Anet Please Remove Minion Limit for PvE Petition
Riceboi
Come on guys let's make a big thread with many signatures. Post your support here for minion limit removal in PvE only. I say PvE only because we don't need unlimited minions in HoH. Please no arguments that PvE is easy enough already because Ursan, yet we know that's why this change wouldn't really matter as much.
Please sign and leave a quick comment for support.
Maybe we can persuade them to change it.
Thank You
Please sign and leave a quick comment for support.
Maybe we can persuade them to change it.
Thank You
sean520
sure, wont hurt pve too bad. itll just make it funner
Alex the Great
/signed
it would make sabway pwn more, seriously, infinate minions and jagged bones?
it would make sabway pwn more, seriously, infinate minions and jagged bones?
joshuarodger
/not signed
10 minions is plenty. if it isn't, you're doing something wrong.
10 minions is plenty. if it isn't, you're doing something wrong.
Merios
/unsigned.
You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea.
You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea.
Knight of Dark Mage
/signed
it doesnt matter too much but would be fun to see
it doesnt matter too much but would be fun to see
Yawgmoth
PvE doesn't need MORE imba than it already has.
/vote for Remove all the imba instead of adding more.
/vote for Remove all the imba instead of adding more.
Beren985
Quote:
Originally Posted by Yawgmoth
/vote for Remove all the imba instead of adding more.
|
Trenixz
/signed
But they should increase the rate of degen, so it would still limit army size.
But they should increase the rate of degen, so it would still limit army size.
Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.
Please, sign for me and leave a comment in support.
Thanks.
Please, sign for me and leave a comment in support.
Thanks.
Alex the Great
Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.
Please, sign for me and leave a comment in support. Thanks. |
and asuran title gets you nukes!
dilan155
Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.
Please, sign for me and leave a comment in support. Thanks. |
you shuldn't be so harsh seing as it will only add to the imba not like it matters anymore since everyone go ursun anyway, and those who dont cant find a group
Kanyatta
Quote:
Originally Posted by joshuarodger
/not signed
10 minions is plenty. if it isn't, you're doing something wrong. |
Also, titling a thread personally to Anet won't increase the chances of them reading, and it doesn't make you look cool either.
Rakim B
/notsigned
who needs teammates when you have unlimited minions
who needs teammates when you have unlimited minions
Lawrence Chang
Quote:
Originally Posted by Rakim B
/notsigned
who needs teammates when you have unlimited minions |
nobody.... which is a good thing.
/signed
jiggles
/not signed
quite frankly i dont want to have to micro botm on a hero nor do i want them to just sac themselevs to death, sure it was fun back in the day, but times have changed. get over it.
quite frankly i dont want to have to micro botm on a hero nor do i want them to just sac themselevs to death, sure it was fun back in the day, but times have changed. get over it.
agrios
/signed
And making Veratas usable again wont hurt too. Maybe be then, it will add more variety to the scene..
Making different versions (PvE and PvP) of skills is the key to make both audiences satisfied.
And making Veratas usable again wont hurt too. Maybe be then, it will add more variety to the scene..
Making different versions (PvE and PvP) of skills is the key to make both audiences satisfied.
Richardt
/unsigned.
I like how there is a 10 minion limit. If you need more than that....then like joshuarodger said-you're doing something very very wrong.
I like how there is a 10 minion limit. If you need more than that....then like joshuarodger said-you're doing something very very wrong.
Proff
Just go and play monk, then you'll have ursan minions.... what more do you want?
Lest121
Forget Minion limit............they need to revert Soul Reaping to it's glory days, Since they Nerf SR i haven't touch my Necro.
BlackSephir
Yes, we need to make pve even easier.
Sucks to be you.
Quote:
Since they Nerf SR i haven't touch my Necro. |
Axel Zinfandel
Quote:
Originally Posted by underverse_ninja
Forget Minion limit............they need to revert Soul Reaping to it's glory days, Since they Nerf SR i haven't touch my Necro.
|
SR is still the best energy management out there. If you need more then it + SoLS, you are clearly not paying attention.
Riceboi
Quote:
Originally Posted by Stormlord Alex
I think there should be a skill that instantly kills every enemy in an instance and deposits all the loot automatically in your inventory. It's PvE only because players don't drop loot in HoH. Please, no arguments about PvE being too easy or any unbalance - we already have Ursan, so this skill isn't too bad.
Please, sign for me and leave a comment in support. Thanks. |
Lest121
Quote:
Originally Posted by BlackSephir
Yes, we need to make pve even easier.
Sucks to be you. |
Shayne Hawke
Maybe they should make Verata's skills somewhat more useful first.
Razorblade Monkey
I am controlling 78 minions!
My Health is 550 of 550
<Blood of the Master>
My Health is 1 of 550
MONKS HEEL PLZZZZZ!!!!!!!! ZOMGWTFNFW!!!!!11!!!one!!1!!!
XD
Anyhoo, /notsigned. The only reason I would wish for this is for a screenie: 12-party team in urgoz/deep, all mm's, all with xx(x?) minions each =oP
Also, re: the infamous SR qq'ing, I mm in pve and LOVE it! Lots o' fun imo, 10 fiends ftw! =oD Even when I occasionally pvp as necro, still good fun, and rarely run into energy probs. You don't see god-like N/D mm bombers dominating ab because SR gives insufficient eman... Like others have said, if you've got problems maintaining energy with SR as it is while others pwn, then I fear the problem lay with the user. And besides, not playing your necro before the SR nerf, then not touching your necro after the SR nerf, then offering opinions on SR? Ummmm.... riiiiiiight...
My Health is 550 of 550
<Blood of the Master>
My Health is 1 of 550
MONKS HEEL PLZZZZZ!!!!!!!! ZOMGWTFNFW!!!!!11!!!one!!1!!!
XD
Anyhoo, /notsigned. The only reason I would wish for this is for a screenie: 12-party team in urgoz/deep, all mm's, all with xx(x?) minions each =oP
Also, re: the infamous SR qq'ing, I mm in pve and LOVE it! Lots o' fun imo, 10 fiends ftw! =oD Even when I occasionally pvp as necro, still good fun, and rarely run into energy probs. You don't see god-like N/D mm bombers dominating ab because SR gives insufficient eman... Like others have said, if you've got problems maintaining energy with SR as it is while others pwn, then I fear the problem lay with the user. And besides, not playing your necro before the SR nerf, then not touching your necro after the SR nerf, then offering opinions on SR? Ummmm.... riiiiiiight...
rick1027
well if they arent gonna fix what they've broken or should have nerfed they might as make it more ridiculus. sort of signed but give the proceeds to the noobs
Chthon
1. Playing MM before the many nerfs to the build was the most fun I ever had playing guild wars. Nothing in Factions, Nightfall, or GWEN has ever compared.
2. Removing the cap makes MM about skill again. Any noob can raise 10 minions. But your skill in build design and execution starts to matter when they are the only limitations on how strong your army can get.
3. If the cap were removed, we would NOT see a return to the huge 50+ minion armies of Prophecies.
3a. Because of the way the life sacrifice on BotM scales with the number of minions you have, you'd kill yourself if you tried to keep anything near that many minions. (JB and FftD both cycle too slowly to keep up with minions' natural degen.)
3b. Because of the way the life sacrifice on OoU scales with the number of minions that you have, you'd have an incentive to keep your army small enough to be able to use such a powerful elite.
For the above reasons,
/signed.
(On the topic of verata's sacrifice. Revert it to it's pre-nerf form (47 sec duration, 60 recharge) and add an effect that your life sacrifices are doubled for its duration to force you to choose between VS and BotM instead of using both.)
2. Removing the cap makes MM about skill again. Any noob can raise 10 minions. But your skill in build design and execution starts to matter when they are the only limitations on how strong your army can get.
3. If the cap were removed, we would NOT see a return to the huge 50+ minion armies of Prophecies.
3a. Because of the way the life sacrifice on BotM scales with the number of minions you have, you'd kill yourself if you tried to keep anything near that many minions. (JB and FftD both cycle too slowly to keep up with minions' natural degen.)
3b. Because of the way the life sacrifice on OoU scales with the number of minions that you have, you'd have an incentive to keep your army small enough to be able to use such a powerful elite.
For the above reasons,
/signed.
(On the topic of verata's sacrifice. Revert it to it's pre-nerf form (47 sec duration, 60 recharge) and add an effect that your life sacrifices are doubled for its duration to force you to choose between VS and BotM instead of using both.)
Infectious
At the risk of repeating myself...
This idea is full of fail and aids.
You have ursan, 10 minons is plenty, if not, sit 'n slit.
This idea is full of fail and aids.
You have ursan, 10 minons is plenty, if not, sit 'n slit.
Cathode_Reborn
Quote:
Originally Posted by Riceboi
Maybe we can persuade them to change it.
|
It's your thread, your idea. Why arn't YOU giving any reason to do it?
Broken Baby
anyone notice how anyone registered to the site before 2008, the majority havent signed? all the new people are the only ones that are signing. anyway, /notsigned
Bluefeather
I'll give you my vote. I hope they'll listen to this petition.
/signed
/signed
Aldric
Quote:
Originally Posted by Chthon
1. Playing MM before the many nerfs to the build was the most fun I ever had playing guild wars. Nothing in Factions, Nightfall, or GWEN has ever compared.
2. Removing the cap makes MM about skill again. Any noob can raise 10 minions. But your skill in build design and execution starts to matter when they are the only limitations on how strong your army can get. 3. If the cap were removed, we would NOT see a return to the huge 50+ minion armies of Prophecies. 3a. Because of the way the life sacrifice on BotM scales with the number of minions you have, you'd kill yourself if you tried to keep anything near that many minions. (JB and FftD both cycle too slowly to keep up with minions' natural degen.) 3b. Because of the way the life sacrifice on OoU scales with the number of minions that you have, you'd have an incentive to keep your army small enough to be able to use such a powerful elite. For the above reasons, /signed. (On the topic of verata's sacrifice. Revert it to it's pre-nerf form (47 sec duration, 60 recharge) and add an effect that your life sacrifices are doubled for its duration to force you to choose between VS and BotM instead of using both.) |
Then we'd have complaints everywhere that MM is impossible as you sac yourself to death all the time and calling for a nerf again
/unsigned because as you can see from this thread , most of the supporters just want 290685 minions for the pve pwnage!
Joseph Leito
/UNsigned.
PvE is too easy as it is. STOP UNNERFING THINGS.
Frankly, these skills should be nerfed:
Burning Arrow: Lower the + damage substantially, it's the only overpowered Ranger elite.
Mending: Lol, just kidding. Needs a buff though.
Shadow Form: You're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing KIDDING me! Make it removable by more.
Don't like my ideas? Ignore me, don't try to flame. There are too many farming builds that any idiot with a mouse and a keyboard can run, it's eliminating any semblence of challenge. Higher minion caps make that worse. Imagine: Jade Sea farming by simply running out to where the Outcasts and Naga murder eachother, raising an army and stomping everything in the Sea.
PvE is too easy as it is. STOP UNNERFING THINGS.
Frankly, these skills should be nerfed:
Burning Arrow: Lower the + damage substantially, it's the only overpowered Ranger elite.
Mending: Lol, just kidding. Needs a buff though.
Shadow Form: You're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing KIDDING me! Make it removable by more.
Don't like my ideas? Ignore me, don't try to flame. There are too many farming builds that any idiot with a mouse and a keyboard can run, it's eliminating any semblence of challenge. Higher minion caps make that worse. Imagine: Jade Sea farming by simply running out to where the Outcasts and Naga murder eachother, raising an army and stomping everything in the Sea.
Chronos the Defiler
Quote:
Originally Posted by Merios
/unsigned.
You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea. |
Quote:
Originally Posted by Razorblade Monkey
I am controlling 78 minions!
My Health is 550 of 550 <Blood of the Master> My Health is 1 of 550 MONKS HEEL PLZZZZZ!!!!!!!! ZOMGWTFNFW!!!!!11!!!one!!1!!! XD Anyhoo, /notsigned. The only reason I would wish for this is for a screenie: 12-party team in urgoz/deep, all mm's, all with xx(x?) minions each =oP Also, re: the infamous SR qq'ing, I mm in pve and LOVE it! Lots o' fun imo, 10 fiends ftw! =oD Even when I occasionally pvp as necro, still good fun, and rarely run into energy probs. You don't see god-like N/D mm bombers dominating ab because SR gives insufficient eman... Like others have said, if you've got problems maintaining energy with SR as it is while others pwn, then I fear the problem lay with the user. And besides, not playing your necro before the SR nerf, then not touching your necro after the SR nerf, then offering opinions on SR? Ummmm.... riiiiiiight... |
Crunk N Monkey
agreed, i used SR all throughout nightfall, w/o minions. thanks to unded and lack of exploitable bodies. But needless to say, unlimited minions would spell trouble and you'll never get it approved even if everyone in the game wanted it. Also i think most of you are forgetting that Guild Wars was built around teammates and playing with other people, not playing solo and breezing your way through it. You wanna play solo, get ready to play long and hard, or take teammates and have some fun.
I dont know what Verata's was before, but its still pretty powerful now, especially in AB battles, i usually run an SS with Verata's aura just in case i come in contact with a MM and steal his minions, so that way i become a SS and MM. XD
I dont know what Verata's was before, but its still pretty powerful now, especially in AB battles, i usually run an SS with Verata's aura just in case i come in contact with a MM and steal his minions, so that way i become a SS and MM. XD
Siadena
lol, everything else is overly-dominating - for old time sake, why not - bring it on - there's no reason not to anymore.....
mistokibbles
/not signed
Barbs + 10 minions kills just about anything.
Barbs + 10 minions kills just about anything.
Chronos the Defiler
Quote:
Originally Posted by Crunk N Monkey
agreed, i used SR all throughout nightfall, w/o minions. thanks to unded and lack of exploitable bodies. But needless to say, unlimited minions would spell trouble and you'll never get it approved even if everyone in the game wanted it. Also i think most of you are forgetting that Guild Wars was built around teammates and playing with other people, not playing solo and breezing your way through it. You wanna play solo, get ready to play long and hard, or take teammates and have some fun.
I dont know what Verata's was before, but its still pretty powerful now, especially in AB battles, i usually run an SS with Verata's aura just in case i come in contact with a MM and steal his minions, so that way i become a SS and MM. XD |
But since they added con sets, ursan, heroes, and other imba/solo the game elements, I don't see why it would hurt to bring this back...
RedStar
/notsigned
Keeping 10 minions alive is already annoying and except a few areas, corpses aren't lying everywhere. Maybe pushing the limit a little would be nice.
Right now 2-3 mm = 30 minions max. Except blood of the master (which hurts badly with 30 minions) and maybe heal area there's no skill worth a skill slot for healing your minions. So I don't really see how 1 mm could have 50+ minions at a time.
Hint : BotM and some other skills got nerfed with time, so don't say "before it was possible" or things like that.
Keeping 10 minions alive is already annoying and except a few areas, corpses aren't lying everywhere. Maybe pushing the limit a little would be nice.
Quote:
You realize how ridiculously powerful 2-3 minion master teams would become? Given the possibility of hundreds of minions slowing down framerate and giving enemies seconds to live before they get destroyed? Bad idea. |
Hint : BotM and some other skills got nerfed with time, so don't say "before it was possible" or things like that.