Make the Prophecies Attribute quests a bit earlier in the game
DoomFrost
/notsigned
I like it the way it is now. The reason why you could get attribute points so early in Factions was because once you hit the Canthan mainland you were facing either the Afflicted, Am Fah, or Jade Brotherhood.
In Prophecies, the monsters up until the Crystal Desert are not even in their 20's. Plus completing attribute point quests in Prophecies feels more rewarding to me than doing the Canthan or Elona variants.
I never really understood why you got them early in Elona though, maybe because Sunspears have better training? Don't know...
I like it the way it is now. The reason why you could get attribute points so early in Factions was because once you hit the Canthan mainland you were facing either the Afflicted, Am Fah, or Jade Brotherhood.
In Prophecies, the monsters up until the Crystal Desert are not even in their 20's. Plus completing attribute point quests in Prophecies feels more rewarding to me than doing the Canthan or Elona variants.
I never really understood why you got them early in Elona though, maybe because Sunspears have better training? Don't know...
pamelf
/notsigned. I don't do most of the side quest the fifth time round, so i'm usually only just lvl 20 by the time i get to the desert.
pumpkin pie
/not signed.
This suggestion is exactly why those other ursan QQ-ing thread exist. (PS this is not the only one, erm not saying the whole situation is because of this thread. :P)
This suggestion is exactly why those other ursan QQ-ing thread exist. (PS this is not the only one, erm not saying the whole situation is because of this thread. :P)
Div
Quote:
Originally Posted by RedNova88
It's not that it's actually slow. It's just that doing it once is enough, after that it just becomes work, and quite a few builds don't function properly without the +30 attribute points.
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Quote:
If there was some way to get them earlier on after beating it once I'd be happy. |
Quote:
I'm not begging or whining. Just saying, after the first or second time it just becomes tedious, and the more you do it the more tedious it becomes because you've seen everything before. |
Richardt
/signed for Factions/Nightfall att. quests being later in the game.
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
For Nightfall, the first one can be right after you do Hunted! and maybe the second one in either the Desolation or RoT.
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
For Nightfall, the first one can be right after you do Hunted! and maybe the second one in either the Desolation or RoT.
quickmonty
Quote:
Originally Posted by holymasamune
That's what the droks run is for: the people who beat the game already and don't feel like playing through the entire game again.
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Konig Des Todes
Quote:
Originally Posted by quickmonty
Please note: Droks run will NOT get you the extra 30 attributes. You have to get to the Crystal Desert to be able to do those quests.
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Lykan
/notsigned, its fine as it is, if anything make the ones in the other campaigns later in the game.
Shrimz
Or they could atleast make it to where you could use the other 15 point attributes from other campaign's...
ValaOfTheFens
Quote:
Originally Posted by Richardt
Like for factions-have one when you complete Nahpui, and one in either the Kurz/Lux side (have it set up so if you're Kurz you do the Kurz one, if you're Lux you do the Lux).
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Sai Rith
/signed, but really it is fairly easy to the 15 point attributes if you have access to other NF. From LA, just get to Consulate Docsk and you have max armor in Maguuma, and do some NF mission to get more Heroes.
MithranArkanere
Making things too different is not 'interesting' nor 'fun'.
It's Game-Breaking.
Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.
If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.
Everything must be square, equitable, fair.
It's Game-Breaking.
Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters.
If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies.
Everything must be square, equitable, fair.
Captain Herbalife
/signed
Along with a suggestion for one attrib quest atleast. Why not make the Villany of Galrath quest an attribute quest too. Would convince people to
do the quest since alot of people skip it now.
Along with a suggestion for one attrib quest atleast. Why not make the Villany of Galrath quest an attribute quest too. Would convince people to
do the quest since alot of people skip it now.
ALF71BE
My god you're all too lazy.
/notsigned.
Stupid stuff that doesn't really matters. Yes Prophecies is long, so what. Yes you have to buy runs to Yak's, then Beacon's, then LA, then SC, then the mission, then a desert tour. So what.
Prophecies is way easier than Factions or NF (and they're easy as hell too).
/notsigned.
Stupid stuff that doesn't really matters. Yes Prophecies is long, so what. Yes you have to buy runs to Yak's, then Beacon's, then LA, then SC, then the mission, then a desert tour. So what.
Prophecies is way easier than Factions or NF (and they're easy as hell too).
Age
I have said it once and I will say it agian you should be ascended by the time you reach ToA which most Tryians aren't.The current way was fine before Factions and Nightfall this puts Tryians at a disadvantage.
Prophecies needs revamp anyway as quite a few are coming to post as lvl 20.It may help those that are going for Suvivior as wll as Prophecies is about the hardest obtain it in.
Prophecies needs revamp anyway as quite a few are coming to post as lvl 20.It may help those that are going for Suvivior as wll as Prophecies is about the hardest obtain it in.
Alex Morningstar
Factions/NF needs their points pushed back to main-land Cantha with the second set being either in the forest or the sea. NF to late Kourna and then the Desolation.
GW is too short already, you people crying about how it's too far into Prophecies fail to realize some things. There are 25 missions in Prophecies, you only have to proceed to Droks via Dragon Lair to do both of them. Then it's some fedex questing.
Just because NF and Factions stiffed us on missions doesn't mean they should be the working business model.
GW is too short already, you people crying about how it's too far into Prophecies fail to realize some things. There are 25 missions in Prophecies, you only have to proceed to Droks via Dragon Lair to do both of them. Then it's some fedex questing.
Just because NF and Factions stiffed us on missions doesn't mean they should be the working business model.
Steps_Descending
/unsigned
The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you?
Quote:
Originally Posted by MithranArkanere
Making things too different is not 'interesting' nor 'fun'.
It's Game-Breaking. Guild Wars is ONE game composed of many campaigns, not 4 different games you can play with the same characters. If in the other 3 campaigns you can get the 200 points before leaving the Begining areas, you should be able to in Prophecies. Everything must be square, equitable, fair. |
Age
Quote:
Originally Posted by Steps_Descending
/unsigned
The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you? |
Squawkers
/not signed
This is why I LOVE prophecies. You actually have to chomp through a good portion of the game before you get to the "good" skills and elites. I don't like the way any of the new campaigns are. You get everything so early in them, I lose the excitement of actually looking forward to getting further in the game. Shoot...you get max armor, weapons, and lvl 20 way too fast in the other campaigns. All you have to play for past that is for some skills and for the story...
Prophecies is still the best campaign. Leave it please.
This is why I LOVE prophecies. You actually have to chomp through a good portion of the game before you get to the "good" skills and elites. I don't like the way any of the new campaigns are. You get everything so early in them, I lose the excitement of actually looking forward to getting further in the game. Shoot...you get max armor, weapons, and lvl 20 way too fast in the other campaigns. All you have to play for past that is for some skills and for the story...
Prophecies is still the best campaign. Leave it please.
eagleblade
i think it would be a great idea because gw prophecies is the cheapest game to buy and we want more people to join our gw community so why make the first game from the early start so hard on the where they throw away a great game..?
/signed
/signed
MithranArkanere
Quote:
Originally Posted by Steps_Descending
/unsigned
The thing is : Faction and Nightfall are not exactly games. They are more hidden expensions, hence why the quests are earlier. The "real" time for those quests are near lvl 20. Beside, you don't honestly EXPECT ANet to change the original game NOW, do you? |
When a new better system is designed and is proven to work, it should be implemented for the whole.
RETROACTIVITY in games is good.
ALF71BE
Quote:
Originally Posted by MithranArkanere
Keeping things 'as they are' when you know that they are wrong, just so you can keep things 'old style' or 'old feel' is always wrong.
When a new better system is designed and is proven to work, it should be implemented for the whole. |
Those attribute points aren't even needed, the campaign is hell easy until the desert. Monsters don't hit level 20 until the Jungle, and that's only the bosses.
And about a "better system", where you get that from? Last time I checked, newbie players with only Factions have their assassins with 6 attack skills, and newbie players with only Prophecies have their Warriors at the jungle without an IAS and Healing Signet.
Earlier attribute points don't make you expert or doesn't means you'll have a powerful build.
MithranArkanere
No. It's wrong to have characters from other campaigns being able to leave with 200 attribute poinjts just after getting to the port city, but not Prophecies characters.
Maybe a character from Factions can leave at level 6 with no attributes, but has the choice to get to level 20 and 200 attribute points BEFORE leaving the areas prevous to the port town. Nightfall cahracters can do so too. And they can enter Multiple times the Consulate Docks mission to quickly get to level 20.
But Prophecies characters can't. They MUST go theough a lot of the plot after the port to be at the same footage as characters of other campaigns.
That's wrong. That was fixed in Factions and Nightfall, and that must be fixed in Prophecies.
Maybe a character from Factions can leave at level 6 with no attributes, but has the choice to get to level 20 and 200 attribute points BEFORE leaving the areas prevous to the port town. Nightfall cahracters can do so too. And they can enter Multiple times the Consulate Docks mission to quickly get to level 20.
But Prophecies characters can't. They MUST go theough a lot of the plot after the port to be at the same footage as characters of other campaigns.
That's wrong. That was fixed in Factions and Nightfall, and that must be fixed in Prophecies.
Captain Herbalife
I still have to restate my point. Villany of Galrath is the "hardest" mid-campaign quest in prophecies. MANY players dont even do it. It is an excellent quest to tack the first attribute points onto. The sencond 15
points I would leave i the desert. As far as "needing" the points earlier,
nobody really "needs" these points earlier. It would just be more of a
balance to have half of them earlier in the game. I mean really if you
can't play through prophecies without those 30 points then your doing something wrong. My biggest issue with Prophecies is that all of the good
Elite skills are at the END of the game. When I took my warrior through
the game the first time, it would have been really nice to get Hundred
Blades in the desert instead of the last mission in the game.
But lets not mess with prophecies too much. It is what attracted me to
stay in the game for these past 2 1/2 years. Game progression in Factions
is geared to pvp players and NF is a mix of PVE/PVP progression, so lets
not destroy the one game that was designed with the PVE player in mind.
points I would leave i the desert. As far as "needing" the points earlier,
nobody really "needs" these points earlier. It would just be more of a
balance to have half of them earlier in the game. I mean really if you
can't play through prophecies without those 30 points then your doing something wrong. My biggest issue with Prophecies is that all of the good
Elite skills are at the END of the game. When I took my warrior through
the game the first time, it would have been really nice to get Hundred
Blades in the desert instead of the last mission in the game.
But lets not mess with prophecies too much. It is what attracted me to
stay in the game for these past 2 1/2 years. Game progression in Factions
is geared to pvp players and NF is a mix of PVE/PVP progression, so lets
not destroy the one game that was designed with the PVE player in mind.