What Aspects of Guildwars were better than other games?

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Glider of chaos
  • No monthly fee. It's actually pretty important cause I don't feel to play more to get more gameplay for my money.
  • There's no microtransactions and selling broken stuff for real money.
  • No need to gring armor, level and stuff. (title grind is totally optional).
  • Heroes and Henchmen!!!!!! I love those guys. They let me play alone when I don't feel like playing with real people, if I know that I may need to go in the middle of the quest and they make it really easy to fill couple of missing slots in a guild group.
  • Ability to play for half an hour and have fun. I can login, play few RA matches, chat with guildies for a bit or just finish some quest before going to sleep.
  • Map travel is perfect idea, no more boring running from town to town. ^^
  • Ability to toy with build and change it without any restrictions.
  • Instanced nature of GW works like a charm for me.
  • "Save build" button ^^
I would add: no PK, which completly detroys any game for me.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Mac Sidewinder
I played Dark Ages of Camelot quite a bit when it was more popular and I think the PvP in that blows away GW. You could have hundreds of players from three different realms (each realm having 10 or so types of characters) all batteling at the same time. You never knew where the next fight was coming from - how many opponents you would face - or the make up of said force. Also what happened in PvP affected alot of the things that occurred in your own realm on the PvE side. Alot more exciting to me than this small scale, small map fighting.
DAoC used to have an epic PvP system in RvR and the many, many, many different level'd arenas they incorperated. RvR had its problems though, one of them being class imbalance. Stealther is all I will say about that, although I suppose I could add the realm abilities of the Friar and Reaver to that list. TWF was HUGELY broken... RvR at times was a huge zerg rush, but was also probably the most fun I ever had was when you had upwards of 20+ fighting on each side and it was a total clusterf**k.

Sadly when Mythic was bought out by EA was when I seriously started to quit that game. EA has a huge history of f'ing things up and ArenaNet must have taken notes, because they did the same thing EA/Mythic did. They released broken characters with broken abilities and completely ruined a vast majority of their established playerbase.
Quote:
Originally Posted by Mac Sidewinder
Hopefully GW2 incorporates this massive scale battle type. Maybe players then will get the feeling that what they do in pvp actually matters to their side (realm or whatever).
ArenaNet has hinted at GW2 having a World vs World combat system similar to DAoC and similar to whats currently being tested/developed for Warhammer.

Phineas

Lion's Arch Merchant

Join Date: Nov 2005

UK

The chance to play in an online community with no non-consensual PvP was a winning feature for me. Guild Wars removed a lot of the nastiness that some people seem to delight in bringing to others people's day. Call me a care bear, but if I want PvP I prefer to be up front and playing against people who are expecting it.

Overall, the game is fairer, and therefore a more pleasurable experience, than those mmorpgs where gankers lurk.

Moral55

Moral55

Frost Gate Guardian

Join Date: Mar 2007

SNOW

E/Me

Quote:
Originally Posted by aapo
- You gotta be kidding me. First of all PvPers are too embarrassed to call half the PvP modes in the game even PvP. So that leaves us with GvG and maybe HA/TA if no scrubby builds are around. Secondly have you even been in competitive scene of PC games? CS, Starcraft, WCIII... where's Guild Wars? For "ground up competitive game"¹ it's kind of strange that PvPers have to grind gold for their guild hall changes and farm skill unlocks to even create builds. There's no possibility for players to create their own leagues. Best PvP out of any online game? Never was and never will be. Stop believing in advertisement slogans.

I have played all those games, and I agree with Yippy this is bar none the best PvP experience I have ever had. I have played more RA, AB, and GvG then any other games PvP combined. (except DoTA)

And just because they don't like it does not mean it's not PvP.