So I am wondering, i know there are certion advancements after your character reaches level 20, but there are monster s level 20- what 30?
so how does a level 20 manage to fight something like that?
Like Koricen said, builds and party make-up are key. A good Curses or Domination build can punish casters and melee characters, while an Elementalist's can take multiple foes at once by either keeping them in place with snares and dropping fire from above, or causing the ground to rend asunder beneath them.
Oh, and minions keeping aggro. Got to love minions.
(A bit glossy and shallow I know, but I'm not exactly excellent at party builds.)
level 20 is just the beginning....fighting mobs that have higher levels than you is a challenge...(sometimes...for some)....you get to learn your character better, what skills work (and which ones dont )....its where the game starts.
enjoy!
Actually its pretty easy to beat a high level monster... Generally you outnumber them and all level indicates is more health and energy, but high level monsters are 1. stupid and 2. easy to lure out, there isn't a monster that hasn't been beaten, though i wish ANET would make some competition to beat an extrordinarily high level moster...
The difference between human players and monsters is the builds. Monsters = all the same build or builds that barely work together. Humans (in most cases, not PUGs) = build synergy and cooperation. Not as daunting as you'd think :P
Ursan isn't needed. Players have been creaming lvl20+ mobs for so long that they began demanding a harder mode of play. The key is, for the most part, to work together in a group. Once you come to understand certain mob builds and patrol paths, you can even kill most maxed lvl bosses solo.
to those who QQ about ursun please take it a QQ thread this isn't one, on topic your build + synergy can and will beat monsters that are less coordinated(working on a script) and has a skill bar worth %&#$. there are certain mish in HM that can wreack havoc unless you now what to bring, but inhale(in a good way) the air, smell the breeze and experiment.
Yeah, I remember before GW:EN and NF trying to complete Prof. We would gather in Hell's furnace and try and setup a balanced team with monks, wars, rangers, an ele and a mes.
Each had a role to play. The ranger would set traps and the war would pull with a bow and then the monks would heal and prot and the ele would let them have it and the mes would blow their minds!!!
Balanced grouping. Even when there were just 2 or 3 members of the party alive to run behind the rocks everyone would wait for res and every one carried a res or some sort. Hard res mostly except the monks. Then with candy canes would come out. Poof no more DP. and start to kill the SAME TARGET!!! Everyone killing one thing means that there will be one less baddie there if we needed to KITE!
Oh those were the days!
Now super skills eliminate the need to play as a cohesive group- Ursan. Just get gwen and ursan and kill everything with hero's. No challenge left. No nead to play as a group or guild in PvE Like the OLD DAYS! No Alliance Needed.
Does anyone play PvE with an Alliance split party anymore? Used to do it all the time in PvE. Does anyone remember these days?
Besides now if one person dies in a group everyone just leaves. Changed game now.
So much so I play almost exclusively in PreSearing.
The fun is in learning how to kill them with the character you are using and your available skills. Prophecies, upon release, had no heroes. Yet thousands upon thousands (if not millions) of players managed to finish that campaign and do the elite missions also.
It takes practice and patience, even heroes and super skills don't guarantee a win.
See I see people with there main character solo (no heros and no Ai's) entire areas on youtube and manages to bring vast army's of creatures to there knees in under minute.....