Treat PVE characters as PVP in PVP outposts
Risus
Make a PvP character, stop wasting money on armor and equipment for PvP when you can hit "J" and make it for free on PvP chars.
ShadowsRequiem
Quote:
Originally Posted by Luminarus
/signed for good idea, but wont be implemented.
Also, i love how Tyla never adds anything to a conversation just flames and putdowns. Maybe try, adding something to a conversation... |
Seriously if you think that someone conveying their point is flaming then something is wrong with you. Just because someone disagrees doesn't mean they are flaming you.
I'll say the samething everyone else has said. Make a pvp char. If you don't have any slots left buy some gear. Upgrades are insanely cheap now and easy to get.
Unreal Havoc
Quote:
Originally Posted by BlackSephir
How about allowing pvp character to travek to pve areas and entering explorable areas, mission etc?
It saves character slots! |
MIght help to close the rift between the two communities somewhat too.
Kanyatta
Quote:
Originally Posted by FlamingMetroid
There's no advantage, and Anet would have to spend money and time.
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Good idea, I see no disadvantage besides the extra time it would take devs to implement, but it should have been done 2 1/2 years ago, imo.
/signed, even if a bit too late.
Thierry2
/notsigned.
Like many people said before.. Just make a PvP Character.
Like many people said before.. Just make a PvP Character.
Kanyatta
Quote:
Originally Posted by Red Sand
PvP is for Neanderthals.
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Unreal Havoc
Quote:
Originally Posted by Thierry2
/notsigned.
Like many people said before.. Just make a PvP Character. |
Quote:
Originally Posted by Kanyatta
The advantage is, if Player X has 8 PvE characters and wants to try out PvP, he doesn't have to delete his character he's put 500 hours and like, a billion plat into, and he also doesn't have to spend a billion more plat to buy all the skills he needs.
Good idea, I see no disadvantage besides the extra time it would take devs to implement, but it should have been done 2 1/2 years ago, imo. /signed, even if a bit too late. |
Tatile
Quote:
Originally Posted by Kanyatta
This statement just voided the rest of your post. Go be elitist somewhere else.
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On Topic:
I see no real point in having this, as this is the advantage PvP characters get over PvE ones. Then again, I don't really care. So I'll abstain from doing anything.
I don't PvP because I don't like, I don't PvP because I can't.
Orange Milk
Quote:
Originally Posted by Unreal Havoc As already said, what if you've filled all your character slots with PvE characters and don't want to delete any of them |
I have 12 slots, why? I didn't wanna delete anything. 3 PvE and 9 PvP, see I didnt even feel like deleteing PvP characters that I hadn't invested a singel gold coin into.
And don't come back with "I can't/don't want to buy any slots" because thats a dip shit reason. Buying slots is the solution, just because you don't wanna do that doesn't mean the game has to be be completely remade. The solution is there, use it.
And for your dolts that feel a PvEer would "get into PvP" more if this were to happen, guess what? A person that is new to PvP SHOULD be on a PvP only for the EXACT reason that you stated this needs done, because it has access to all skills and equiptment.
And to be 100% honestwith you folks, I often test builds made for PvE on my PvP only first, because I can use the "J" key and mix and match runes/insignias/weapons for testing BEFORE going out and spending tons of gold on the equiptment, so having at least 1 PvP only slot can benifit the living shit out of a person who is a 99% PvEer, if only they knew better.
/not signed, use PvP onlys and buy more slots if needed.
Also Tyla often does post good info, as he did in this thread, just becuase he often disagrees with your retarded ideas Luminarious that doesn't mean he's flamming
Unreal Havoc
Quote:
Originally Posted by Orange Milk
Um, buy more slots then.
I have 12 slots, why? I didn't wanna delete anything. 3 PvE and 9 PvP, see I didnt even feel like deleteing PvP characters that I hadn't invested a singel gold coin into. And don't come back with "I can't/don't want to buy any slots" because thats a dip shit reason. Buying slots is the solution, just because you don't wanna do that doesn't mean the game has to be be completely remade. The solution is there, use it. |
However, why should anyone pay for something that they could get for free?
Sounds more like a PvP vs PvE thing to me because there isn't really a valid reason to not implement the idea of merging both if thought about and done logically as, if done correctly, it would benefit both parties.
However also note I said it should be done in Guild Wars 2 and should have been done from the beginning in Guild Wars.
I mean the new sidekick system thats being put into place in Guild Wars 2 is already signs of ideas like this being implemented. I for one think that it would be pretty cool for both to be merged in Guild Wars 2 if the player got the best of both worlds and anyone who complains about that has something seriously wrong with them.
DarkNecrid
Quote:
However, why should anyone pay for something that they could get for free? Sounds more like a PvP vs PvE thing to me because there isn't really a valid reason to not implement the idea of merging both if thought about and done logically as, if done correctly, it would benefit both parties. However also note I said it should be done in Guild Wars 2 and should have been done from the beginning in Guild Wars. |
Given the rules of this game, if you're gonna give PvE characters a PvP char functionality, then PvP chars need to get a PvE char functionality, say....going into PvE areas! Sounds good!
Not that most top PvPers don't already play on PvE characters anyways.
Tyla
Quote:
Originally Posted by Unreal Havoc
However, why should anyone pay for something that they could get for free?
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ANet (Or NCSoft) don't make any more money off us who have bought the game, unless we choose to use the online store to make our accounts more...complex, and to give money to the company.
Beggars can't be choosers.
Kanyatta
Quote:
Originally Posted by DarkNecrid
Not that most top PvPers don't already play on PvE characters anyways.
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DarkNecrid
Quote:
Originally Posted by Kanyatta
That trend was mostly just before reward points came on the scene, since the top PvPers wanted cool skins, PvE was the only way to implement that, before RPs. The eBay'd gold was a huge part of this.
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Originally, PvP characters couldn't weapon swap, and even before that there was no such thing as a PvP character or even Balth faction. We played on PvE chars back then, and carried those over and still use them for PvP.
Pretty much any oldbie who plays (Off the top of my head, Ensign and Divine for sure, and a bunch of others) uses PvE chars in PvP most of the time.
Very few people use RPs for the skins. It's easier to get them in PvE actually. You can use your RPs for zkeys, and sell them for enough money to buy whatever the hell you want!
Unreal Havoc
Quote:
Originally Posted by Tyla
If you want your PvE characters in PvP, farm farm farm and get your armours and weapons.
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Quote:
ANet (Or NCSoft) don't make any more money off us who have bought the game, unless we choose to use the online store to make our accounts more...complex, and to give money to the company. Beggars can't be choosers. |
Worst arguement yet.
NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development. If they didn't they wouldn't be making the sequel.
You're basically trying to say we should pay for such rights because Arenea Net can't afford it which we all know to be false.
-Lotus-
/notsigned
its to complicated
its to complicated
Koricen
The only benefits that PvP characters get over PvE are:
- Access to all unlocked skills
- Ability to fully modify armor at no cost
- Ability to fully modify perfect weapons at no cost
- Comes at level 20
Now if this was implenmented the skills, armor, and weapons advantages of PvP would be completely worthless, as PvE characters would now have it. If so, the only reason to ever have a PvP character is that it comes at level 20, and with Factions and Nightfall out who really gives a damn about that? It would completely destroy the entire aspect of PvP characters. This really isn't a "PvP vs PvE" conflict. My entire alliance is PvE and we all think it's a bad idea.
- Access to all unlocked skills
- Ability to fully modify armor at no cost
- Ability to fully modify perfect weapons at no cost
- Comes at level 20
Now if this was implenmented the skills, armor, and weapons advantages of PvP would be completely worthless, as PvE characters would now have it. If so, the only reason to ever have a PvP character is that it comes at level 20, and with Factions and Nightfall out who really gives a damn about that? It would completely destroy the entire aspect of PvP characters. This really isn't a "PvP vs PvE" conflict. My entire alliance is PvE and we all think it's a bad idea.
Snow Bunny
Your idea would not convince any more players to play PvP than they already do.
All we'd see if Alliance Battles full of shitty players garbed in 15k armor more than we already do.
You want constructive criticism, here it is:
Your idea has little merit or reason, aside from a lazy desire to bypass the process of acquiring PvP rewards and simply achieve instant aesthetic gratification.
All we'd see if Alliance Battles full of shitty players garbed in 15k armor more than we already do.
You want constructive criticism, here it is:
Your idea has little merit or reason, aside from a lazy desire to bypass the process of acquiring PvP rewards and simply achieve instant aesthetic gratification.
Tyla
Quote:
Originally Posted by Unreal Havoc
Oh quick, lets all go out and buy extra character slots just because Arenanet don't make money off us from subscriptions!
Worst arguement yet. NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development. If they didn't they wouldn't be making the sequel. |
Quote:
You're basically trying to say we should pay for such rights because Arenea Net can't afford it which we all know to be false. |
Kanyatta
Quote:
Originally Posted by DarkNecrid
Originally, PvP characters couldn't weapon swap, and even before that there was no such thing as a PvP character or even Balth faction. We played on PvE chars back then, and carried those over and still use them for PvP. |
Unreal Havoc
Quote:
Originally Posted by Koricen
It would completely destroy the entire aspect of PvP characters.
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I really don't see the big deal and why everyone is getting so stuck up over it.
Unreal Havoc
Quote:
Originally Posted by Tyla
The game is free after buying the first few titles, what more do you want?
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Kanyatta
Quote:
Originally Posted by Unreal Havoc
NCSoft make more than enough money from the various MMO titles they own to cover the costs of Guild Wars and the development of Guild Wars 2 and the life of said titles after development.
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Snow Bunny
Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
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Unreal Havoc
Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
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hurdlebeast
to OP: no.
roll a pvp only char. All your slots filled? unless you play each character a ton, delete one and keep it for pvp only. that's what i did. and if you play each character a ton, then they should be good to go for pvp anyways.
roll a pvp only char. All your slots filled? unless you play each character a ton, delete one and keep it for pvp only. that's what i did. and if you play each character a ton, then they should be good to go for pvp anyways.
DarkNecrid
Quote:
Originally Posted by Kanyatta
There was a time when you could weapon swap, and have Balth faction, but there were no RPs or Z Keys, which was a period of about 2 years, which is what I was referring to.
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Most (read: 90+%) of the people on obs with pro lookin shit got it from PvE. If you can't be bothered to do it, roll a PvP.
End.
Quote:
Originally Posted by Kanyatta
Like Lineage II and Auto Assault? Which have a combined subscriber base of like, 15,000? NCSoft really doesn't have any big titles besides Guild Wars, and even that's debatable.
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Hate to break your bubble but Lineage I and Lineage II are two of their most popular games, and together they have over 2 million active, paying subscriptions.
http://www.mmogchart.com/Chart1.html
Guild Wars has probably 1/4th that.
nvmu
On the actual topic of this thread...
Basically this would remove the categories of PvE and PvP characters and change it into one class, and in the process most likely screw up all the PvP characters made because they are not from 1 particular campaign. Stating this because the easiest way to do such a thing would be to turn all PvE to PvP upon entering a PvP area, and that would leave no purpose to have PvP characters, which would change the basic fundamentals of the games 2 types of characters.
At that said i vote for /close
Basically this would remove the categories of PvE and PvP characters and change it into one class, and in the process most likely screw up all the PvP characters made because they are not from 1 particular campaign. Stating this because the easiest way to do such a thing would be to turn all PvE to PvP upon entering a PvP area, and that would leave no purpose to have PvP characters, which would change the basic fundamentals of the games 2 types of characters.
At that said i vote for /close
Red Sand
Quote:
Originally Posted by Kanyatta
This statement just voided the rest of your post. Go be elitist somewhere else.
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MithranArkanere
Then the only reason to get more character slots, would be to like to have characters with different appearances and mules.
But anyways, I don't acre about the issue very much. It's not really that important.
But anyways, I don't acre about the issue very much. It's not really that important.
Kanyatta
Quote:
Originally Posted by Red Sand
You calling me elitist is like the pot calling the good china black.
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Quote:
Originally Posted by Unreal Havoc
Lineage/City of Heroes/City of Villians/Exteel/Tabula Rasa ring a bell?
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Shayne Hawke
Quote:
Originally Posted by Tyla
Just create a PvP character. Done.
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If so, it'd be unfair, so "no". If not, there's no reason to, so "no".
Yawgmoth
It's the GW2 way!
I would love it, really, this would be of great use for me.
It's because I hate rerolling over and over and I don't have enough slots to keep a perma-PvP for every profession I play, but I have some unplayed PvE chars used mainly for storage, access to PvE towns for trading and events and for special needs occessionally. I won't delete any of them.
Here comes a long and detailed analysis of the problem and solution ::
The change itself should be VERY easy to implement - almost every needed thing is already in the game!
No need to treat PvE chars any different, except one thing - implement a check for a PvE character leaving a PvP zone, remove skills this character doesn't know and show a confirmation window popup (only if has any 'Red' PvP reward items equipped):
"You're about to leave a PvP zone, any PvP items you have equipped will be deleted! Are you sure wan't to leave? Yes/No"
(moving to inventory may be a harder task, because of situations when some but not all of items can fit the free slots, better just delete equipped)
Having a bunch of PvP items customized to that PvE character and cluttering the inventory when outside of PvP areas is fine. Just disallow equipping them in PvE.
Some testing of cases like getting kicked out of a Guild Hall for some reason (kick from guild, end of guest invite, or the old GH loading bug) would need to be tested and prevented too. Easy way - have all the kicks from a GH move a player to Great Temple of Balthazar instead of last visited location (which should be a considered PvP zone)
1 more issue - Heroes of PvE characters. I would simply disallow equipping them with any PvP items at all, or too much trouble would emerge with having to check all heroes.
Now, let's see if there would be any real downsides to such a wonderful looking update:
*SKILLS - allowing PvE characters to equip any skill that's unlocked on the account don't bring any imbalance, the skills had to be unlocked before and are already available for a fresh PvP char anyway.
There's only one negative effect, an economic effect - slightly reducing the demand for skill tomes, also Elite ones, for the players that use PvE chars for PvP'ing AND would only need that skill for PvP. (and an even smaller sideeffect - reducing the gold that would the skill trainer npc sink, for players who would just buy a skill they already have unlocked, instead of using a tome).
*WEAPONS - there's NO loss of prestige coming from rare vanity weapons, which can now be used on and customized for PvP chars anyway. And the other way - fully equipping a PvE char to be competetive doesn't cost much, with tons of overfarm golds, inscriptions and mods are cheap, and when they aren't greens certainly are.
Only negative effect is again economic one - it would slightly decrease the demand for items players would need to buy for the PvP that they wouldn't buy for PvE use - this includes mainly sets of shields, +30mods and inscriptions +10vs Damagetype, which are already dirt cheap. Whole effect would be small as players using PvE char's for PvP'ing would often still use fancy shiny PvE items on them.
*ARMOR - PvE characters can look pretty if they paid for it and the equipment creation panel should work exactly as it does now - not affect PvE items at all - want PvP setup on your armor = create a new ugly PvP one. It doesn't matter if you do it on a new PvP char or your PvE.
POSITIVE effects can be much bigger - bring more new players to PvP!!! Anet understood that players often don't want to create new characters to compete, they want to play with their favorities - this is why there will be no PvP characters in GW2!
They explained that it will make PvP more accessible. Then why not do it in GW1? It's really simple!
And there are even positive effects on ingame economy! If players would be more likely to use PvE chars for competing, the demand for things PvP chars can't get at all would increase - number 1 clearly visible example : Chaos Gloves! Save the ectos!
...and make life easier for people like me, who don't like constant rerolling and having to have separate PvE and PvP chars for every profession.
/big SIGNED, great idea.
___
EDIT:
tl;dr version
*It's the GW2 way! ;D
*A great and easy to implement idea - it's just enabling something that's already in game + adding code removing skills and deleting equipped PvP items when leaving PvP zones + disallowing equipping any remaining PvP items outside PvP zones.
*Make the life easier for players who do both PvE and PvP
*Make PvP more accessible for casual PvE players by letting them play their characters
*No real disadvantages to this update. No balancing issues and nobody's epeen size affected.
*Big Singed
I would love it, really, this would be of great use for me.
It's because I hate rerolling over and over and I don't have enough slots to keep a perma-PvP for every profession I play, but I have some unplayed PvE chars used mainly for storage, access to PvE towns for trading and events and for special needs occessionally. I won't delete any of them.
Here comes a long and detailed analysis of the problem and solution ::
The change itself should be VERY easy to implement - almost every needed thing is already in the game!
No need to treat PvE chars any different, except one thing - implement a check for a PvE character leaving a PvP zone, remove skills this character doesn't know and show a confirmation window popup (only if has any 'Red' PvP reward items equipped):
"You're about to leave a PvP zone, any PvP items you have equipped will be deleted! Are you sure wan't to leave? Yes/No"
(moving to inventory may be a harder task, because of situations when some but not all of items can fit the free slots, better just delete equipped)
Having a bunch of PvP items customized to that PvE character and cluttering the inventory when outside of PvP areas is fine. Just disallow equipping them in PvE.
Some testing of cases like getting kicked out of a Guild Hall for some reason (kick from guild, end of guest invite, or the old GH loading bug) would need to be tested and prevented too. Easy way - have all the kicks from a GH move a player to Great Temple of Balthazar instead of last visited location (which should be a considered PvP zone)
1 more issue - Heroes of PvE characters. I would simply disallow equipping them with any PvP items at all, or too much trouble would emerge with having to check all heroes.
Now, let's see if there would be any real downsides to such a wonderful looking update:
*SKILLS - allowing PvE characters to equip any skill that's unlocked on the account don't bring any imbalance, the skills had to be unlocked before and are already available for a fresh PvP char anyway.
There's only one negative effect, an economic effect - slightly reducing the demand for skill tomes, also Elite ones, for the players that use PvE chars for PvP'ing AND would only need that skill for PvP. (and an even smaller sideeffect - reducing the gold that would the skill trainer npc sink, for players who would just buy a skill they already have unlocked, instead of using a tome).
*WEAPONS - there's NO loss of prestige coming from rare vanity weapons, which can now be used on and customized for PvP chars anyway. And the other way - fully equipping a PvE char to be competetive doesn't cost much, with tons of overfarm golds, inscriptions and mods are cheap, and when they aren't greens certainly are.
Only negative effect is again economic one - it would slightly decrease the demand for items players would need to buy for the PvP that they wouldn't buy for PvE use - this includes mainly sets of shields, +30mods and inscriptions +10vs Damagetype, which are already dirt cheap. Whole effect would be small as players using PvE char's for PvP'ing would often still use fancy shiny PvE items on them.
*ARMOR - PvE characters can look pretty if they paid for it and the equipment creation panel should work exactly as it does now - not affect PvE items at all - want PvP setup on your armor = create a new ugly PvP one. It doesn't matter if you do it on a new PvP char or your PvE.
POSITIVE effects can be much bigger - bring more new players to PvP!!! Anet understood that players often don't want to create new characters to compete, they want to play with their favorities - this is why there will be no PvP characters in GW2!
They explained that it will make PvP more accessible. Then why not do it in GW1? It's really simple!
And there are even positive effects on ingame economy! If players would be more likely to use PvE chars for competing, the demand for things PvP chars can't get at all would increase - number 1 clearly visible example : Chaos Gloves! Save the ectos!
...and make life easier for people like me, who don't like constant rerolling and having to have separate PvE and PvP chars for every profession.
/big SIGNED, great idea.
___
EDIT:
tl;dr version
*It's the GW2 way! ;D
*A great and easy to implement idea - it's just enabling something that's already in game + adding code removing skills and deleting equipped PvP items when leaving PvP zones + disallowing equipping any remaining PvP items outside PvP zones.
*Make the life easier for players who do both PvE and PvP
*Make PvP more accessible for casual PvE players by letting them play their characters
*No real disadvantages to this update. No balancing issues and nobody's epeen size affected.
*Big Singed
Kanyatta
Can I get a tl;dr version yawgmoth?
Red Sand
You know, if you had left it alone, so would I.
This just goes to show me that in your zeal to defend your point of view, you didn't read what I wrote. I apologized to Koricen for our misunderstanding, and then you jumped on me, quoting me out of context.
I love GW PvP. It's a system that works. You don't get preyed upon while crossing some zone by some jerkoff that is just trying to give another person a bad day. The irony of it is a person like me, who hated PvP for more than 10 years, loves it now. But you decided to slam me because of your inability to understand irony and have the nerve to call me elitist. Me. A guy that that apologized on a message board. You're a great judge of character Kanyatta.
By playing PvP, I place myself in the "Neanderthal" category, but you seemed to have overlooked that part.
A single post, a one line response, is harping? Way I see it, Kanyatta, if you like to mess with people, you should choose your victims better.
And my original premise, that changes to the armor and skills systems will not encourage more PvE'rs to play PvP, still stands.
Quote:
Originally Posted by Kanyatta
OK, I admit, calling half of the game's players "Neanderthals" isn't a put-down in any way, you win. Just stop harping on it.
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Quote:
Originally Posted by Red Sand
Personally, I hated PvP: PvP is for Neanderthals. Mean people PvP. Then I got bored with PvE and figured out how absolutely outstanding the Guild Wars PvP system really is. Now I'm Born Again PvX.
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Quote:
Originally Posted by Kanyatta
OK, I admit, calling half of the game's players "Neanderthals" isn't a put-down in any way, you win.
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Quote:
Originally Posted by kanyatta
Just stop harping on it.
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And my original premise, that changes to the armor and skills systems will not encourage more PvE'rs to play PvP, still stands.
beaverlegions
Quote:
Originally Posted by Tyla
Just create a PvP character. Done.
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Close subforum for an excessive state of retardation.