I don't know how/why you enjoy playing a warrior, but since Dervish is my favorite class atm, I would suggest you give that a steady try.
I don't want to rant, so I will concisely explain the downsides and upsides to trying the dervish. Downsides first just to make it sound more objective

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***Downsides:
-Lower AL than most classes. Although the dervish is suited to compensate for his 70 AL (same AL sins) with enchant buffs and mysticism, many ursan grps and "1337" people shun you, just as they would a sin.
-no KD. A staple of many warrior builds is conditional KD (bulls, etc...)
-Limited stance cancelling/getting through. Generally you need to use a skill from either the assassin line or warrior line to achieve this.
-Limited weapon usage. Any dervish not wielding a scythe (or sometimes staff) and not using ursan is a noob in short. There is no reason to ever change from scythe, which limits what you can do.
-Multiple hex/skill trigger from scythes. The downside to multiple attacks is this triggers hexes like empathy and spiteful multiple times. In addition, if you hit 3 ppl with riposte on, you get insta death GG.
***Upsides (yay!):
-Multiple enchantment trigger from scythes. Enchants like Mystic vigor and Vigorous spirit trigger multiple times for hitting multiple targets with your scythe.
-Caster energy regen+Mysticism. Dervs have +4 energy regen like all casters, however their base energy is low. This is where the use of their primary attribute Mysticism comes in.
At 15 Mysticism, you get 5 energy and 15 health when an enchantment ends on you (this is what mine is usually at). This applies to enchants you AND your party put on you, so if your monk puts RoF on you, once someone hits you and it heals you, you get a nice 5 energy that can be put into a scythe attack and a small heal.
-God forms. Yes, some are very bad, but the three that you will always see are Avatar of Lyssa, Dwayna, and Melandru. Since you said you like to H/H I'll let you know that these forms can be kept up indefinitely in pve using Eternal Aura.
-High Crit Damage. Not only can the scythe hit 3 adjacent targets at once, but 6-41 makes it the highest criting wep in the game. This has its drawbacks obviously, because sins can sweep up the place with Critical Strikes. However, There's always the Wild Blow utility and numerous others.
-Self Sufficient buffs. Most people will agree that Dervs are meant to KILL like sins. However, they do have a whole attribute line "earth prayers" devoted to self preservation. These need to be used correctly however to juggle energy regain via mysticism and still do effective damage.
-The lore behind them and their unique hood. Sorry, but I'm a sucker for lore and I've been playing as a derv in my mind since the concept for the class was introduced last year or whenever. I, and many others, find my black FoW armored derv to be badass.
You say you like the damage, and your war is your second favorite, so in my opinion this would be a reasonable shot, especially since its one class you seem to not have tried. Unless you are running a specific build to fill a different role, as a derv your main concern is your damage output, and everyone should have their eyes on you to help you fulfill that.
Scythe wielding holy warrior with high numbers flying everywhere is the way to go! Pm me if you have any questions/suggestions/comments/concerns/etc... Goodluck on finding a class!
Note: Please do not use Avatar of Balthazar in PvE or I may hurt you.