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A/E or E/A
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Trying to run the perma SF with an Elementalist is risky. At 12 stat Shadow the longest length you'll get is 25 seconds (30s with 20% Ench mod), your recharge allows for 53% (a tiny bit under 30s). You have less than a second between SF ending, and the next cast completion to survive...with 47 life after the SF ends...those odds are extremely low.
With the Assassin, you have full invulnerability (aside from touch/AoE) at all times because of the 2 second overlap (at 16 stat Shadow; 32 seconds duration/38.4s with +20% Ench mod, with a tiny bit under 30s recharge), so have ample time to make your next cast sequence before SF runs out.
This is just Shadow Form stats though. E/A is capable of farming a lot of areas as well. But if you're going for ecto...stick with the A/E.
With the Assassin, you have full invulnerability (aside from touch/AoE) at all times because of the 2 second overlap (at 16 stat Shadow; 32 seconds duration/38.4s with +20% Ench mod, with a tiny bit under 30s recharge), so have ample time to make your next cast sequence before SF runs out.
This is just Shadow Form stats though. E/A is capable of farming a lot of areas as well. But if you're going for ecto...stick with the A/E.
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ok wait your all like A/E for farming, but sin's don't get much Energy, so the reson i wanted E/A was for the energy.....no?
I was thinking, more energy, more use of sin attacks, because using a combo of dual->lead->off hand. takes all the sins mana (but does a majour attack if done right), and thus the sin cant do it again right off the bat, so my theory is, more energy more attack oppertunitys
I was thinking, more energy, more use of sin attacks, because using a combo of dual->lead->off hand. takes all the sins mana (but does a majour attack if done right), and thus the sin cant do it again right off the bat, so my theory is, more energy more attack oppertunitys
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Originally Posted by a-kyle
ok wait your all like A/E for farming, but sin's don't get much Energy, so the reson i wanted E/A was for the energy.....no?
I was thinking, more energy, more use of sin attacks, because using a combo of dual->lead->off hand. takes all the sins mana (but does a majour attack if done right), and thus the sin cant do it again right off the bat, so my theory is, more energy more attack oppertunitys |
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Originally Posted by a-kyle
ok wait your all like A/E for farming, but sin's don't get much Energy, so the reson i wanted E/A was for the energy.....no?
I was thinking, more energy, more use of sin attacks, because using a combo of dual->lead->off hand. takes all the sins mana (but does a majour attack if done right), and thus the sin cant do it again right off the bat, so my theory is, more energy more attack oppertunitys |
If you are hoping to use Perma-[[Shadow form], then remember that Perma-SF Dagger sins are slow no matter what, because every 30 seconds, you have 10 seconds of auto-attack because of [[Dark Paradox].
Also, as mentioned, E/A cannot use Shadow Arts runes, so are very time-tight. They also do not have critical strikes, which can add a LOT of energy for a normally low-energy Sin. Zealous Daggers + 13 CS + [[Critical Eye] == +5 energy per critical. Bring along [[Critical Strike] as your dual (I know, the mantra is [[Death Blossom] == god, but hear me out), then every 2-3 attacks (depending on your chain) gets you +14e. Also, depending on what you're fighting, AoE damage can be bad (Getting hit with one [[Fear me!] is not nearly as bad as getting hit with 5).
Also, given the downtime from DP, you want your chain to be as fast as possible, IMO. I've found that [[Repeating Strike] is underrated in situations like these, especially if you're using Critical strike as it has a higher recharge. You can keep spamming RS until Critical is recharged (shouldn't take more than 2 or 3 strikes, and then get all of the energy back by hitting with CS). If you are coming up on your SF recharge, of course, you can just use one Repeating and autoattack until CS is up, since you'll likely need the energy for your SF chain.
YMMV, of course. My mantra is that success > speed when it comes to farming (within reason). I'll take the 10 minute run over the 7 minute run if I have more survival chance.

I've been working on this build in tombs. Still a little rough (haven't gotten the attrib spread perfect yet, but it's a WIP) but it might give you some ideas.
[Glyph of Swiftness][Deadly Paradox][Shadow Form][Critical Eye][Unsuspecting Strike][Repeating Strike][Critical Strike][Critical Agility]
I like to apply Critical Eye right after Shadow form so it gets covered by DP and makes it usually up.
Crit Agility, of course, takes care of itself.a
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Originally Posted by Targren
It depends on where you're farming and what build.
If you are hoping to use Perma-[[Shadow form], then remember that Perma-SF Dagger sins are slow no matter what, because every 30 seconds, you have 10 seconds of auto-attack because of [[Dark Paradox]. Also, as mentioned, E/A cannot use Shadow Arts runes, so are very time-tight. They also do not have critical strikes, which can add a LOT of energy for a normally low-energy Sin. Zealous Daggers + 13 CS + [[Critical Eye] == +5 energy per critical. Bring along [[Critical Strike] as your dual (I know, the mantra is [[Death Blossom] == god, but hear me out), then every 2-3 attacks (depending on your chain) gets you +14e. Also, depending on what you're fighting, AoE damage can be bad (Getting hit with one [[Fear me!] is not nearly as bad as getting hit with 5). Also, given the downtime from DP, you want your chain to be as fast as possible, IMO. I've found that [[Repeating Strike] is underrated in situations like these, especially if you're using Critical strike as it has a higher recharge. You can keep spamming RS until Critical is recharged (shouldn't take more than 2 or 3 strikes, and then get all of the energy back by hitting with CS). If you are coming up on your SF recharge, of course, you can just use one Repeating and autoattack until CS is up, since you'll likely need the energy for your SF chain. YMMV, of course. My mantra is that success > speed when it comes to farming (within reason). I'll take the 10 minute run over the 7 minute run if I have more survival chance. ![]() I've been working on this build in tombs. Still a little rough (haven't gotten the attrib spread perfect yet, but it's a WIP) but it might give you some ideas. [Glyph of Swiftness][Deadly Paradox][Shadow Form][Critical Eye][Unsuspecting Strike][Repeating Strike][Critical Strike][Critical Agility] I like to apply Critical Eye right after Shadow form so it gets covered by DP and makes it usually up. Crit Agility, of course, takes care of itself. |
now in the skill build above should it not go, dual, offhand lead? (i may have the order wrong for the combo) for effective damage?
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Originally Posted by a-kyle
now in the skill build above should it not go, dual, offhand lead? (i may have the order wrong for the combo) for effective damage? |

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Originally Posted by Jay Dee
Repeating Strike requires there to have been an off hand attack beforehand, and you don't have one in that build, lol.
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#include facepalm.jpg
Thus the danger of Theorycraft.
[Unsuspecting Strike][Wild Strike][Repeating Strike][Critical Strike]
Might lose DB, but as I mentioned, there are reasons I dont like it for farming.

I'd love a better opener than Unsuspecting, honestly. 10e is a bit much. Only one that is faster, though is [[Jagged Strike], which ranges from barely useful to utterly worthless. at 5e 1r, though, might be worth it just to launch the chain...
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