Level 20 is the end of the road or is it?
a-kyle
So I am wondering, i know there are certion advancements after your character reaches level 20, but there are monster s level 20- what 30?
so how does a level 20 manage to fight something like that?
so how does a level 20 manage to fight something like that?
Koricen
Use good, synergistic builds. PvE really isn't a challenge no matter the enemies' level.
Tatile
Like Koricen said, builds and party make-up are key. A good Curses or Domination build can punish casters and melee characters, while an Elementalist's can take multiple foes at once by either keeping them in place with snares and dropping fire from above, or causing the ground to rend asunder beneath them.
Oh, and minions keeping aggro. Got to love minions.
(A bit glossy and shallow I know, but I'm not exactly excellent at party builds.)
Oh, and minions keeping aggro. Got to love minions.
(A bit glossy and shallow I know, but I'm not exactly excellent at party builds.)
Joseph Leito
That, and Burning Arrow Rangers can own large groups of melee fighters, or anything without condition removal.

N1ghtstalker
it's the start
lvl 20 opens alot of ways but there's always something to do
lvl 20 opens alot of ways but there's always something to do
cosyfiep
level 20 is just the beginning....fighting mobs that have higher levels than you is a challenge...(sometimes...for some)....you get to learn your character better, what skills work (and which ones dont
)....its where the game starts.
enjoy!

enjoy!
Accursed
It's all about your skillbar and party (heroes, henchmen, and online players).
Dante the Warlord
Actually its pretty easy to beat a high level monster... Generally you outnumber them and all level indicates is more health and energy, but high level monsters are 1. stupid and 2. easy to lure out, there isn't a monster that hasn't been beaten, though i wish ANET would make some competition to beat an extrordinarily high level moster...
Taisayacho
The difference between human players and monsters is the builds. Monsters = all the same build or builds that barely work together. Humans (in most cases, not PUGs) = build synergy and cooperation. Not as daunting as you'd think :P
MisterT69
Honestly, you're asking how a level 20 char beats a lvl 30 monster. 2 words budday...[ursan blessing] Even shiro can't hold a dagger to this skill
DarkFlame
Ursan isn't needed. Players have been creaming lvl20+ mobs for so long that they began demanding a harder mode of play. The key is, for the most part, to work together in a group. Once you come to understand certain mob builds and patrol paths, you can even kill most maxed lvl bosses solo.
dilan155
to those who QQ about ursun please take it a QQ thread this isn't one, on topic your build + synergy can and will beat monsters that are less coordinated(working on a script) and has a skill bar worth %&#$. there are certain mish in HM that can wreack havoc unless you now what to bring, but inhale(in a good way) the air, smell the breeze and experiment.
Damian979
Balanced team builds will beat anything in nm or hm.
Our char's top at lvl 20 but enemies don't have runes/cons to raise thier attributes
Our char's top at lvl 20 but enemies don't have runes/cons to raise thier attributes
imnotyourmother
Yeah, I remember before GW:EN and NF trying to complete Prof. We would gather in Hell's furnace and try and setup a balanced team with monks, wars, rangers, an ele and a mes.
Each had a role to play. The ranger would set traps and the war would pull with a bow and then the monks would heal and prot and the ele would let them have it and the mes would blow their minds!!!
Balanced grouping. Even when there were just 2 or 3 members of the party alive to run behind the rocks everyone would wait for res and every one carried a res or some sort. Hard res mostly except the monks. Then with candy canes would come out. Poof no more DP. and start to kill the SAME TARGET!!! Everyone killing one thing means that there will be one less baddie there if we needed to KITE!
Oh those were the days!
Now super skills eliminate the need to play as a cohesive group- Ursan. Just get gwen and ursan and kill everything with hero's. No challenge left. No nead to play as a group or guild in PvE Like the OLD DAYS! No Alliance Needed.
Does anyone play PvE with an Alliance split party anymore? Used to do it all the time in PvE. Does anyone remember these days?
Besides now if one person dies in a group everyone just leaves. Changed game now.
So much so I play almost exclusively in PreSearing.
Each had a role to play. The ranger would set traps and the war would pull with a bow and then the monks would heal and prot and the ele would let them have it and the mes would blow their minds!!!
Balanced grouping. Even when there were just 2 or 3 members of the party alive to run behind the rocks everyone would wait for res and every one carried a res or some sort. Hard res mostly except the monks. Then with candy canes would come out. Poof no more DP. and start to kill the SAME TARGET!!! Everyone killing one thing means that there will be one less baddie there if we needed to KITE!
Oh those were the days!
Now super skills eliminate the need to play as a cohesive group- Ursan. Just get gwen and ursan and kill everything with hero's. No challenge left. No nead to play as a group or guild in PvE Like the OLD DAYS! No Alliance Needed.
Does anyone play PvE with an Alliance split party anymore? Used to do it all the time in PvE. Does anyone remember these days?
Besides now if one person dies in a group everyone just leaves. Changed game now.
So much so I play almost exclusively in PreSearing.
Doom3221
Only thing you can do is either get a party OR get an extreme solo farm build like solo Underworld or solo Fissure Of Woe =D
X DooM X


poasiods
Mostly outnumbering them or good coordination. While most well-snared monsters will take the full hit from Meter Showers, players know to spread out.
Tarun
It's the end. And it makes things dreadfully boring...
a-kyle
thats what ive been thinking
Darcy
The fun is in learning how to kill them with the character you are using and your available skills. Prophecies, upon release, had no heroes. Yet thousands upon thousands (if not millions) of players managed to finish that campaign and do the elite missions also.
It takes practice and patience, even heroes and super skills don't guarantee a win.
It takes practice and patience, even heroes and super skills don't guarantee a win.
a-kyle
See I see people with there main character solo (no heros and no Ai's) entire areas on youtube and manages to bring vast army's of creatures to there knees in under minute.....


sixofone
Lvl20 is the start, not the end, of GW. It's not like the other MMO's out there, in that regard, and requires a different mind set. Getting to lvl 20 isn't the goal, its getting the skills you need to want to beat the game. (And why Ursan, to many, is a curse and not a blessing. It's the "do-it-all-in-one-skill" button. Well, except it has no healing. But, it does PBAoE damage, KD/interrupt, with almost unlimited energy, all by itself. Plus, you don't get to choose - all the skills are set and given to you.)
Once you're lvl20, you are in the section of the game where the Elite skills will be captured. Start capping them! Make some new builds. Put together a team, whether PUG or H&H, and take on the lvl24+ mobs!
The "advantage" you have, despite the lower lvl, is that you can adjust your build, and have (usually) more skills at your disposal than the PvE mobs have.
And, screw it - just have fun! Try out some obscure skills just because you want to see what you can do with it. It's fun!
Once you're lvl20, you are in the section of the game where the Elite skills will be captured. Start capping them! Make some new builds. Put together a team, whether PUG or H&H, and take on the lvl24+ mobs!
The "advantage" you have, despite the lower lvl, is that you can adjust your build, and have (usually) more skills at your disposal than the PvE mobs have.
And, screw it - just have fun! Try out some obscure skills just because you want to see what you can do with it. It's fun!
a-kyle
something sais you work for A-net.......LOL
I don't know its your tone...
Any ways....
I'm almost level 20 and i have been doing repeated runs on the char homelands and exploring that area with my D/mo
So we'll see
I don't know its your tone...
Any ways....
I'm almost level 20 and i have been doing repeated runs on the char homelands and exploring that area with my D/mo
So we'll see
sixofone
Quote:
Originally Posted by a-kyle
something sais you work for A-net.......LOL
I don't know its your tone... Any ways.... I'm almost level 20 and i have been doing repeated runs on the char homelands and exploring that area with my D/mo So we'll see |
If you keep doing "repeated run", then, yeah, you might get bored. Some people love farming. (Some people will also pay $15/month to farm ore in certain games, so what the heck - to each their own!) As long as you're finding the game fun, that's all that matters.
a-kyle
I love farming dungeons, because i get some sweet haul...
I just wish there were more levels
I just wish there were more levels
Achmahim
What I like most about GW is that there is a lvl-cap at lvl 20.....
After that it is about capping the skills you want to have and getting to the location where you can cap them.
The game just starts when you get to lvl20 from there there is so much to do....follow the story-line...explore the world around you....travel from campain to campain....and most of all....have fun
I think the biggest problem ppl have when they start playing GW is the fact they can not let go the feeling your toon has to gain lvl's....the numbers have to add up. But if you let go of that feeling, getting the prestige armor or skills you want is also a way of lvl-ing and imo a better way of lvl-ing your toon.
So throw away your idea of lvl-ing and enjoy the game. It is a mighty big world out there (i.e. I got to lvl 70 in WOW in about 5 months and by that time I had seen all of the world but in GW after about 4 months I have not seen more than 30% of it.)
I know there are ppl that are saying GW is dead, to those ppl it can be true because they have been playing for about three years now but for a new player there is so much to discover it will keep you addicted for months to come.
Note: I am a casual player, have a guild with two members (The Dutch Loners - TDL), most of the time I play this game with my wife just like we played WOW. So don't hit on me with GW not having an endgame-content unlike WOW or other games. This is an personal opinion, just to let you see there is so much more after reaching lvl20. IMO GW is a great game and I will be playing it for months/years to come......
BTW: forgive my typo's.......I am dutch, tired after a nightshift so english becomes becomes a bit harder for me ;-)
PS: do not go Ursan, perfect your build.....it is much more fun IMO
After that it is about capping the skills you want to have and getting to the location where you can cap them.
The game just starts when you get to lvl20 from there there is so much to do....follow the story-line...explore the world around you....travel from campain to campain....and most of all....have fun

I think the biggest problem ppl have when they start playing GW is the fact they can not let go the feeling your toon has to gain lvl's....the numbers have to add up. But if you let go of that feeling, getting the prestige armor or skills you want is also a way of lvl-ing and imo a better way of lvl-ing your toon.
So throw away your idea of lvl-ing and enjoy the game. It is a mighty big world out there (i.e. I got to lvl 70 in WOW in about 5 months and by that time I had seen all of the world but in GW after about 4 months I have not seen more than 30% of it.)
I know there are ppl that are saying GW is dead, to those ppl it can be true because they have been playing for about three years now but for a new player there is so much to discover it will keep you addicted for months to come.
Note: I am a casual player, have a guild with two members (The Dutch Loners - TDL), most of the time I play this game with my wife just like we played WOW. So don't hit on me with GW not having an endgame-content unlike WOW or other games. This is an personal opinion, just to let you see there is so much more after reaching lvl20. IMO GW is a great game and I will be playing it for months/years to come......
BTW: forgive my typo's.......I am dutch, tired after a nightshift so english becomes becomes a bit harder for me ;-)
PS: do not go Ursan, perfect your build.....it is much more fun IMO

Espadon
Quote:
Originally Posted by a-kyle
See I see people with there main character solo (no heros and no Ai's) entire areas on youtube and manages to bring vast army's of creatures to there knees in under minute.....
|
gremlin
If you were a lvl 20 party fighting lvl 30 in pvp then yes your right lvl 20 is the end of the road and you would be outmatched much of the time.
PVE is mostly easy once you work out a good general stratergy and equip your party well.
You are usually choosing when and where to fight you also get to choose your targets.
Learn who in a mob is causeing most problems.
I total the Monks and ritualists first then other spellcasters Elementalist Necro and Mesmer.
Finally the warrior types.
If its going wrong run and come back, your the general directing the battle learn to retreat when needed then heal and res then refight.
If you can split the enemy then do so and kill them piecemeal
PVE is mostly easy once you work out a good general stratergy and equip your party well.
You are usually choosing when and where to fight you also get to choose your targets.
Learn who in a mob is causeing most problems.
I total the Monks and ritualists first then other spellcasters Elementalist Necro and Mesmer.
Finally the warrior types.
If its going wrong run and come back, your the general directing the battle learn to retreat when needed then heal and res then refight.
If you can split the enemy then do so and kill them piecemeal