.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

its a standard texmod error, just alt tab a couple times.

Evera

Academy Page

Join Date: Jan 2007

Disciplez of Homer [DoH]

D/

I run GW in windowed mode - should I just switch focus?

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Quote:
Originally Posted by Evera
On some zones, I get a huge random texture on my screen.

Sometimes it's below my char, but there's times where it covers my entire screen and I can't see anything.

How can I fix this? It's not 100%, many times it works great (beautifully, I might add), but that problem arises in the midst of a dungeon and is reason enough for me not to use texmod :X

I wish I could, this UI is really amazing.
I also get this, just alt tab. Another thing I get is the character shadows on the ground.. sometimes they mess up and are squared.

Why can't these problems be fixed? Who made texmod and why isn't there an update to fix this?

Shawn The Divine

Shawn The Divine

Frost Gate Guardian

Join Date: May 2006

Nova Scotia

My Other Healer Is Lvl Eighty

Mo/W

Someone called "RS" made Texmod. It was originally used to mod Tomb Raider 7, and even they're not sure if RS made it for Tomb Raider 7, or if it was created beforehand and someone came across it.

I don't find it a huge deal, but I run in windowed mode, so if I run into the issue a minimize/restore to fix it takes about 2 seconds.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

I've tried a LOT of UI mods because the GW UI is getting rather boring looking after three+ years. This one is absolutely the best! beautiful work. Very sharp and clean.

The only problem I have is that the graphics in my compass are blurry. I see from the sample picture that you don't have the same problem, any idea whats happening?