14 Jun 2008 at 18:02 - 12
Quote:
Originally Posted by Tyla
Alot of this game's skills are bad.
This seems to be the popular thought of people that play the game, yet I disagree. It's not that alot of the skills are bad, but they don't always work out to be the best skill to use. Also, the myriad combinations for even skills that unfavorable with skills that are make for more variety in play mechanics.
Anyway, derv builds usually surround themselves in 1 of 2 basic setups. Either scythe damage or heavy enchantments/tanking. A distant 3rd would be a balanced build that makes a self sufficeint attacker(my personal preference). The Lyssa build is basic damage and with wild blow, the ability to stop defensive stances while not stopping damage output is preferable in comparison to the warrior with wild blow. Don't take "basic" for being basic. Some will like scythe elites more than Lyssa, but in the end, Lyssa gives flexability for "playing" with other weapons, if one so chooses.
Mystic regeneration added to a protection monk's enchantments work just as well as earth prayers, so it is fine to have in a build. Not tanking, but taking off pressure from monks is always a good thing. Never cared for the vow elites, but that's just me. Mel+Wearying makes for great fun, though energy heavy.
Anyway, keep at it. Play what you like, share what you feel and keep having fun with it.