Builds

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Am I the only one that realises (for heroes) that having a full skill build isn't necessarily the best? By giving your heroes all the skills you're asking them to use them all in some way with each other. Sometimes skills won't go well with others, according to heroes.

Sometimes I find the most efficient build is one which has a few skills missing, as the skills that are chose work well together, whereas any others would be used for the sake of it.

captain_carter

captain_carter

Frost Gate Guardian

Join Date: Jul 2007

England

The X Viles [TXV]

R/

you could of course just disable them, and then have them used when and if you want them.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by captain_carter
you could of course just disable them, and then have them used when and if you want them.
The only reason I'd see the point of disabling a skill is to use it for a specific purpose along the way, otherwise it'd be a pain to keep doing that.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

I never run incomplete hero bar. Say you run a SF heroes and you want it to spam SF and glowing gaze, there no reason why you can't have the rest of the skill bar with some more e-management and utilities like hex/condition/ or enchantment removal. It's not like they can spam that unless the condition is met.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Shaz
I never run incomplete hero bar. Say you run a SF heroes and you want it to spam SF and glowing gaze, there no reason why you can't have the rest of the skill bar with some more e-management and utilities like hex/condition/ or enchantment removal. It's not like they can spam that unless the condition is met.
Exactly for e-manage. Actually, why is it when condition removal skills are equipped they never cast them straight away? I have heroes, they're not doing anything, full energy, but wait to cast it..?

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Mine don't wait. Maybe you should try bribing yours?

Everything is fine. If you want heroes to use a skill, force them to do so. If you want them NOT to use, disable, easy.

ProgTes

ProgTes

Frost Gate Guardian

Join Date: Feb 2007

Under that rock.

We Demand A Shrubbery [Ni]

W/E

Quote:
Originally Posted by Shantei
Am I the only one that realises (for heroes) that having a full skill build isn't necessarily the best? By giving your heroes all the skills you're asking them to use them all in some way with each other. Sometimes skills won't go well with others, according to heroes.

Sometimes I find the most efficient build is one which has a few skills missing, as the skills that are chose work well together, whereas any others would be used for the sake of it.
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Shantei
Exactly for e-manage. Actually, why is it when condition removal skills are equipped they never cast them straight away? I have heroes, they're not doing anything, full energy, but wait to cast it..?
For hero, you can't just not give them a e-management skill and expect them to manage their energy. For a human it can be done through smart skill usage, hero just use skill on recharge if the condition is met. So less skill mean they just cast less because they are waiting for it to recharge. That's not the best way to manage their energy and not the best way to get the most out of a build, if the build have energy problem it's better to give them an e-management skill or better build.

As for the not using something right away, maybe sometime they are in the middle of casting something, but generally they use it pretty quickly for me. Or maybe there is a build that's better with incomplete skill that I don't know of, can you post an example?

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by ProgTes
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.
Thank you!

It does work great I find!

Just because you have 8 slots doesn't mean you need 8 slots. Although I'm sure some people find 'I wish I had more skill slots' and if so, you really should rethink your build ^^

Also why henchman don't have all skills slots filled, to make them as efficient and general as possible maybe...

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Shantei
Just because you have 8 slots doesn't mean you need 8 slots. Although I'm sure some people find 'I wish I had more skill slots' and if so, you really should rethink your build ^^
Yea, you don't need it, it's PvE. But I can't think of any build atm that can't be improve with a full skill bar. So again, post an example.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Shaz
Yea, you don't need it, it's PvE. But I can't think of any build atm that can't be improve with a full skill bar. So again, post an example.
Channeling
LoD
Healing Whisper
Healing Ribbon
Cure Hex
Healing Breeze

And you're right with the best builds being full, but here, I was talking about Heroes. Many heroes don't use the builds that are made for a specific purpose.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

disable them if you don't want heroes to use them.
You might need the added skills. If you don't, you lost nothing, if you do, well at least you brought them.

EDIT: the above build can be improved even with that number of skill slots lol

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Shantei
Channeling
LoD
Healing Whisper
Healing Ribbon
Cure Hex
Healing Breeze

And you're right with the best builds being full, but here, I was talking about Heroes. Many heroes don't use the builds that are made for a specific purpose.
Other than the fact that that's a pretty bad build, I dont see why it can't be improve with at least condition removal and a Res Sig.

Edit: or power drain/leech signet

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Shaz
Other than the fact that that's a pretty bad build, I dont see why it can't be improve with at least condition removal and a Res Sig.

Edit: or power drain/leech signet
I just think you're being rude and protecting by saying it's bad, because it works superbly. The reason why it doesn't have any conditon removals is because I have another monk for that.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Turbobusa
disable them if you don't want heroes to use them.
You might need the added skills. If you don't, you lost nothing, if you do, well at least you brought them.

EDIT: the above build can be improved even with that number of skill slots lol
Don't take this build so seriously, it was like, off the top of my head! You're all missing the point.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Sorry if I seem rude, but I'm just being truthful, don't take it personally. Just because a build works, doesn't mean that it's good.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Lmao, then what does it mean? Haha

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

It's PvE. A mending/HH W/Mo can beat the game, does it make that build good? no. It just work because it's PvE, but it certainly can improve by a lot.

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by ProgTes
I thought I was the only one . I nearly always give my heroes 5, 6 skills at maximum, and it works like a charm.

what a bad idea. just because it works doesn't mean you couldn't improve. use utility skills, almost any utility skill is better than nothing. heroes are amazing at using conditional/utility skills usually.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Shaz
It's PvE. A mending/HH W/Mo can beat the game, does it make that build good? no. It just work because it's PvE, but it certainly can improve by a lot.
As far as I'm concerend a good build is one that is able to do what it was intended to do, and well. And with a Monk it's not hard to hit the nail. Now, I know PvP and I certainly know PvP as I spend most of my time in there also.

As I said before, that build was off the top of my head.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

I don't see how a bar with 6 skills is better than one with 8 skills. Because you can just disable some skills and manage them yourself?

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Shantei
Channeling
LoD
Healing Whisper
Healing Ribbon
Cure Hex
Healing Breeze
Leech Signet
Orison Of Healing / Patient Spirit

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

You see. Your'e ALL missing the point of efficieny and how heroes will utilise any skill, no matter what, which can cause energy drops for no decent reason.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Oh really? i would have never guessed you PvP . But ok I'm done, keep doing what you're doing, I'd advise other to not do that though. Take Xx Sorin xX advice instead, it's a good one.

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Stillll missing the point Shaz..

I'd love to see you PvP btw. Would be interesting.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by Shantei
Thank you!

It does work great I find!

Just because you have 8 slots doesn't mean you need 8 slots. Although I'm sure some people find 'I wish I had more skill slots' and if so, you really should rethink your build ^^

Also why henchman don't have all skills slots filled, to make them as efficient and general as possible maybe...
Using only a few skill slots on hero bars used to be very common when they were first introduced. For a while after Heroes were introduced, everyone noticed their AI was not very intuitive. With full bars they would only use the same 3-4 skills over and over, hardly ever, if ever using the others.

Often this would also result in skill spamming of the higher energy skills which caused them to drain themselves of energy and thus becoming useless within the first 5 seconds of a fight. This was why it used to be common to limit the Hero skill bars to only a few skills...

That was then. Now, after the AI has been updated, tweaked and improved there is simply no need to limit the bar to only a few skills. They do indeed lack the ability of discernment and will never match a human's (or at least most people's, lol) intelligence level in terms of skill usage.

However, as their AI stands now. They are much better at managing skills, taking advantage of the full bar and often at an efficient pace. Giving heroes a simple 1 or 2 energy mangement skills in their bar is all that you need. Enemy target requiring, interrupt requiring, etc... all types of e-management are used well by heros.

If i ever find a situation where certain enemy curses, interrupts, defenses are causing a hero to use skills wrong or wastefully, i simply disable the skill till we move on.

Why limit their usefulness?
Simply no reason not to load up a Heroes bar to max. Period.

my 2 cents, cheers

Shantei

Ascalonian Squire

Join Date: Aug 2006

Morrowind Knights

E/R

Quote:
Originally Posted by Batou of Nine
Using only a few skill slots on hero bars used to be very common when they were first introduced. For a while after Heroes were introduced, everyone noticed their AI was not very intuitive. With full bars they would only use the same 3-4 skills over and over, hardly ever, if ever using the others.

Often this would also result in skill spamming of the higher energy skills which caused them to drain themselves of energy and thus becoming useless within the first 5 seconds of a fight. This was why it used to be common to limit the Hero skill bars to only a few skills...

That was then. Now, after the AI has been updated, tweaked and improved there is simply no need to limit the bar to only a few skills. They do indeed lack the ability of discernment and will never match a human's (or at least most people's, lol) intelligence level in terms of skill usage.

However, as their AI stands now. They are much better at managing skills, taking advantage of the full bar and often at an efficient pace. Giving heroes a simple 1 or 2 energy mangement skills in their bar is all that you need. Enemy target requiring, interrupt requiring, etc... all types of e-management are used well by heros.

If i ever find a situation where certain enemy curses, interrupts, defenses are causing a hero to use skills wrong or wastefully, i simply disable the skill till we move on.

Why limit their usefulness?
Simply no reason not to load up a Heroes bar to max. Period.

my 2 cents, cheers
But you're still missing the point of how heroes utilise their skills according to their own AI. Which might no necessarily be your own perspective of the build. Therefore filling the skills slots which you might think be good may actually be quite inefficient.

But yes, e-management is always important.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

I usually just fill every open slot with some quick 1/4 second cast time interrupts that give energy. Skills such as power drain or leech signet. Heros can interrupt very well.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by Shantei
Stillll missing the point Shaz..

I'd love to see you PvP btw. Would be interesting.
lol, was going to go, but just couldn't resist this one.

I'm certainly no top GvG player, but I think I know enough about PvP or just GW in general, to know that that's a bad build that you posted, off of the top of the head or not.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

You don't need to be a pro PvPer to know that Ribbon and Breeze are terribaed skills.

As for a hero monk?

[[email protected]]
[dwaynas [email protected]]
[cure [email protected]]
[dismiss [email protected]] (disabled)
[protective [email protected]] (disabled)
[[email protected]] (disabled)
[shield of [email protected]]
... optional

12+1+1 Healing
9+1 prot
9+1 divine

... or something like that is what I stick on heroes. They're ok with SoA, bad with conditional removal, and bad with big prots - I cast them myself to stop shit blowing up in HM. The other stuff is simply the most efficient red-bars-go-up crap in the game, better than Ribbon and Breeze (lol)

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by Shantei
But you're still missing the point of how heroes utilise their skills according to their own AI. Which might no necessarily be your own perspective of the build. Therefore filling the skills slots which you might think be good may actually be quite inefficient.

But yes, e-management is always important.
Bolded, kinda outplays your own argument.

How am i missing the point? I even explained to you the origins of using less then 8 skills on a Hero. Then explained why it is no longer necessary. Efficiency according to having less skills is not efficient.

First of all, any Hero bar without at least a small form of e-managment will drain them to begin with, 6 or 8 skills. Having 1-2 second recharge, spammable skills ofc would drain them no matter how big their bar is. Their intelligence will treat both bars the exact same way.

Due to that, adding in 1 or 2 e-management skills will not only allow them to last longer, but also help them recover more quickly from inevitable energy drains/interrupts/etc.

Less skills =/= efficiency.
Skill & build synergy = efficiency.

cheers.

EDIT:
Quote:
Originally Posted by Stormlord Alex
... or something like that is what I stick on heroes. They're ok with SoA, bad with conditional removal, and bad with big prots - I cast them myself to stop shit blowing up in HM. The other stuff is simply the most efficient red-bars-go-up crap in the game, better than Ribbon and Breeze (lol)
Actually Ribbon is ok in certain PvE situations. Like places you know often have tight spaces... But yay breeze is still bad, but people find excuses to use it after that last change to it... lol.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

Fill them up and disable the skills they can't use properly. Then set hotkeys for those skills (healing seed, heal party...) and use the manually.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Shantei
The only reason I'd see the point of disabling a skill is to use it for a specific purpose along the way, otherwise it'd be a pain to keep doing that.
bringing more skills is NEVER bad. if you only want a hero using 5 skills keep the other 3 disabled. but theres no reason to take them off the bar. i dont care if the three skills you put there and disable are frenzy, healsig, and mending, an empty slot is the worst thing you can possibly do with a bar.
edit: it seems like you think disabling a hero's skill is a complicated and continuous process. try shift-clicking on a skill on ur heros bar. it stays disabled till you shift click it again and the hero will only use it when u order it to

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Shaz, is your troll detector broken?

kobey

kobey

GW Retiree

Join Date: Nov 2005

Sg Unknown [KATE]

W/

[healing breeze][light of deliverance][gole]

This build is guuud. Do not add anymore skills, if you do, it won't work the way it is supposed to.

I get your point shantei. See the build I made after listening to ya.

The hero monk NEVER runs into energy problem, so it is guuud.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Knowing how to make a hero build allows you to use 8 skills, and have the ability to cover more situations. Sure, there are builds that work well with 4-5 skills. However, giving a hero some utility skills to fill in the empty slots allows for versatililty. Disable them if it is a skill they can/will use when you don't want them to, or choose better skills.

I'd rather not gimp my heroes because they like to spam.... I'd rather work with that knowledge and give them skills they can/will use appropriately.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Quote:
Originally Posted by kobey
[healing breeze][light of deliverance][gole]

This build is guuud. Do not add anymore skills, if you do, it won't work the way it is supposed to.

I get your point shantei. See the build I made after listening to ya.

The hero monk NEVER runs into energy problem, so it is guuud.
Sarcasm senses are tingling! hehe

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

that "example build" fails because of healing ribbon. I gave my monk heroes healing ribbon when I unlocked it...immediately I ran into e-management problems. Yes, they spam it. And it's a 10e skill.

Here's my monk hero build:

HB
ethereal
dwayna's kiss
cure hex
dismiss condition
aegis
prot spirit
res chant

IF I run two monks, I change that to the standard HB build with heal party instead of aegis, and GoLE instead of prot spirit, then bring a power drain/leech sig prot monk. I never run out of energy on my monks. If I get into some nastiness with the single monk build, with mass conditions and hexes, I disable the hex/condition removal and focus on straight heals.

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

its true, heroes with less options will spam the skills you want more often

heroes own with interrupts, even in HM. just give em the skills you want, and fill the rest with interrupts.

[fire attunement][searing flames][glowing gaze][rodgorts invocation][glyph of lesser energy][leech signet][power drain][res sig]

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Quote:
Originally Posted by zwei2stein
Shaz, is your troll detector broken?
Possibly , though he does seem like a genuine bad player. I don't know anymore, though I wouldn't be suprise if someone is this bad really.