Wardens
The Wardens live in only one place, the Echovald Forest, which means that they are bound to that area. That means that they have to deal with the Forest itself, and cannot/do not want to move to other locations.
According to the Factions Manual:
Originally Posted by The Guild Wars Factions Manuscripts
The mysterious and ancient Wardens guard the areas of Cantha hit the hardest by Shiro’s legacy. Protectors of the Echovald that was, they now guard the petrified forest it has become. They may once have been human, perhaps powerful gruids or holy men, but they long ago merged with the spirit they served to become something altogether different.
Now they stand as the ultimate protectors of the Echovald that is. The clan claims the right of vengeance for what Shiro Tagachi wrought, and blames all humans for the Jade Wind that stripped the woods and sea of life, but inexplicably left the Wardens unharmed. Driven nearly mad, enraged at their failure to fulfill their only purpose, they work in their own mysterious ways to reverse the effects of Shiro’s death, but until the succeed, they will threaten any humans they encounter. Wardens do not take names as such, but take their monikers from their rank in the clan’s natural hierarchy. The lowest rank, least powerful Wardens are Associated with the smallest forms and shapes of nature-leaves, moss, seashells, and so on. Higher Up are those Wardens who take their name from particular trees or larger forms of sea life, while those protectors that lead the clans take the names of the seasons. |
Although removing a link from one forest-dweller, it makes another to a different type of forest-dwellers. The Druids. The Druids, as evident from the Scriptures of Melandru, were once humans.
Originally Posted by Scriptures of Melandru
And it was that a tribe of godless humans wandered the land. Where camped did they lay waste, senselessly destroying everything nearby.
And so the tribe set out to find another camp, when suddenly sprouted a wall of thorny branches, which blocked their exit. Then saith Ewan, leader of the tribe, "Know ye our ways. Whosoever does magic in this tribe shall be put to death." Yet none comes forward. Then, from the earth grows forth a large tree, and unfurling its branches, reveals the upper torso of a woman. Saith She, "I am Melandru, the Mother of earth and nature. Henceforth I bind ye to these lands. When they suffer, so shall ye suffer." And as She saith, so was it done. From their limbs sprouted branches, and the blood in their veins was the sap of trees. Then was Ewan and his tribe converted, and became they stewards of nature. -- Scriptures of Melandru: 48 BE |
Originally Posted by Dunmel Gorhopf
For generations, my family has worked to protect the forest and its precious resorces. In fact, it was my great-great-great grandmother who first noticed the connection between the wardens and the spirit of the forest. She realized that the wardens were doing the work of the forest spirit, protecting innocent travelers, punishing those who harmed the forest's creatures, and helping to guide the forest through the cycle of life and death.
After the Jade Wind came, we thought that the forest spirit had been destroyed or corrupted, for the wardens turned hostile and began attacking anyone and everything in sight. And now, this new plague seems to have made them even more crazed and hostile. We've begun a campaign to eliminate the corrupted wardens, and we hope that by doing so, the ancient forest spirit, if it still lives, will awaken and breath life into this forest once more. Unfortunately, with the war against the Luxons heating up, most of our capable fighters have been sent to the front lines. If you will eliminate any wardens you come across as you travel the forest, we'd be extremely grateful. |
Urgoz
Another thing that must be looked at is Urgoz himself. Urgoz is the leader of the wardens and he was corrupted by the Jade Wind. Because of the game mechanics, the wardens will always attack the players and other NPCs. Lore wise, Urgoz was killed shortly after Shiro was defeated in Cantha, and according to the Eye of the North manual, when the earth quakes start occurring, the Echoald Forest is starting to become green and no longer petrified. So, with Urgoz, my theory to introduce is: Was Urgoz what kept the Wardens mad and the Echovald Forest petrified?
My reasoning for this first deals with the Eye of the North Manual.
Originally Posted by The Guild Wars Eye of the North Manuscripts
Over the past few years, life has begun to spring up in Echovald Forest ass many areas have seen new groth take hold. Some even claim to have seen in the Jade Sea – small pools of water forming or even waves moving beneath the frozen surface – but these reports are unsubstantiated rumors at best.
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Another fact that supports my theory that Urgoz was the one keeping the corruption in the Echovald Forest present is that the closer to Urgoz the players get, the more “Maddened” the enemies are, you have Maddened Dredges and Maddened Wardens for example. The Wardens are only maddened when they are near Urgoz, why? Because he caused them to become mad.
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In summary, Wardens are not like Slyvari, which are born from seeds. Wardens were once humans who gave up their humanity to be able to protect the Echovald Forest, which makes them more like the Druids of the Maguuma then the Slyvari. Also, Urgoz is what kept the Wardens as being hostile and kept the Echovald Forest petrified.
Thanks for taking your time to read my research and theory.