The Bezerker exists mainly as an anti-buffer to his opponents. All affected enemies in earshot of his War Cries have a chance to be knocked down due to his primary attribute Intimidation. Bezerker War Cries can cancel out existing buffs/enchantments in enemies, interrupt, and even cause them too lose control of their NPC allies (spirits, minions,pets) for a short while. The Bezerker takes a front-line position wielding a club, or may choose to master the mid-ranged Throwing Axe.
This class would use Taunts, Threats and Battle Cries to temporarily affect opponents within earshot. His role would mainly to deny buffing assets to his foes, and several vocal skills would also aid in the stratagy of turning enemy allies into hostile creatures for a limited period of time.
Attributes:
- Intimidation - For every point, enemy's chance of recieving a 3 second knock-down when affected by War Cry increases by 1%.
- War Cries - Governs and enhances Taunts, Threats and Battle Cries.
- Throwing Axe Mastery - Governs and enhances ranged axe skills.
- Club Mastery - Governs and enhances club-based skills.
Armor Level
Being a front-line fighter, the Bezerker would have an armor rating either equal or slightly lower than a Warrior
Energy Level
- 25 Energy, 1-3 Energy Regen
Range Type
- Mid-Ranged - Throwing Axes
- Melee - Club
Constructive discussion of this class is welcome, and id appreciate insight into possible weaknesses this class could possess.