Builds

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S
Shantei
Ascalonian Squire
#1
Am I the only one that realises (for heroes) that having a full skill build isn't necessarily the best? By giving your heroes all the skills you're asking them to use them all in some way with each other. Sometimes skills won't go well with others, according to heroes.

Sometimes I find the most efficient build is one which has a few skills missing, as the skills that are chose work well together, whereas any others would be used for the sake of it.
captain_carter
captain_carter
Frost Gate Guardian
#2
you could of course just disable them, and then have them used when and if you want them.
S
Shantei
Ascalonian Squire
#3
Quote:
Originally Posted by captain_carter
you could of course just disable them, and then have them used when and if you want them.
The only reason I'd see the point of disabling a skill is to use it for a specific purpose along the way, otherwise it'd be a pain to keep doing that.
Shaz
Shaz
Krytan Explorer
#4
I never run incomplete hero bar. Say you run a SF heroes and you want it to spam SF and glowing gaze, there no reason why you can't have the rest of the skill bar with some more e-management and utilities like hex/condition/ or enchantment removal. It's not like they can spam that unless the condition is met.
S
Shantei
Ascalonian Squire
#5
Quote:
Originally Posted by Shaz
I never run incomplete hero bar. Say you run a SF heroes and you want it to spam SF and glowing gaze, there no reason why you can't have the rest of the skill bar with some more e-management and utilities like hex/condition/ or enchantment removal. It's not like they can spam that unless the condition is met.
Exactly for e-manage. Actually, why is it when condition removal skills are equipped they never cast them straight away? I have heroes, they're not doing anything, full energy, but wait to cast it..?
Abedeus
Abedeus
Grotto Attendant
#6
Mine don't wait. Maybe you should try bribing yours?

Everything is fine. If you want heroes to use a skill, force them to do so. If you want them NOT to use, disable, easy.
ProgTes
ProgTes
Frost Gate Guardian
#7
Quote:
Originally Posted by Shantei
Am I the only one that realises (for heroes) that having a full skill build isn't necessarily the best? By giving your heroes all the skills you're asking them to use them all in some way with each other. Sometimes skills won't go well with others, according to heroes.

Sometimes I find the most efficient build is one which has a few skills missing, as the skills that are chose work well together, whereas any others would be used for the sake of it.
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.
Shaz
Shaz
Krytan Explorer
#8
Quote:
Originally Posted by Shantei
Exactly for e-manage. Actually, why is it when condition removal skills are equipped they never cast them straight away? I have heroes, they're not doing anything, full energy, but wait to cast it..?
For hero, you can't just not give them a e-management skill and expect them to manage their energy. For a human it can be done through smart skill usage, hero just use skill on recharge if the condition is met. So less skill mean they just cast less because they are waiting for it to recharge. That's not the best way to manage their energy and not the best way to get the most out of a build, if the build have energy problem it's better to give them an e-management skill or better build.

As for the not using something right away, maybe sometime they are in the middle of casting something, but generally they use it pretty quickly for me. Or maybe there is a build that's better with incomplete skill that I don't know of, can you post an example?
S
Shantei
Ascalonian Squire
#9
Quote:
Originally Posted by ProgTes
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.
Thank you!

It does work great I find!

Just because you have 8 slots doesn't mean you need 8 slots. Although I'm sure some people find 'I wish I had more skill slots' and if so, you really should rethink your build ^^

Also why henchman don't have all skills slots filled, to make them as efficient and general as possible maybe...
Shaz
Shaz
Krytan Explorer
#10
Quote:
Originally Posted by Shantei
Just because you have 8 slots doesn't mean you need 8 slots. Although I'm sure some people find 'I wish I had more skill slots' and if so, you really should rethink your build ^^
Yea, you don't need it, it's PvE. But I can't think of any build atm that can't be improve with a full skill bar. So again, post an example.
S
Shantei
Ascalonian Squire
#11
Quote:
Originally Posted by Shaz
Yea, you don't need it, it's PvE. But I can't think of any build atm that can't be improve with a full skill bar. So again, post an example.
Channeling
LoD
Healing Whisper
Healing Ribbon
Cure Hex
Healing Breeze

And you're right with the best builds being full, but here, I was talking about Heroes. Many heroes don't use the builds that are made for a specific purpose.
T
Turbobusa
Forge Runner
#12
disable them if you don't want heroes to use them.
You might need the added skills. If you don't, you lost nothing, if you do, well at least you brought them.

EDIT: the above build can be improved even with that number of skill slots lol
Shaz
Shaz
Krytan Explorer
#13
Quote:
Originally Posted by Shantei
Channeling
LoD
Healing Whisper
Healing Ribbon
Cure Hex
Healing Breeze

And you're right with the best builds being full, but here, I was talking about Heroes. Many heroes don't use the builds that are made for a specific purpose.
Other than the fact that that's a pretty bad build, I dont see why it can't be improve with at least condition removal and a Res Sig.

Edit: or power drain/leech signet
S
Shantei
Ascalonian Squire
#14
Quote:
Originally Posted by Shaz
Other than the fact that that's a pretty bad build, I dont see why it can't be improve with at least condition removal and a Res Sig.

Edit: or power drain/leech signet
I just think you're being rude and protecting by saying it's bad, because it works superbly. The reason why it doesn't have any conditon removals is because I have another monk for that.
S
Shantei
Ascalonian Squire
#15
Quote:
Originally Posted by Turbobusa
disable them if you don't want heroes to use them.
You might need the added skills. If you don't, you lost nothing, if you do, well at least you brought them.

EDIT: the above build can be improved even with that number of skill slots lol
Don't take this build so seriously, it was like, off the top of my head! You're all missing the point.
Shaz
Shaz
Krytan Explorer
#16
Sorry if I seem rude, but I'm just being truthful, don't take it personally. Just because a build works, doesn't mean that it's good.
S
Shantei
Ascalonian Squire
#17
Lmao, then what does it mean? Haha
Shaz
Shaz
Krytan Explorer
#18
It's PvE. A mending/HH W/Mo can beat the game, does it make that build good? no. It just work because it's PvE, but it certainly can improve by a lot.
X
Xx_Sorin_xX
Krytan Explorer
#19
Quote:
Originally Posted by ProgTes
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.

what a bad idea. just because it works doesn't mean you couldn't improve. use utility skills, almost any utility skill is better than nothing. heroes are amazing at using conditional/utility skills usually.
S
Shantei
Ascalonian Squire
#20
Quote:
Originally Posted by Shaz
It's PvE. A mending/HH W/Mo can beat the game, does it make that build good? no. It just work because it's PvE, but it certainly can improve by a lot.
As far as I'm concerend a good build is one that is able to do what it was intended to do, and well. And with a Monk it's not hard to hit the nail. Now, I know PvP and I certainly know PvP as I spend most of my time in there also.

As I said before, that build was off the top of my head.