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Originally Posted by Glider of chaos
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Kashrlyyk
Originally Posted by Glider of chaos
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Yichi
Originally Posted by Mac Sidewinder
I played Dark Ages of Camelot quite a bit when it was more popular and I think the PvP in that blows away GW. You could have hundreds of players from three different realms (each realm having 10 or so types of characters) all batteling at the same time. You never knew where the next fight was coming from - how many opponents you would face - or the make up of said force. Also what happened in PvP affected alot of the things that occurred in your own realm on the PvE side. Alot more exciting to me than this small scale, small map fighting.
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Originally Posted by Mac Sidewinder
Hopefully GW2 incorporates this massive scale battle type. Maybe players then will get the feeling that what they do in pvp actually matters to their side (realm or whatever).
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Phineas
Moral55
Originally Posted by aapo
- You gotta be kidding me. First of all PvPers are too embarrassed to call half the PvP modes in the game even PvP. So that leaves us with GvG and maybe HA/TA if no scrubby builds are around. Secondly have you even been in competitive scene of PC games? CS, Starcraft, WCIII... where's Guild Wars? For "ground up competitive game"¹ it's kind of strange that PvPers have to grind gold for their guild hall changes and farm skill unlocks to even create builds. There's no possibility for players to create their own leagues. Best PvP out of any online game? Never was and never will be. Stop believing in advertisement slogans.
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