Mesmer Hero Sig smiter?
N1ghtstalker
hi,
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI?
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI?
DarkSpirit
Here is my shameless plug:
http://www.guildwarsguru.com/forum/s...10&postcount=3
http://www.guildwarsguru.com/forum/s...10&postcount=3
Painbringer
Quote:
Originally Posted by N1ghtstalker
hi,
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI? Not impossible they run pretty well. You do have to keep an eye on them to maintain [mantra of inscriptions] which is not too bad. In certain areas I run three at a time with hench healers. Look at Wiki (or hit f-10 while playing the game) and check out the smiting skills. Depending on the skills you have available you can read up on all of them on wiki.
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI? Not impossible they run pretty well. You do have to keep an eye on them to maintain [mantra of inscriptions] which is not too bad. In certain areas I run three at a time with hench healers. Look at Wiki (or hit f-10 while playing the game) and check out the smiting skills. Depending on the skills you have available you can read up on all of them on wiki.
Tyla
Wouldn't suggest it, as they are mainly powerful in PvP (Hum Sig) and heroes can't manage maintained enchantments for shit.
Unless you're microing Strength and Honour, but Holy Wrath is a nono. QQ
Unless you're microing Strength and Honour, but Holy Wrath is a nono. QQ
N1ghtstalker
Quote:
Originally Posted by DarkSpirit
Here is my shameless plug:
http://www.guildwarsguru.com/forum/s...10&postcount=3 looks nice
i'll have a go with it
http://www.guildwarsguru.com/forum/s...10&postcount=3 looks nice
i'll have a go with it
Pesi
i've ran it, but its no dmg. when i use that build its useally for myself. cos the hero cant pick worthy targets to knockdown- they just try to kill with it but its too less damage.
Painbringer
When i use a signet team it is against the dead Double damage "Shards of Orr"
N1ghtstalker
Quote:
Originally Posted by Painbringer
When i use a signet team it is against the dead Double damage "Shards of Orr"
exactly
it's all diversity i do
change heroes depending on my area
but for the undead i never had a special surprise
it's all diversity i do
change heroes depending on my area
but for the undead i never had a special surprise
DarkSpirit
Yes it is most useful against the undead where damage is concerned, they maintain the mantra during battle quite well but you can optimize that by manually casting it just before a battle, and they do knockdown targets that I control-space on. It does have nice utility skills for example, Purge Signet that removes ALL hexes and ALL conditions on a target. Using that on an energy build can be taxing on the energy but on a signet build, it works well.
Interrupting signets like Signet of Distraction is nice. Signet of Disenchantment can even remove shadow form, spell breaker, or obsidian flesh that most common enchantment removal skills cant so it can be more useful in those areas. That is another skill that works better on a signet build than on an energy based build.
The huge armor bonus is also nice.
Interrupting signets like Signet of Distraction is nice. Signet of Disenchantment can even remove shadow form, spell breaker, or obsidian flesh that most common enchantment removal skills cant so it can be more useful in those areas. That is another skill that works better on a signet build than on an energy based build.
The huge armor bonus is also nice.
distilledwill
I do use the sig smiter often, its great in places with edenial and undead mobs. The high armour also helps a lot.
randomperson
It's PvE, you don't need fast casting or humsig. I was running something like this with my conjure warrior and a conjure koss for a bit:
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
distilledwill
Quote:
Originally Posted by randomperson
It's PvE, you don't need fast casting or humsig. I was running something like this with my conjure warrior and a conjure koss for a bit:
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
The main advantage of the Artificer Mesmer is the Artificer insignia's, with 6 signets on your bar (each artificer insignia giving you +3 armour for each signet equiped), plus a shield (you don't need energy) you can reach a level of armour which rivals a warrior. THAT + damage and support makes a good hero build.
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
The main advantage of the Artificer Mesmer is the Artificer insignia's, with 6 signets on your bar (each artificer insignia giving you +3 armour for each signet equiped), plus a shield (you don't need energy) you can reach a level of armour which rivals a warrior. THAT + damage and support makes a good hero build.
DarkSpirit
Quote:
Originally Posted by randomperson
It's PvE, you don't need fast casting or humsig. I was running something like this with my conjure warrior and a conjure koss for a bit:
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build] Actually the fast casting for my build is not that high, FC also affects the speed that you cast your signets after the update.
Hum sig is good in certain areas with devastating elites, but yes it is only listed as a variant for my build.
And signet mesmers have much higher armor than monks (the mesmer in my build has 89AL with shield) and higher inspiration for longer lasting MoI and faster signet recharge.
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build] Actually the fast casting for my build is not that high, FC also affects the speed that you cast your signets after the update.
Hum sig is good in certain areas with devastating elites, but yes it is only listed as a variant for my build.
And signet mesmers have much higher armor than monks (the mesmer in my build has 89AL with shield) and higher inspiration for longer lasting MoI and faster signet recharge.
-Lotus-
make a E/Mo with ether renewal and let them spam smites all over the place. vekk is quite good at it
Sethellington
Quote:
Originally Posted by -Lotus-
For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
This is a hero signet smiter thread.
Super Igor
Imo, using SoJ team is only rly great vs. undead, specially in SoO, things would just blow up boom.
-Lotus-
Quote:
Originally Posted by Sethellington
This is a hero signet smiter thread.
the OP pointed out the he was after holy damage to tackle shards of orr. signet smiters are bad. ether renewal is imba.
Bowstring Badass
Honestly just take a ranger hero with r/d and make him a holy barrager. Seems to work in that dungeon fairly well.
DarkSpirit
Quote:
Originally Posted by -Lotus-
the OP pointed out the he was after holy damage to tackle shards of orr. signet smiters are bad. ether renewal is imba.
Check out the title of the thread. It says Mesmer Hero Sig smiter.
Ether Renewal is based on casting spells with enchantments, not signets, and there are too many spell-based interrupts, slow cast hexes, and energy denial from the mesmer monsters in Shards. Alot of Blinding Surge and Blinding Flash, weakness, too against physical attackers. -Lotus-
darkspirit, i read the title. i also read this:
Originally Posted by N1ghtstalker
Quote: exactly
it's all diversity i do change heroes depending on my area but for the undead i never had a special surprise apparently you didnt. and to repeat my point. signet smiters are bad. if you have a problem with spells for some reason try a holy barrager or something. DarkSpirit
Quote:
Originally Posted by -Lotus-
darkspirit, i read the title. i also read this:
apparently you didnt. and to repeat my point. signet smiters are bad. if you have a problem with spells for some reason try a holy barrager or something. The simplistic argument of "Don't use X, because X is bad IMO" is just not good enough. If you think signet smiters are bad, you should explain why. Don't just blindly follow what someone else said, understand the game mechanics. And the OP was saying "exactly" as a reply when someone mentioned Shards of Orr. If you only check out the undead in Shards, before posting, you would see a lot of spell interrupts and e-denial skills there, this is why some people use signet builds. And someone else has already mentioned holy barrager, you dont have to repeat it. Holy barrager can work but you have to watch out for the very common blind and weakness there. I have already mentioned these in my post just on top of yours, but apparently you didnt read that either. -Lotus-
how are skills with longer recharges and lower damage not bad?
being different is fine, but trying to defend different opinions just because they are not normal is simply stupid. DarkSpirit
Quote:
Originally Posted by -Lotus-
how are skills with longer recharges and lower damage not bad?
being different is fine, but trying to defend different opinions just because they are not normal is simply stupid. They recharge fast enough under MoI and their damage doubled against undead. Why is that bad for Shards? Tyla
Because nuking the bastards with other crap is more fun.
I'd rather grab a Holy Barrager and get a Splinter Weapon bitch to spam Splinter on the Barrager though. DarkSpirit
Quote:
Originally Posted by Tyla
Because nuking the bastards with other crap is more fun.
I'd rather grab a Holy Barrager and get a Splinter Weapon bitch to spam Splinter on the Barrager though. That has got to be the lamest counter argument I ever read from you, Tyla. Better bring a good condition remover for blinding surge/flash. Tyla
Long / Flatbow.
DarkSpirit
Quote:
Originally Posted by Tyla
Long / Flatbow.
I bring one too. Great for pulling mobs.
-Lotus-
better for staying out of casting range.
DarkSpirit
Quote:
Originally Posted by -Lotus-
better for staying out of casting range.
If only the ranger hero is smart enough to do that on her own without alot of micro-management. That is also no guarantee that the ranger hero would not be hit or blinded doing something stupid.
-Lotus-
its not guarnteed, but even if they only get off one barrage they will still be doing way more damage than a signet smiter.
DarkSpirit
Quote:
Originally Posted by -Lotus-
its not guarnteed, but even if they only get off one barrage they will still be doing way more damage than a signet smiter.
Wrong. Smiting prayers skills give double damage to undead, which is about 100 holy damage per cast. One barrage is not even close. Why dont you use all barrage ranger heroes, and I use all signet smiters and we see who clear it faster?
rick1027
well dark spirit i tried out both groups with 2 of your mesmer smiters on one team and the splinter barragers on another with a monk hero included and the following henchies menhlo zho eve and lo sha and the splinter barragers got me farther then the mesmer smiters in the shard of orr i'm willing to give it another try if you think i should try other henchies and heros with them but as they stand now they didnt come close to the splinter barragers and to tell the truth i thought they would do better then they did. pm me if you want me to give another combo a try
DarkSpirit
Quote:
Originally Posted by rick1027
well dark spirit i tried out both groups with 2 of your mesmer smiters on one team and the splinter barragers on another with a monk hero included and the following henchies menhlo zho eve and lo sha and the splinter barragers got me farther then the mesmer smiters in the shard of orr i'm willing to give it another try if you think i should try other henchies and heros with them but as they stand now they didnt come close to the splinter barragers and to tell the truth i thought they would do better then they did. pm me if you want me to give another combo a try
I got the opposite results that you have when I tried it myself. I even tried giving the barragers Great Dwarf Weapon and Judges Insight from my own character, but they couldn't kill the clerics in their backlines fast enough and kept getting blinded from Eruption, Blinding Surge, and Blinding Flash, running around avoiding AoE. The mesmers were blinded too but that didn't stop them and they withstood more attacks with 89AL and holding shields. Perhaps our heroes are just configured differently.
For Shards, I would bring Mhenlo and Lina, and make the monk hero into a smiter since you dont have a third mesmer. For example, [Monk Signet Smiter;OwUTMU3C15BYSwroErvLh6LTAA] Disable the res until you need it, of course. N1ghtstalker
Quote:
Originally Posted by DarkSpirit
Tyla
Heart of Holy Flame converts your natural bow damage to holy damage, which makes the physical part of it deal twice as much damage.
DarkSpirit
Quote:
Originally Posted by Tyla
Heart of Holy Flame converts your natural bow damage to holy damage, which makes the physical part of it deal twice as much damage.
That was what I have been using on my barrage ranger heroes in Shards. The rangers have better survivability against the elemental damage which is devastating there, with their natural 100AL against elemental, before insignia. I also added troll, antidote signet, and interrupts. But the mesmers have greater concentrated fire against priests and clerics.
You would have a better chance for your mesmers to beat the rangers with a more offensive build. Something like, [build name="Shards Signet Mesmers" prof=Me/Mo fas=7+1 dom=5+1 ins=11+1+1 smi=11][Mantra of Inscriptions][Signet of Distraction][Signet of Judgment][Bane Signet][Castigation Signet][Balthazar's Aura][Judge's Intervention][Resurrection Signet][/build] Take Mhenlo, Lina, Herta, and Zho. Bring the smiting monk hero I posted above. rick1027
i ran with the monk smiter and you latest build you posted and it did a lot better then the first build did .actually it was quite close to the holy barrager build i had which i reran with 3 of them and the same henchies you posted. i didnt have any problem with the shards of orr. im gonna say they were too close to call which was better. i did run all sets with my ele as the primary character
DarkSpirit
Quote:
Originally Posted by rick1027
i ran with the monk smiter and you latest build you posted and it did a lot better then the first build did .actually it was quite close to the holy barrager build i had which i reran with 3 of them and the same henchies you posted. i didnt have any problem with the shards of orr. im gonna say they were too close to call which was better. i did run all sets with my ele as the primary character
Thanks for trying the new build out, rick. I have similar result for Shards.
I came to the conclusion that rangers tend to have better survivability in Shards. It is hard to beat their natural elemental armor (i.e. 100AL without insignia). But a mesmer can have more offensive power packed in. With the new build, I find that the 2 mesmers actually perform better than the 2 Heart of Holy Flame barrage rangers in Shards, all things being equal. Running 3 rangers against 2 mesmers would, of course, not be a fair comparison, so I ran 2 rangers vs 2 mesmers instead with everyone else in the party staying the same. The third hero is the Mo/Me smiting build that I posted above which never changes. In any case, the mesmers certainly kill faster but if you make mistakes, the rangers tend to have better survivability so they are alittle more forgiving. |