23 Jun 2008 at 03:37 - 8
Unfortunately I don't know how to put the skill icons in (*presents wrists for slapping by all the savvy people*) since I haven't been posting much lately, but I've been running a borderline ridiculous (even though it's still a) Wounding Strike build, but without the Conjure. I've been speccing into all dervish atts (13/10/9/9) and running Featherfoot Grace for IMS, Vital Boon + Pious Resotration for a self heal + kickass hex defense, and mystic regen/vigor, even though most of the time in AB I just use vigor as a throw away enchantment for Pious since it's cheap. Then for my utility I run Guiding Hands because it seems like every time I decide to drop it I face monk teams or rangers with like a zillion dodges.
The downside is it only gets 2 attack skills (Wounding Strike and whatever else you want--but I'm a dick so when I AB I like to have not only a snare but also a speed boost, so on my bar it's Crippling Sweep) but Featherfoot is passable condition defense, even if it's a little pricey, and with Pious I basically can't be hexed for more than a few seconds: watching Enemy Mesmers or Necros waste Empathy or SS on me just makes me grin. I don't think I've caught anyone else using it--god only knows why--dropping an enchant (a ~200pt self heal that recharges reasonably quickly if it's Vital Boon) and 2--2! Hexes at 9 Wind Prayers is pretty beastly.
It's decent if you play it right--I've only been using it for a week and I 've already gotten a lot of hate over it so I consider it a nominal success so far. You kind of have to rely on other players for damage which kind of sucks, but so many people build for damage anyway it's fun enough for me to run up to people, crip sweep them, and watch them hobble around for 20 or so seconds until they get eaten up by a passing group.