Anet Please Remove Minion Limit for PvE Petition

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Come on guys let's make a big thread with many signatures. Post your support here for minion limit removal in PvE only. I say PvE only because we don't need unlimited minions in HoH. Please no arguments that PvE is easy enough already because Ursan, yet we know that's why this change wouldn't really matter as much.

Please sign and leave a quick comment for support.

Maybe we can persuade them to change it.

Thank You

sean520

sean520

Academy Page

Join Date: Aug 2006

mass

Rt/

sure, wont hurt pve too bad. itll just make it funner

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

/signed


it would make sabway pwn more, seriously, infinate minions and jagged bones?

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

/not signed

10 minions is plenty. if it isn't, you're doing something wrong.

Merios

Merios

Ascalonian Squire

Join Date: Apr 2007

Illinois

Passionate Kiss of the Dragon [KISS]

A/D

/unsigned.

You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea.

Knight of Dark Mage

Knight of Dark Mage

Ascalonian Squire

Join Date: Apr 2008

VA

Elite Knights Of The Templar [GODS]

W/

/signed

it doesnt matter too much but would be fun to see

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

PvE doesn't need MORE imba than it already has.

/vote for Remove all the imba instead of adding more.

Beren985

Beren985

Academy Page

Join Date: Dec 2006

Spain

Caminantes de los Planos

Me/

Quote:
Originally Posted by Yawgmoth
/vote for Remove all the imba instead of adding more.
Quoted For Truth

Trenixz

Ascalonian Squire

Join Date: Jun 2008

A/

/signed

But they should increase the rate of degen, so it would still limit army size.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.

Please, sign for me and leave a comment in support.

Thanks.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.

Please, sign for me and leave a comment in support.




Thanks.
only if it is linked to Delver title duh, thats how these things work right?


and asuran title gets you nukes!

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.

Please, sign for me and leave a comment in support.

Thanks.
/signed (jk)

you shuldn't be so harsh seing as it will only add to the imba not like it matters anymore since everyone go ursun anyway, and those who dont cant find a group

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by joshuarodger
/not signed

10 minions is plenty. if it isn't, you're doing something wrong.
/agree

Also, titling a thread personally to Anet won't increase the chances of them reading, and it doesn't make you look cool either.

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

/notsigned

who needs teammates when you have unlimited minions

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Quote:
Originally Posted by Rakim B
/notsigned

who needs teammates when you have unlimited minions

nobody.... which is a good thing.

/signed

jiggles

Desert Nomad

Join Date: Sep 2007

N/

/not signed

quite frankly i dont want to have to micro botm on a hero nor do i want them to just sac themselevs to death, sure it was fun back in the day, but times have changed. get over it.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

/signed

And making Veratas usable again wont hurt too. Maybe be then, it will add more variety to the scene..

Making different versions (PvE and PvP) of skills is the key to make both audiences satisfied.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

/unsigned.

I like how there is a 10 minion limit. If you need more than that....then like joshuarodger said-you're doing something very very wrong.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Just go and play monk, then you'll have ursan minions.... what more do you want?

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Forget Minion limit............they need to revert Soul Reaping to it's glory days, Since they Nerf SR i haven't touch my Necro.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Yes, we need to make pve even easier.

Quote:
Since they Nerf SR i haven't touch my Necro.
Sucks to be you.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by underverse_ninja
Forget Minion limit............they need to revert Soul Reaping to it's glory days, Since they Nerf SR i haven't touch my Necro.


SR is still the best energy management out there. If you need more then it + SoLS, you are clearly not paying attention.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.

Please, sign for me and leave a comment in support.

Thanks.
awesome reject

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Quote:
Originally Posted by BlackSephir
Yes, we need to make pve even easier.



Sucks to be you.
I have 8 characters and not enough time, I wasn't playing with the Nec before the SR nerf, the SR nerf just made me turn my Nec into a Storage Mule, and i was only kidding about the SR buff, because the thread itself is a Joke.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Maybe they should make Verata's skills somewhat more useful first.

Razorblade Monkey

Lion's Arch Merchant

Join Date: May 2006

A/

I am controlling 78 minions!
My Health is 550 of 550
<Blood of the Master>
My Health is 1 of 550

MONKS HEEL PLZZZZZ!!!!!!!! ZOMGWTFNFW!!!!!11!!!one!!1!!!

XD

Anyhoo, /notsigned. The only reason I would wish for this is for a screenie: 12-party team in urgoz/deep, all mm's, all with xx(x?) minions each =oP

Also, re: the infamous SR qq'ing, I mm in pve and LOVE it! Lots o' fun imo, 10 fiends ftw! =oD Even when I occasionally pvp as necro, still good fun, and rarely run into energy probs. You don't see god-like N/D mm bombers dominating ab because SR gives insufficient eman... Like others have said, if you've got problems maintaining energy with SR as it is while others pwn, then I fear the problem lay with the user. And besides, not playing your necro before the SR nerf, then not touching your necro after the SR nerf, then offering opinions on SR? Ummmm.... riiiiiiight...

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

well if they arent gonna fix what they've broken or should have nerfed they might as make it more ridiculus. sort of signed but give the proceeds to the noobs

Chthon

Grotto Attendant

Join Date: Apr 2007

1. Playing MM before the many nerfs to the build was the most fun I ever had playing guild wars. Nothing in Factions, Nightfall, or GWEN has ever compared.

2. Removing the cap makes MM about skill again. Any noob can raise 10 minions. But your skill in build design and execution starts to matter when they are the only limitations on how strong your army can get.

3. If the cap were removed, we would NOT see a return to the huge 50+ minion armies of Prophecies.

3a. Because of the way the life sacrifice on BotM scales with the number of minions you have, you'd kill yourself if you tried to keep anything near that many minions. (JB and FftD both cycle too slowly to keep up with minions' natural degen.)

3b. Because of the way the life sacrifice on OoU scales with the number of minions that you have, you'd have an incentive to keep your army small enough to be able to use such a powerful elite.

For the above reasons,

/signed.


(On the topic of verata's sacrifice. Revert it to it's pre-nerf form (47 sec duration, 60 recharge) and add an effect that your life sacrifices are doubled for its duration to force you to choose between VS and BotM instead of using both.)

Infectious

Lion's Arch Merchant

Join Date: Dec 2006

New Zealand FTW

Ex Talionis [Law]

At the risk of repeating myself...
This idea is full of fail and aids.
You have ursan, 10 minons is plenty, if not, sit 'n slit.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Riceboi
Maybe we can persuade them to change it.
"We" ?

It's your thread, your idea. Why arn't YOU giving any reason to do it?

Broken Baby

Banned

Join Date: Apr 2008

D/Mo

anyone notice how anyone registered to the site before 2008, the majority havent signed? all the new people are the only ones that are signing. anyway, /notsigned

Bluefeather

Bluefeather

Lion's Arch Merchant

Join Date: Dec 2005

Philippines

[PNOY]

W/R

I'll give you my vote. I hope they'll listen to this petition.

/signed

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Quote:
Originally Posted by Chthon
1. Playing MM before the many nerfs to the build was the most fun I ever had playing guild wars. Nothing in Factions, Nightfall, or GWEN has ever compared.

2. Removing the cap makes MM about skill again. Any noob can raise 10 minions. But your skill in build design and execution starts to matter when they are the only limitations on how strong your army can get.

3. If the cap were removed, we would NOT see a return to the huge 50+ minion armies of Prophecies.

3a. Because of the way the life sacrifice on BotM scales with the number of minions you have, you'd kill yourself if you tried to keep anything near that many minions. (JB and FftD both cycle too slowly to keep up with minions' natural degen.)

3b. Because of the way the life sacrifice on OoU scales with the number of minions that you have, you'd have an incentive to keep your army small enough to be able to use such a powerful elite.

For the above reasons,

/signed.

(On the topic of verata's sacrifice. Revert it to it's pre-nerf form (47 sec duration, 60 recharge) and add an effect that your life sacrifices are doubled for its duration to force you to choose between VS and BotM instead of using both.)
A well thought out and probably true answer , for about 1% of MM's. The rest will be racing to 85 minions , saccing themselves to death and moving straight onto monk rage

Then we'd have complaints everywhere that MM is impossible as you sac yourself to death all the time and calling for a nerf again

/unsigned because as you can see from this thread , most of the supporters just want 290685 minions for the pve pwnage!

Joseph Leito

Frost Gate Guardian

Join Date: Jul 2007

Claw of the Dragon

R/Mo

/UNsigned.

PvE is too easy as it is. STOP UNNERFING THINGS.

Frankly, these skills should be nerfed:

Burning Arrow: Lower the + damage substantially, it's the only overpowered Ranger elite.

Mending: Lol, just kidding. Needs a buff though.

Shadow Form: You're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing KIDDING me! Make it removable by more.

Don't like my ideas? Ignore me, don't try to flame. There are too many farming builds that any idiot with a mouse and a keyboard can run, it's eliminating any semblence of challenge. Higher minion caps make that worse. Imagine: Jade Sea farming by simply running out to where the Outcasts and Naga murder eachother, raising an army and stomping everything in the Sea.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by Merios
/unsigned.

You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea.
BotM effects ALL minions, not just your own, having more than 2 minion masters would mean insta-death if you used BotM...which is not desirable.

Quote:
Originally Posted by Razorblade Monkey
I am controlling 78 minions!
My Health is 550 of 550
<Blood of the Master>
My Health is 1 of 550

MONKS HEEL PLZZZZZ!!!!!!!! ZOMGWTFNFW!!!!!11!!!one!!1!!!

XD

Anyhoo, /notsigned. The only reason I would wish for this is for a screenie: 12-party team in urgoz/deep, all mm's, all with xx(x?) minions each =oP

Also, re: the infamous SR qq'ing, I mm in pve and LOVE it! Lots o' fun imo, 10 fiends ftw! =oD Even when I occasionally pvp as necro, still good fun, and rarely run into energy probs. You don't see god-like N/D mm bombers dominating ab because SR gives insufficient eman... Like others have said, if you've got problems maintaining energy with SR as it is while others pwn, then I fear the problem lay with the user. And besides, not playing your necro before the SR nerf, then not touching your necro after the SR nerf, then offering opinions on SR? Ummmm.... riiiiiiight...
If i had 78 minions, i would sac myself just to let my team fight my army..because you have to admit, that would be fun to watch

Crunk N Monkey

Crunk N Monkey

Frost Gate Guardian

Join Date: May 2007

Bellevue Nebraska

The Mystic Tokers

R/D

agreed, i used SR all throughout nightfall, w/o minions. thanks to unded and lack of exploitable bodies. But needless to say, unlimited minions would spell trouble and you'll never get it approved even if everyone in the game wanted it. Also i think most of you are forgetting that Guild Wars was built around teammates and playing with other people, not playing solo and breezing your way through it. You wanna play solo, get ready to play long and hard, or take teammates and have some fun.

I dont know what Verata's was before, but its still pretty powerful now, especially in AB battles, i usually run an SS with Verata's aura just in case i come in contact with a MM and steal his minions, so that way i become a SS and MM. XD

Siadena

Siadena

Wilds Pathfinder

Join Date: May 2007

Rome

Order Of The Immortal

W/

lol, everything else is overly-dominating - for old time sake, why not - bring it on - there's no reason not to anymore.....

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

/not signed
Barbs + 10 minions kills just about anything.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by Crunk N Monkey
agreed, i used SR all throughout nightfall, w/o minions. thanks to unded and lack of exploitable bodies. But needless to say, unlimited minions would spell trouble and you'll never get it approved even if everyone in the game wanted it. Also i think most of you are forgetting that Guild Wars was built around teammates and playing with other people, not playing solo and breezing your way through it. You wanna play solo, get ready to play long and hard, or take teammates and have some fun.

I dont know what Verata's was before, but its still pretty powerful now, especially in AB battles, i usually run an SS with Verata's aura just in case i come in contact with a MM and steal his minions, so that way i become a SS and MM. XD
your also forgetting when this game was created it had unlimited minions, and for quite a while as well...so a big chunk of your argument is kinda void :/

But since they added con sets, ursan, heroes, and other imba/solo the game elements, I don't see why it would hurt to bring this back...

RedStar

RedStar

Wilds Pathfinder

Join Date: Jul 2007

_____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")

[Bomb]

E/

/notsigned
Keeping 10 minions alive is already annoying and except a few areas, corpses aren't lying everywhere. Maybe pushing the limit a little would be nice.

Quote:
You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea.
Right now 2-3 mm = 30 minions max. Except blood of the master (which hurts badly with 30 minions) and maybe heal area there's no skill worth a skill slot for healing your minions. So I don't really see how 1 mm could have 50+ minions at a time.

Hint : BotM and some other skills got nerfed with time, so don't say "before it was possible" or things like that.