Is this a good healing build?
Stuart444
[Healing Build;OwYT043A553tRubTfkxHJu+OBA]
An officer in my guild had this on Tahlkora, and I was considering trying it out myself, any room for improvement though? or is it just now a good build, or what?
An officer in my guild had this on Tahlkora, and I was considering trying it out myself, any room for improvement though? or is it just now a good build, or what?
Tyla
Lose the res, put in a condition removal.
I would also get rid of Ethereal Light and put in Patient Spirit, as it has good synergy with Dwayna's Kiss and is a strong heal anyway. Yeah, even on heroes.
I would also get rid of Ethereal Light and put in Patient Spirit, as it has good synergy with Dwayna's Kiss and is a strong heal anyway. Yeah, even on heroes.
Icy The Mage
Take out GoLE, take out Renew Life, put in [Patient Spirit] and [Dismiss Condition]
Sig of Rejuv~ Should be all the e-management you need, especially since you shouldn't be over-healing.
Sig of Rejuv~ Should be all the e-management you need, especially since you shouldn't be over-healing.
Tyla
You do understand taking out GoLE, the best secondary energy management skill in the game which is also helping out squeezing your Heal Party's out is extremely stupid?
Hero or human, it's still stupid.
Hero or human, it's still stupid.
I pwnd U
Tyla has it right, take out the rez, a monk shouldn't need a rez as their purpose is to heal not rez. Also taking out GoLE would not be good, you need to use that in conjunction with Heal Party. Keep GoLE and do what Tyla said.
Spike Stritter
unless your using sig. of rejuv as extra energy management you should take it out. im almost certain sig. is not affected by HB soo it still heals for the normal amt and still take 1 sec cast. i guess you could put in dismiss for that. but id keep the rez. but maybe change it for res chant. its less energy stressful. otherwise as a HEALING build only its a pretty stand HB build. just make sure you have another HB monk or a prot monk to go with that if your doing tough areas.
joshuarodger
Quote:
Originally Posted by Spike Stritter
unless your using sig. of rejuv as extra energy management you should take it out. im almost certain sig. is not affected by HB soo it still heals for the normal amt and still take 1 sec cast. i guess you could put in dismiss for that. but id keep the rez. but maybe change it for res chant. its less energy stressful. otherwise as a HEALING build only its a pretty stand HB build. just make sure you have another HB monk or a prot monk to go with that if your doing tough areas.
remember this is for a hero. if it were a human i would agree because a human knows to use GoLE before HP. heroes don't. they will use GoLE on recharge then use DKiss and Cure Hex. i think an extra 0E heal is useful on a hero even if you have GoLE in there too. you're right about it not being affected by HB though.
remember this is for a hero. if it were a human i would agree because a human knows to use GoLE before HP. heroes don't. they will use GoLE on recharge then use DKiss and Cure Hex. i think an extra 0E heal is useful on a hero even if you have GoLE in there too. you're right about it not being affected by HB though.
Songbringer
Quote:
Originally Posted by Tyla
You do understand taking out GoLE, the best secondary energy management skill in the game which is also helping out squeezing your Heal Party's out is extremely stupid?
Hero or human, it's still stupid.
WHAT!?!?! there is no such thing as the best. You forget channeling for e manage is great. Don't spam heal party and sig of rejuv will be enough.
Hero or human, it's still stupid.
WHAT!?!?! there is no such thing as the best. You forget channeling for e manage is great. Don't spam heal party and sig of rejuv will be enough.
-Lotus-
Quote:
Originally Posted by Songbringer
WHAT!?!?! there is no such thing as the best.
incorrect. there sholdnt be a best. unfortunately, a net fails.
ALF71BE
Quote:
Originally Posted by Songbringer
WHAT!?!?! there is no such thing as the best. You forget channeling for e manage is great. Don't spam heal party and sig of rejuv will be enough.
You forgot Channeling sucks at Hero AI, and this is Hero/AI forums. So GoLE IS needed.
mrmango
Why would you have a straight up healer?
-Lotus-
Quote:
Originally Posted by mrmango
Why would you have a straight up healer?
because people are retarded. well, heroes kinda suck at prot. but theres no reason to skip out on aegis or guardian and soa
zwei2stein
Quote:
Originally Posted by -Lotus-
because people are retarded. well, heroes kinda suck at prot. but theres no reason to skip out on aegis or guardian and soa
Less Guardian, More shielding hands!
Guardian is not bad, but ther is less to mess up with Shielding Hands.
Guardian is not bad, but ther is less to mess up with Shielding Hands.
Axel Zinfandel
Quote:
Originally Posted by ALF71BE
You forgot Channeling sucks at Hero AI, and this is Hero/AI forums. So GoLE IS needed.
Bind the key :P
-Lotus-
Quote:
Originally Posted by zwei2stein
Less Guardian, More shielding hands!
Guardian is not bad, but ther is less to mess up with Shielding Hands. SoA > shielding hands in pve. the hits add up quickly
Guardian is not bad, but ther is less to mess up with Shielding Hands. SoA > shielding hands in pve. the hits add up quickly
DarkSpirit
Quote:
Originally Posted by -Lotus-
SoA > shielding hands in pve. the hits add up quickly
Only after 5 to 7 hits within 3 to 6s.
Age
I always keep my resses in never know when a Monk could be the last one standing this ok if there are res shrines around.I do keep them disabled though so they won't use them at will.
This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it.
This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it.
Axel Zinfandel
Quote:
Originally Posted by Age
I always keep my resses in never know when a Monk could be the last one standing this ok if there are res shrines around.I do keep them disabled though so they won't use them at will.
This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it. If your party is being rezzed by a monk as the last one standing, chances are you'll die right when you are rezzed, and DP adds up quickly.
Besides, Paragons are better at bringing your party back from the brink of death.
This really did happen to me in The Gates of Madness mission if I didn't have rebirth we would of had to restart and we got the masters on it. If your party is being rezzed by a monk as the last one standing, chances are you'll die right when you are rezzed, and DP adds up quickly.
Besides, Paragons are better at bringing your party back from the brink of death.
The Meth
If you want a pure healing build, a ritualist or a N/rt (maybe E/Mo healer? haven't tried any of those yet.) is almost always better, monks only come ahead using prot and you aren't using prot. Also, henchies are far closer to hero healers then the other henchies are to their respective professions, so if H/H'ing its usually better to make your heroes have damage or a damage/heal hybrid rather then full heal, as henchies are adequate for that.
Now, back ontopic, resses on monks = bad, making your defence worse makes you die more in the first place, put death pact signet on midliner at most and put a res sig on 2 other characters.
[Glyph of Lesser Energy] is kind of a waste unless the hero is using it on heal party, and even then its not being used to its full potential unless you are using it on two 10e+ spells. Monk heroes are excellent at using [Power Drain] and [Leech Signet].
GoLE on 2 5 energy skills = only 5 energy saved. yawn.
GoLE on 1 5 energy and 1 15 energy skill = 10 energy saved. decent.
GoLE on 2 10 energy skills = 15 energy saved. Great. Oh wait, this will never happen, you only have 1 10 energy spell so the best you will get is the 2nd case.
Power Drain and/or Leech signet @ a decent spec (take a small amount out of divine) will always beat the first two cases, and power drain will recharge fast enough (20s) to beat the 3rd case on energy gain over time. Also they interrupt, granted it isn't going to be the best on a random target but it is a small bonus.
Now, back ontopic, resses on monks = bad, making your defence worse makes you die more in the first place, put death pact signet on midliner at most and put a res sig on 2 other characters.
[Glyph of Lesser Energy] is kind of a waste unless the hero is using it on heal party, and even then its not being used to its full potential unless you are using it on two 10e+ spells. Monk heroes are excellent at using [Power Drain] and [Leech Signet].
GoLE on 2 5 energy skills = only 5 energy saved. yawn.
GoLE on 1 5 energy and 1 15 energy skill = 10 energy saved. decent.
GoLE on 2 10 energy skills = 15 energy saved. Great. Oh wait, this will never happen, you only have 1 10 energy spell so the best you will get is the 2nd case.
Power Drain and/or Leech signet @ a decent spec (take a small amount out of divine) will always beat the first two cases, and power drain will recharge fast enough (20s) to beat the 3rd case on energy gain over time. Also they interrupt, granted it isn't going to be the best on a random target but it is a small bonus.
Tyla
Midliners in general, Axel.
Stuart444
to be fair, my girlfriend is playing with me all the time and she uses Tahlkora as a protection monk hence me not really caring about protection spells on This hero (dunkoro)
Plus it helps get him to level 20 (one level to go now) and he will be of some use if there is anymore missions/quests where he is needed.
Once I get Masters of Whispers and/or the Rit from the Norn fighting tournament, I may end up making one of them the full healer instead of Dunkoro but thats to be decided atm
Plus it helps get him to level 20 (one level to go now) and he will be of some use if there is anymore missions/quests where he is needed.
Once I get Masters of Whispers and/or the Rit from the Norn fighting tournament, I may end up making one of them the full healer instead of Dunkoro but thats to be decided atm
Super Igor
Quote:
Originally Posted by Stuart444
[Healing Build;OwYT043A553tRubTfkxHJu+OBA]
An officer in my guild had this on Tahlkora, and I was considering trying it out myself, any room for improvement though? or is it just now a good build, or what? Meh its fine, sig is kinda redundant and you can replace [ethereal light] with [patient spirit] if you wish, everything else is a cake.
An officer in my guild had this on Tahlkora, and I was considering trying it out myself, any room for improvement though? or is it just now a good build, or what? Meh its fine, sig is kinda redundant and you can replace [ethereal light] with [patient spirit] if you wish, everything else is a cake.
rick1027
this is what i run [Healing build;OwUTMmGDZSj435uBCMCcjoHANCA]it has been the only build i've liked that a hero can use decently although i might even take out etheral light for something else. heros dont use glyph of lesser unless you mincro manage and i hate micro ing my heros
Stuart444
Quote:
Originally Posted by rick1027
this is what i run [Healing build;OwUTMmGDZSj435uBCMCcjoHANCA]it has been the only build i've liked that a hero can use decently although i might even take out etheral light for something else. heros dont use glyph of lesser unless you mincro manage and i hate micro ing my heros
umm, I have kept my heroes command window things open during quite a few battles to keep an eye on what they use and don't, and in my experience, my heroes ALWAYS use glyph of lesser energy
Chthon
The hero AI is not going to "get" GOLE + Heal Party, mostly since they very rarely use Heal Party. Might as well drop GOLE. Put Dismiss Condition in its place.
Don't drop Sig of Rejuv; the AI uses it well.
Drop the rez if there's enough rezzes elsewhere on your team and work in a big prot, PS or Aegis.
Don't drop E.Light for PatSpirit. 1 speedy spot heal is not enough, especially when the AI is so slow on the gun sometimes. The small boost in healing is not worth the timing risk, IMO.
Don't drop Sig of Rejuv; the AI uses it well.
Drop the rez if there's enough rezzes elsewhere on your team and work in a big prot, PS or Aegis.
Don't drop E.Light for PatSpirit. 1 speedy spot heal is not enough, especially when the AI is so slow on the gun sometimes. The small boost in healing is not worth the timing risk, IMO.
Spike Stritter
Quote:
Originally Posted by joshuarodger
remember this is for a hero. if it were a human i would agree because a human knows to use GoLE before HP. heroes don't. they will use GoLE on recharge then use DKiss and Cure Hex. i think an extra 0E heal is useful on a hero even if you have GoLE in there too. you're right about it not being affected by HB though.
Sorry, i thought this was for you. if you look you say a friend runs this on talkhora. you never said anything about you running this on a hero. and you said u wanted to try it out for yourself. nothing about putting it on your hero. but yes i agree with u that u should keep it on if its hero
Cathode_Reborn
Quote:
Originally Posted by rick1027
this is what i run [Healing build;OwUTMmGDZSj435uBCMCcjoHANCA]it has been the only build i've liked that a hero can use decently although i might even take out etheral light for something else. heros dont use glyph of lesser unless you mincro manage and i hate micro ing my heros
You're only getting 5e from Leech Sig. Using GoLS in bar with nothin but 5e spells will also gain 5e, except that with glyph you can set your monk to avoid combat, it doesn't have to interrupt any spells, and it can be pre-cast.
rick1027
Quote:
Originally Posted by Cathode_Reborn
Quote:
Originally Posted by Stuart444
umm, I have kept my heroes command window things open during quite a few battles to keep an eye on what they use and don't, and in my experience, my heroes ALWAYS use glyph of lesser energy
the heros will use it on a 5 energy skill so it wasted unless you micro manage it. im not saying they dont use it just that they use it wrong might as well have an interupt and gain the same energy you would have with gole
The Meth
Its stupid to use power drain at 3 inspiration. I would drop divine by at least 2 and put it into inspiration, then drop the res and one of the heals (probably ethereal, just because I don't trust heroes with it) for heal party and power drain. Much more energy and something better to use it on.
odly
if you're just interested in some energy, why not use [ether signet] instead.
You can leave your monk on avoid combat that way. So he won't run up to the enemy to wand them. It has a longer recharge but more energy gained so it's comparable. Personally I use Glyph on my momk heroes though. Valeria
My prot hero also has no rez but monks without rez are the source of misunderstandings very embarrassing moments...
btw i somehow hate [skill]word of healing[/skill] and [skill]zealous benediction[/skill] because the hero doesn't care if the health is below 50% or not. Tyla
^
Usage of WoH below 50% doesn't matter, it's still a strong and cheap heal. Super Igor
Quote:
Originally Posted by rick1027
this is what i run [Healing build;OwUTMmGDZSj435uBCMCcjoHANCA]it has been the only build i've liked that a hero can use decently although i might even take out etheral light for something else. heros dont use glyph of lesser unless you mincro manage and i hate micro ing my heros
wow, this build is bad. :3
rick1027
well go ahead and post one you think is good instead of saying its bad hero monks stink at proting and its for a hero not for a human
Tyla
Mainly because it has a res skill - Monks should have an active bar.
As for energy management, Channeling surpasses that of which Leech Signet can do. Ethereal Light is basically horrible and you have 4 skills doing the same thing there, and that is healing. Things you should consider on a hero from prot is Aegis and Shield of Absorption, as they can't screw up easily with niether. |