Make the Prophecies Attribute quests a bit earlier in the game

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

/notsigned

I like it the way it is now. The reason why you could get attribute points so early in Factions was because once you hit the Canthan mainland you were facing either the Afflicted, Am Fah, or Jade Brotherhood.

In Prophecies, the monsters up until the Crystal Desert are not even in their 20's. Plus completing attribute point quests in Prophecies feels more rewarding to me than doing the Canthan or Elona variants.

I never really understood why you got them early in Elona though, maybe because Sunspears have better training? Don't know...

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/notsigned. I don't do most of the side quest the fifth time round, so i'm usually only just lvl 20 by the time i get to the desert.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

/not signed.

This suggestion is exactly why those other ursan QQ-ing thread exist. (PS this is not the only one, erm not saying the whole situation is because of this thread. :P)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by RedNova88
It's not that it's actually slow. It's just that doing it once is enough, after that it just becomes work, and quite a few builds don't function properly without the +30 attribute points.
Like what builds? The only builds that *require* every second or damage benefit from attributes are farming builds.

Quote:
If there was some way to get them earlier on after beating it once I'd be happy.
That's what the droks run is for: the people who beat the game already and don't feel like playing through the entire game again.

Quote:
I'm not begging or whining. Just saying, after the first or second time it just becomes tedious, and the more you do it the more tedious it becomes because you've seen everything before.
When you feel a *game* is getting tedious and you feel like there's no way to get around it, it's generally time to take a break.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

/signed for Factions/Nightfall att. quests being later in the game.

Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).

For Nightfall, the first one can be right after you do Hunted! and maybe the second one in either the Desolation or RoT.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by holymasamune
That's what the droks run is for: the people who beat the game already and don't feel like playing through the entire game again.
Please note: Droks run will NOT get you the extra 30 attributes. You have to get to the Crystal Desert to be able to do those quests.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by quickmonty
Please note: Droks run will NOT get you the extra 30 attributes. You have to get to the Crystal Desert to be able to do those quests.
I'll correct holy for you, since you seem to be unable to . Thats what the Sanctum Cay Mission and Desert Tour runs are for . Not to mention the Elona Reach Mission run.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

/notsigned, its fine as it is, if anything make the ones in the other campaigns later in the game.

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

Or they could atleast make it to where you could use the other 15 point attributes from other campaign's...

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Richardt
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
The 2nd quest would have to be earlier or later. Some people aren't in guilds and so they aren't Kurzick or Luxon.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

/signed, but really it is fairly easy to the 15 point attributes if you have access to other NF. From LA, just get to Consulate Docsk and you have max armor in Maguuma, and do some NF mission to get more Heroes.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Making things too different is not 'interesting' nor 'fun'.

It's Game-Breaking.

Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.

If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.

Everything must be square, equitable, fair.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

/signed

Along with a suggestion for one attrib quest atleast. Why not make the Villany of Galrath quest an attribute quest too. Would convince people to
do the quest since alot of people skip it now.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

My god you're all too lazy.

/notsigned.

Stupid stuff that doesn't really matters. Yes Prophecies is long, so what. Yes you have to buy runs to Yak's, then Beacon's, then LA, then SC, then the mission, then a desert tour. So what.

Prophecies is way easier than Factions or NF (and they're easy as hell too).

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I have said it once and I will say it agian you should be ascended by the time you reach ToA which most Tryians aren't.The current way was fine before Factions and Nightfall this puts Tryians at a disadvantage.

Prophecies needs revamp anyway as quite a few are coming to post as lvl 20.It may help those that are going for Suvivior as wll as Prophecies is about the hardest obtain it in.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Factions/NF needs their points pushed back to main-land Cantha with the second set being either in the forest or the sea. NF to late Kourna and then the Desolation.

GW is too short already, you people crying about how it's too far into Prophecies fail to realize some things. There are 25 missions in Prophecies, you only have to proceed to Droks via Dragon Lair to do both of them. Then it's some fedex questing.

Just because NF and Factions stiffed us on missions doesn't mean they should be the working business model.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

/unsigned

Quote:
Originally Posted by MithranArkanere
Making things too different is not 'interesting' nor 'fun'.

It's Game-Breaking.

Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.

If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.

Everything must be square, equitable, fair.
The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Steps_Descending
/unsigned



The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?
They are indeed a different games as they are separate campaigns if they were expansions you would need Prophecies to play them and yes they can change it.It wouldn't take that long.

Squawkers

Ascalonian Squire

Join Date: Apr 2006

/not signed

This is why I LOVE prophecies. You actually have to chomp through a good portion of the game before you get to the "good" skills and elites. I don't like the way any of the new campaigns are. You get everything so early in them, I lose the excitement of actually looking forward to getting further in the game. Shoot...you get max armor, weapons, and lvl 20 way too fast in the other campaigns. All you have to play for past that is for some skills and for the story...

Prophecies is still the best campaign. Leave it please.

eagleblade

Academy Page

Join Date: Aug 2007

D/

i think it would be a great idea because gw prophecies is the cheapest game to buy and we want more people to join our gw community so why make the first game from the early start so hard on the where they throw away a great game..?

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Steps_Descending
/unsigned



The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?
Keeping things 'as they are' when you know that they are wrong, just so you can keep things 'old style' or 'old feel' is always wrong.

When a new better system is designed and is proven to work, it should be implemented for the whole.

RETROACTIVITY in games is good.

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Quote:
Originally Posted by MithranArkanere
Keeping things 'as they are' when you know that they are wrong, just so you can keep things 'old style' or 'old feel' is always wrong.

When a new better system is designed and is proven to work, it should be implemented for the whole.
Wrong? Is it wrong that you actually have to play the game to get those attribute points? What you want, everything served in silver plate? Give the quests in Ascalon and then in Northern Shiverpeaks?

Those attribute points aren't even needed, the campaign is hell easy until the desert. Monsters don't hit level 20 until the Jungle, and that's only the bosses.

And about a "better system", where you get that from? Last time I checked, newbie players with only Factions have their assassins with 6 attack skills, and newbie players with only Prophecies have their Warriors at the jungle without an IAS and Healing Signet.

Earlier attribute points don't make you expert or doesn't means you'll have a powerful build.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

No. It's wrong to have characters from other campaigns being able to leave with 200 attribute poinjts just after getting to the port city, but not Prophecies characters.

Maybe a character from Factions can leave at level 6 with no attributes, but has the choice to get to level 20 and 200 attribute points BEFORE leaving the areas prevous to the port town. Nightfall cahracters can do so too. And they can enter Multiple times the Consulate Docks mission to quickly get to level 20.

But Prophecies characters can't. They MUST go theough a lot of the plot after the port to be at the same footage as characters of other campaigns.

That's wrong. That was fixed in Factions and Nightfall, and that must be fixed in Prophecies.

Captain Herbalife

Captain Herbalife

Academy Page

Join Date: Jan 2006

Central United States

The Lords of Doom [LOD]

W/Mo

I still have to restate my point. Villany of Galrath is the "hardest" mid-campaign quest in prophecies. MANY players dont even do it. It is an excellent quest to tack the first attribute points onto. The sencond 15
points I would leave i the desert. As far as "needing" the points earlier,
nobody really "needs" these points earlier. It would just be more of a
balance to have half of them earlier in the game. I mean really if you
can't play through prophecies without those 30 points then your doing something wrong. My biggest issue with Prophecies is that all of the good
Elite skills are at the END of the game. When I took my warrior through
the game the first time, it would have been really nice to get Hundred
Blades in the desert instead of the last mission in the game.
But lets not mess with prophecies too much. It is what attracted me to
stay in the game for these past 2 1/2 years. Game progression in Factions
is geared to pvp players and NF is a mix of PVE/PVP progression, so lets
not destroy the one game that was designed with the PVE player in mind.